Oh speaking of Any mod that just substitutes a HBK-4h for the starting Blackjack? Or would that just be a save editor?
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# ? Jul 15, 2019 18:54 |
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# ? May 18, 2024 20:10 |
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Just edit the ancestral mecj in the json or advanced difficulty settings has a dropdown of starter mech for campaign
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# ? Jul 15, 2019 18:59 |
Nice, thanks I just enjoy the blackjack due to old MWO associations but I never manage to get one until way, way way late-game.
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# ? Jul 15, 2019 19:11 |
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Doing some more AI vs AI testing matches and took a few screens between taking notes. Anyone got any good screens lately?
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# ? Jul 15, 2019 21:25 |
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Amechwarrior posted:Doing some more AI vs AI testing matches and took a few screens between taking notes. You can do AI v AI mode?
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# ? Jul 15, 2019 21:44 |
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Technowolf posted:You can do AI v AI mode? Yes, if you enable debug mode and enable "player one is AI controlled" In the data/debug folder there is a file called "settings.json" and add these: "testToolsEnabled": true, "playerOneIsAIControlled": true, First one is to enable debug mode, useful for other things, second one enables AI take over of the player. This only works in skirmish mode or PvP, in a "live" contract they have no instructions and just brace endlessly.
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# ? Jul 15, 2019 21:49 |
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Goddamit Dekker.
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# ? Jul 15, 2019 22:49 |
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Alchenar posted:
"Spectre" Doing a MW4:Mercs based run?
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# ? Jul 16, 2019 00:57 |
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Just come back to this and i can't even get the game to load. It crashes on startup. I'm using steam but I've just changed to a new CPU. Reckon that could be the issue?.. Has anyone else had issues recently?
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# ? Jul 16, 2019 03:36 |
Alchenar posted:
Getting headcapped and murdered in a nearly pristine 'Hawk? That's so Dekker.
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# ? Jul 16, 2019 04:25 |
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Ragnar Gunvald posted:Just come back to this and i can't even get the game to load. It crashes on startup. I'm using steam but I've just changed to a new CPU. Reckon that could be the issue?.. Has anyone else had issues recently? Validate files, update mods, do a full clean re-install if those fail. https://forum.paradoxplaza.com/forum/index.php?threads/battletech-guide-uninstall-battletech-cleanly.1107452/
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# ? Jul 16, 2019 06:43 |
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jng2058 posted:Getting headcapped and murdered in a nearly pristine 'Hawk? That's so Dekker. Yup. He got given Bulwark, he got the tankiest 55 tonner, he still eats a headcap punch from a Dragon and goes down. This is an ironman campaign, he ain't coming back.
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# ? Jul 16, 2019 07:56 |
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Amechwarrior posted:Validate files, update mods, do a full clean re-install if those fail. No mods, already revalidated and a fresh install. Was the first thing I did.
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# ? Jul 16, 2019 10:20 |
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Ragnar Gunvald posted:No mods, already revalidated and a fresh install. Was the first thing I did. Ouch, try posting your bug and PC specs on the PDX BT Bug forum, the guys there are better with "fails to launch" related bugs than I am.
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# ? Jul 16, 2019 14:05 |
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Weirdly enough it just booted but i was on the phone so shut it down.. Now I'm trying to launch again its dead.
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# ? Jul 17, 2019 01:05 |
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I got an achievement when I finished the campaign because Dekker managed to live to the end. Too bad about Medusa though.
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# ? Jul 17, 2019 18:02 |
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Haha, that's an achievement? Nice. My only KIA in my first campaign was Dekker getting headcapped by a Victor's AC20.
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# ? Jul 17, 2019 18:08 |
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Bubbacub posted:Haha, that's an achievement? Nice. I'll admit that I'm a save scumming piece if poo poo, so he probably survived that long because of that or I lucked out into him just getting his arms and legs broken and he'd spend months in sick bay.
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# ? Jul 17, 2019 18:27 |
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When should I be using Light Mechs beyond the very early campaign?
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# ? Jul 17, 2019 18:37 |
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SirPhoebos posted:When should I be using Light Mechs beyond the very early campaign? any of the missions where you gotta plant an artillery beacon, but tbh fast 55-tonners are prolly better there
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# ? Jul 17, 2019 18:45 |
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SirPhoebos posted:When should I be using Light Mechs beyond the very early campaign? Only time I've been using lights in my career run after getting a full medium lance has been for the mission type that requires standing on three beacons to mark artillery targets or whatever. Those can be drat near impossible to make it to the further beacons and then to the evac point before either timer runs out without fast mechs. I hate that the evac before reinforcements arrive timer is a hard fail condition. Let me just fight my way out.
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# ? Jul 17, 2019 18:47 |
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The board game Battletech Clan Invasion Kickstarter is live and already funded: https://www.kickstarter.com/projects/450703636/battletech-clan-invasion
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# ? Jul 17, 2019 18:50 |
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SirPhoebos posted:When should I be using Light Mechs beyond the very early campaign? Ditch everything that isn't a Raven or Firestarter, keep those 2 on standby for beacons or weight-restricted flashpoints.
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# ? Jul 17, 2019 20:04 |
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Everything but the slow assaults (and Urbanmech lol) are fast enough for target acquisition missions if you don't dawdle. Weight restriction flashpoints all allow up to 50T per I think, so there aren't many problems in the game you can't solve with 4 or more of Hunchback/Centurion/Enforcer. The Raven can be worthwhile for cheesing missions.
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# ? Jul 17, 2019 21:01 |
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Wait what the gently caress is a Gallant Urban Assault Vehicle and why is it attacking me with +++ weapons
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# ? Jul 17, 2019 22:04 |
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DrPop posted:The board game Battletech Clan Invasion Kickstarter is live and already funded: https://www.kickstarter.com/projects/450703636/battletech-clan-invasion What is the best place to start in that? Get the base set and let 'er rip?
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# ? Jul 17, 2019 22:17 |
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SirPhoebos posted:When should I be using Light Mechs beyond the very early campaign? Never. Hang onto a lance of 50 ton mechs to run weight-restricted flashpoints with and get rid of your Light Mechs. On the speed front: Fastest Light: Locust/Spider (210), then Jenner (190). The other 35s: Firestarter (165), Raven (140), Panther (120). Fastest Medium: Cicada CDA-2A (210), then Cicada CDA-3C (190). All the 50 tonners are 120 (except Trebuchet 140) and all the 55 tonners are 140. Fastest Heavy: Quickdraw or Dragon (140), then everyone else is on 120. Fastest Assault: Banshee, Battlemaster, Victor, and Zeus are all 120. Then everyone else is on 95. So unless your choices are literally (a) Jenner or (b) slow assault, it's pretty much a wash. Unless you want to try taking out a Locust or a Spider in which case its your (Dekker's) funeral. https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/edit#gid=1844655663 ulmont fucked around with this message at 23:01 on Jul 17, 2019 |
# ? Jul 17, 2019 22:31 |
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DrPop posted:The board game Battletech Clan Invasion Kickstarter is live and already funded: https://www.kickstarter.com/projects/450703636/battletech-clan-invasion I was literally just telling my friends I was swearing off kickstarter this morning, and then you post this and I am Bloodnamed.
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# ? Jul 18, 2019 00:18 |
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sinburger posted:I was literally just telling my friends I was swearing off kickstarter this morning, and then you post this and I am Bloodnamed. Same. It's more than a touch hard to resist the next step up too.
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# ? Jul 18, 2019 01:56 |
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Taerkar posted:Same. It's literally double the price, so a bit easier to resist.
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# ? Jul 18, 2019 04:59 |
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Just beat the campaign it was entertaining but a little long (40-50 hours but I dunno how much of that it was idle probably at least 10)... Is there anything new in career mode or is it just campaign without the narrative?
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# ? Jul 18, 2019 07:05 |
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Mr. Crow posted:Just beat the campaign it was entertaining but a little long (40-50 hours but I dunno how much of that it was idle probably at least 10)... Horace Kinch fucked around with this message at 08:16 on Jul 18, 2019 |
# ? Jul 18, 2019 08:14 |
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That's Career mode, not Campaign.
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# ? Jul 18, 2019 11:12 |
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But he's right, the extra content is the flashpoints. You can either keep playing post campaign and storm them with an endgame lance or go to career mode and have them appear as you are working your way up.
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# ? Jul 18, 2019 12:08 |
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sinburger posted:It's literally double the price, so a bit easier to resist. It is, but some of the additional mech packs they've listed are really interesting.
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# ? Jul 18, 2019 12:27 |
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Is the difficulty of flashpoints based on the skull rating of the planet they show up at? Wondering how to gauge the difficulty of em.
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# ? Jul 18, 2019 14:02 |
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DrPop posted:The board game Battletech Clan Invasion Kickstarter is live and already funded: https://www.kickstarter.com/projects/450703636/battletech-clan-invasion So, what's this all about and why should I back it? Edit: I've never played a Minis-based wargame. I didn't even know there was a Battletech game other than the PC version. (Other than some other Battletech-like mech games like Mechwarrior, etc) Jobbo_Fett fucked around with this message at 15:24 on Jul 18, 2019 |
# ? Jul 18, 2019 15:14 |
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Eschatos posted:Is the difficulty of flashpoints based on the skull rating of the planet they show up at? Wondering how to gauge the difficulty of em.
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# ? Jul 18, 2019 15:18 |
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sean10mm posted:Everything but the slow assaults (and Urbanmech lol) are fast enough for target acquisition missions if you don't dawdle. Weight restricted flashpoints are 55T per mech and maximum drop weight 200T. Which I believe comes to exactly three Shadybirds and a Firestarter.
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# ? Jul 18, 2019 15:47 |
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# ? May 18, 2024 20:10 |
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FPs have a fixed difficulty separate from the planet they appear on. The weight restriction can be two types, individual unit tonnage or Lance total tonnage and a combination of both is possible, but I don't think that is used. Some FPs have a minimum tonnage, but most that have a restriction have a maximum. The most common restriction is "Light units" which means 50t or less individual units.
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# ? Jul 18, 2019 16:53 |