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BAILOUT MCQUACK! posted:So I haven't finished Furrowfield yet, but are you always restricted on what you can take with you when you go between islands? Yes. You can take everything back to the island of Awakening when you finish a place though.
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# ? Jul 21, 2019 21:12 |
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# ? Jun 2, 2024 07:50 |
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I've noticed the tiles you terraform with consumables generate their own props and naturally grow the appropriate trees and the like, does mass Transform-O-Trowel transplantation carry the same benefit or are you gonna end up with really featureless terrain?
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# ? Jul 21, 2019 21:20 |
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Caidin posted:I've noticed the tiles you terraform with consumables generate their own props and naturally grow the appropriate trees and the like, does mass Transform-O-Trowel transplantation carry the same benefit or are you gonna end up with really featureless terrain? It works
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# ? Jul 21, 2019 21:22 |
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Mulderman posted:Is there ever a reason NOT to use the poison needle as your main weapon in Builders 2? The instakill doesn't work on all enemies, so there's at least a reason there to use stuff with more attack power when going up against those enemies. Also when fighting enemies that would get taken out in 1-3 hits anyway with a different weapon.
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# ? Jul 21, 2019 21:31 |
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Ofecks posted:The only class changes you ever should do are making Sages. Priest -> Sage, Wizard -> Sage, Goof-off/Gadabout -> Sage. The vast majority of the game isn't that hard so min-maxing it isn't necessary. Maybe think about that sort of thing in the post-game (where you need to beat a boss in limited turns to earn prizes), and you'll have access to Metal Babbles for quick level boosts. I have a level 30 Priest because I wanted to get fullheal, should I make them a sage now or wait until they get the spell that heals everyone? Also everyone who told me I didn't need to grind was definitely right because I tried it and everything was fine. I don't know what that guide was going on about.
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# ? Jul 22, 2019 02:56 |
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President Ark posted:what's the second-to-last thing on the first row of the infinite-stone scavenger hunt on the snow explorer's shore? i can't find it and have no idea what i'm looking for Use the flute next time.
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# ? Jul 22, 2019 05:05 |
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Finished DQB2. Final chapter felt largely pointless gathering materials and monsters to more or less abandon them once the Buggy could fly. Some okay DQ monster dialogue but otherwise an exercise in frustration for me. Would’ve liked it better if the last island fast tracked you to the showdown in the castle ASAP. I really really want to like these games but chrrrrrriiiiist are they both ~50 hour long tutorials.
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# ? Jul 22, 2019 07:03 |
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In Builders 2 how do you set up animal breeding? I want rare dogs.
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# ? Jul 22, 2019 09:43 |
chapter 3 (moonbroke) spoiler PLEASE tell me you make it up to your bro, I am going to cry!
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# ? Jul 22, 2019 11:30 |
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What conditions have to be met before my villagers will build a blueprint for me in DQB2? When I was asked to build a bath house in Furrowfield, I laid the blueprint down just a little outside of the original farm. I placed a chest right in front of it and put exactly the right materials in the chest. Even after I started placing blocks onto the blueprint myself, nobody came and helped. My farm was level 3.
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# ? Jul 22, 2019 14:07 |
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Copper Vein posted:What conditions have to be met before my villagers will build a blueprint for me in DQB2? I think it's story-gated. The villagers in the first area don't help you until later.
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# ? Jul 22, 2019 14:27 |
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DQ9 never leaves the silly cutesy stage, huh
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# ? Jul 22, 2019 14:44 |
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I finished the main plot of DQB2 last night and I would seriously inconvenience an adorable puppy to get DQB3 on PC where a small army of dedicated modders could turn this thing upside down. It's so close to great (who was expecting a fun story on this one?) and really its only flaw is being tied to this static sandbox. I'd pay money to pay DQ4 or DQ5 right in this engine, or to have procedurally generated towns and cities to gradually open up more and more of the game. Also I hate that stupid thing the second island's villagers made me build. It's tacky like everything on their island.
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# ? Jul 22, 2019 14:49 |
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AFashionableHat posted:I finished the main plot of DQB2 last night and I would seriously inconvenience an adorable puppy to get DQB3 on PC where a small army of dedicated modders could turn this thing upside down. Having dedicated keys for each tool, and not overloading tool switching with interact would be very nice, too.
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# ? Jul 22, 2019 14:55 |
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Flavius Aetass posted:DQ9 never leaves the silly cutesy stage, huh 9's vignettes are pretty dark across the board.
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# ? Jul 22, 2019 15:02 |
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OddObserver posted:Having dedicated keys for each tool, and not overloading tool switching with interact would be very nice, too. But then where would the emotes go???
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# ? Jul 22, 2019 15:24 |
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AFashionableHat posted:I'd pay money to pay DQ4 or DQ5 right in this engine I was thinking about this as I was wrapping up the game. It would be neat to see at the very least DQ1-3 remade in this engine (without the building / creation of course).
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# ? Jul 22, 2019 16:12 |
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Dang, am I really going to have to buy DQ11 again for the switch. The new poo poo sounds badass. New personal story quests for all the characters sounds like a bit much to exclude from the other versions.
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# ? Jul 22, 2019 16:17 |
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I played through most of DQXI on PS4 and then started up grad school, so it keeps getting pushed back in my backlog. I'm gonna play through the parts I already did on Switch in 16bit mode. It's gonna be great.
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# ? Jul 22, 2019 16:20 |
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LorneReams posted:Dang, am I really going to have to buy DQ11 again for the switch. The new poo poo sounds badass. New personal story quests for all the characters sounds like a bit much to exclude from the other versions. TBH that's why I'm not buying it for the Switch. I would buy it and play it again but I'm not encouraging that kind of lovely behavior towards people who bought and supported the game from the jump. It doesn't have to be free for PS4/PC players but it shouldn't require a complete restart and playing on a different (and worse, modulo portability--all those load times that people complained about didn't exist on a NVMe SSD) platform.
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# ? Jul 22, 2019 16:21 |
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I gotta be honest, the second isle of awakening area is nice and flat, kind of perfect for a town, so I've -seriously- been considering tearing the [spoiler] pyramid [\spoiler] down. I have a pet golem to do it and everything. I can just blueprint it and rebuild if I miss it, right? Also, do the objectives from the various tablets count in all areas? Like can I complete section 1 items in section 2?
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# ? Jul 22, 2019 16:28 |
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Saxophone posted:I gotta be honest, the second isle of awakening area is nice and flat, kind of perfect for a town, so I've -seriously- been considering tearing the [spoiler] pyramid [\spoiler] down. I made the second area my main base of operations but kept the pyramid mostly because it keeps the sand monsters out. You do get the blueprints if you want to build it back later and there's those stone markers on the corners for you to line everything up if needed. Also yes, I've been completing all sorts of objectives from the tablets in the second area. It's not region locked (thank god).
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# ? Jul 22, 2019 17:08 |
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AFashionableHat posted:TBH that's why I'm not buying it for the Switch. I would buy it and play it again but I'm not encouraging that kind of lovely behavior towards people who bought and supported the game from the jump. I've been holding out for the Switch version ever since the PC release, but I understand why you feel this way and respect your indignancy. Though I'm worried about performance issues on the Switch, I do plan to buy a copy at or near release. On a lighter note, this... AFashionableHat posted:I would seriously inconvenience an adorable puppy to get DQB3 on PC ...genuinely made me laugh out loud.
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# ? Jul 22, 2019 18:20 |
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Lucinice posted:I have a level 30 Priest because I wanted to get fullheal, should I make them a sage now or wait until they get the spell that heals everyone? At that point, I'd say hold off until you've you're closer to the endgame and can reliably grind Liquid Metals. Multiheal is extremely useful and will help you against Baramos, but you'll also need lots of MP to use it so cutting that pool in half via class changing might not be the best idea. The last few times I've played DQ3, I've used the Zen Scroll (or whatever it's called now) in the tower by the class-changing shrine to immediately turn a Priest into a Sage (so, lv 20-something). Using it on a Wizard is fine too, but I like to wait until they get Oomph first. Ofecks fucked around with this message at 19:11 on Jul 22, 2019 |
# ? Jul 22, 2019 19:07 |
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I tore mine down because that huge flat land is precious real estate on the island and I don’t regret it. I’m turning it into a little village with lots of buildings and the fountain from the pyramid as the center. I did attempt to build an underground bar but no matter what I did it wouldn’t register as a room (yet the two tiny rooms beside it with no light fixtures did?) and I got frustrated so I turned the game off for a bit lol. I checked everything, missing blocks in corners, making it smaller in case it was too big, nada.
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# ? Jul 22, 2019 19:15 |
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Pentaghastly posted:I tore mine down because that huge flat land is precious real estate on the island and I don’t regret it. I've had a room not register cause of a missing block under a corner piece it can be maddening
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# ? Jul 22, 2019 19:53 |
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Room definitions are weird with vertical space. If you have stairs inside a room going down, it seems like you need a door and walls at the bottom of the stairs to signal a distinct room. Also it seems like you have to fit everything in the 2 block vertical space of a room? In the snow island, there's a throne room with a single set of stairs that raise half of the room by 1. But I had to put things on the wall at the bottom near the floor or they wouldn't register as part of the room. I don't think building up the walls higher than 2 all around made a difference.
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# ? Jul 22, 2019 19:56 |
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Oh I didn't realize the new side quests in the Switch version of DQXI aren't done with the normal party setup, but either alone or with the respective character forming their own crew of characters. https://www.gameinformer.com/2019/07/22/dragon-quest-xi-switch-gets-new-story-details
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# ? Jul 22, 2019 19:57 |
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Flat land is for weak builders.
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# ? Jul 22, 2019 20:14 |
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an actual dog posted:I've had a room not register cause of a missing block under a corner piece it can be maddening If you're talking about the pyramid, apparently a couple of the blocks used to form corners in the interior walls don't count as blocks for the making of rooms. So if you're using the existing pyramid wall as one of your walls, you need to run behind it and tear out the corner blocks. I had a similar issue and through dumb luck had just been watching a YouTube video on building in the pyramid for ideas and they mentioned it. Also also, what's everyone's opinions on building your rooms with roofs, as opposed to just sticking with the traditional open top?
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# ? Jul 22, 2019 21:30 |
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A complaint I had in the first DQB that doesn't seem to be added in 2- is there no targeting/sidestep system (without looking up/down)? Seriously if this had Zelda-style Z-targeting it would make fighting and building so much smoother.
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# ? Jul 22, 2019 21:35 |
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PantsBandit posted:Flat land is for weak builders.
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# ? Jul 22, 2019 21:39 |
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Saxophone posted:Also also, what's everyone's opinions on building your rooms with roofs, as opposed to just sticking with the traditional open top? I'll put in roofs when they allow me to adjust my camera instead of the game screwing with it at random in cramped spaces.
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# ? Jul 22, 2019 21:47 |
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Hold both look up and down and you will look straight ahead and strafe. You could even do this in the first game
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# ? Jul 22, 2019 21:48 |
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I would like a later game to make the walls semi- or completely transparent when inside with the camera outside. The outline is something, but would like more.
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# ? Jul 23, 2019 00:14 |
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The roof should disappear just like the NES games did it.
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# ? Jul 23, 2019 00:24 |
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AFashionableHat posted:The roof should disappear just like the NES games did it. This, 100%.
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# ? Jul 23, 2019 00:41 |
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While we're at it I would like (optional) stairs that teleported you straight up one level complete with the footstep noise. This should, of course, work with the removable roofs. Seriously how is this so hard
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# ? Jul 23, 2019 01:00 |
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I'd love to gently caress around in Dragon Quest Builders 2 online with goons. If you want to play, meet me in the #switch room of the Nintengoons discord. (Server link at the top of this thread https://forums.somethingawful.com/showthread.php?threadid=3870318 ) Also, definitely looking forward to XI S on switch. AFashionableHat posted:The roof should disappear just like the NES games did it. Roof visibility toggle also. Hokuto posted:I'll put in roofs when they allow me to adjust my camera instead of the game screwing with it at random in cramped spaces. I just run around exclusively in first person mode when indoors. Spacedad fucked around with this message at 01:35 on Jul 23, 2019 |
# ? Jul 23, 2019 01:27 |
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# ? Jun 2, 2024 07:50 |
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Added to my metallic monster figurine collection
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# ? Jul 23, 2019 07:30 |