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Marmaduke!
May 19, 2009

Why would it do that!?
I enjoy the religious bit of the game but find that if I just ignore religion completely it's an even better game. Not having to spend hours sending apostles back and forth really stops the game dragging a lot, it's a shame there's not a better way. And then Rock Bands just ramp it up to the next level, again nice concept but horrible in the actual game.

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Der Kyhe
Jun 25, 2008

Marmaduke! posted:

I enjoy the religious bit of the game but find that if I just ignore religion completely it's an even better game. Not having to spend hours sending apostles back and forth really stops the game dragging a lot, it's a shame there's not a better way. And then Rock Bands just ramp it up to the next level, again nice concept but horrible in the actual game.

At least the Rock Bands contribute towards cultural victory, which can be obtained by anyone and building passive resistance is something that is rather easy and otherwise beneficial to do. Spreading someone else's religion rarely is.

It would be million times more tolerable if you could, for example, adopt a policy which allows you to destroy religious units with military without being in war (for balance, without causing the religion-bomb, or costing gold to do so, giving CB, making it impossible to have trade routes to nations which have founded religion, etc...).

Aerdan posted:

Don't get me wrong, it's a neat-sounding gimmick, it's just not a practical one.

Playing Sweden and listening to variations of Helan går for six hours straight drives one to actually start drinking.

Der Kyhe fucked around with this message at 13:15 on Jul 15, 2019

Poil
Mar 17, 2007

There is a policy card that gives a city +50% science if it has 10 pop and +50% if the science district have at least a +4 adjacency bonus right? And Korea's unique district has +4 by default...

Are there any other yellow cards that are always good to run? The double harbor adjacency if you have them in a lot of cities with shipyards for the extra production?

Der Kyhe posted:

Playing Sweden and listening to variations of Helan går for six hours straight drives one to actually start drinking.
I hate the music in this game because of this. Sure the first time a song might be good but then it just plays over and over so many times and just putting in a few more instruments later doesn't change that it's the same freaking tune. :argh:

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Lmao ever hearing your nation's music in civ6

turd in my singlet
Jul 5, 2008

DO ALL DA WORK

WIT YA NECK

*heavy metal music playing*
Nap Ghost

Poil posted:

There is a policy card that gives a city +50% science if it has 10 pop and +50% if the science district have at least a +4 adjacency bonus right? And Korea's unique district has +4 by default...

Are there any other yellow cards that are always good to run? The double harbor adjacency if you have them in a lot of cities with shipyards for the extra production?

The income boosters to culture/science/etc. are requirements if you're going for that kind of victory.

I just picked up R&F and I've been liking the trade route policies since you can wind up with some dank international routes when you combine culture/science/economic alliance bonuses with two or three trade cards that add further boosts to each route.

SHY NUDIST GRRL posted:

Lmao ever hearing your nation's music in civ6

This game has music???

Helith
Nov 5, 2009

Basket of Adorables


It also plays the music of the Civs you're playing against too. I had Scotland in my game and my husband, who is Scottish, asked my why I had 'Scotland the Brave' blaring from my PC.
I really wish they'd chosen something different for Australia though, Waltzing Matilda gets old fast, could we not have had 'You're the Voice' instead?

eta: My next roll of the Play Now button has given me the Khmer civ. Sounds interesting and now I get to be the religious spammer trying to convert everyone and incite religious wars.

Helith fucked around with this message at 04:39 on Jul 16, 2019

turd in my singlet
Jul 5, 2008

DO ALL DA WORK

WIT YA NECK

*heavy metal music playing*
Nap Ghost
Is there a way to turn off the era lighting effects? Dark ages make everything harder to see lmao who's idea was this

homullus
Mar 27, 2009

turd in my singlet posted:

Is there a way to turn off the era lighting effects? Dark ages make everything harder to see lmao who's idea was this

It's historically accurate. There was less light during the aptly-named Dark Ages. That's also where we came up with "illuminated manuscripts."

Marmaduke!
May 19, 2009

Why would it do that!?
People's computers got darker in the dark age? More like dank age

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Folks who use PYDT, have yall ever had a game get stuck right after someone surrenders? In the Goon Game on the Inner Sea, the player after me in turn order just surrendered. Now when I do my turn, save and submit it, the save shows as being for him, and PYDT refuses to accept it. Already tried deleting/redownloading the turn multiple times.

HappyCamperGL
May 18, 2014

Eschatos posted:

Folks who use PYDT, have yall ever had a game get stuck right after someone surrenders? In the Goon Game on the Inner Sea, the player after me in turn order just surrendered. Now when I do my turn, save and submit it, the save shows as being for him, and PYDT refuses to accept it. Already tried deleting/redownloading the turn multiple times.

aye. i think that happened to me once and we just had to revert the turn to the previous player then replay the turn.

turd in my singlet
Jul 5, 2008

DO ALL DA WORK

WIT YA NECK

*heavy metal music playing*
Nap Ghost

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

One small village of indomitable barbarians holds out.

Elias_Maluco
Aug 23, 2007
I need to sleep
Ive playing my first game of Civ 6, with Rise and Fall, and the game is good?

Ive liked all the new mechanics except maybe the new culture system. Civ 5 trees were greatly unbalanced but it forced each civ to choose a different path, now is just like tech, you just research everything and with the cards you can just use whatever fits what you want at any moment. Is not a bad system, but I think in Civ 5 each civ ended up having more variety because of the different culture trees they picked. And I miss ideologies too, not only they also promoted variety, they promoted late game affinities and enemies that made the game more interesting

Ages are pretty cool and districts makes the best city building of any Civ ever, imo, although Im still pretty lost on that (what district is worthy building and where) , and I often dont understand why cant I build a wonder even though it seems, by the description, that I have tiles that fits the requirements

I still cant judge the AI, though, Im playing on prince and I havent fought any wars (and I dont intend to now)

And the interface is pretty but is really lacking in information, what mods are you people using to address that?

Elias_Maluco fucked around with this message at 16:46 on Jul 22, 2019

Crypto Cobain
Jun 17, 2018

by Reene

Elias_Maluco posted:

I often dont understand why cant I build a wonder even though it seems, by the description, that I have tiles that fits the requirements
This should help:

Crypto Cobain
Jun 17, 2018

by Reene

Elias_Maluco posted:

And the interface is pretty but is really lacking in information, what mods are you people using to address that?
I use CQUI

https://steamcommunity.com/sharedfiles/filedetails/?id=1125169247

Elias_Maluco
Aug 23, 2007
I need to sleep

Fleetwood Crack posted:

This should help:



Thanks a lot, Ill try to parse that



This seems what I was looking for, thanks again

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Elias_Maluco posted:

Ages are pretty cool and districts makes the best city building of any Civ ever, imo, although Im still pretty lost on that (what district is worthy building and where) , and I often dont understand why cant I build a wonder even though it seems, by the description, that I have tiles that fits the requirements

Make sure that the tile you're looking at is actually owned by the city that's trying to build the wonder (if it belongs to another of your cities you can swap it over using the assign citizens interface, although a city's immediately adjacent hexes can't be swapped to other cities.)

Inexplicable Humblebrag
Sep 20, 2003

Fleetwood Crack posted:

This should help:



chicken itza...?

Elias_Maluco
Aug 23, 2007
I need to sleep
I think my problem is that the terrain around my capitol is mostly hills, and I wanst paying attention to the fact most wonders requires flat terrain

Super Jay Mann
Nov 6, 2008


Yeah, that's a weird way to misspell Chicken Pizza.

Crypto Cobain
Jun 17, 2018

by Reene

Elias_Maluco posted:

I think my problem is that the terrain around my capitol is mostly hills, and I wanst paying attention to the fact most wonders requires flat terrain
If you've got a mountain with a hill next to it, you can go for potala palace at least.

turd in my singlet
Jul 5, 2008

DO ALL DA WORK

WIT YA NECK

*heavy metal music playing*
Nap Ghost

Super Jay Mann posted:

Chicken Pizza.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
civ 6 trip report: three years later

so i figured, well it's been three years, let's fire up civ 6 and if it's any good at all maybe i'll get the expansions. it wasn't, but it did give me eye strain

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
No, you see, you're supposed to buy the expansions first in order to make the game fun. No, the expansions don't touch on the base game's faults, why would they?

The Human Crouton
Sep 20, 2002


I admire their spirit.

Marmaduke!
May 19, 2009

Why would it do that!?
Would love to see a 10 turns later pic to show what would happen if you don't immediately find and destroy.

Kassad
Nov 12, 2005

It's about time.

Marmaduke! posted:

Would love to see a 10 turns later pic to show what would happen if you don't immediately find and destroy.

A unique barbarian artillery spawns:

Borsche69
May 8, 2014

Serephina posted:

No, you see, you're supposed to buy the expansions first in order to make the game fun. No, the expansions don't touch on the base game's faults, why would they?

Helith
Nov 5, 2009

Basket of Adorables


I have just noticed that the game changes the lights on my keyboard to match the colour of the civ I’m playing!

TorakFade
Oct 3, 2006

I strongly disapprove


Helith posted:

I have just noticed that the game changes the lights on my keyboard to match the colour of the civ I’m playing!

:aaaaa:

but apparently, from some quick Googling, it's a Logitech- and Alienware-only feature :( my RGB Corsair K70 doesn't change colors at all while playing Civ (only game that did something like that was Far Cry 5 and it was super cool, I'd like more games to use RGB stuff like that since a lot of people now have it)

Helith
Nov 5, 2009

Basket of Adorables


Yeah it’s a Logitech keyboard. You can also set game profiles on it so that it lights up the keys you need to use for that game. It’s really useful.

eta: I can make my Logitech mouse change civ colour too! What a future we live in!

Helith fucked around with this message at 08:23 on Jul 24, 2019

TjyvTompa
Jun 1, 2001

im gay

Helith posted:

I have just noticed that the game changes the lights on my keyboard to match the colour of the civ I’m playing!

And it turns red if you are in a war with someone. Pretty cool feature but its more useful to have the useful keys lit up.

Bogart
Apr 12, 2010

by VideoGames
This is now a Civ 5 vox populi thread.

Distress sucks and making it a limiting factor that will always gently caress you with limited ways to counteract it sucks again.

Byzantine
Sep 1, 2007

vox populi can suck my dromons

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I've been playing vox populi again and although distress is the hardest of the unhappiness sources to combat, it's pretty easy once you've set up some really high yield tiles and got some key buildings in, and you can make up for it with luxuries anyway. In my current game i barely even have any distress now that I'm in the medieval era... it was only really a problem in the ancient and classical. Have so much spare happiness I've got specialists coming out of my arse

Elias_Maluco
Aug 23, 2007
I need to sleep
I dont get it

Why cant I bulid the Oxford in this city?



Description says it need to be on a plains tile, next to a campus

And I do have a plains tile next to the campus



But the wonder is grayed out, tootip says I have no suitable tiles.

What gives? Is because of the wheat? Im pretty sure I built other wonders in tiles that had resourses too

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


I think you might have to remove the farm first.

biscuits and crazy
Oct 10, 2012
The farm isn't the problem, but the fact its owned by the other nearby city Jinju, rather than Gyeongju.

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Elias_Maluco
Aug 23, 2007
I need to sleep

biscuits and crazy posted:

The farm isn't the problem, but the fact its owned by the other nearby city Jinju, rather than Gyeongju.

I'm dumb

Thanks, make sense now

edit: but, the tile just between the campus and Gyeonju is also plains, with fox. Why can't I build there? Can't remove luxury resource?

Elias_Maluco fucked around with this message at 00:39 on Jul 26, 2019

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