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Jedit posted:Weight restricted flashpoints are 55T per mech and maximum drop weight 200T. Which I believe comes to exactly three Shadybirds and a Firestarter. Not all of them - I ran a flashpoint that was maximum 230T. And then the separate unit tonnage restriction which is always 50T when you see it. My recommendation is to save a lance of Hunchbacks for those as you move into heavy/assault mechs and otherwise don't worry about it.
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# ? Jul 18, 2019 18:10 |
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# ? May 30, 2024 18:22 |
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Jobbo_Fett posted:So, what's this all about and why should I back it? It's a board game that has been around since 1984. MechWarrior is the same franchise and characters. You have probably spent most of your adult gaming life appreciating some thing or another that BattleTech did for western giant robot games. And these new ones look fuckin' sick.
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# ? Jul 18, 2019 18:28 |
If I want to play the DLC content is there any particular reason to start the campaign over with a new game, or is it all post-campaign content? On my first runthrough I played about 95% of the content then a different game I was waiting for came out. I've still got those savegames but I've also started a new game up through Grim Sybil.
Hieronymous Alloy fucked around with this message at 19:23 on Jul 18, 2019 |
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# ? Jul 18, 2019 19:19 |
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Dlc is all post campaign except for the new mission types in random contracts and the new mechs
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# ? Jul 18, 2019 19:28 |
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You'll blitz through most of the Flashpoints with your campaign lostech Highlander and Atlas and all the +++ gear you've accrued.
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# ? Jul 18, 2019 19:28 |
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Is there a way to get a Raven if I didn't take the FP one or am I just out of luck for ECM stuff forever
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# ? Jul 18, 2019 19:37 |
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RBA Starblade posted:Is there a way to get a Raven if I didn't take the FP one or am I just out of luck for ECM stuff forever If you want a Raven, look for low skull missions with Liao as the OpFor. A Raven will sometimes appear. If your just want the ECM, ally with one of the Great Houses and the part may show up on the faction store.
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# ? Jul 18, 2019 19:42 |
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anakha posted:If you want a Raven, look for low skull missions with Liao as the OpFor. A Raven will sometimes appear. I went an entire game without ever seeing ECM in faction stores BTW.
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# ? Jul 18, 2019 19:50 |
Conspiratiorist posted:You'll blitz through most of the Flashpoints with your campaign lostech Highlander and Atlas and all the +++ gear you've accrued. So better gameplay overall if I start a new campaign and work up?
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# ? Jul 18, 2019 20:05 |
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They are locked until after you finish the story so no. If you wasnt then are roughly correct timeframes do career
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# ? Jul 18, 2019 20:13 |
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Hieronymous Alloy posted:So better gameplay overall if I start a new campaign and work up? Start a new game in career mode. Campaign won't give you the flashpoints until you complete the story arc IIRC, while career gives them to you immediately (so you can do them while they're still a challenge if you want).
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# ? Jul 18, 2019 20:36 |
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Career Mode is the actual game.
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# ? Jul 18, 2019 20:51 |
DO you get the Argo etc. in Career Mode?
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# ? Jul 18, 2019 20:58 |
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Yeah. You start out with the Argo, 5 mechs (can be randomised) and 5 (I think) mechwarriors. Darius, Surmire and the rest of the squad are also there. I'd finish up the campaign, and then start over in career mode, if you have any interest at all in the story. Otherwise just start in career mode straight away.
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# ? Jul 18, 2019 21:04 |
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Yeah, I'm not far into the campaign (just did the fight with the exploding ammo crates and two full lances) and thinking I'm just going to ditch it and play Roguetech in career mode instead, since the story seems pretty generic grimdark and the setpiece scenarios aren't that great.
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# ? Jul 18, 2019 21:12 |
Hawgh posted:Yeah. You start out with the Argo, 5 mechs (can be randomised) and 5 (I think) mechwarriors. Darius, Surmire and the rest of the squad are also there. Can you still get lostech atlas etc. in the career mode? I like my toys. That's the flashpoints?
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# ? Jul 18, 2019 21:28 |
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Flashpoints are the DLC content - scripted missions. The lostech Atlas isn't available in career but there are ways to get the SLDF Griffin, Black Knight, and Highlander.
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# ? Jul 18, 2019 21:30 |
Conspiratiorist posted:Flashpoints are the DLC content - scripted missions. Highlander is cooler anyway. I kinda like having any ongoing story though. Is there a mod to make the flashpoints pop up mid campaign mode instead? Hieronymous Alloy fucked around with this message at 21:41 on Jul 18, 2019 |
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# ? Jul 18, 2019 21:31 |
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You can get Atlas II parts in career mode from flashpoints with "lostech items" rewards. It's random though. 732b parts can come from both rare item and lostech rewards iirc
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# ? Jul 18, 2019 21:45 |
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I bought a 732B from the black market I was saying boo urns
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# ? Jul 18, 2019 22:03 |
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I'm about four hours into my new Career Mode run and it's been a motherfucker of a time (Hard/Ironman/etc.). I didn't realize that unchecking randomize starting mechs doesn't give you the option of picking them, it just doesn't randomize them. So I started with the default Vindicator/Panther/Jenner/Commander/Spider setup. Yuck. I'm kind of hitting a wall where I've run out of .5/1/1.5 missions in my near vicinity and 2-2.5 stars are just brutal for that default setup. So I think I'm going to run the last few 1.5s I have in my immediate area for pure cash (since the Locuses and Commandos I'm getting for salvage sell for poop) and buying 2/3 of a Wolverine-6K for 1.2m c-bills to go with the 1/3 that I've already salvaged. I have to get rid of this Commando before it murders another mechwarrior. Probably shift it back to full salvage once I can do 2-2.5 star missions.
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# ? Jul 18, 2019 22:15 |
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Hey, the Vindicator and Jenner are solid.
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# ? Jul 18, 2019 22:19 |
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True, it's not *all* bad. edit: Doing my first Flashpoint and urban map. Allied NPC leader is in a Spider. I encounter my first Urbanmech and it's a 60RL, the one with an AC/20. Allied leader goes in to melee. Vasudus fucked around with this message at 23:29 on Jul 18, 2019 |
# ? Jul 18, 2019 22:41 |
Hieronymous Alloy posted:Highlander is cooler anyway. ~/Steam/BATTLETECH/BattleTech.app/Contents/Resources/Data/StreamingAssets/data/milestones/milestone_114_sim_leopard_start.json @@ "AddedTags" : { "items" : [ "SYSTEM_UseTime", + "SYSTEM_UseFlashpoints", "map_travel_1", "oc01_post_se2" ],
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# ? Jul 18, 2019 23:29 |
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Conspiratiorist posted:Hey, the Vindicator and Jenner are solid. Even the blackjack is decently mid-tier. There are better mediums but it’s a solid upgrade over just about any light. The commando is good for a light too. Really the only problem with that default lance is the spider. The others are not top tier, but they are good enough to not be a hindrance until you get upgrades.
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# ? Jul 18, 2019 23:47 |
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The Commando can be functional peppering things with its Large Laser and keeping at range to dissuade the opfor shooting at it (or missing when they do), but 40 damage per turn is less than half the firepower the Jenner is bringing to the table.
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# ? Jul 18, 2019 23:52 |
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The default lance feels way less sketchy once you've able to customize it even a little. Got 2 Centurions in my first random starting mech playthrough, which was super nice.
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# ? Jul 19, 2019 00:09 |
Ardlen posted:Yes, there's a line to change that'll make them show up during the campaign. I think it is adding "SYSTEM_UseFlashpoints" to an upcoming milestone: Thanks! If I want to add that so they unlock, say, when I get the upgradeable argo unlocked, which exact file do I add that to?
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# ? Jul 19, 2019 00:29 |
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Vasudus posted:I'm about four hours into my new Career Mode run and it's been a motherfucker of a time (Hard/Ironman/etc.). I didn't realize that unchecking randomize starting mechs doesn't give you the option of picking them, it just doesn't randomize them. So I started with the default Vindicator/Panther/Jenner/Commander/Spider setup. Yuck. 4 hours in isn't so far that you shouldn't just start over. If you've run out of .5-1.5 skull missions and don't have the mediums to do 2 skulls, you probably need to start over to get a better start. Some suggestions: -The starting planet usually has 3 parts for a medium in it available for sale. Usually, its a centurion or a blackjack. Both of them are worth buying. I'm assuming you're running 3 mech parts to salvage, so this is your second medium. Do not leave the system without buying it. Prioritize this over anything else, but wait till you've completed all of the contracts on the first world (you may get parts for one and need to spend less). Sell the commando if necessary. -Always go for at least 3 priority salvage on 1.5 skull missions and for all assassination missions. 1 skull too if you have a way to get the money for the initial medium. This is how you get your third medium (especially assassination missions which are a guaranteed medium spawn) -Do not make big modifications on your mechs early on. This takes time and time is money. There are a number of modifications you can make right at the beginning that cost 0 days that make your starter mechs much better: --On the vindicator, drop the SL and a heatsink or two to bring the armor up (at least 100 points in each side torso/leg, max the arms) --Remove all JJs from the Spider and bring armor up to near max. Save a ton for 2xSL (you'll add these later when you leave the planet) --Remove all JJs and SRM4/ammo from the Jenner and bring armor up to near max. Save a ton or two for more HS --Remove the SRM and ammo from the commando, and put it into armor. --Remove a HS or two and up the armor on the Panther -Do not make repairs on minor structural damage. If a mech takes an armor breach and takes 2-5 structure damage, do not repair this. You can fight with this damage. Repairing it makes it unavailable for the rest of the contracts on the planet and sucks up mech bay time. Mech bay time early on is critical. -Make minimal modifications on your start mechs and focus mech bay time on your new mediums. The key thing is to add as few new components a possible. On top of the modifications above, I suggest the following: --Drop the ML, LRM5 and any HS necessary to add a LRM10. Thats decent FS in the early game, although it becomes outclassed pretty quickly. --Add 2xSL to the spider. It now has a decent alpha and is a good melee mech for the light/early med phase of the game. --Add a HS or two to the jenner. 4xML on a platform that fast, especially with a tactics 6 pilot, is nothing to sneeze at in the early game --Add another ML to the commando. Save this one for last. By the time you might be able to get around to this, your new mediums should be ready (you'll never use this) -Once you have two mediums being built in your bays, start traveling toward the Joint Venture and The Prototype flashpoints. This will give your new mediums time to be built. There are plenty of <2.5 skull planets to stop at if you need to make some money to stay afloat. Once you finish either of these flash points, you'll be flush with cash and will have probably salvaged another medium or two. If you do Joint Venture right, you'll have an Awesome <100 days into the career.
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# ? Jul 19, 2019 00:34 |
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Hieronymous Alloy posted:Thanks! I think it's milestone 203 or something like that? I can post it when I get home in a couple of hours if no one else has.
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# ? Jul 19, 2019 01:13 |
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Goddamn it I might play this game AGAIN Thinking about modding PPC heat so I don't replace them 100% of the time. What's a good value to make them usable but not overpowered?
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# ? Jul 19, 2019 01:57 |
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30 is what they should be if you brought over the TT values(down from 35) and it feels about right. Although in my game I have also nerfed Large lasers to 21 heat because 18 is absurdly low. You can also mod the PPC debuff to stack which makes having more than one or two across your lance a lot less redundant.
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# ? Jul 19, 2019 01:59 |
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22 or 24 is good number if you're leaving the Large Laser at 18.
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# ? Jul 19, 2019 02:09 |
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I restarted, ending up in the Arano Restoration instead of in the middle of nowhere. Did like three missions and could afford a Wolverine-6R. It's amazing what a difference the starting area makes, they should probably work on that.
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# ? Jul 19, 2019 02:45 |
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AtillatheBum posted:You can also mod the PPC debuff to stack which makes having more than one or two across your lance a lot less redundant. PPCs debuff has stacked since it was changed in 1.3. Sensor Locks degradation can't stack beyond 2 locks, but you can throw more PPCs on top of that to keep ruining the enemy shots. The SLock degradation cap is new to 1.6.
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# ? Jul 19, 2019 02:45 |
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Oh cool, I knocked out a Hunchback-8P! Oh poo poo, my salvage is 2/14. I can totally do it, there's only 16 total salvage items in the loot pile. <collects every piece of loot except the last Hunchback part and a small laser>
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# ? Jul 19, 2019 05:14 |
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Alwaus go full salvage
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# ? Jul 19, 2019 05:19 |
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It was full salvage
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# ? Jul 19, 2019 05:32 |
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Lol I think mw5 is going epic game store russ is being super cagey about it, they are desperately hungry for money and it has a real flavour about it
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# ? Jul 19, 2019 11:44 |
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# ? May 30, 2024 18:22 |
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sean10mm posted:Goddamn it I might play this game AGAIN 30 I have modded mine to this value and they're fine.
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# ? Jul 19, 2019 12:32 |