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Omnicrom
Aug 3, 2007
Snorlax Afficionado


megane posted:

That was an absurd number of 'lids in a short period of time, goddamn

Long War: There are always more Chrysalids and they're always worse.

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eating only apples
Dec 12, 2009

Shall we dance?
I don't actually know how it goes but I love that the aliens can get perks like lightning reflexes and squadsight and lol imagine a lid with close combat specialist

Wouldn't happen... right? That'd be... too mean

FairGame
Jul 24, 2001

Der Kommander

Doesn't happen in this game. It happens in XCOM2 (enemies can get Bladestorm/whatever the skirmisher version of it is called), and I guess you could try and do it in XCOM1, but melee has a range of 1 tile so it'd still be pretty difficult to trigger.

eating only apples
Dec 12, 2009

Shall we dance?
You handled that even better, I can see why that map is so horrible even though you didn't move much from the spawn. Just no solid cover and those dangerous flanks. Good job, I'd've panicked somewhere around the second pod and got everyone killed.

e: I'm glad I'm useful but I hope to go on a normal mission some time before I inevitably get grenaded on a covert extraction. I don't speak Mandarin either. Wish I was Russian.

e2: I'm surprised you brought Natalie Corps on this mission, wouldn't a lower-level assault benefit more? That's a real badass squad for what hopefully isn't a trap.

eating only apples fucked around with this message at 21:17 on Jul 21, 2019

FairGame
Jul 24, 2001

Der Kommander

I’m terrified of landed UFOs at this point in the game, coupled with the fact I’ve got at least two very difficult missions coming at the end of the month. If I have a chance to use my A Team and prevent injuries or damage to the items I will need to handle those missions, I will take it.

eating only apples
Dec 12, 2009

Shall we dance?

FairGame posted:

I’m terrified of landed UFOs at this point in the game

Why? Are they guaranteed to send a trap UFO in these weeks? Or because cyberdiscs are going to appear and probably should have this late in the month?

I'm really curious, the tactical game of LW is really interesting to me. Does it help that you got Newfoundland pretty early?

FairGame
Jul 24, 2001

Der Kommander

eating only apples posted:

Why? Are they guaranteed to send a trap UFO in these weeks? Or because cyberdiscs are going to appear and probably should have this late in the month?

I'm really curious, the tactical game of LW is really interesting to me. Does it help that you got Newfoundland pretty early?

Traps are never guaranteed. It’s always random, though weighted against you the more you’ve been loving up the aliens in the air. And yeah, I’m afraid of Cyberdiscs as well as pods full of mutons. Any of those have the ability to damage my dudes through armor, which risks damaging armor. And I can’t afford to have that gear get messed up before the end of the month.

Newfoundland...eh, whatever. It went about as badly as I’ve seen and it was still fine. Was nice to get the extra money, but that’s not really that big a deal.

My strategy has been pretty much riding on handling the DLC missions, at which point my airgame will get absurdly good. So I will do everything in my power to protect that.

Grapplejack
Nov 27, 2007

You might think fairgame is overreacting but he is not; cyberdisks are maybe some of the most dangerous enemies in the entire campaign, full stop. they can and will one shot almost anyone, and they have bombard, which means their AI loves to launch plasma grenades at you. They also have 18 mobility and 2 base DR, which makes them extremely difficult to deal with before they can get a shot off.

eating only apples
Dec 12, 2009

Shall we dance?

Grapplejack posted:

You might think fairgame is overreacting but he is not; cyberdisks are maybe some of the most dangerous enemies in the entire campaign, full stop. they can and will one shot almost anyone, and they have bombard, which means their AI loves to launch plasma grenades at you. They also have 18 mobility and 2 base DR, which makes them extremely difficult to deal with before they can get a shot off.

Yeah I entirely believe him. My only experience of this mod was an LP 5 years ago which got a solid few months in before stopping without fanfare, but that was a long time ago and I don't really remember it. I'm really looking forward to some of these extra challenging enemies and how FairGame handles them.

I played EW but don't remember much of the DLC missions, there's only two chains, right? Portent and the one that gave us Zhang? When do you expect the next parts to pop up?

Looking forward to the end of the month too, big poo poo goin down. Assume that's the DLCs.

FairGame
Jul 24, 2001

Der Kommander

eating only apples posted:

Yeah I entirely believe him. My only experience of this mod was an LP 5 years ago which got a solid few months in before stopping without fanfare, but that was a long time ago and I don't really remember it. I'm really looking forward to some of these extra challenging enemies and how FairGame handles them.

I played EW but don't remember much of the DLC missions, there's only two chains, right? Portent and the one that gave us Zhang? When do you expect the next parts to pop up?

Looking forward to the end of the month too, big poo poo goin down. Assume that's the DLCs.

A lot of long war is learning how it works, and a failing campaign that gets far enough will teach you some things.

In this case, I know that the 2nd and 3rd Zhang missions are end of June and midnight on July 1, and I've been setting up for it.

The Portent series of missions we won't be seeing for a VERY long time.

The last thing to watch out for is the aliens attacking our base, which is also predictable. Will discuss that when we get to it.

Grapplejack
Nov 27, 2007

eating only apples posted:

Yeah I entirely believe him. My only experience of this mod was an LP 5 years ago which got a solid few months in before stopping without fanfare, but that was a long time ago and I don't really remember it. I'm really looking forward to some of these extra challenging enemies and how FairGame handles them.

I played EW but don't remember much of the DLC missions, there's only two chains, right? Portent and the one that gave us Zhang? When do you expect the next parts to pop up?

Looking forward to the end of the month too, big poo poo goin down. Assume that's the DLCs.

Was it Canyon's? I remember his getting like, pretty close to end-game before he vanished.

eating only apples
Dec 12, 2009

Shall we dance?

Grapplejack posted:

Was it Canyon's? I remember his getting like, pretty close to end-game before he vanished.

Yeah that was his youtube name I think! He was Professor Booty on here. Had a co-commentator called Kidneyman. Megane was one of the troops, and Sad King Billy. The lp just abruptly stopped and it was at a time when Kidneyman was having some health problems iirc so the thread worried for a while then died. I don't know how close to endgame it was.

I remember weirdly specific bits of it, like where people died. Not much else.

e: I'm still subscribed on youtube, he got 121 missions in, so considering we're 41 in here and it still feels very early game, I'm not sure that'll be very endgame

eating only apples fucked around with this message at 00:47 on Jul 22, 2019

Grapplejack
Nov 27, 2007

I didn't manage to get a soldier in that thread unfortunately but Fairgame got me early (if he ever uses me :argh: )

eating only apples
Dec 12, 2009

Shall we dance?

Grapplejack posted:

I didn't manage to get a soldier in that thread unfortunately but Fairgame got me early (if he ever uses me :argh: )

You'll get there and do better than me, doomed to die :woop:


e: aaaah that was what was missing, the other guy used a line of sight mod showing what the baddies could see and working around that weird semi-activation LOS issue. Relied real heavy on battle scanners. I like your way, fairgame.

eating only apples fucked around with this message at 01:09 on Jul 22, 2019

FairGame
Jul 24, 2001

Der Kommander

FWIW I think we will take about 160 missions to finish, give or take a dozen.

Grapplejack
Nov 27, 2007

xcom 2 has that and it's an incredibly nice QoL thing that is very, very hard to go back from

eating only apples
Dec 12, 2009

Shall we dance?

FairGame posted:

FWIW I think we will take about 160 missions to finish, give or take a dozen.

I hope you keep the pace, one or two a day is great, especially when they tend to be 15-30 minutes apiece, I'm enjoying being able to watch a few in a row after a busy couple days. :)

Watched the last guy's mission 121 and what I took from it is officer infantry. Anyone in mind so far? The ability to shoot then command seems really handy in a pinch.

eating only apples fucked around with this message at 02:06 on Jul 22, 2019

Grapplejack
Nov 27, 2007

Officers come down to personal taste imo. You can make a good argument for every class to be an officer (except assaults).

Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!

eating only apples posted:

I hope you keep the pace, one or two a day is great, especially when they tend to be 15-30 minutes apiece, I'm enjoying being able to watch a few in a row after a busy couple days. :)

Watched the last guy's mission 121 and what I took from it is officer infantry. Anyone in mind so far? The ability to shoot then command seems really handy in a pinch.

Whichever infantry has the highest willpower I suppose, or high enough.

FairGame
Jul 24, 2001

Der Kommander



As for officers, I tend to like medics and LMG gunners.

Medics because even the best medic can just shoot and then go into 3-shot overwatch (which is GOOD, but without covering fire, if you're in a pinch it's not that helpful). So if you give the medic's turn to someone else, you're generally getting more firepower into the turn.

LMG gunners because there are frequently times where they need to move, which renders them unable to shoot. Giving them something to do on those turns is helpful.

And yeah, sometimes I'll use an infantry.

For me it's mostly about willpower.

eating only apples
Dec 12, 2009

Shall we dance?

FairGame posted:



As for officers, I tend to like medics and LMG gunners.

Medics because even the best medic can just shoot and then go into 3-shot overwatch (which is GOOD, but without covering fire, if you're in a pinch it's not that helpful). So if you give the medic's turn to someone else, you're generally getting more firepower into the turn.

LMG gunners because there are frequently times where they need to move, which renders them unable to shoot. Giving them something to do on those turns is helpful.

And yeah, sometimes I'll use an infantry.

For me it's mostly about willpower.

That makes sense. Good job you actually got some medics early on this do-over.

Grapplejack
Nov 27, 2007

My officers were usually engineers or rocketeers, since they both fall off in the endgame and it's good to give them something to do once they've blown all of their explosives. Also with rocketeers the more rockets you fire the faster you go, so once they're out of rockets they're pretty speedy.

FairGame
Jul 24, 2001

Der Kommander

I'll try and get a couple eps up tonight. Under the weather again, and also extremely frustrated at how long the campaign is dragging. Never seen anything like this in several playthroughs, but a particular unit I need to appear on the field before I can progress the plot just...isn't appearing. There are now like 2 whole months of #content I wasn't planning on having/needing simply because the aliens can't be bothered to field the unit I need to research.

megane
Jun 20, 2008



Don't burn yourself out. It's okay to skip over some missions if nothing interesting happens in them.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Yeah, do this however you think does it best. If you want to skim over some stuff I won't blame you. I'm a fan of your LP in large part because it's a lot of fun watching and learning from you and hearing your thought process. You being you is more important than getting every single mission on camera.

eating only apples
Dec 12, 2009

Shall we dance?
Yeah definitely start skipping missions if it's getting frustrating and they're generally by the book

FairGame
Jul 24, 2001

Der Kommander

Grapplejack
Nov 27, 2007

Well I haven't been sent out yet which means I'm probably on one of the last two slingshot missions, which is terrifying :stonk:

Sucks to hear about the aliens cheaping out. Do you think it's a research thing or is the game just being cruel?

Kush Limbaugh
Oct 10, 2012



What did he mean by this?

Grapplejack
Nov 27, 2007

Their AI is set to prioritize having someone in range to hack the transmitter. He was the only dude left, so he had to get in the zone.

FairGame
Jul 24, 2001

Der Kommander

Grapplejack posted:

Well I haven't been sent out yet which means I'm probably on one of the last two slingshot missions, which is terrifying :stonk:

Sucks to hear about the aliens cheaping out. Do you think it's a research thing or is the game just being cruel?

It’s just the game being cruel. Literally as soon as I complained in the thread, though, it resolved itself.

There’s still one more cruel trick the aliens are playing on me (if you watched Beagle’s first season of long war, you’ll know what it is) but I think I can brute force my way around that.

eating only apples
Dec 12, 2009

Shall we dance?
What a dude squad. That was awesome though, nicely done!

FairGame
Jul 24, 2001

Der Kommander

Grapplejack
Nov 27, 2007

The porno funk that plays in the convenience store here is my favorite single map only touch in this game.

ManlyGrunting
May 29, 2014
I'm glad that my reincarnation learned from the last campaign and managed to figure out how to get shot to poo poo really well.

FairGame
Jul 24, 2001

Der Kommander



Grapplejack mentioned that there's the 2 Zhang DLC missions coming at the very end of the month. Which I've been expecting to get as the next mission for about 2 missions now. Getting the council mission this late was bad luck. Could ignore the crashed raider, but ignoring downed UFOs is a great way to lose out of materials you'll desperately need. You've all seen what a chore it is to get UFOs down at this point; if I'm going to commit the resources to doing so, I'd be a fool not to send a salvage party after it.

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat
And we reached the point of long war where i gave up. too many missions in too short a time.

FairGame, why hold onto the sectoid corpses? free scientist now and you'll recover that many sectoid corpses in a couple of missions.

Grapplejack
Nov 27, 2007

You need them for the arc thrower and its required research. I forget how many but I'm sure you've noticed that we've seen 0 sectoids this month so holding onto them is usually a good call until you have all that done.

FairGame
Jul 24, 2001

Der Kommander

cambrian obelus posted:

And we reached the point of long war where i gave up. too many missions in too short a time.

FairGame, why hold onto the sectoid corpses? free scientist now and you'll recover that many sectoid corpses in a couple of missions.

This is the part of the campaign where mission density just gets absurd, yeah. It's something I'm going to struggle with, but it's lessened by the fact I've played to this point in a Long War campaign probably a dozen times; I know exactly what's needed by the end of the month so I've been planning around it. If you were coming into this kind of density cold, though...that'd be rough. SHIVs can help a lot, too.

And Grapplejack is spot on as to why I didn't trade the sectoids. You need a lot of sectoids for research, including projects I'm probably getting to in the near future. There's nothing worse than trading something away and then the game just stops fielding those units for several weeks.

(In the case of sectoids, there's a weird gap right about now where they tend to stop showing up in packs, and then several months later show up in droves because they're escorting a new unit type.)

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FairGame
Jul 24, 2001

Der Kommander



Next stop: Operation Confounding Light

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