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COMMENTARY (With Lazyfire, Leylite and Speedball) - NO COMMENTARY - 12:48
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# ? Jun 30, 2019 02:12 |
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# ? Jun 11, 2024 17:31 |
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Sorta related, I just got Overload (ie the real new Descent) and am wondering if you have tips on how best to configure controls on my gamepad? Or should I do my best to get used to the default?
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# ? Jun 30, 2019 02:17 |
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Zanzibar Ham posted:Sorta related, I just got Overload (ie the real new Descent) and am wondering if you have tips on how best to configure controls on my gamepad? Or should I do my best to get used to the default? I've got it. It's installed. I just haven't actually played it yet as I want to focus on Descent first. It's going to be there, taunting me to finish this LP off before I get to it.
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# ? Jun 30, 2019 02:24 |
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Alright, good move I suppose! If at the end of the LP you start talking about your experience with it then hopefully I'll remember to ask again. If I don't find my own comfortable scheme by then anyway. :P (and no worries either way I won't talk about what's actually in the game)
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# ? Jun 30, 2019 04:11 |
Zanzibar Ham posted:Sorta related, I just got Overload (ie the real new Descent) and am wondering if you have tips on how best to configure controls on my gamepad? Or should I do my best to get used to the default? Also Overload is really good and like ten bucks right now. I've only played a couple levels so far but it was like going back to childhood; it really is Descent 4.
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# ? Jun 30, 2019 14:22 |
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I'm glad some did make a hypercube level already. Even though this game is old, this LP had made me tempted to create such a thing. But if it's already done, there's no need.
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# ? Jun 30, 2019 19:20 |
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We keep hearing about this fabled hypercube level. Does anyone know where one might download a copy?
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# ? Jun 30, 2019 20:10 |
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It seems there's a database of levels here, but nothing is returned with a search for 'hypercube' or 'tesseract', so I'm not sure how to determine which might be it (or if it's there).
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# ? Jun 30, 2019 21:49 |
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There actually is a way to tell the difference between the laser and missile varieties of those drones. They have different paint jobs. Of course, that's the only way to tell until they open up on you, but it's a way
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# ? Jul 1, 2019 01:33 |
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idhrendur posted:It seems there's a database of levels here, but nothing is returned with a search for 'hypercube' or 'tesseract', so I'm not sure how to determine which might be it (or if it's there). Worth noting again as it's a cool level and I can't stop gushing about Descent: Destination Saturn is here, it was the final, official, level of a second, longer demo disc (It replaced level 15). If it's not too much trouble it would be cool to see again as a bonus video There was a Levels of the World pack with this level and a bunch of other developer-approved/loved levels (basically a developer published romhack?), but I'm not sure where to find it. It came with my ultimate edition (Descent 1+2, Levels of the World, Vertigo, and the sweet level editor).
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# ? Jul 1, 2019 02:51 |
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idhrendur posted:I'm glad some did make a hypercube level already. Even though this game is old, this LP had made me tempted to create such a thing. But if it's already done, there's no need. I believe these levels exploit the engine weirdness that you speak of despite being a bit more complicated than a cube: https://www.enspiar.com/dmdb/viewMission.php?id=336 4D Pentacircle for Descent 1 https://www.enspiar.com/dmdb/viewMission.php?id=337 4D Pentacircle for Descent 2 As the level notes mention splash damage from one "phase" will damage objects that are in range within the other "phases". This has some pretty stupid implications when D2 super weapons get in the mix.
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# ? Jul 1, 2019 02:51 |
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anilEhilated posted:Keyboard and mouse. Oh right, been so long since I played an FPS. Still need to sorta get used to it compared to a regular FPS but yeah my kb+m training run went much more smoothly than with a gamepad.
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# ? Jul 1, 2019 14:18 |
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COMMENTARY (With Ephphatha) - NO COMMENTARY - 17:20 berryjon fucked around with this message at 03:55 on Jul 8, 2019 |
# ? Jul 7, 2019 18:48 |
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Commentary video is unavailable according to youtube. Edit: Proper URL here mastersord fucked around with this message at 02:43 on Jul 8, 2019 |
# ? Jul 8, 2019 02:25 |
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mastersord posted:Commentary video is unavailable according to youtube. I am an idiot. Fixed, and thanks.
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# ? Jul 8, 2019 03:56 |
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A room with four high-powered hitscan-attacking enemies in it. Yup, that's when you know it's time to break out the rare weapons.
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# ? Jul 8, 2019 05:48 |
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Level 18: Miranda Mine - COMMENTARY (With Ephphatha) - NO COMMENTARY - 18:07
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# ? Jul 15, 2019 03:13 |
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That one seemed relatively easy. Though I'm sure all the practice helped.
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# ? Jul 17, 2019 04:20 |
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idhrendur posted:That one seemed relatively easy. Though I'm sure all the practice helped. Not really. It is something of a breather level as the only real difficult part is that initial room with the blind corners with Drillers, and the spawn points for enemies. After that, it's pretty straight forward.
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# ? Jul 17, 2019 05:39 |
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COMMENTARY (With Lazyfire and Speedball) - NO COMMENTARY - 19:47
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# ? Jul 21, 2019 15:09 |
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berryjon posted:
I'm not sure if it was Lazyfire or Speedball, but they were 100% right about the level's theme being green! Almost every enemy was green or shooting green weapons. Uranus is green, after all! And green levels with little energy and the looping design of the level itself make me think that some levels this person designed with the exprerience from this game went into Descent II Bellmaker fucked around with this message at 16:06 on Jul 21, 2019 |
# ? Jul 21, 2019 15:53 |
Bellmaker posted:And green levels with little energy and the looping design of the level itself make me think that some levels this person designed with the exprerience from this game went into Descent II I think we'll get there later but Descent 2 is mostly really pleasant to be lost in - with the exception of that one set of levels.
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# ? Jul 21, 2019 16:52 |
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COMMENTARY (With Lazyfire and Speedball) - NO COMMENTARY - 11:51
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# ? Jul 28, 2019 14:54 |
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Impressive. That military missile bot took you down from 91 shields in seconds.
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# ? Jul 28, 2019 15:47 |
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Montegoraon posted:Impressive. That military missile bot took you down from 91 shields in seconds. They will mess you up real good even on lower difficulties, but I still find them more tolerable than those stupid Class 1 Drillers. VRRRR This is probably my favorite level in Descent 1 for all the reasons Berryjon mentioned. This level just feels good to play and all the weak enemies lets the Fusion Cannon shine
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# ? Jul 28, 2019 20:12 |
Bellmaker posted:They will mess you up real good even on lower difficulties, but I still find them more tolerable than those stupid Class 1 Drillers. VRRRR e: I actually kinda wish they used the keybot gimmick more.
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# ? Jul 28, 2019 22:08 |
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anilEhilated posted:Descent (and especially 2) is pretty good about turning narrow escapes into dickish ambushes.
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# ? Jul 29, 2019 03:07 |
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It would actually be kind of hilarious if, even though your mission is to blow up the mines, the PTMC still docked your salary for every monitor you destroyed just because they're bureaucratic dicks. Also, the music in this level really reminds me of the music of the first level of DOOM II for some reason, upping the nostalgica factor even more.
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# ? Jul 29, 2019 18:08 |
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Erpy posted:It would actually be kind of hilarious if, even though your mission is to blow up the mines, the PTMC still docked your salary for every monitor you destroyed just because they're bureaucratic dicks.
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# ? Jul 29, 2019 22:29 |
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omegasgundam posted:While this is spoiler territory, they are FAR bigger dicks than that, as seen in the into and conclusion of the second game. The events of the second game become even more dickish after the reveals in the third. Truly there is no bottom to the mine full of dicks that is the PTMC.
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# ? Jul 30, 2019 00:40 |
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Fabulousity posted:Truly there is no bottom to the mine full of dicks that is the PTMC. Yes there is. It's a reactor, and I'll blow it up, then make a daring escape through the mine exit.
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# ? Jul 30, 2019 01:06 |
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A future corporate offworld mining company being dicks? My goodness! Although I'm surprised that our hero at this point hasn't gone "gently caress it, I'm out" and decided to sell their sizeable stock of looted weapons and ammunition on the black market already... [edit]Come to think of it, I might actually have a hard copy somewhere of an old computer magazine with a gushing review of Descent - might have been this: I remember the reviewer being seriously in awe over the idea of a FPS game being "better than doom". Crazy Achmed fucked around with this message at 13:17 on Jul 31, 2019 |
# ? Jul 31, 2019 13:06 |
Crazy Achmed posted:I remember the reviewer being seriously in awe over the idea of a FPS game being "better than doom".
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# ? Jul 31, 2019 15:11 |
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Yeah, I remember that! I can't recall if it was this magazine or another one that had a lineup of "Doom clones", basically all the reviews were along the lines of "nice try but still not as good as Doom". I think I remember the list contained rise of the triad, some weird music-themed game called virtuoso, corridor 7, and possibly also quarantine despite that one being a combat taxi/driving game. [edit] Wow, that reviewer has bad 90s opinions on FPS controls: "mouse control is okay, but - as with Doom - for real precision, master the keys" Crazy Achmed fucked around with this message at 13:07 on Aug 1, 2019 |
# ? Aug 1, 2019 13:03 |
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Crazy Achmed posted:[edit] Wow, that reviewer has bad 90s opinions on FPS controls: "mouse control is okay, but - as with Doom - for real precision, master the keys" Naw, mouse control was kind of finnicky in the early 90s FPSses, to the point where keyboard control often felt better. (helped in part by the fact most FPS games either had no or very limited look-up/look-down features and most of them had aim-assistence built in to compensate) It wasn't until Quake, which allowed FreeLook mode that the mouse and keyboard combo really took off.
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# ? Aug 1, 2019 13:38 |
And keyboard only is definitely the master's way of playing Descent.Erpy posted:It wasn't until
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# ? Aug 1, 2019 17:34 |
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These would have been ball mice too.
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# ? Aug 1, 2019 19:20 |
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anilEhilated posted:And keyboard only is definitely the master's way of playing Descent.
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# ? Aug 1, 2019 23:36 |
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berryjon posted:Objectively wrong. You're all adorable. Adorable plebs. I used to assign the hat switches to weapon and missile selects respectively. The trackball was actually quite useful for righting oneself.
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# ? Aug 3, 2019 17:09 |
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# ? Jun 11, 2024 17:31 |
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What, no HOSAS & pedals?
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# ? Aug 3, 2019 19:02 |