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And Tyler Too! posted:Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it? The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.
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# ? Jul 18, 2019 22:17 |
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# ? May 24, 2024 17:32 |
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HelloSailorSign posted:That's got me thinking now about science lab stocked habitats with most building slots devoted to organic sanctuaries. Wait, do org sanctuaries consume housing or add housing?
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# ? Jul 18, 2019 22:20 |
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Potato Salad posted:Wait, do org sanctuaries consume housing or add housing? Add housing.
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# ? Jul 18, 2019 22:21 |
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And Tyler Too! posted:Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it? use the ctrl shift exploit mentioned inthread to have shard spawn in a totally different system— it spawns at your science ship IIRC
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# ? Jul 18, 2019 22:37 |
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Aethernet posted:Add housing. :O holyshit, I need to do some Stellaris this weekend
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# ? Jul 18, 2019 22:45 |
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Potato Salad posted::O It adds housing for the biotrophies, not the robots running the research labs. But, since biotropies count for building slot unlocks, you could have 200 some odd biotrophies pretty easily, which I think is +20% for the research robots while not needing gas for upgraded research facilities? It’s at least a good spot to dump biotrophies.
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# ? Jul 19, 2019 00:09 |
walruscat posted:In my late game, two empires awakened and started fighting and told everyone to pick sides. I joined the 'gently caress you both coalition.' I'm wondering why I've not become it's leader despite having more fleet power than everyone else combined, the biggest economy and the best tech?
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# ? Jul 19, 2019 00:16 |
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MrL_JaKiri posted:This isn't how it works in reality, let alone stellaris. Yes, it does . It's just slow and often ugly, with workers finding job transitioning tough, such that sometimes it can be an intergenerational thing. But those difficulties aren't a problem here since the same people who are now specialists were formerly farmers.
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# ? Jul 19, 2019 01:51 |
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Thanks to ideology wars I have turned 3 neighboring kingdoms into xenophobe spiritualists and now nobody wants to talk to anyone. I've turned 1/4th of the galaxy into monastic shut-ins who can't be bothered to interact with anyone else.
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# ? Jul 19, 2019 04:46 |
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Neurosis posted:Yes, it does . It's just slow and often ugly, with workers finding job transitioning tough, such that sometimes it can be an intergenerational thing. But those difficulties aren't a problem here since the same people who are now specialists were formerly farmers. For wages to rise in a food shortage people would have to be working the land they own rather than someone else's land, otherwise only profits would rise. You'd also have to assume that the price of food wasn't already manipulated to be as high as possible by controlling supply which is a bad assumption. Stellaris has nothing in common with a traditional liberal economy and is infinitely better for it.
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# ? Jul 19, 2019 05:07 |
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Dire Lemming posted:For wages to rise in a food shortage people would have to be working the land they own rather than someone else's land, otherwise only profits would rise. You'd also have to assume that the price of food wasn't already manipulated to be as high as possible by controlling supply which is a bad assumption. Stellaris has nothing in common with a traditional liberal economy and is infinitely better for it. Yup. Stellaris is only planned economies, actually. To think that any economy functions as simply as that dude thinks is very lol. Plus Stellaris has a button you can push that instantly pulls all the farmers off the government-owned farms and send them into the government-owned mines. In the real world, during a resource shortage, the owners of means of production rarely expand operations to increase production since they make more money by exploiting a shortage than fulfilling a market need. Sometimes they'll even prevent other people from trying to produce a scarce resource. It usually takes government action to compel capitalism to actually service the needs of an economy.
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# ? Jul 19, 2019 05:47 |
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PittTheElder posted:The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.
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# ? Jul 19, 2019 05:47 |
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And Tyler Too! posted:Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it? Go all shields, all plasma. Like someone suggested, build up the station as a bastion, probably using just Gun modules. I tend to overestimate Shard's strength and usually delay getting the Rubricator for longer than I should, because usually when I finally trigger it Shard goes down quickly (to like ... 20ish thousand fleet power? I always try to prep 20k-30k for any Leviathan). edit: VVV That. Very much that. Vavrek fucked around with this message at 07:10 on Jul 19, 2019 |
# ? Jul 19, 2019 06:25 |
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Just colonize the planet before spawning the dragon.
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# ? Jul 19, 2019 06:33 |
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standard.deviant posted:The relic is decent, but not in the top tier. The earlier you get it the better the research boost is, but the artifacts are decent all game long. I wish it gave +0.1 artifacts a month as the passive, and the active was something else, maybe spawning a baby dragon, or gaining Ketling pops, or maybe giving a random tech?
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# ? Jul 19, 2019 07:03 |
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Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen.
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# ? Jul 19, 2019 07:37 |
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TBH, minor artifacts are not useful. Like, the fallen empire building is cool, but every other use is marginal empire bonuses, like -5% amenities use for 5 years. The only ‘secrets’ project worth doing is the Cybrex one, all the others just give tier 3 techs and a small bonus. For how scarce they are, you would think they would be way more powerful. And occasionally, you get a digsite (asteroid blast doors) that gives 50-100 minor artifacts. Seems balanced.
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# ? Jul 19, 2019 07:39 |
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Shard is all energy weapons, all armor. That means load up your ships with shields and plasma. I’d say fight him with Cruisers.
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# ? Jul 19, 2019 07:42 |
TaintedBalance posted:Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen. den Harak gave her life for the good of this nation and her efforts were instrumental to our success and I will not have the sacrifices of a national hero denigrated like this
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# ? Jul 19, 2019 08:01 |
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nah, I’m fine with risk/reward mechanics.
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# ? Jul 19, 2019 08:14 |
scaterry posted:TBH, minor artifacts are not useful. Like, the fallen empire building is cool, but every other use is marginal empire bonuses, like -5% amenities use for 5 years. The only ‘secrets’ project worth doing is the Cybrex one, all the others just give tier 3 techs and a small bonus. For how scarce they are, you would think they would be way more powerful. You're forgetting one use: selling them. I'm pretty sure you max out the reward pretty early, and 500 energy per artifact is a lot at that point of the game.
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# ? Jul 19, 2019 08:37 |
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TaintedBalance posted:Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen. If has_negative trait -> die Else -> add_negative_trait Ideally the death texts would be flavoured around the negative traits
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# ? Jul 19, 2019 09:04 |
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Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist Also I'm sucked into Stellaris again help.
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# ? Jul 19, 2019 11:19 |
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Splicer posted:on_accidental_death() Unless they have paranoid, which allows them to escape unscathed. Similarly, a paranoid society researcher should boost research for the contingency infiltrator detection project.
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# ? Jul 19, 2019 11:37 |
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Gyshall posted:Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist Mechanist. It gives a permanent reduction to robot upkeep, in addition to the main benefit of starting with robots.
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# ? Jul 19, 2019 12:52 |
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Man, I always burn out on Stellaris games later in the campaign when I own half the galaxy, have 20+ planets to manage, and my fleets take forever to get around. And this is on tiny galaxy settings. Maybe I need to start using sector AI once I start feeling safe.
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# ? Jul 19, 2019 13:01 |
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Gort posted:Man, I always burn out on Stellaris games later in the campaign when I own half the galaxy, have 20+ planets to manage, and my fleets take forever to get around. And this is on tiny galaxy settings. The big issue for me was moving my fleets around, have you put gateways at the corners of your galaxy, this made things much more manageable for me when playing.
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# ? Jul 19, 2019 13:13 |
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Twlight posted:The big issue for me was moving my fleets around, have you put gateways at the corners of your galaxy, this made things much more manageable for me when playing. I'm not quite there yet, tech-wise.
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# ? Jul 19, 2019 13:23 |
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Gort posted:Maybe I need to start using sector AI once I start feeling safe. Turns out the sector AI loves to upgrade every building to the highest possible level and tank your economy.
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# ? Jul 19, 2019 15:24 |
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Splicer posted:Ideally the death texts would be flavoured around the negative traits That could be very cool. Think of the stupid things a substance abuse could do to die while playing with ancient alien tech.
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# ? Jul 19, 2019 15:55 |
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Gyshall posted:Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist Mechanist or Meritocracy.
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# ? Jul 19, 2019 16:06 |
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If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down. https://steamcommunity.com/workshop/filedetails/?id=1807911406
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# ? Jul 19, 2019 16:21 |
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Lum_ posted:If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down. Good mods, I approve :3
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# ? Jul 19, 2019 19:06 |
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Anyone know how precursors are rolled? Is it at the start of the game? Meaning if I reload my game from the start I'll get a different precursor?
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# ? Jul 19, 2019 21:44 |
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Systems are assigned precursors on galaxy generation, and you get assigned one based on where your science ships are surveying, I think the first anomaly you roll in a precursor system? But yeah you can definitely re-roll it by rolling back your save to before your first discovery.
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# ? Jul 19, 2019 21:47 |
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If you're not playing Ironman, you can use the debugtooltip command in the console window to see which precursors are assigned to which system.
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# ? Jul 19, 2019 21:53 |
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Any way I can edit that? Actually I'd like to edit my entire start, ie. all Spark of Genius scientists, scientific leap agenda, start in a nebula, etc.
Gyshall fucked around with this message at 22:03 on Jul 19, 2019 |
# ? Jul 19, 2019 22:00 |
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You could probably write a custom system generator to ensure you start in a nebula, no clue on the others.
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# ? Jul 19, 2019 22:40 |
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Lum_ posted:If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down. 99% of this is fine, but I cannot believe you are actually recommending any Guilli mod in your list. Guili modifiers removes any semblance of challenge and the game becomes a piece of cake, he stuffs the galaxy with overabundance of resources that by year 2 or 3 you could have 40+ or such in energy and minerals, he also adds unity as a gathered resource to asteroids along with 20 energy or something as ridiculous.
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# ? Jul 19, 2019 23:19 |
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# ? May 24, 2024 17:32 |
Gyshall posted:Any way I can edit that? Actually I'd like to edit my entire start, ie. all Spark of Genius scientists, scientific leap agenda, start in a nebula, etc. I use the mods "perfect start" and something like "select ruler traits". It gives you three genius scientists and lets you pick traits and agenda for your starting ruler and governor. It also gives you edicts to hire surveyors, generals, and admirals with specific traits. Probably op as hell but I'm not really a fan of the random leader/trait system as is. I can shoot you links after work if you're interested CainsDescendant fucked around with this message at 23:41 on Jul 19, 2019 |
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# ? Jul 19, 2019 23:37 |