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Ambaire posted:The important thing is to isolate your mealwood farm. bristles work down to 5 degrees, compared to mealwood's 10, too
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# ? Jul 25, 2019 13:12 |
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# ? May 30, 2024 21:08 |
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That fourth dupe makes a whale of a lot of difference, especially if your first three didn't have some proficiency in four out of five of [research, build, dig, farm, supply]. Having somebody dedicated on farm or supply makes a big, big difference.
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# ? Jul 25, 2019 17:40 |
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You've probably gotten the message by now, but I think you'll be fine with dupe numbers if you: 1. Don't go over five dupes until you have oxygen and food handled for the medium-term future 2. Don't go over eight dupes until you're sure you'll be okay on water for awhile too
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# ? Jul 25, 2019 18:28 |
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Don’t be afraid to use the sandbox option for emergencies.
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# ? Jul 25, 2019 20:26 |
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Alternatively, losing a dupe isn't a huge deal, especially early on. Sometimes they just die by suffocating, burning themselves to death while relaxing next to a volcano, teleporting into the sky, building themselves into a fatal corner while you are getting a drink, or various other ways of dupicide.
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# ? Jul 25, 2019 20:30 |
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Tons of bug fixes this week, most notably one behind the notorious "philosopher's stone" exploit:quote:Fix bug where gasses could merge and convert types if two gasses tried moving into a vacuum cell on the same tick. To quote a forum poster:
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# ? Jul 25, 2019 20:35 |
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enraged_camel posted:Tons of bug fixes this week, most notably one behind the notorious "philosopher's stone" exploit: Oh hey, that's me. Although it seems that 'fixing' that exploit resulted in several new bugs popping up. People are reporting abnormal gas concentrations, and it seems offgassing polluted water (from bottles or rotten food) / bleach stone / etc can delete other gases... Ambaire fucked around with this message at 20:50 on Jul 25, 2019 |
# ? Jul 25, 2019 20:46 |
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Do you want your dupes dealing with homunculi?
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# ? Jul 25, 2019 20:46 |
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Truga posted:bristles work down to 5 degrees, compared to mealwood's 10, too And Rime worlds have ice everywhere so your issue isn't so much "lack of water" as "too much of it" So, yeah, go for Bristles.
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# ? Jul 25, 2019 21:27 |
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Alkydere posted:And Rime worlds have ice everywhere so your issue isn't so much "lack of water" as "too much of it" So, yeah, go for Bristles. Of course, you need to figure a way to melt the ice first.. could mine it and put it in a warmer area but with the 50% mining mechanic, that'd be a horrible waste.
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# ? Jul 25, 2019 21:37 |
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I put distillers in my arbor tree farm and now all my arbor trees are on fire. In hindsight I really should have seen this coming.
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# ? Jul 25, 2019 21:41 |
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nrook posted:In hindsight I really should have seen this coming.
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# ? Jul 25, 2019 22:35 |
Edit: This seems like a problem. Admiral Joeslop fucked around with this message at 23:44 on Jul 25, 2019 |
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# ? Jul 25, 2019 22:43 |
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I got a Rime world with a "Frozen Core" modifier and just had to try it out. Replaces the lava biome at the bottom with almost solid frozen ice, snow and carbon dioxide. Not gonna play it but found it pretty funny.
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# ? Jul 26, 2019 06:15 |
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I'm honestly finding Rime easier than the default homeworld to play. (Yes, I play in No Sweat mode, bite me, she explained.)
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# ? Jul 26, 2019 16:15 |
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yeah after the initial bump it's fairly easy. base getting a tad warm? bring in a couple hundred tons of ice and throw it into your water pool lol
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# ? Jul 26, 2019 16:24 |
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Arsenic Lupin posted:I'm honestly finding Rime easier than the default homeworld to play. (Yes, I play in No Sweat mode, bite me, she explained.) I think they need to add some more serious repercussions to having dupes work in -30 degrees. Perhaps frostbite or something, that requires quick treatment. Adding a minimum operating temperature to machinery would also add to the difficulty.
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# ? Jul 26, 2019 16:30 |
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I thought of something for the newbies, that surprised me and was different than any other game. You get back 100% of the building materials when you deconstruct. Deconstruct things frequently and rekajigger things to your heart's content. Digging the raw materials from the environment will halve the mass by 50%, but that generally doesn't matter. Assuming the material hasn't overheated and been repaired, you will get back everything you used when building a building / tile / pipe / whatever. This does not apply to "consumables" (you won't get back all the dirt you've ever poured into a mealwood planter, but you will get the dirt back used to build the planter).
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# ? Jul 26, 2019 17:44 |
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insta posted:I thought of something for the newbies, that surprised me and was different than any other game. OTOH, a lot of things require a significant amount of duplicant time to construct, so 'Deconstruct things frequently and rekajigger things' would be a spectacular waste of time. Most notably early game are farm tiles, airflow tiles, and coal generators.
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# ? Jul 26, 2019 18:11 |
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Ambaire posted:OTOH, a lot of things require a significant amount of duplicant time to construct, so 'Deconstruct things frequently and rekajigger things' would be a spectacular waste of time. Most notably early game are farm tiles, airflow tiles, and coal generators. IMO time to construct stuff is only an issue if the building is in a location with a non-breathable atmosphere, since that drastically increases construction time. It can also matter if the building is "critical" infrastructure. For example, I try to place my batteries in the correct location the first time, because deconstructing them can cause a power outage for the entire circuit (at least during the early game, when you are unlikely to have multiple batteries on the same circuit).
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# ? Jul 26, 2019 18:39 |
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Ambaire posted:OTOH, a lot of things require a significant amount of duplicant time to construct, so 'Deconstruct things frequently and rekajigger things' would be a spectacular waste of time. Most notably early game are farm tiles, airflow tiles, and coal generators. Your builders are slow because you don't give them any practice
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# ? Jul 26, 2019 19:29 |
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Yeah, a dupe with some points in the buildy skill puts poo poo up and tears poo poo down crazy fast.
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# ? Jul 26, 2019 19:45 |
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If you have the dupes for it dedicating one as only athletics interest, delivery priority and high level supply job for weight capacity then another with build interest and specializing in building can build stuff crazy fast. Long term I like to make my delivery dupe a night shifter with job priorities such that they spend most of their active time hauling to the build jobs that nobody is interfering with at warp speed and then in the morning the builder has a backlog of delivered stuff to just blow through and build one after another at hilarious speed.
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# ? Jul 26, 2019 23:41 |
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Something that I just learned: you can press Alt+S during dupe selection screen (after the landscape is generated) to get a glimpse of the area immediately surrounding the printing pod. Someone said that if you have debug mode enabled you can also view the entire map, but I haven't tested that.
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# ? Jul 27, 2019 19:28 |
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Think it's Alt+S to enter screenshot mode then mouse wheel out for zoom to see everything. Not sure it's limited by sandbox mode, thought it was anytime.
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# ? Jul 27, 2019 20:17 |
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Whichever patch added 'backflow' to liquid and gas pipes is really messing with me when trying to design some things. Seems really handy, but setting up directional flow with bridges ends up causing fluids to backtrack in surprising ways.
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# ? Jul 28, 2019 17:53 |
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User0015 posted:Whichever patch added 'backflow' to liquid and gas pipes is really messing with me when trying to design some things. Seems really handy, but setting up directional flow with bridges ends up causing fluids to backtrack in surprising ways. I assume things can't go backwards through bridges? I sure hope not anyway!
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# ? Jul 28, 2019 17:55 |
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They can't, but when bridging lines now, what used to work in one direction no longer works properly. I'd have to sandbox mode an example, but you used to be able to force a line in one direction, then branch off it using bridges, but also valves and shutoffs. Right now, my power plant is pulling in excess PW down to a steam turbine room, cooling it, then piping it back through the power plant as a continuous cooling loop. But because input heat = output heat now for most things, I started siphoning off excess PW into a water filter, then dumping that water into my cold water tank. This works really well too, because PW created from machines is completely germ free, so I don't need to sanitize the water in any way. When I built that system, I had a bridge feeding the line AFTER I had siphoned water off, so that it maintained 10kg flow throughout the pipes, but also is re-adding water back into the circuit so that it can loop around, collect heat, then have it deleted. After the change, when that bridge re-added water to the main line, backflow logic saw my shutoff valve open down the line in the other direction, and would flow down to it instead, completely stopping up the flow of PW that originally was only flowing in a single direction. The workaround is to bridge the line after the shutoff valve, but it jacked up my lines for a while before I noticed when it have previously worked perfectly.
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# ? Jul 28, 2019 19:38 |
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Are pips edible?
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# ? Jul 28, 2019 20:40 |
Waiter there's an asteroid in my water.
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# ? Jul 28, 2019 23:58 |
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Admiral Joeslop posted:
Build a swimming pool and hope they get a mood modifier from it
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# ? Jul 29, 2019 07:27 |
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There should be a swimsuit/snazzy swimsuit that turns the wet penalty into a bonus.
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# ? Jul 29, 2019 07:33 |
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Why the heck isn't my auto sweeper feeding sand into my water sieve? It will pick up polluted dirt and put it in the compost, but won't fill the water sieve from that compactor to the left. Priorities are 2 on the loader, 3 on the compacter, 4 on the sieve.
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# ? Jul 30, 2019 00:29 |
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Can that sweeper reach the bottom tiles of the sieve? EDIT: Wait yeah, its 4 not 5 away. Not sure. Is there anywhere else sand is stored that might be a higher priority? It could be getting tidy jobs immediately so the sweeper never has a chance. Mazz fucked around with this message at 01:03 on Jul 30, 2019 |
# ? Jul 30, 2019 01:00 |
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Oh geez I used arbor tree ethanol power, and now my entire base is carbon dioxide I’m having to set up like 5-6 carbon skimmers around the base to get rid of it, I’ve never had this problem before. Oh well. I guess my next idea will be just to dig a big hole, that should work eventually.
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# ? Jul 30, 2019 01:04 |
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nrook posted:Oh geez I used arbor tree ethanol power, and now my entire base is carbon dioxide If you tame slicksters they murder CO2
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# ? Jul 30, 2019 01:08 |
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Hmm, that’s not a bad idea, better than giving 1000 power to carbon skimmers. I’d need to figure the heat out, but that shouldn’t be too hard. I’ll go dig down to the oil biome. How exciting, I’ll be the first person to use the heat clothes ever, so my rancher doesn’t burn to death.
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# ? Jul 30, 2019 01:12 |
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You can also just pump the CO2 into a water-over-vent room, it'll store an infinite amount in there till you figure out what you want to do with it. Put 2 pumps in there wired on automation, so you can get it back out at a reasonable rate.
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# ? Jul 30, 2019 01:56 |
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Mazz posted:Can that sweeper reach the bottom tiles of the sieve? EDIT: Wait yeah, its 4 not 5 away. Not sure. Looks like that was the problem. Dupes were handling the job even when they were across the map.
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# ? Jul 30, 2019 02:31 |
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# ? May 30, 2024 21:08 |
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User0015 posted:Looks like that was the problem. Dupes were handling the job even when they were across the map. Yeah I've said something like this before but the errand code is surprisingly accurate/robust, even in times where its actively detrimental to be that way. Gotta trace every step in the system before you can move on to game bugs, because like 99.9% of the time its something dumb like this where its technically working exactly as it should be which is awkward in practice (or you didn't realize your priorities/pathing/etc got messed up 50 cycles ago). EDIT: Or was, I haven't played enough of the last few patches to be sure of that anymore Mazz fucked around with this message at 04:24 on Jul 30, 2019 |
# ? Jul 30, 2019 04:19 |