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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

And Tyler Too! posted:

Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it?

The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.

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Potato Salad
Oct 23, 2014

nobody cares


HelloSailorSign posted:

That's got me thinking now about science lab stocked habitats with most building slots devoted to organic sanctuaries.

Wait, do org sanctuaries consume housing or add housing?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Potato Salad posted:

Wait, do org sanctuaries consume housing or add housing?

Add housing.

scaterry
Sep 12, 2012

And Tyler Too! posted:

Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it?

use the ctrl shift exploit mentioned inthread to have shard spawn in a totally different system— it spawns at your science ship IIRC

Potato Salad
Oct 23, 2014

nobody cares


Aethernet posted:

Add housing.

:O

holyshit, I need to do some Stellaris this weekend

HelloSailorSign
Jan 27, 2011

Potato Salad posted:

:O

holyshit, I need to do some Stellaris this weekend

It adds housing for the biotrophies, not the robots running the research labs. But, since biotropies count for building slot unlocks, you could have 200 some odd biotrophies pretty easily, which I think is +20% for the research robots while not needing gas for upgraded research facilities? It’s at least a good spot to dump biotrophies.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



walruscat posted:

In my late game, two empires awakened and started fighting and told everyone to pick sides. I joined the 'gently caress you both coalition.' I'm wondering why I've not become it's leader despite having more fleet power than everyone else combined, the biggest economy and the best tech?
Space electoral college

Neurosis
Jun 10, 2003
Fallen Rib

MrL_JaKiri posted:

This isn't how it works in reality, let alone stellaris.

Yes, it does . It's just slow and often ugly, with workers finding job transitioning tough, such that sometimes it can be an intergenerational thing. But those difficulties aren't a problem here since the same people who are now specialists were formerly farmers.

Horace Kinch
Aug 15, 2007

Thanks to ideology wars I have turned 3 neighboring kingdoms into xenophobe spiritualists and now nobody wants to talk to anyone. I've turned 1/4th of the galaxy into monastic shut-ins who can't be bothered to interact with anyone else.

Dire Lemming
Jan 19, 2016
If you don't coddle Nazis flat Earthers then you're literally as bad as them.

Neurosis posted:

Yes, it does . It's just slow and often ugly, with workers finding job transitioning tough, such that sometimes it can be an intergenerational thing. But those difficulties aren't a problem here since the same people who are now specialists were formerly farmers.

For wages to rise in a food shortage people would have to be working the land they own rather than someone else's land, otherwise only profits would rise. You'd also have to assume that the price of food wasn't already manipulated to be as high as possible by controlling supply which is a bad assumption. Stellaris has nothing in common with a traditional liberal economy and is infinitely better for it.

jokes
Dec 20, 2012

Uh... Kupo?

Dire Lemming posted:

For wages to rise in a food shortage people would have to be working the land they own rather than someone else's land, otherwise only profits would rise. You'd also have to assume that the price of food wasn't already manipulated to be as high as possible by controlling supply which is a bad assumption. Stellaris has nothing in common with a traditional liberal economy and is infinitely better for it.

Yup. Stellaris is only planned economies, actually. To think that any economy functions as simply as that dude thinks is very lol. Plus Stellaris has a button you can push that instantly pulls all the farmers off the government-owned farms and send them into the government-owned mines. In the real world, during a resource shortage, the owners of means of production rarely expand operations to increase production since they make more money by exploiting a shortage than fulfilling a market need. Sometimes they'll even prevent other people from trying to produce a scarce resource. It usually takes government action to compel capitalism to actually service the needs of an economy.

standard.deviant
May 17, 2012

Globally Indigent

PittTheElder posted:

The Relic World is overwhelmingly more valuable than the Rubricator. You should colonize the planet immediately, and then doing the excavation is basically optional.
This, and put a Citadel in the system before you spawn the dragon. It's usually not quite enough to take down the dragon itself, but having it there to occupy the dragon while your fleet hits it with plasma is usually enough to keep the losses to a minimum. The relic is decent, but not in the top tier.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

And Tyler Too! posted:

Any cheese strats vs Shard? I hate the rubricator dig so much because of this rear end in a top hat space dragon. Is the relic even worth it?

Go all shields, all plasma. Like someone suggested, build up the station as a bastion, probably using just Gun modules. I tend to overestimate Shard's strength and usually delay getting the Rubricator for longer than I should, because usually when I finally trigger it Shard goes down quickly (to like ... 20ish thousand fleet power? I always try to prep 20k-30k for any Leviathan).

edit: VVV That. Very much that.

Vavrek fucked around with this message at 07:10 on Jul 19, 2019

Bar Ran Dun
Jan 22, 2006




Just colonize the planet before spawning the dragon.

binge crotching
Apr 2, 2010

standard.deviant posted:

The relic is decent, but not in the top tier.

The earlier you get it the better the research boost is, but the artifacts are decent all game long. I wish it gave +0.1 artifacts a month as the passive, and the active was something else, maybe spawning a baby dragon, or gaining Ketling pops, or maybe giving a random tech?

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen.

scaterry
Sep 12, 2012
TBH, minor artifacts are not useful. Like, the fallen empire building is cool, but every other use is marginal empire bonuses, like -5% amenities use for 5 years. The only ‘secrets’ project worth doing is the Cybrex one, all the others just give tier 3 techs and a small bonus. For how scarce they are, you would think they would be way more powerful.

And occasionally, you get a digsite (asteroid blast doors) that gives 50-100 minor artifacts. Seems balanced.

Phobophilia
Apr 26, 2008

by Hand Knit
Shard is all energy weapons, all armor. That means load up your ships with shields and plasma. I’d say fight him with Cruisers.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

TaintedBalance posted:

Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen.

den Harak gave her life for the good of this nation and her efforts were instrumental to our success and I will not have the sacrifices of a national hero denigrated like this

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
nah, I’m fine with risk/reward mechanics.

Staltran
Jan 3, 2013

Fallen Rib

scaterry posted:

TBH, minor artifacts are not useful. Like, the fallen empire building is cool, but every other use is marginal empire bonuses, like -5% amenities use for 5 years. The only ‘secrets’ project worth doing is the Cybrex one, all the others just give tier 3 techs and a small bonus. For how scarce they are, you would think they would be way more powerful.

And occasionally, you get a digsite (asteroid blast doors) that gives 50-100 minor artifacts. Seems balanced.

You're forgetting one use: selling them. I'm pretty sure you max out the reward pretty early, and 500 energy per artifact is a lot at that point of the game.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

TaintedBalance posted:

Who the hell thought it would be a good idea to kill scientist on excavations? This poo poo literally has set me back YEARS on this because I've lost two decent level scientist to this site. JFC, get rid of that poo poo. There is NO value in having that happen.
on_accidental_death()
If has_negative trait
-> die
Else
-> add_negative_trait

Ideally the death texts would be flavoured around the negative traits

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist

Also I'm sucked into Stellaris again help.

Xerxes17
Feb 17, 2011

Splicer posted:

on_accidental_death()
If has_negative trait
-> die
Else
-> add_negative_trait

Ideally the death texts would be flavoured around the negative traits

Unless they have paranoid, which allows them to escape unscathed.

Similarly, a paranoid society researcher should boost research for the contingency infiltrator detection project.

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Gyshall posted:

Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist

Also I'm sucked into Stellaris again help.

Mechanist. It gives a permanent reduction to robot upkeep, in addition to the main benefit of starting with robots.

Gort
Aug 18, 2003

Good day what ho cup of tea
Man, I always burn out on Stellaris games later in the campaign when I own half the galaxy, have 20+ planets to manage, and my fleets take forever to get around. And this is on tiny galaxy settings.

Maybe I need to start using sector AI once I start feeling safe.

Twlight
Feb 18, 2005

I brag about getting free drinks from my boss to make myself feel superior
Fun Shoe

Gort posted:

Man, I always burn out on Stellaris games later in the campaign when I own half the galaxy, have 20+ planets to manage, and my fleets take forever to get around. And this is on tiny galaxy settings.

Maybe I need to start using sector AI once I start feeling safe.

The big issue for me was moving my fleets around, have you put gateways at the corners of your galaxy, this made things much more manageable for me when playing.

Gort
Aug 18, 2003

Good day what ho cup of tea

Twlight posted:

The big issue for me was moving my fleets around, have you put gateways at the corners of your galaxy, this made things much more manageable for me when playing.

I'm not quite there yet, tech-wise.

Gort
Aug 18, 2003

Good day what ho cup of tea

Gort posted:

Maybe I need to start using sector AI once I start feeling safe.

Turns out the sector AI loves to upgrade every building to the highest possible level and tank your economy.

Bar Ran Dun
Jan 22, 2006




Splicer posted:

Ideally the death texts would be flavoured around the negative traits

That could be very cool. Think of the stupid things a substance abuse could do to die while playing with ancient alien tech.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Gyshall posted:

Thoughts on the best Civics to pair with technocracy? I'm running intelligent, Nat engineers, traditional dudes. Probably egal/fan materialist

Also I'm sucked into Stellaris again help.

Mechanist or Meritocracy.

Lum_
Jun 5, 2006
If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down.

https://steamcommunity.com/workshop/filedetails/?id=1807911406

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Lum_ posted:

If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down.

https://steamcommunity.com/workshop/filedetails/?id=1807911406

Good mods, I approve :3

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Anyone know how precursors are rolled? Is it at the start of the game? Meaning if I reload my game from the start I'll get a different precursor?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Systems are assigned precursors on galaxy generation, and you get assigned one based on where your science ships are surveying, I think the first anomaly you roll in a precursor system? But yeah you can definitely re-roll it by rolling back your save to before your first discovery.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

If you're not playing Ironman, you can use the debugtooltip command in the console window to see which precursors are assigned to which system.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Any way I can edit that? Actually I'd like to edit my entire start, ie. all Spark of Genius scientists, scientific leap agenda, start in a nebula, etc.

Gyshall fucked around with this message at 22:03 on Jul 19, 2019

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

You could probably write a custom system generator to ensure you start in a nebula, no clue on the others.

Savy Saracen salad
Oct 15, 2013

Lum_ posted:

If you're looking for new ways to break your game, I've updated my curated mod collection to 2.3.3 now that development seems to have settled down.

https://steamcommunity.com/workshop/filedetails/?id=1807911406

99% of this is fine, but I cannot believe you are actually recommending any Guilli mod in your list. Guili modifiers removes any semblance of challenge and the game becomes a piece of cake, he stuffs the galaxy with overabundance of resources that by year 2 or 3 you could have 40+ or such in energy and minerals, he also adds unity as a gathered resource to asteroids along with 20 energy or something as ridiculous.

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CainsDescendant
Dec 6, 2007

Human nature




Gyshall posted:

Any way I can edit that? Actually I'd like to edit my entire start, ie. all Spark of Genius scientists, scientific leap agenda, start in a nebula, etc.

I use the mods "perfect start" and something like "select ruler traits". It gives you three genius scientists and lets you pick traits and agenda for your starting ruler and governor. It also gives you edicts to hire surveyors, generals, and admirals with specific traits. Probably op as hell but I'm not really a fan of the random leader/trait system as is. I can shoot you links after work if you're interested

CainsDescendant fucked around with this message at 23:41 on Jul 19, 2019

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