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Well the desert has fewer bushes and more shrubs. While there are a lot of shrubs they don't have as much biomass per, is the thing I think.
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# ? Jul 22, 2019 07:23 |
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# ? Jun 7, 2024 12:48 |
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Speedball posted:Well the desert has fewer bushes and more shrubs. While there are a lot of shrubs they don't have as much biomass per, is the thing I think. Except there's also a huge number of dead bushes that let you harvest large amounts of wood by hand. There's another desert that actually is low on biomass but it's not the one the game spawns you in.
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# ? Jul 22, 2019 08:44 |
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The only trick is you need to sprint up the ramp past the poison thingys to get to the coal near the lake.
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# ? Jul 22, 2019 12:36 |
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Or build ramps up the cliff face directly next to the coal.
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# ? Jul 22, 2019 13:18 |
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necrotic posted:Or build ramps up the cliff face directly next to the coal. If you aren't literally making highways out of concrete for your tucks/belts to deliver materials on, why are you even playing this game? Bonus points to you if your factory/sky roads have proper "supports" though.
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# ? Jul 22, 2019 13:26 |
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DelphiAegis posted:Bonus points to you if your factory/sky roads have proper "supports" though. I kinda wish there was a game mechanic that would mandate this, the big unsupported ramps feel so.... minecraft
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# ? Jul 22, 2019 13:29 |
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necrotic posted:Or build ramps up the cliff face directly next to the coal. I did that on the way back down as I was unsure where to start the ramp to go up Now my little tractor goes up and down the ramp!
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# ? Jul 22, 2019 13:34 |
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I keep foundations to a minimum because they're ugly and I like the challenge of making things fit the environment.
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# ? Jul 22, 2019 17:53 |
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KillHour posted:I keep foundations to a minimum because they're ugly and I like the challenge of making things fit the environment. Do you build multi floor structures, or just spread? I just left my first game at the beginning plastic stage because, though my plant was impressive, my plan to build foundries on the first floor, and build up from there quickly turned into a spaghetti mess that I could barely navigate, let along optimize without stripping out the full floors. I started Game 2 last night and this time and am going to build in the central valley of the first map, with minimal vertical leveling. Hopefully by the time I get to the 3rd game I'll be better prepared to organize a plant.
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# ? Jul 22, 2019 18:29 |
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Why the hell does the chainsaw only accept Biofuel
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# ? Jul 22, 2019 18:47 |
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porksmash posted:Why the hell does the chainsaw only accept Biofuel When was the last time you shoved leaves into a fuel take and it started working? I'll buy that the biomass burners will consume anything, but consume fuels more efficiently.
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# ? Jul 22, 2019 18:55 |
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Jet pack: Will take gas fuel but not turbo-fuel Chainsaw: Biofuel only Vehicles: Like every fuel available up and including batteries The crazy one is compacted coal, which I didn't even unlock until way after I had oil production going, so I've never used it.
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# ? Jul 22, 2019 18:59 |
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thsi game is hella fun, it's giving me like a subnautica/factorio mixed vibe. i haven o idea what im doing, my factory is a mess, i just made it to coal, but so far everything is awesome.
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# ? Jul 22, 2019 19:07 |
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I'm now ~19 hours in and I think my biggest complaint is that building big really makes placing every single thing by hand suck. You can't run along while placing down a row of machines or dragging a line of belt, you can't copy and paste, you can't stamp down more than 1 foundation at a time etc. Placing down a long line of constructors or especially more complex machines like foundries with stacked input belts starts to feel like busywork after a while. Really hope updates add more QoL stuff.
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# ? Jul 22, 2019 19:26 |
Yeah, templates and copying are a must have for the final version.
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# ? Jul 22, 2019 19:32 |
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do trains still cause a resource leak?
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# ? Jul 22, 2019 19:51 |
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LASER BEAM DREAM posted:Do you build multi floor structures, or just spread? I just left my first game at the beginning plastic stage because, though my plant was impressive, my plan to build foundries on the first floor, and build up from there quickly turned into a spaghetti mess that I could barely navigate, let along optimize without stripping out the full floors. I have some multi floor structures, but I keep them to realistically sized factory buildings with proper foundations on relatively flat land. Then I build spaghetti between them. I actually enjoy wrestling with spaghetti belts more than having everything ultra
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# ? Jul 22, 2019 19:56 |
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ninjewtsu posted:do trains still cause a resource leak? They fixed a leak with particles related to trains. I haven't noticed any slow down from my (small) train network, but I have nothing to compare it to having not used trains before that fix went in.
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# ? Jul 22, 2019 20:06 |
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My current building scheme is one building per product, with spaghetti belts in-between, all leading to and from a central bank of industrial containers that serve as make-shift load balancers. If I need more capacity of a certain thing, I can just add another story to the building. This will work for everything except copper wire, which I need about 1000 units per minute, which is clearly over the max capacity of the belt. Also: all belts traverse the map at at least the 3rd story up, so you're not constantly running into them as you drive around in the buggy, tweaking things. I've got sufficient aluminum plate production going that I'm tempted to just say 'gently caress it' and make all belts level 5, even the ones that only need a level 1, just so I overclock things in the future without worrying about belt capacity. I don't think faster belts are more CPU-intensive than slow belts? The thing I'm most hoping for in a potential next tier is two body slots. Would love to be able to equip the jetpack and the respirator (or radiation suit) at the same time. Bobulus fucked around with this message at 20:19 on Jul 22, 2019 |
# ? Jul 22, 2019 20:17 |
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LASER BEAM DREAM posted:When was the last time you shoved leaves into a fuel take and it started working? I'll buy that the biomass burners will consume anything, but consume fuels more efficiently. I don’t know about you but I expect my chainsaws to take gasoline.
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# ? Jul 22, 2019 20:20 |
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Bobulus posted:My current building scheme is one building per product, with spaghetti belts in-between, all leading to and from a central bank of industrial containers that serve as make-shift load balancers. If I need more capacity of a certain thing, I can just add another story to the building. This will work for everything except copper wire, which I need about 1000 units per minute, which is clearly over the max capacity of the belt. Also: all belts traverse the map at at least the 3rd story up, so you're not constantly running into them as you drive around in the buggy, tweaking things. Please post your map. Tyia
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# ? Jul 22, 2019 20:23 |
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euphronius posted:Please post your map. Tyia Images or the save file? Because if images, not much has changed from here: Bobulus posted:Base 2 is making progress! I've got oil, bauxite, and crystal on the train, and aluminum plate production automated. Steel production is like half done, and then gold wire will be easy. Then I can start planning the complex production paths... All I've added is gold wire production and then spent a while hunting hard drives to optimize production of later products. I'm probably going to have to focus on getting nuclear rod production going before turbo motors, because I'm afraid that with both bases running I'll run out of power otherwise. Currently, I have about 3,300 watts of power, but my second base is going to take like 2,200 on it's own. Bobulus fucked around with this message at 20:30 on Jul 22, 2019 |
# ? Jul 22, 2019 20:28 |
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LASER BEAM DREAM posted:When was the last time you shoved leaves into a fuel take and it started working? I'll buy that the biomass burners will consume anything, but consume fuels more efficiently. My complaint was actually that I can't use oil derived fuel, not that a chainsaw can't run on sticks.
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# ? Jul 22, 2019 20:33 |
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Oh right sorry didn’t recognize your name from the earlier post Hard to see but are you running super long belts ?
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# ? Jul 22, 2019 20:36 |
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euphronius posted:Oh right sorry didn’t recognize your name from the earlier post Not super-long. I'm using belts to gather up iron, copper, coal, and gold at my #2 base, and using a train to delivery oil, crystal, and bauxite. At my first base, I do have a really long conveyor delivering bauxite from the center of the map to the base, but I plan to tear that down and replace it with a train when I get the time. Considering how long that crystal has to travel to get to the train station for base #2, I might have to add more train lines there, too, but I'm hesitant because it seems like it'll be a big pain. Also, the more elaborate the rail system, the more likely the system will get confused and claim there's no route.
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# ? Jul 22, 2019 20:40 |
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In the late game, is there a piece that lets you output select item types? For example a belt with a splitter that would loop, and only output a specified resource out a specified outlet.
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# ? Jul 23, 2019 00:21 |
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Smart splitters?
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# ? Jul 23, 2019 00:42 |
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necrotic posted:Smart splitters? Just looked it up and that's exactly it.
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# ? Jul 23, 2019 03:23 |
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I started a new game in the desert and got to coal, then I found out the coal nodes were being guarded by some seriously grumpy hellspiders. That was a real bad time.
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# ? Jul 23, 2019 15:41 |
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Oh, nice, yesterday's patch lets you filter what shows up on your compass. Mine was so clogged with beacons that I couldn't find anything with it. Interestingly, it also changes the order things sort in your inventory? That might be a bug. The equipment isn't all at the beginning now. Bobulus fucked around with this message at 15:54 on Jul 23, 2019 |
# ? Jul 23, 2019 15:50 |
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They added grouping and a "show only what I can make" to the crafting window as well. Also a pop-up telling you to take a break after some amount of time in game, heh.
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# ? Jul 23, 2019 15:53 |
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I think what I'd like them to do with the Space Elevator is in between milestone sendoffs, to have the ability to ship off packages of requested items in return for idk, Space Credits, which you can then redeem on medical inhalers, bullets, nobelisks, filters, fuel, inventory slots, maybe a couple alt recipes you can't get from crash sites and other unique rewards. Offworld Materials which don't exist anywhere in the gameworld that you can use to build, like, Mk3 Smelters and Assemblers and Constructors and whatnot.
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# ? Jul 23, 2019 16:11 |
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First time trying out trains and WOW they take a lot of resources, though the end result is a transport system that runs off a modest amount of electricity. I like how powerful and fast the train is once it gets up to speed, though.
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# ? Jul 24, 2019 18:16 |
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I found a guy playing Satisfactory on youtube that you might find amusing: http://www.youtube.com/playlist?list=PLrBjj4brdIRwRkGTLKqH5hlS_mlMYn_J0 What I find fascinating about him is that simultaneously does a good job explaining the basic mechanics for new players, while also intentionally applying the worst practices to his layout planning possible. There was the tornado of belts There was a weave of belts (that were level 1, so it took literal hours to get from one end to the other) And there was the ball-pit of tractors, which for some reason, broke physics and caused them to start floating.
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# ? Jul 24, 2019 21:02 |
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I watched his train video, that was fun. His base is definitely a feat of engineering.
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# ? Jul 24, 2019 21:30 |
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The video about the tractor ball pit is absolutely killer. There are a lot of gems on that channel if you go poking through.
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# ? Jul 24, 2019 21:40 |
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Man, redoing a factory for the 5th time is starting to get a little tedious. My problem is that I have been fully automating all Tier Goal production, even though the quantities needed are really pretty low. I think for future games I'll run ad-hoc production lines instead of trying to plan for factory expansion and the MK5 belts. The lengths you have to go through to ensure solid throughput on earlier belts are both fun to figure out and tedious to rip out and replace.
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# ? Jul 25, 2019 00:03 |
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I've done the exact opposite. I've fully unlocked T3 and T4 and I have laid down all of two Constructors. It's way easier to automate the space bar and wander off for a bit. I wanted to try out an elaborate build but I didn't want to rebuild everything five times so I just waited until I unlocked everything I needed (T3 belts, coal power).
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# ? Jul 25, 2019 01:06 |
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Space bar !??!?! I've been mouse click holding all this time
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# ? Jul 25, 2019 02:12 |
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# ? Jun 7, 2024 12:48 |
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It's not that I didn't know there were apps out there to simulate mouse input(Christ, I use Thurstmaster TARGET to launch Elite Dangerous), but something about leaning your phone against the keyboard makes "automating" the early stuff extra easy.
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# ? Jul 25, 2019 04:50 |