|
suicidesteve posted:I'm the 23 spell Delver deck splashing Angler and no other black cards. i'm the swords to plowshares in the daze/delver deck
|
# ? Jul 5, 2019 03:45 |
|
|
# ? May 17, 2024 16:22 |
|
https://twitter.com/EdgarMTG/status/1148284547156647936 Is this good? Deck seems good
|
# ? Jul 10, 2019 09:58 |
|
Valicious posted:https://twitter.com/EdgarMTG/status/1148284547156647936 He streamed it that same night and went 0-4 lol
|
# ? Jul 10, 2019 12:12 |
|
...I really like that deck though...might build a EDH variant.
|
# ? Jul 10, 2019 14:14 |
|
I've never seen such a deck so I'm willing to reserve judgment but I do have a strong opinion on the sideboard(it sucks)
|
# ? Jul 10, 2019 15:36 |
|
Valicious posted:https://twitter.com/EdgarMTG/status/1148284547156647936 That deck is loving saturated with nonsense
|
# ? Jul 10, 2019 15:46 |
|
TheKingofSprings posted:That deck is loving saturated with nonsense its filled with poo poo I actually ran decks around. (resurgence/ smokebraider / fulminator/) I can break up my allies deck for the part I'm pretty close to being able to make this right now actually between my allies and living end decks.
|
# ? Jul 10, 2019 16:53 |
|
I have....nothing from that deck except the reefs and a single cavern. I see lots of nonsense going on, but where the payoff?
|
# ? Jul 10, 2019 18:41 |
|
Valicious posted:I have....nothing from that deck except the reefs and a single cavern. I see lots of nonsense going on, but where the payoff? Who needs a payoff when youre having fun goin 0-4?
|
# ? Jul 10, 2019 18:44 |
|
Valicious posted:I have....nothing from that deck except the reefs and a single cavern. I see lots of nonsense going on, but where the payoff? Buying every Flamekin Harbinger on the planet, posting a list, and then selling the Harbingers off and retiring to a nice island somewhere. Which is why it's so hilarious that he got smoked in the first league he played with the deck.
|
# ? Jul 10, 2019 18:48 |
|
So it turns out Wrenn and Six is really good in legacy
|
# ? Jul 20, 2019 21:10 |
|
Skyl3lazer posted:So it turns out Wrenn and Six is really good in legacy So good. So insanely good
|
# ? Jul 20, 2019 21:20 |
|
Skyl3lazer posted:So it turns out Wrenn and Six is really good in legacy The Crucible Kids do well in the format where Wasteland is legal???
|
# ? Jul 20, 2019 22:18 |
|
I’m going to be sleeving up Etron for GP Minneapolis, and I am still very much learning the deck though. I’m thinking of running this list, and would appreciate feedback. https://www.mtgtop8.com/event?e=22514&f=MO
|
# ? Jul 25, 2019 17:26 |
|
Top 4’d a modern open with bant spirits today. Unsettled mariner is a hosed up card.
|
# ? Jul 28, 2019 06:07 |
|
Mezzanon posted:Top 4’d a modern open with bant spirits today. Unsettled mariner is a hosed up card. Are you the guy who just posted about it in the Spirits FB group lol Also, how many Mariner? I have two that I'm not using and have been trying to think of where to squeeze them into the deck.
|
# ? Jul 28, 2019 13:58 |
|
Man. I love that 4c Pile is back in legacy. I say this as a former 4c pile player. Yes my opinion is biased
|
# ? Jul 28, 2019 13:59 |
|
Walked posted:Man. I love that 4c Pile is back in legacy. I say this as a former 4c pile player. Yes my opinion is biased Nothing has ever made me want to play it less. Now instead of a pseudo-planeswalker fueling every midrange trash pile, it's an actual planeswalker.
|
# ? Jul 28, 2019 17:10 |
|
C-Euro posted:Are you the guy who just posted about it in the Spirits FB group lol Yeah that’s me. I’m one of the lags admins as well lmao. 3 mariner seemed very good
|
# ? Jul 28, 2019 18:49 |
|
Nice, I'm one Mariner shy of having your list so I might try that out for a while. How was the singleton Teferi? I've been wanting to try that for a while but haven't known what to cut for it. Going down to 2 Deputy to make room for one seems reasonable.
|
# ? Jul 28, 2019 18:59 |
|
suicidesteve posted:Nothing has ever made me want to play it less. Now instead of a pseudo-planeswalker fueling every midrange trash pile, it's an actual planeswalker. It rules that the card is RG and that's not even a problem for blue decks to splash for it.
|
# ? Jul 28, 2019 20:52 |
|
AnimeIsTrash posted:It rules that the card is RG and that's not even a problem for blue decks to splash for it.
|
# ? Jul 28, 2019 21:04 |
|
What nightmare pile is this?
|
# ? Jul 28, 2019 21:27 |
|
L0cke17 posted:What nightmare pile is this? It's exactly what it looks like. Miracles and Six.
|
# ? Jul 28, 2019 21:30 |
|
Valicious posted:I’m going to be sleeving up Etron for GP Minneapolis, and I am still very much learning the deck though. I’m thinking of running this list, and would appreciate feedback.
|
# ? Jul 28, 2019 21:36 |
|
Supreme blue is back!!! I think one of my favorite moments of him testing this deck was when he had all his terminuses stuck in his hand and didn't have the white sources or brainstorms to put them back into his deck.
|
# ? Jul 28, 2019 21:41 |
|
Gives a bad name to us RG mages trying to recur a ghost quarter every turn
|
# ? Jul 28, 2019 22:11 |
|
Bringing U/W to a 5K next week, haven’t played in ages, anyone have any pointers or advice for the deck?
|
# ? Aug 10, 2019 17:26 |
|
TheKingofSprings posted:Bringing U/W to a 5K next week, haven’t played in ages, anyone have any pointers or advice for the deck? Maindeck Rest in Peace.
|
# ? Aug 10, 2019 17:57 |
|
Goddamn bw tokens is a middle of the road deck. It'll never be enough to top 8 a real event, but it definitely won't finish last.
|
# ? Aug 10, 2019 23:18 |
|
Stop playing decks where you think you have any agency.
|
# ? Aug 10, 2019 23:27 |
|
ilmucche posted:Goddamn bw tokens is a middle of the road deck. It'll never be enough to top 8 a real event, but it definitely won't finish last. Arrested development narrator: It finished last.
|
# ? Aug 13, 2019 04:26 |
|
2 Plague Engineer 2 Choke 1 Thrun, the Last Troll 2 Collective Brutality 2 Ancient Grudge 4 Leyline of the Void 2 Surgical Extraction If I knew that Tron was not going to be a presence at an upcoming MCQ, and that UW control would take up around 1/3 of the field, would this work? I've decided to just say I'm losing to Tron.
|
# ? Aug 13, 2019 14:18 |
|
GoutPatrol posted:2 Plague Engineer I think choke is too cute, but that looks fine. If you think valakut will be present, consider fulminator mage as that also has some game against UW. Lots of humans, try lili last hope instead. There are just way too many non-island blue sources that every deck plays now I fear choke isn’t great. I would be scared that thrun kinda stinks outside the UW matchup but if you say it will be 1/3 of the field then it’s probably a good hedge.
|
# ? Aug 13, 2019 19:57 |
|
Lawnie posted:I think choke is too cute, but that looks fine. If you think valakut will be present, consider fulminator mage as that also has some game against UW. Lots of humans, try lili last hope instead. There are just way too many non-island blue sources that every deck plays now I fear choke isn’t great. I would be scared that thrun kinda stinks outside the UW matchup but if you say it will be 1/3 of the field then it’s probably a good hedge. I played choke in my Jund sideboard, but aside from severely trolling that one guy playing Merfolk, it hasn't done much now that UR decks just always draw all 4 of their Spirebluff Canals and the new horizon land they got. UW you're better off just bringing in your Fulminators anyway to take out their Colonnades; I win a lot of games just keeping them off triple blue or short of 4-5 mana for planeswalkers that way.
|
# ? Aug 13, 2019 22:16 |
|
4/0d modern tonight with this pile. There's some weird choices in there, mostly either from vanity or from seeing 2 elves, 2 goblins, and 3 UWx control among 9 people in the time before we started. You see, Jace is a foil. Venser is a Japanese foil. Wall of Blossoms is because I didn't own Wall of Omens. I also think the deck generally just wants green mana more early. Cataclysmic Gearhulk seemed good against a bunch of go-wide decks like Goblins and Elves. That last sentence is called foreshadowing. Chekhov's Gearhulk. Match 1 against elves, I used my turn 2 Deputy of Detention to eat his turn 2 Elvish Archdruid. Then I played a Soulherder and got his turn 3 Archdruid as well and he never really recovered from being under the abyss. +Winds +Deputy +2 Gearhulk -4 Force Game 2 I died on turn 3 after mulling to 4, in a game I could have won with turn 4 overloaded Winds of Abandon if all 5 of the lands I'd drawn hadn't been fetches. Game 3 I absolutely ruined his mull to 6 with a turn 5 Cataclysmic Gearhulk keeping my Deputy on his Archdruid and the Gearhulk, losing a Hierarch and a Mulldrifter I'd Ephemerated into play (I can't recommend doing this enough) while leaving him a Llanowar Elf and 4 dead creatures. I had removal for the few creatures that mattered, plus Witnesses for days to get it back. On turn 5 I evoked Mulldrifter, Ephemerated it, and Pathed his Ezuri with an Eternal Witness in play to get Ephemerate and Path back on my next turn. Match 2 against Tron I drew a million lands and like 4 spells game 1, and still would have won if he'd played a little less conservatively (he played an Oblivion Stone with 2 mana floating plus 3 in play, and if he hadn't cracked it right there I had the Knight to blow it up. + Rejection +Stroke +Pridemage +2 Stony +2 Knight +Slimeball -4 Coatl -Wall of Blossoms -2 Path -Deputy Game 2 his hand of 2 tron lands, green cards, sphere, star + sphere lined up poorly against my hand of turn 2 Stony Silence plus a bunch of creatures. Game 3 I Forced an early Scrying, Tron hit its fail rate, and I had a Stony on turn 2 just in case it hadn't. Match 3 against the pseudo mirror with Stoneforges and Aether Vials. I mull to 6 and have 1 land and 1 Hierarch for the first 4 turns. He has Mystic into Mariner into Stoneforge into Hardcast Batterskull after I Path his Stoneforge. Eventually I started drawing lands and was, after a LOT of chumping and wheel-spinning and nonsense, able to draw a Force of Negation around 25 cards into my deck, and catch his Batterskull on its way down for the 5thish time. Mariner was insanely annoying in this game. I had the Knight for his Batterskull the first time he cast it but not the 4th mana to pay for the trigger, otherwise this game wouldn't have been close. Eventually I assembled a large Soulherder while blowing up his equipment thanks to the Knight, and after seeing about 2/3 of my deck I find my first copy of Eternal Witness to assemble a Time Warp loop. +Pridemage +Winds +2 Knight +Slimeball -4 Force -Wall of Blossoms Game 2 he led with a Vial but was a pretty similar story. He had a bunch of dead cards in his deck in Stoneforge, equipment, and Vials and I didn't. My turns were something like Hierarch, Path your Stoneforge, Knight your Batterskull (he had a turn 1 Hierarch to cast it on 4,) Soulherder make Knight a 4/3, Slimeball blow up your Sword of Feast and Famine, Soulherder it to blow up the Vial (which an observer VERY HELPFULLY reminded him of the Mariner trigger to save it,) and it really wasn't a game from there. Eventually I EOT Time Warped with Teferi and locked him out again with Witness + Soulherder. Match 4 against UR TAKING TURNS???!!! We split and played for the extra pack. Game 1 nothing really happened and he died. +Veil +Stroke +Slimeball -2 Ephemerate -Deputy It looked like he only had a few win conditions in Cliques and Snapcasters so I left my Paths in to make it really hard for him to go off. Game 2 I drew a ton of lands and died. +2 Ephemerate (I'd spent the entire game 2 wishing I'd draw a copy of it and never did.) -Wall -Path Game 3 I kept 3 lands, 3 spells, drew 9 lands and 1 spell, and still pulled it off. Turns out when your deck runs out of lands to draw, it becomes a lot more powerful if you're still alive. The key play was on my turn 3 after I'd played turn 2 Soulherder. I played Oracle, hit a fetch, fetched, and attacked him for 3 with the Herder, hoping to make him think I had a followup. The plan was to bait him into waiting on the Bolt I assumed he he had until after combat. He did, and on my 2nd main Bolted my 3/3 Soulherder... which suddenly became a 4/4 after my Hierarch went farming. Oracle got flickered, he didn't have the 2nd Bolt to kill it on the last turn it would spend as a 3/3, and I drew no more spells for about 7 turns. Fortunately he was missing a few land drops, even resorting to activating his Mikokoro to hit them. I Vensered his Mikokoro EOT when he was up to 6 lands, he chumped my giant Soulherder, untapped and Anger of the Godsed away 4 of my creatures plus his Snapcaster, making an 11/11 Soulherder against his 13 life. He neglected to Abrade my Soulherder in response to the triggers (although he was in very bad shape at this point anyway as I had run out of lands to draw.) I missed on my ~8 outer (2 Paths, 4 Ephemerate, 2 Eternal Witness) to combine with my Eternal Witness and Coiling Oracle in hand to make the Soulherder lethal but did draw Force, Oracle into Oracle into Oracle (making sure to tap badly so I couldn't play the 3rd Oracle and hold Force up.) He went to 2 and Force on his Temporal Mastery was GG. Apparently I'm the first person there to pull off the 4/0 with this deck, thus continuing my stretch of to modern once a year, playing a deck I've never played before, and absolutely crushing. I got some random stuff with my winnings, plus a pack of Horizons and WAR that were both trash. As for changes, basic plains SUCKED SO MUCH SERIOUSLY I CAN'T SAY ENOUGH HOW MUCH I HATED IT. So I'll probably cut one for a Canopy Vista. Double Gearhulk probably isn't necessary but it depends on what you're expecting. The deck really can be tailored to beat what you want to beat. Moving Winds to the main doesn't seem unreasonable in grindfest the format. I'd love to find room for a Reveillark. I'm really not in love with Wall of Blossoms so I might try that switch. Flicker Lark, get back Venser, bounce Lark sounds absolutely filthy. A 2nd Knight in the main would also be nice. I'd also like to try a 5 mana Avacyn somewhere in the 75. I honestly don't think the deck needs Jace. Ephemerate seemed great but I think I drew it twice, not counting the one game where it finally showed up to set up a Witness + Time Warp loop. Also worth noting that in almost every game I played that lasted more than a few turns, my land:spell ratio was pretty close to or over 2. It was pretty annoying. I don't know if I got spectacularly unlucky (how unusual!) or if the deck needs -1 land or what. Twice I had 1 mana producing land and around 4 fetches left in my deck. The last game I played, I had almost 40 cards left in my deck and only 5 were lands.
|
# ? Sep 10, 2019 06:50 |
|
lol Venser isn't even Future Sight foil, what a scrub
|
# ? Sep 10, 2019 07:13 |
|
Lands friends: i finally got my last mox diamond so i can play this are we off the white splash? is field of the dead just the thing to be doing now?
|
# ? Sep 11, 2019 04:50 |
|
Johnny Five-Jaces posted:Lands friends: i finally got my last mox diamond so i can play this Hell yeah I don't know if anyone was super into the white splash; blue for EE/Academy Ruins or black for Abrupt Decay/Leylines were more common. But we've gotten so many new toys lately between Wrenn & Six, Force of Vigor, Elvish Reclaimer, Blast Zone, Field of the Dead, and soon Once Upon a Time. There's basically no need to splash.
|
# ? Sep 11, 2019 07:20 |
|
|
# ? May 17, 2024 16:22 |
|
So who's going to GP Atlanta next weekend?
|
# ? Sep 12, 2019 18:49 |