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Nalin posted:I point my ship back towards the space station. I spool up my quantum drive. I hold B. The game crashes. I go to bed. Never been done before!
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# ? Jul 20, 2019 22:38 |
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# ? May 22, 2024 11:26 |
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# ? Jul 20, 2019 23:00 |
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Nalin posted:A year ago, I was drunk chatting in Jabber and for some reason it devolved into looking at the Star Citizen roadmap and I declared that if 3.6.0 would ever come out, then I would download and play it, because I was assuming the "local persistent inventories" thing or whatever meant persistence would be added to the game (that isn't persistence at all and I was completely wrong). Well, I got the e-mail saying 3.6.0 was available and I wasn't going to back down on my boasting so I downloaded it and booted it up.
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# ? Jul 20, 2019 23:07 |
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peter gabriel posted:I'ts too big for the rifle, the lens is black when you don't look through it and when you do the entire world zooms in, not just the view in the sight. I'm the sight that blinks out of existence for a moment when he first aims the gun
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# ? Jul 20, 2019 23:19 |
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Sarsapariller posted:This video is really worth watching. It's such an unintentionally true take on the state of the project. I am the whole screen zooming in and not just the scope reticule when aiming down sights at 02:28 and 03:50 and ... MedicineHut fucked around with this message at 23:24 on Jul 20, 2019 |
# ? Jul 20, 2019 23:21 |
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Every response is "will be", everything he mentioned does not exist and will not exist for the foreseeable future. Great argument, he totally destroyed the guy.
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# ? Jul 20, 2019 23:26 |
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MedicineHut posted:I am the whole screen zooming in and not just the scope reticule when aiming down sights at 02:28 and 03:50 and ... To be fair, a lot of games handle scopes that way. It's just not very realistic so ARMA grognards will hate it.
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# ? Jul 20, 2019 23:27 |
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I felt pity for this one.
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# ? Jul 20, 2019 23:28 |
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holy poo poo
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# ? Jul 20, 2019 23:29 |
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how did games do animations before motion capture? Can't they just do some old school animating for the basic things like a loving bartender that literally no one other than crobbers cares about?
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# ? Jul 20, 2019 23:36 |
Krycek posted:how did games do animations before motion capture? Can't they just do some old school animating for the basic things like a loving bartender that literally no one other than crobbers cares about? I mean they could but doing it that way isn't incredibly, unbelievably wasteful so why do it?
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# ? Jul 20, 2019 23:51 |
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Motion Capture is the only way Roberts can direct again.
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# ? Jul 20, 2019 23:59 |
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# ? Jul 21, 2019 00:05 |
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# ? Jul 21, 2019 00:19 |
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Random thought: Why the hell is star citizen's FPS model Call of Duty with high lethality? How big of an audience is there to spend 20 minutes suiting up, taking off, flying somewhere, landing, getting out, and getting headshot when you round a corner? WW2 Online is not a role model for....anything.
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# ? Jul 21, 2019 00:29 |
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TheDeadlyShoe posted:Random thought: Why the hell is star citizen's FPS model Call of Duty with high lethality? How big of an audience is there to spend 20 minutes suiting up, taking off, flying somewhere, landing, getting out, and getting headshot when you round a corner? WW2 Online is not a role model for....anything. every one of the backers believes that they'll be the ones doing the headshotting.
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# ? Jul 21, 2019 00:33 |
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https://twitter.com/real_lethality/status/1152437524180152320
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# ? Jul 21, 2019 00:46 |
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I agree with Lethality when stating SC is Non-Combat focused.
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# ? Jul 21, 2019 00:56 |
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TheDeadlyShoe posted:Random thought: Why the hell is star citizen's FPS model Call of Duty with high lethality? How big of an audience is there to spend 20 minutes suiting up, taking off, flying somewhere, landing, getting out, and getting headshot when you round a corner? WW2 Online is not a role model for....anything. Call of Duty already had "high lethality", it was either called "Realism" or "Veteran" or some other name I've since long forgotten and it removed the HUD and made just about everything 1 or 2 hit kills.
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# ? Jul 21, 2019 01:40 |
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Jobbo_Fett posted:Call of Duty already had "high lethality", it was either called "Realism" or "Veteran" or some other name I've since long forgotten and it removed the HUD and made just about everything 1 or 2 hit kills. Right, he's just specifying that iteration is what they're basing it off of. And yeah, it seems like a weird choice. But fundamentally the FPS mode is gonna suck regardless because there hasn't been remotely enough thought put into how it'll actually play or why it'll be fun. These things are just assumed by Roberts as long as the pixels are the right color. The reality of having to spend 40 minutes to get into a firefight that is over in 20 seconds means only the hardcore ARMA guys would bother.
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# ? Jul 21, 2019 02:16 |
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The problem is that, in order to get the FULLY REALISTIC HIGH DEATH mode in Star Citizen to be anything close to "fun", you'd have to effectively kill every other part of the game that makes it real. Add respawns, quick loadout changes, character classes, and any other concession you can think of, like what happens to the bodies when you die and respawn?
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# ? Jul 21, 2019 02:25 |
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TheDeadlyShoe posted:Random thought: Why the hell is star citizen's FPS model Call of Duty with high lethality? How big of an audience is there to spend 20 minutes suiting up, taking off, flying somewhere, landing, getting out, and getting headshot when you round a corner? WW2 Online is not a role model for....anything. WW2 Online was my first experience with being totally hyped for a game only to experience the most intense and crushing disappointment. It was completely, and absolutely unfun. Specifically targeted at game dads wanting to drive 20 minutes to the front in a truck. Only half the time the truck would bounce on a hill and then flip and kill everyone. Or would bounce into the atmosphere. The game is still alive I think, and I tried it a few years ago. It is still as unfun as it is ugly.
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# ? Jul 21, 2019 02:26 |
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Good FPS games are good because of the map design. They are designed to make good FPS interaction. Star Citizen world is poo poo and clearly not designed for intense FPS action. The closest to that is their bunker raid bullshit which lacks both good map design and good enemy AI. In conclusion .... Hahahaha, Chris Roberts, hah ha ha hahaha
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# ? Jul 21, 2019 02:30 |
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Jobbo_Fett posted:The problem is that, in order to get the FULLY REALISTIC HIGH DEATH mode in Star Citizen to be anything close to "fun", you'd have to effectively kill every other part of the game that makes it real. Add respawns, quick loadout changes, character classes, and any other concession you can think of, like what happens to the bodies when you die and respawn? Exactly, and the backers don't understand that games have to make trade-offs on these things. You can't have a game where you can shoot people, die, respawn, and shoot people again on a scale that's fun, while at the same time some other guy is able to arrest people, put them in his ship hold, drive them 2 star systems over and deliver them to the space police for a bounty or whatever. Those two ideas are incompatible. Which means the "game" doesn't work. If you want to have a game where you can capture people and drive them across space for hours, those "people" need to be NPCs. Like can you imagine trying to add an FPS boarding combat to EVE? Okay men! We've traveled 30 minutes to get to this system. We're about to punch into the battle, we'll deploy on shuttles and arrive on the enemy ship. Fight out way to the engine deck and disable the shields, alright? Lets do this! <shuttle crash lands into enemy ship> Alright men, lets get to--- <enemy ship is blown up by torpedoes. 20 marine players on board are dead due to no fault of their own direct action> Respawn 4 star systems over.
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# ? Jul 21, 2019 03:31 |
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Zaphod42 posted:Exactly, and the backers don't understand that games have to make trade-offs on these things. You can't have a game where you can shoot people, die, respawn, and shoot people again on a scale that's fun, while at the same time some other guy is able to arrest people, put them in his ship hold, drive them 2 star systems over and deliver them to the space police for a bounty or whatever. Wait, are you one of those "you should design the gameplay first, and try it out to see if it's fun" freaks? It's like you don't even care about screen captures of sunsets.
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# ? Jul 21, 2019 04:25 |
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# ? Jul 21, 2019 05:15 |
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Do you think they’re still paying that dude to create the Space Turtle language, even though the Space Turtles aren’t in the game?
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# ? Jul 21, 2019 05:27 |
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There seems to be a growing consensus among the remaining non-insane backers that these quarterly patches are actively making the game less fun. None of them quite seem to cross the gap between that and the final idea- that it's not less fun because it's bugged, it's less fun because the entire design is idiotic. The closer to complete it becomes, the worse it's going to be.
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# ? Jul 21, 2019 05:31 |
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Sarsapariller posted:This video is really worth watching. It's such an unintentionally true take on the state of the project. This is a very interesting video. Its like 7 min long so I posted a comment asking how long it actually took him to get this test done. The scopes are poo poo and broken like the rest of the game.
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# ? Jul 21, 2019 07:10 |
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"Ultimately nothing matters until we get SSOCS, but I'm definitely not having as much fun now as I previously did. Again, though, it doesn't matter if the game is tons of fun or a total borefest right now, I predict everything will change once SSOCS is finished and we can start balancing everything without lag/desync/ESP/etc. biasing our opinions." New jesus patch on its way
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# ? Jul 21, 2019 07:24 |
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Ahh. I remember when just OCS was going to save the game. Then it came out, and was still poo poo. Suddenly, OCS was client and server side, and you are a fool for thinking client side would do anything. Good times
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# ? Jul 21, 2019 07:58 |
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Rotten Red Rod posted:To be fair, a lot of games handle scopes that way. It's just not very realistic so ARMA grognards will hate it. Those other games at the very least make everything outside the scope blurry or otherwise unusable.
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# ? Jul 21, 2019 08:43 |
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Quavers posted:"Ultimately nothing matters until we get SSOCS, but I'm definitely not having as much fun now as I previously did. Again, though, it doesn't matter if the game is tons of fun or a total borefest right now, I predict everything will change once SSOCS is finished and we can start balancing everything without lag/desync/ESP/etc. biasing our opinions." As best I can tell SSOCS isn't even on the roadmap. There are all sorts of conspiracy theories about them "hiding" it but the reality is they don't know how to do it or they aren't interested in doing it because it won't sell more jpegs. I'm really not sure where the Citizens got this idea that it's going to save everything. It feels very conspiracy-ish, but it's impossible to trace because they will all state the most outlandish bullshit with absolute confidence so it's really hard to tell when they actually are citing a source.
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# ? Jul 21, 2019 09:00 |
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this is the thread content i crave
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# ? Jul 21, 2019 09:35 |
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Sarsapariller posted:As best I can tell SSOCS isn't even on the roadmap. There are all sorts of conspiracy theories about them "hiding" it but the reality is they don't know how to do it or they aren't interested in doing it because it won't sell more jpegs. I'm really not sure where the Citizens got this idea that it's going to save everything. It feels very conspiracy-ish, but it's impossible to trace because they will all state the most outlandish bullshit with absolute confidence so it's really hard to tell when they actually are citing a source. Yeah, someone here posted a reddit link from someone saying to check the roadmap for it, and it was noted it wasn't mentioned. So i challenged it and got nothing back from the poster, but someone else jumped in and provided me with a link to a vid where Todd Pappy apparently said they work on stuff that isn't on the roadmap. It was a longish vid and the poster didn't provide a timestamp, so i've basically left it open as to whether its bullshit or whether CIG's roadmap is not valid. Regardless, the statement that SSOCS is on the roadmap is indeed a load of poo.
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# ? Jul 21, 2019 10:38 |
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https://www.youtube.com/watch?v=cMkmGb1W-9s&t=94s Pure imagination
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# ? Jul 21, 2019 11:04 |
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Sample_text posted:https://www.youtube.com/watch?v=cMkmGb1W-9s&t=94s Grandpa: Congratulations Mr Roberts, you really are a genius! Look over here Charlie, i think i can see our house! Oh, what's that? Its being repossessed! I shouldn't have spent my pension on those JPGs! Roberts: There is no life I know, to compare with pure imagination...
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# ? Jul 21, 2019 11:48 |
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monkeytek posted:I agree with Lethality when stating SC is Non-Combat focused. Actually my little finger tells me Star Citizen is just Non focused.
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# ? Jul 21, 2019 12:05 |
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wtf why don't you just have two doors on the elevator instead of having the entire thing corkscrew around fake edit: it's because they'd have to change the elevator model, an impossible expense for a $250 million game
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# ? Jul 21, 2019 12:14 |
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# ? May 22, 2024 11:26 |
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Dark Off posted:i might have forgotten to post this timestamp here among many other things. But this reminded me of what lando said about past answers (10 ftc etc...). lol he said "non-consensual pvp" I've only ever heard it from B'Tak. Is this a term that exists anywhere outside of the SC sphere? I am in agreement. It is imperative that a lot of friction be coded between players and the fun. Only true artisans like listening2day may experience fun after spending several hours mastering basic controls. Sarsapariller posted:CIG has begun ripping off games that haven't even released yet. lol CIG you sad fucks
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# ? Jul 21, 2019 12:47 |