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Stopped playing other games to get back to making Marios. Tinker Tower BQX-XGY-LWF Difficulty: Expert Made a level in homage to my favorite Shovel Knight level, Tinker Knight.
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# ? Jul 28, 2019 01:20 |
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# ? Jun 5, 2024 17:45 |
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It looks like I only had one more jam level to talk about : Mole Money Mole Problems 89Q-QFY-LQG By: J-Spot I've seen mole riding stages before, but this was was well done and just the right length to prevent it from getting old. And there's only two Blitz 4 levels on the spreadsheet besides mine? Huh. SkyDreams of the BoneLords 669-NF3-MMG DalaranJ Good way to use the parts available and it made a nice little "what am I supposed to do? Oh." stage. Stand On Your Own Head LNM-50P-VGG Besesoth That was a pretty good lay out and the rooms where you had to use the icicles to kill the bones was a good way to approach those parts. And a couple more blitz levels from people who didn't post them to the spreadsheet and made me do the work for them. A Gentle Rain of Fire Q8J-7GQ-KWF by OneMoreTime I was expecting to see more star runs from this given that the munchers lend themselves nicely to the concept. Expanding on the concept as the stage went worked well here. In the Hall of Dry Bones by The Lobster SK8-K44-4TG It's got a good layout, but it feels kind of barren. It wouldn't have hurt to populate things a bit more.
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# ? Jul 28, 2019 01:49 |
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NSMBW music has always sucked except for maybe 1 or 2 songs, but the editor music for these tracks is borderline genius—working in the castle and winter themes is absolutely blessed https://www.youtube.com/watch?v=ydjpT0SuEvQ https://www.youtube.com/watch?v=2cOe0OL1sdU
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# ? Jul 28, 2019 02:09 |
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Had to perform bugfixes on the two levels I posted today. The two new codes are: CYOA: Mario and the Desert Gold - GN8-PMW-9SG In the Hall of Dry Bones - 0F4-KN3-BFG @Random Stranger: I don't post my levels to the spreadsheet until I'm sure they're 100% finalized for exactly this reason.
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# ? Jul 28, 2019 03:01 |
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Have a blitz level that I made in 95 minutes this morning, extremely hungover HAUNTED HILL HOLE - 8RP GMK YLF all things considered it is a bit simple and fun
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# ? Jul 28, 2019 03:16 |
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J-Spot posted:After a lot of iteration my jam course is up: This was real cool but I died several times and didn't feel like trying again. On another day I might have kept at it. Due to the layout there are some places where you can survive a screw-up but be unable to continue without killing yourself, like on the Munchers, and starting again. I stopped after the second time I accidentally rode the cannon into the pit trying to get it on to the moving platform.
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# ? Jul 28, 2019 03:19 |
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The Lobster posted:Had to perform bugfixes on the two levels I posted today. The two new codes are: just played both of these. I love the way you've indicated difficult rooms versus easier rooms in Desert Gold. I also loved Dry Bones a LOT
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# ? Jul 28, 2019 03:27 |
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Being genuine when I ask for some feedback on these. Killer Cabin needs to get updated on the spreadsheet but I went through and renovated the whole thing after discovering a very, VERY easy softlock and aside from the final part it's basically a new stage now. I'm really hoping I finally have it in a good place but playtesters would be GREATLY appreciated. Then the second one is just a classic level under the guise of 1-1. I've been making a lot of levels with a gimmick here or there so I wanted to do something like... hardcore traditional. There aren't any japes or anything like that involved- it's just a real stage once you get into it. 1-1 has frozen over and Mario has to take a detour to actually clear the stage. Thank you so much for any plays I get
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# ? Jul 28, 2019 04:07 |
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alf_pogs posted:just played both of these. I love the way you've indicated difficult rooms versus easier rooms in Desert Gold. Thank you.
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# ? Jul 28, 2019 04:19 |
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Looks like someone sent Rocky Balboa Express in to Panga to play. He almost beat it, but got frustrated at the last section. I need to see at least one streamer beat this level before I am happy. Next kaizo level I make will be designed with more attention to detail regarding visual cues, it seems like a lot of the top dog crowd who end up playing the level get confused on objectives.
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# ? Jul 28, 2019 08:17 |
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What are considered the hardest levels in MM2? i enjoyed fighting the fire bar remix of 1-1 and panga in mm1
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# ? Jul 28, 2019 08:52 |
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alf_pogs posted:What are considered the hardest levels in MM2? i enjoyed fighting the fire bar remix of 1-1 and panga in mm1 It's hard to say for sure. Most of the hard levels from popular creators like Panga, Larl, etc get played by hundreds of people who never intend to beat them, and the clear rate ends up getting knocked down to .01 or .02 as a result when they are probably closer to a .10. My level has a .04 right now, but it's probably closer to a .20 IMO. I know there is a level that took Syun, who is easily in the top 3 or so players in the world 20 hours to beat. I think it was this one: https://www.youtube.com/watch?v=_LrWHYMVt20 Panga's current hardest is Dievine Garden. Not sure if i've seen anything else exceptionally hard; there are plenty of 5 hour levels out there, but I don't know of any 50+ hour ones yet.
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# ? Jul 28, 2019 09:11 |
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Bit of a random request, but can you guys think of any really cramped levels you played that you enjoyed? I mean levels where the passages and rooms are relatively small and don't give you much freedom with jumping. If yes, why did you enjoy them? Bonus point if you provide a code for the level so I can try it myself.
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# ? Jul 28, 2019 10:13 |
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Internet Kraken posted:Bit of a random request, but can you guys think of any really cramped levels you played that you enjoyed? I mean levels where the passages and rooms are relatively small and don't give you much freedom with jumping. If yes, why did you enjoy them? I don't have any codes handy but I love cramped levels and restricted jumping, especially in the OG smb. I think often it's harder to do precise little jumps, or well-liked small accurate moves, than it is to do giant leaps. I also think it's an easyish way of getting at least an interesting, busy visual aesthetic onscreen. when little mazes are densely populated, I like that each 5x5 set of squares can effectively present a tiny little unique idea or element or platform puzzle.
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# ? Jul 28, 2019 10:19 |
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So hey if you were wondering, Bronze medals are now 8900 at the highest. My silver just got taken away. I'm so demoralized with this game right now holy poo poo I keep getting notifications that people are liking my levels, but the points just keep ticking down and I feel like I'm just trying to plug a leaking ship at this point. I'm sorry for complaining about it so much but I'm just so frustrated by a dumb number that doesn't do anything.
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# ? Jul 28, 2019 11:51 |
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ThisIsACoolGuy posted:So hey if you were wondering, Bronze medals are now 8900 at the highest. My silver just got taken away. yeah the medals and numbers need a real overhaul because it's just not fun. and we all know what Reggie thinks about fun
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# ? Jul 28, 2019 12:00 |
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ThisIsACoolGuy posted:So hey if you were wondering, Bronze medals are now 8900 at the highest. My silver just got taken away. The maker point system is absolutely mystifying and nobody seems to have any clue what the secret formula is but I'm pretty sure the more you have the harder it is to keep them. Sometimes I'll get a notification that I got a like and I'll check and see my maker points increased by 1. Sometimes I'll see someone played and did not like so I assume a boo and my points will have decreased by 15. Yesterday I had a period where I was only seeing like alerts and even still the points were going down.
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# ? Jul 28, 2019 14:07 |
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alf_pogs posted:yeah the medals and numbers need a real overhaul because it's just not fun. and we all know what Reggie thinks about fun Reggie has been replaced with Bowser and you know how he feels about Mario games.
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# ? Jul 28, 2019 14:56 |
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BabyRyoga posted:Looks like someone sent Rocky Balboa Express in to Panga to play. He almost beat it, but got frustrated at the last section. Yeah, that was me. I think Rocky single-handedly ruined the stream for quite a few people in his chat. But yeah, I watched him play for the entire 70 minutes, and I agree with him that the first section was all right. The second section you could tell overstayed its welcome by the time he beat it (that's where the confusion you were talking about started to truly set in). I think that was the main source of Panga's frustration by the end; to get through that second section only to find that there is a third would probably break less patient players. It doesn't help that the hitboxes on those spikes are broken as hell. That said, I believe that if he had more time, he would've beaten it.
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# ? Jul 28, 2019 15:38 |
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I made a 20-second speed run level. Based off having played several dozen others, I would classify this one as relatively easy. Only one jump that occasionally got me deep into testing. https://twitter.com/MattSolo734/status/1155339646508752901?s=19
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# ? Jul 28, 2019 16:21 |
N7J-H06-N8G- Shoeflyin' don't bother me. Just a short level that I think is impossible to die on or get soft-locked in, using flying kuribo shoe to get across some gaps I made possible even for players who somehow never hold the run button.
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# ? Jul 28, 2019 17:44 |
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ThisIsACoolGuy posted:So hey if you were wondering, Bronze medals are now 8900 at the highest. My silver just got taken away. I'm sorry dude. I'm getting to the point myself where they are incredibly unstable, and I'm not even quite at 7000 yet. It's a broken system. I saw a post from "bruhhhhh" or whoever, who has the most points, that there is probably a top number you can have and it's like 25,000 or so because he's always bleeding points and has to basically be in the game at all hours to maintain his score. J-Spot posted:The maker point system is absolutely mystifying and nobody seems to have any clue what the secret formula is but I'm pretty sure the more you have the harder it is to keep them. Sometimes I'll get a notification that I got a like and I'll check and see my maker points increased by 1. Sometimes I'll see someone played and did not like so I assume a boo and my points will have decreased by 15. Yesterday I had a period where I was only seeing like alerts and even still the points were going down. I think likes, your score goes up, plays but no likes, your score goes down, and boos your score goes way down. Comments your score goes way up. Within like a +/-2, +/- 10 range or so (at my level). I'm always refreshing the leaderboard because that's the easiest way to get an accurate amount of my points.
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# ? Jul 28, 2019 17:47 |
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Been playing through the story and so far it's pretty fun. I do miss being able to just rewind like in the NES emulator, having to actually deal with lives and redoing sections is making me want to scream sometimes. Looking forward to playing the non-story levels. (oh and wanting to chuck the controller at the screen for unskippable cutscenes/animations. (SMB3 on the NES reminded me how super dumb that can be agh.) You guys/gals are really into it.
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# ? Jul 28, 2019 18:16 |
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James Peach posted:Yeah, that was me. I think Rocky single-handedly ruined the stream for quite a few people in his chat. Yeah, he probably could have done it with about 20 more min or so. Dram gave up around the same part. Other than hit boxes, the spike blocks in 3D word cause some bugs that result in input issues. At the end of the 2nd section, he was losing down inputs and couldn't ground pound into the final pipe. With the cat suit, you lose dive inputs sometimes when you are close to the spike blocks for some unknown reason. You also have trouble climbing thwomps if you hit them a certain amount of time after starting your dive. In uploading that level, I figured all the jank out and can pretty handily avoid it, but someone experiencing it for the first time will find it frustrating. I think Beast will probably be able to beat it, and he has already played the first section so he should be able to do it in an hour or less.
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# ? Jul 28, 2019 18:19 |
Huxley posted:I made a 20-second speed run level. Based off having played several dozen others, I would classify this one as relatively easy. Only one jump that occasionally got me deep into testing. I don't know what ones you've been playing, but I think in your time playing them, you've become exceptionally good at these. I just gave this one my best tries for a good 15 minutes and while I eventually got the hang of the initial jump timing, and could somewhat consistently get the tricky canon hop into the switch area... the next section just seems crazy. Getting the clown car through that saw cave could take me 20 seconds by itself. It would take a lot of time just practicing a hop into the car if there were a checkpoint on the coin bridge platform to get through consistently. I did enjoy the flow of the pre on/off switch section when it was flowing.
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# ? Jul 28, 2019 18:26 |
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I really like how lined up hard blocks move on tracks, so here is a level about it! Ended up with something a bit harder than my usual, which probably puts it in the higher end of normal or easy side of expert: Surfing the Stone Skyway GB3-CQ1-9XG I'm a bit worried the last section ramps up the difficulty too much/introduces too much of a new gimmick, but I liked it enough to keep it. I'm curious how it flows to people who aren't the creator.
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# ? Jul 28, 2019 18:37 |
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How do I go about making a helmet-check? I'm trying to ensure that whether you're super mario or just regular mario with a helmet, i wanna get you down to regular mario no helmet
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# ? Jul 28, 2019 18:56 |
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Khanstant posted:I don't know what ones you've been playing, but I think in your time playing them, you've become exceptionally good at these. I just gave this one my best tries for a good 15 minutes and while I eventually got the hang of the initial jump timing, and could somewhat consistently get the tricky canon hop into the switch area... the next section just seems crazy. Getting the clown car through that saw cave could take me 20 seconds by itself. It would take a lot of time just practicing a hop into the car if there were a checkpoint on the coin bridge platform to get through consistently. I did enjoy the flow of the pre on/off switch section when it was flowing. The trick to the cave is you baaaarely need to move to avoid. It's like a waggle more than anything. Thanks for trying and for the feedback! I'll make another one and tone it down.
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# ? Jul 28, 2019 18:57 |
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Ignite Memories posted:How do I go about making a helmet-check? I'm trying to ensure that whether you're super mario or just regular mario with a helmet, i wanna get you down to regular mario no helmet Anything that damages you will remove the helmet first, so I think you'd pretty much just have to give the player another helmet after you force them to get small. This is a situation where the character mushrooms from Mario Maker 1 that are functionally a Super Mushroom that doesn't increase your size would be useful.
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# ? Jul 28, 2019 19:01 |
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Ignite Memories posted:How do I go about making a helmet-check? I'm trying to ensure that whether you're super mario or just regular mario with a helmet, i wanna get you down to regular mario no helmet Give them a mushroom then place a 1 high section long enough with spike to damage them twice if they aren't small? I can't think of anything else.
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# ? Jul 28, 2019 19:14 |
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Ignite Memories posted:How do I go about making a helmet-check? I'm trying to ensure that whether you're super mario or just regular mario with a helmet, i wanna get you down to regular mario no helmet The lock for this kind of set up looks like this: code:
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# ? Jul 28, 2019 19:22 |
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I made a multiplayer versus race that's short and sweet and has two paths. I really don't know which one is quicker but hopefully the MP crowd finds it fun.
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# ? Jul 28, 2019 19:49 |
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I'm trying to ensure the player is NO LONGER wearing a helmet.
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# ? Jul 28, 2019 20:20 |
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Ignite Memories posted:I'm trying to ensure the player is NO LONGER wearing a helmet. Saw blade. The headpiece is the first thing that is knocked away when you take damage. Make them go through a saw blade. Worried that they will be small with no helmet? Give them a mushroom before the check.
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# ? Jul 28, 2019 20:32 |
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I've got some more levels to share. Treasure of Tilt Tower! XC4-KJ4-57G A short little level based off messing with the see-saws. Internet Kraken posted:Bit of a random request, but can you guys think of any really cramped levels you played that you enjoyed? I mean levels where the passages and rooms are relatively small and don't give you much freedom with jumping. If yes, why did you enjoy them? Oh boy have I got some stuff for you. I've been having some fun making these sort of "MicroLevels" that have the man action take place all on a single screen. MicroLevel: Pow Delivery 2VS-8QW-1QF Get to the Pow Block to reach the goal MicroLevel: A Flipping Trip 4CQ-TPQ-SRF Stretches the definition of "All the action takes place on a single screen."
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# ? Jul 28, 2019 22:56 |
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Finished what I believe will be the last of my SMM1 stages I copied over. Dive into the haunted ruins unearthed by moles that dug too deep. Like a lot of my old levels, it's compact and tricky. Spooky Spelunker Spoils 2BB-Y8N-SHG Here's a roundup of the other levels I've uploaded. Pipes and Pyramids FR9-17K-Y8G This is very short and not very good. It was just my test level that I decided to upload for the hell of it. Biggest reason I keep it up is seeing how people have died in every possible way, as seen above. Return to Mole Valley YM3-1KJ-XBG A replacement of sorts for an old level of mine. Short and simple, there's moles to be dodged. Koopin' Donuts XDL-694-CBG Toying around with 3DW mode, I made a neat auto-scroller that in fact contains koopas and donuts. Hall of the Mole King B8M-T1T-84G Get shot at by moles! Jump over moles! Ride moles! Everything happens here. A remake of a SMM1 course. Escape from Koopatraz SM5-RS6-JNF A compact, but tricky escape from a prison full of deadly traps. Another remake, but with checkpoints! At this point I think I've finally overcome the creativity block and can move onto new levels .
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# ? Jul 28, 2019 23:46 |
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Finished another one. It’s a speedrun-ish race against a beetle shell. Let me know if there are any broken spots or if it’s possible to get stuck on the geometry somewhere. I had trouble with that in a few spots. I also played around a lot with the sound effects, so sorry if they’re annoying. Race to the Bottom 0RW-8R9-9PG
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# ? Jul 29, 2019 00:12 |
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https://twitter.com/SAMarioMaker/status/1155638519701934081 King Koopa's budget is out of control. He's going to have to make some cuts somewhere, but where? (I guess Kamek doesn't agree with MMT.) Or maybe he blew all the money on something expensive. It's your choice when you make a course for the Fifth Course jam.
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# ? Jul 29, 2019 01:40 |
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I've been trying to figure out a good way to make something in the style of SMB3 World 4 but the tools really just aren't there. So I made a big sky bridge and filled it with giant assholes. And some secrets. SMB3 Revival: Giant's Causeway - DKM-RCY-HNG
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# ? Jul 29, 2019 02:40 |
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# ? Jun 5, 2024 17:45 |
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Sometimes, inspiration hits you and you just can't stop. Other times, like this one, you have no idea what you just poo poo out, and maybe even fear it a little. https://twitter.com/aquamarinephant/status/1155657106302750720
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# ? Jul 29, 2019 02:55 |