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Omi no Kami posted:Ooh that makes sense. In my head that was upwind, because you were standing above the point where the wind would be able to carry your scent to nearby critters. Semantics are weird.
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# ? Jul 24, 2019 11:40 |
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# ? May 31, 2024 06:59 |
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What should I know before I play Shadowrun for the SNES?
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# ? Jul 24, 2019 12:26 |
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Despite standard Shadowrun rules, cybernetics will not reduce your Essence or make your magic less effective, so feel free to level both.
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# ? Jul 24, 2019 12:30 |
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The Vosgian Beast posted:What should I know before I play Shadowrun for the SNES? Be prepared to grind mooks on the street for money/xp. Once you get a place to sleep, you can pop in and out of it do to so. It's not really quick or good, but my memory thinks it was needed. As said, you are a weird PC, so you can take all the chrome available without affecting your magic. Controls are kind of weird, so many look them up?
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# ? Jul 24, 2019 13:13 |
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Tylana posted:Be prepared to grind mooks on the street for money/xp. Once you get a place to sleep, you can pop in and out of it do to so. It's not really quick or good, but my memory thinks it was needed.
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# ? Jul 24, 2019 13:42 |
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Yeah, the vampire is good for grinding. He respawns and is worth full karma every time. You just need to loop through there.
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# ? Jul 24, 2019 13:54 |
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Omi no Kami posted:Ohh that's probably it then- I've been careful to stay upwind, but I generally walk (not run) until I hear a warning call, at which point I crouch down and keep on the trail. If that's getting too close, is there any general way to intuit when I should slow down? I feel silly crouch-walking at a snail's pace all the time, since I know most animals move faster than I do while crouching or crawling. Most animals don't move faster than you do while crouching or crawling actually. When they're unaware of you they move really slow. The best time to start going really slow varies but I usually start as soon as I get the solid circle on the PDA thing that indicates "the animal is in this radius somewhere." YMMV though.
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# ? Jul 24, 2019 15:20 |
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Genpei Turtle posted:Most animals don't move faster than you do while crouching or crawling actually. When they're unaware of you they move really slow. Hmm makes sense, I'll give it a shot- thanks for the help!
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# ? Jul 24, 2019 17:22 |
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Taerkar posted:Do you need to have characters with you to get any quests for them outside of the quest itself? No, they will approach you at your throne room with new quests. Though some quests will play out a bit differently if you have a relevant party member present. These are typically pretty obvious if you've been paying attention to the dialog.
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# ? Jul 24, 2019 18:55 |
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For pathfinder I thought I heard or read somewhere that the story companions had smaller stat pools than default, so were generally weaker that the DIY mercs. Is that true? Also I can’t recommend the bag of tricks cheat mod enough. Even if you don’t want to “cheat” per se, the mod lifts the game’s hood and lets you change pretty much anything you want. So if there are mechanics that you aren’t finding fun (exhaustion, parts of kingdom building), you can alter them to your liking or just plain switch them off.
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# ? Jul 24, 2019 19:12 |
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Ainsley McTree posted:For pathfinder I thought I heard or read somewhere that the story companions had smaller stat pools than default, so were generally weaker that the DIY mercs. Is that true? I'm not entirely sure about that but, they're for the most part built very poorly. Like one of the reasons why Valyrie is considered garbo tier is because she has like a 15 or 16 in Charisma as a fighter. Which is a dump stat for fighter. Also for lore reasons, she can't take classes in Paladin which would've been a perfect multiclass for her. She's also lacking in int, meaning she doesn't qualify for a line of feats made for AC tanks which is stupid because as a Tower Shield Specialist (her default class) is a freaking AC tank. By the point most of your companions have some levels of inefficiencies here and there. Which even if they didn't have smaller stat pools, they might as well have because of points invested in dump-stats. Conversely, any merc you make is probably going to be better optimized and useful than your companion equivalent.
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# ? Jul 24, 2019 20:54 |
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Ainsley McTree posted:But then you wouldn’t be playing as the guy from Farscape John Crichton?
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# ? Jul 25, 2019 03:32 |
Anything yet for Dragon Quest Builders 2?
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# ? Jul 26, 2019 18:01 |
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MockingQuantum posted:Anything yet for Dragon Quest Builders 2? There's really not much, the game's pretty streamlined and you can go back to get anything you missed (at least so far, I'm halfway through).
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# ? Jul 26, 2019 20:00 |
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MockingQuantum posted:Anything yet for Dragon Quest Builders 2? Monsters attack your island regularly until after you start the fourth main island. You can either build defenses for your stuff, or just wait until you finish island four to start building up. Completing the side island checklists will grant you an infinite supply of that resource at any crafting station. This does not mean you can safely delete all of those materials, however. You can't build with, for instance, infinite earth, because it is not a physical item in your inventory. Lights in town makes ghosts retreat, if you don't care about sleeping. The farm gate allows you to make 1 block tall rooms. If you don't have a regular supply for a resource yet, keep progressing the story, you will gain access to it, either via the story island, or the explorer shores that open up. Eventually you unlock the ability to purchase items you have held previously for Gratitude. You can use story island Gratitude to do this, as long as you are on that island. On the first island, don't build too close to the tree as something is intended for that area. Same goes for the area behind the bell and above the first bar on the second island, and the area behind the bell on the third island. The only clear indicator of a town's borders is the town level indicator going away and Malroth running up to you. Mark the border so you know how much space you have for rooms. Post game tip: Use a dressing table to make a sword of ruin you are wielding look like a falcon's blade. You can't skip those dialogues. You'll know what I mean.
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# ? Jul 26, 2019 20:43 |
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Kruller posted:You can't skip those dialogues. You'll know what I mean. Oof, this one for sure. The only other thing I would add is: Online Play opens up after the first story island is completed. edit: oh and experiment with room / item combinations since there's a lot that are just hidden. For example, placing a stool in front of a piano or putting a haystack in the same room where your animals eat/sleep will change it to an Animal House. Mayor McCheese fucked around with this message at 21:07 on Jul 26, 2019 |
# ? Jul 26, 2019 21:00 |
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I guess this is more like "what I learned while I played" but for the Space Rangers HD: War apart -If you wish to complete the game with a good ending side solely with coalition OR pirates. Doing the pirates quest line and not ending it with them gives you a bad ending. -The fixed translation still has bugs in it, so expect problems. Most of the Internet help is in Russian, so you really need to pay attention especially on the new text-based missions. Some of them are sadistical, but usually they are solvable optimization problems so you need to take notes. On pen and paper. No, seriously. -The pirate missions for promotion have problems, and it is best to just google the solutions for the last one. On capo missions, you do not have to do the given three, just go to another pirate base and they will give you more missions to choose from. -Getting rid of Keller does not get rid of the remnant forces, so you should expect some heavy fights even if the boss slinks away. -Giving the Terroid a "no-replication" or "open a landing zone"-virus locks you to that ending -The easiest way of making money is absolutely drug smuggling. Switch to pirate allegiance, buy from the pirate systems and sell to the planets which have "excellent" reputation. Always bribe the local authorities afterwards to avoid problems. Drug smuggling is also the easiest way of making pirate points. -GET WINGMEN. Even with the top-of-the-line stuff you cannot survive or kite the battles, unlike the original Space Rangers 2. -You can always switch you allegiance from pirate to ranger and back at the pirate base. If you switch, the pirate-held systems will have poor reputation, which is the lowest not-attacking reputation. -You really should start the pirate storyline either at the start of the campaign, or latest when the galaxy hits the atomic vision-level of tech. -The assassination missions against pirates are miserable because they have fast ships and the AI is rigged to run away, so only accept those where your target is a diplomat or transporter. -Use the search-feature of the newsroom, especially if you are smuggling drugs. Guns are also something you can do, but why go for the next best thing when you can go all in role-playing Pablo Escobar? Albeit, guns are usually more readily available in larger numbers. -Use the business centres to buy new bases, especially military bases. Otherwise pirates or dominators will run the coalition over. Even if you are a pirate you can use small amount of money to bribe everyone away. -Always take every upgrade which increases your armor value or shield power. 1000+ hull, 800+ speed, armor of 40% + 20 is something that you should aim for the endgame when the entire galaxy runs on full tech. -Only buy hulls with the afterburner ability; the AI does not understand that, and it works almost always as the "see you later s**tlords" option. It also allows you to kite enemies and on raiding runs on the systems where the AI assault was not successful. -Always sell mechanoid tech at the science bases, they pay full price regardless of your economy skill, and may even pay double price. -500 credits per cargo size is always worthwhile, even in the late game. The best prices of drugs is ~800 bought and 1800+ sold. -Skip out of the battle immediately and manually guide your ship to pick up the expensive stuff left by the enemies. If you are winning a battle the AI rangers will show up and will prioritize the high-prize items. -The "autobattle" -feature is not very clever and you should start doing manual assignments for targets and location if you are against anyone who actually is capable of being a threat. The AI even knows how to play against the autobattle, and tries to lure your ship to the middle of its pack. -Most of the planetary robot battles are line fights but with a poor UI and aggressive amount of micromanaging. They pay well, but unless you like them you can, and should, turn them permanently off since you will not miss anything important story-wise by doing so. Be aware that selecting "create a landing spot" with Terron will lock you into one. -Some of the best top-end gear will have negative effects on your personal skills in trade off for something else. For that, you can take drugs at the medical bases. If you made a fortune on the drug smuggling, (3+M credits), they are chump change and you can laugh off any negative module effect with a suitable prescription. -Equipment upgrades at the pirate base are much cheaper than at the science base, but the science base "top tier" upgrade is always better than the pirate upgrade. Remember, that you can upgrade each component just once, and you cannot detach micromodules once you insert them to components. Der Kyhe fucked around with this message at 21:06 on Jul 30, 2019 |
# ? Jul 26, 2019 21:02 |
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Any beginner tips for Black Desert? Pre-ordered the PS4 version that's releasing end of August to play with my girlfriend. Cursory searches on youtube gave us a lot of stuff geared towards people trying to power game and max out. We're both pretty casual and only play games together maybe a dozen hours a week, if that. I doubt we'll ever get towards end-game type stuff (we are both bad at video games), so the early game is what's going to be most of our experience. Is there any need to know QoL stuff that might not be explained too well etc?
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# ? Jul 27, 2019 14:02 |
Anything for Ghost of a Tale?
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# ? Jul 27, 2019 19:31 |
Tip for Fire Emblem Three Houses - Fighting low level battles for study sessions does not consume a charge, only the ones that explicitly say that they consume will do so. Coupling that with the fact that units heal between battles, and you can access the market, you basically can farm levels until your units or gold run dry.
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# ? Jul 30, 2019 17:04 |
CuddleCryptid posted:Tip for Fire Emblem Three Houses Should be noted that this is only in normal mode. Every battle costs points in Hard (making leveling up your Professor lvl even more of a priority since it gives you more battle points)
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# ? Jul 30, 2019 17:11 |
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I just want to say that I appreciate this thread, the wiki that spawned from it, and all of the people who have contributed.
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# ? Jul 30, 2019 18:00 |
I'd take any other Fire Emblem: Three Houses tips people might have. Also have a couple of general questions, though I'm wary of going into the thread for fear of spoilers: - What should I prioritize on free days? It seems like Professor Level is the sensible choice to focus on early as it "pays off" almost immediately, but at least so far it seems like there's not a huge advantage to Exploring more than once or maybe twice a month. - Is there any general wisdom as to who you should or shouldn't try to recruit? Is recruiting necessary? I feel like there are some roles that I'm really missing based on which house I chose (Black Eagles, which seem to be kind of short on tanky front line characters) but it's unclear to me early in the game how much of a time sink it is to build up a bunch of different skills to recruit people. -In past FE games, there were a couple of instances where it was really essential to get some characters' support levels above a certain level by a certain point in the game. Anybody know of anything like that in Three Houses? - Do I need to min/max how I instruct my students and what they goals are, in order to not screw myself over, or am I relatively safe to play to their obvious strengths (like pointing them towards mounted classes/magic classes/attack classes based on their weapon preferences, etc) and let them set their own goals?
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# ? Jul 30, 2019 20:07 |
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MockingQuantum posted:I'd take any other Fire Emblem: Three Houses tips people might have. Also have a couple of general questions, though I'm wary of going into the thread for fear of spoilers: It's hard to truly prioritize Professor Level, but just Do Things and it should get higher pretty quickly. Finding little glowy blue spots around the map can give you the points, too, and after a month or two you can even raid your students' rooms for casual reading material, worth a couple hundred points each. As for missing roles... Well, if you pass the test for an Advanced class with a unit that's absolutely not suited for it, you get bonus permanent stats to bring them up to a competent baseline. Example: You've been training Mage McDandy in Heavy Armor with the Group Goals, and personally tutoring him in axes, even though he hates it. You want him to become an Armored Knight, because you think he'd be cute in the armor, and that's all the excuse you need, right? Even though he only has a Defense of 7, you're sure this is the path you want him to go on. When hovering over it in the Certifications menu, you notice McDandy's getting a surprising amount of base stats on the bar at the bottom. Hmmm. The stats preview says he'll be getting 16 in Defense, which is quite a lot, so it's good to see that he'll be good in the class after all. He only has a 65% chance of passing, but sure, you think, he can take the test, and boom! He passes! His Defense jump up to 16, like the preview says, but it also gives him a whopping +5 permanent Defense. Armored Knight, see, only gives a temporary +4 for being in the class, but you're simply not going to be a good Armored Knight without at least 12 Defense... so when you take the test, your minimum is raised to that amount. With effort and training, anybody can be at least competent in any class, and the class affects stat growths, so you're likely to stay competent, too. As far as recruiting, I spent a lot of effort recruiting Mercedes, and it took a decent amount of time. I had B-rank support with her, and C-rank Bows (which she wanted) and 8 Magic, which she also wanted. 8 seems pretty low, so I'm assuming the B-rank support made up for that. But I also ended up with several other students almost ready to recruit, just from my normal skill and stats growths, so if you want more warm bodies, just identify the people who like what you're already doing and woo them with gifts of feathers, spices, and a couple fancy tea parties. If you want someone specific, it's likely going to take some effort.
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# ? Jul 30, 2019 20:25 |
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Just so it's explicit: -A rank support with a student you want to recruit will recruit them, no questions asked. Otherwise you'll need investment in whatever they admire.
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# ? Jul 30, 2019 22:09 |
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General Three Houses Tips
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# ? Jul 31, 2019 03:31 |
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Anything for Yonder: The Cloud Catcher Chronicles?
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# ? Jul 31, 2019 21:43 |
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Kruller posted:Anything for Yonder: The Cloud Catcher Chronicles? Don't bother looking for cats. If you ignore the above, do it with a guide. Seriously.
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# ? Jul 31, 2019 22:08 |
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The Fire Emblem tips are great. Mutant Year Zero just released on the Switch. I'm really excited to play it and does anyone have any of those sweet, sweet tips?
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# ? Jul 31, 2019 22:40 |
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Kruller posted:Anything for Yonder: The Cloud Catcher Chronicles? You might want to make visiting each town a somewhat early priority so you can learn each crafting skill as well. Each town teaches a different craft skill. Storage becomes available after renovating a farm. Use your mystery tree seeds early and often. They can grow into a special tree which grows a rare type of wood which you'll need later. As well, the game gives bonuses for planting all the trees in a region, so plant in every tree plot you see ASAP. Dont feel like you need to only plant the 'correct' biome tree in each plot: you wont have the seeds for it and you will probably forget where all the plots are by the time you do. Later on once you have a bunch of every seed type, you can run around cutting down the 'wrong' trees and planting the 'right' ones, if you feel like beautifying your world. Don't waste your berries on superfluous crafting until you are able to plant more of them. I remember blueberries in particular are kind of hard to get early on and they are needed for some early quests. Don't ignore trading. Selling items to buy others can be way less tedious than trying to craft everything. Different types of items sell better in different areas. This isn't really the kind of game where you can mess up, though. Everything respawns except crates and chests, and enough time & grinding will solve any problem.
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# ? Jul 31, 2019 23:20 |
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Kruller posted:Anything for Yonder: The Cloud Catcher Chronicles? If you're just looking to finish the game, you barely need to mess with the farming stuff at all.
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# ? Aug 1, 2019 08:10 |
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Anything got Pillars of Eternity II: Deadfire? The wiki doesn't have much. I've just started out, but have played the first one and am a veteran of the old infinity engine games.
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# ? Aug 3, 2019 20:45 |
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Vidaeus posted:Anything got Pillars of Eternity II: Deadfire? The wiki doesn't have much. Upgrading your ship is expensive but a good idea. A dhow is just the right level of speed and durability to get your through most things, so don't bother dropping all your cash on a galleon or whatever unless you just cannot live without 16 cannons. If you don't like the ship combat and want to just do boarding, it's a good idea to keep party members who aren't on active duty in fairly up-to-date gear. They will show up on deck during the battle and help you out as AI. Most skill checks either let you pick a party member to do them or let you use their skill levels as a bonus, so you're free to spread out skills however you want. First time through, probably a bad idea to go all in with a full party of multiclass dudes. Single classes aren't as versatile, but they get stronger faster and play more closely to PoE1 so they're easier to manage. Also, some party members get unique single classes. Tekehu, for example, get a special bonus as a focused Druid where his water/ice based attack spells don't deal friendly damage, letting you drop a Hail Storm on your Barbarian's head in the middle of a melee without worrying.
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# ? Aug 3, 2019 21:19 |
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Ignore the main quest for as long as possible. It's only five or so missions long and the ending is garbage.
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# ? Aug 3, 2019 23:27 |
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The ending is fine and honestly telling someone "the ending is garbage" is not really advice. I do agree that there's a lot of cool stuff off the beaten path and no actual time limit to the main plot, so yeah, once you've got all the party members you should go exploring.
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# ? Aug 4, 2019 01:30 |
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Crowetron posted:The ending is fine and honestly telling someone "the ending is garbage" is not really advice.
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# ? Aug 4, 2019 03:17 |
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"Enjoy the journey and not the destination" is probably a fair thing to have as Before I Play advice for some games. I know I recommended it for Shadows of Mordor.
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# ? Aug 4, 2019 04:59 |
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There was a giant dumb rant here. It's gone now. TL;DR: 'Ending is bad' isn't a good tip. 'Ending is so bad that it could sour you on the whole experience' is an excellent tip. girl dick energy fucked around with this message at 05:14 on Aug 4, 2019 |
# ? Aug 4, 2019 05:12 |
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Thanks for the advice people. What's the full number of companions, just so I know when I've got everyone that's available?
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# ? Aug 4, 2019 05:13 |
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# ? May 31, 2024 06:59 |
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Check the OP of the Deadfire thread where they're all listed. If you're leery of minor spoilers, their locations are tagged. But generally, once you get to the Big City after the tutorial island and pick up the next plot breadcrumb, you'll either have them all or be within walking distance of the rest.Cardiovorax posted:It was bad enough to put me off the game entirely and decide to not buy another Pillars game if they ever make one, so I consider it a fair warning. Fair enough. I just feel like those sorts of "tips" tend to color expectations and can lead to people disliking something before they ever even encounter it. I know I've avoided games that I ended up loving for years because I've fallen into that trap.
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# ? Aug 4, 2019 05:39 |