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Flank the enemy and your lasers go into the side you want to remove Knock the enemy down and then unload like twelve called shots into their brains
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# ? Jul 28, 2019 21:02 |
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# ? May 30, 2024 20:57 |
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As a LRM boat connoisseur I have a few tips: -The real boating can begin in the heavy/assault phase because in that point you have both pilots and mechs that are suitable for primo LRM spam -I usually use lancer pilots (breaching & bulwark) but multi-target and coolant vent could also be feasible. Pump tactics and guts up to get heat threshold and indirect fire bonuses, skip piloting for last -Heavy mechs are JM6-A or CTPT-C4. Both fit 4 X LRM15 and enough ammo for 2-lance assassinate mission. -Assault mechs are either Stalker or ballistic Highlander, 4 X LRM20 and with Highlander even some heatsinks can be fitted -Keep ammo in legs, DHS and exchanger+ are very good to-have components -360-440 armour points will do, that will give you full head armour and at least 25 points per part. Add a bit more to legs and in case of Highlander, the missile side of the mech -Try to salvage at least 1 +2 dmg -launcher. It's good for turrets and finishing half-dead mechs. Other tubes go for +stab Tactics-wise keep it behind a ridge or hill and in forest and if the reinforcement lance spawns behind you, prepare to sprint-move it to break LOS of the lance. Heat-wise you can do 2-4 alphas and then go sleepy LRM boat (alpha at 90 heat and start again after 2 ends) or just fire 2-3 launchers (breaching shot is at advantage here). Rosoboronexport fucked around with this message at 21:06 on Jul 28, 2019 |
# ? Jul 28, 2019 21:03 |
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The laserboats and other many-small-weapons builds (especially missiles) really, really, really benefit from positioning; it's a given that you're going to be scattering over all possible hit locations, but if those hit locations are "Left Arm, Left Torso, Left Leg, Center Torso", that's much, much better than all seven (plus head) front hit locations.
Radio Free Kobold fucked around with this message at 21:30 on Jul 28, 2019 |
# ? Jul 28, 2019 21:21 |
Yeah, with a laser hunchie you want jump jets for positioning.
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# ? Jul 28, 2019 22:10 |
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sinburger posted:The two I've seen are: There's one FP mission where there's a minimum drop weight and you have to bring all assault mechs. Unsurprisingly, it's the Steiner FP.
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# ? Jul 28, 2019 22:32 |
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Khizan posted:I've never been able to get the laser boats to work very well, and I've never been very impressed by their firing at me either. Usually my experience is something like "they fire a ton of MLs, the damage gets spread out over armor, something blows their arm off with an AC." Is this something that just gets better with pilot levels? To elaborate on what others have already posted: Before you get pilots with Tactics 6 or 9, the best way to reduce damage spread is to attack enemies from the side arc. When you are deciding where to move, you'll see a circle, split into 4 sections, around the feet of the enemy mech's model. One of those sections will be lit up. The one in the front with an arrow is the front arc. The thin one behind it is the rear arc. The other two are the side arcs. Move so that your LOS goes through the side arc and lights up one of those two sections. From the front, your shot can hit any section (IIRC, its ~10-12% for arms and legs, ~25 for the CT, ~18% for each side torso). From the sides, you have 30% chance to hit the arm, side torso, or leg, so 90% of your shots are hitting 3 different sections. Take out the leg, and the mech falls. Take out the side torso and you loose the arm (then 70% is going to the CT). Pick a side and keep drilling it. Once you get pilots with tactics 6, you can reliably target (~64%) a leg, arm or side torso from the side (always go leg or side torso, as side torso kills the arm too) with a precision strike. You also can also target with reasonable frequency torso sections from the front with a precision strike. Use this against weakened sections. Tactics 6 is also good enough for precision strikes against the rear CT for kills against mediums and some heavies. This is doubly true for mechs with ammo in the CT. Once you get tactics 9, your precision strike is accurate enough (82%) to core out a CT from the front against smaller, more poorly armored (QKD, JM6), or ammo CT (TDR) targets. Everything else still applies, but moreso. Since MT pilots are already getting tactics 8, you first tactics 9 pilots will probably be a Vanguard (Bulwark, MT). You'll be able to get an alpha or two off before have to cool down, but that's usually enough. Later, when you get a brawler (sure footing, coolant flush) up to tactics 9, you'll want to use that pilot for it. All of the above applies to GHRs, and other medium laser/support weapon boats.
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# ? Jul 29, 2019 00:03 |
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Yall ever have a situation when editing a mech where you end up with 0.04 tons left available at the end, which isn't enough to add another 5 points of armor? It's driving me crazy.
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# ? Jul 29, 2019 00:43 |
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Eschatos posted:Yall ever have a situation when editing a mech where you end up with 0.04 tons left available at the end, which isn't enough to add another 5 points of armor? It's driving me crazy. Did you hit the mac armor button? Look fire sections with armor values that aren't multiples of 5.
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# ? Jul 29, 2019 00:47 |
Eschatos posted:Yall ever have a situation when editing a mech where you end up with 0.04 tons left available at the end, which isn't enough to add another 5 points of armor? It's driving me crazy. Somewherre on the mech there's some part that has an extra tiny fraction of armor, remove it.
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# ? Jul 29, 2019 00:50 |
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Hieronymous Alloy posted:Somewherre on the mech there's some part that has an extra tiny fraction of armor, remove it. I've regularly seen mechs that have gone 0.04 tons under while having all their armour rounded up or down. I don't know how, it just does.
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# ? Jul 29, 2019 01:00 |
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Is there any way to see the tonnage requirements in advance? "light" isn't much guidance (especially when this can mean mediums allowed) and it's a bit of a bugger to schlep over to one only to find 50t Max and you've got a lance of 55ers
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# ? Jul 29, 2019 01:27 |
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All I’ve ever seen for light requirements were 55 tons per mech max, not to exceed 200 total.
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# ? Jul 29, 2019 01:30 |
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I'm pretty sure the marik point is 50t max
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# ? Jul 29, 2019 01:33 |
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Eschatos posted:Yall ever have a situation when editing a mech where you end up with 0.04 tons left available at the end, which isn't enough to add another 5 points of armor? It's driving me crazy. Bump every armor section down by 5 points and back up and it should fix itself.
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# ? Jul 29, 2019 01:39 |
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SuperiorColliculus posted:I'm pretty sure the marik point is 50t max Several of them are. I recommend keeping a lance of 4 50t mechs if you want to run all the flashpoints.
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# ? Jul 29, 2019 01:45 |
Is there any Assault mech which can carry two gauss ? Just the King Crab?
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# ? Jul 29, 2019 02:09 |
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The regular Atlas can do that. One of the torsos has two ballistic hardpoints.
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# ? Jul 29, 2019 02:12 |
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Hieronymous Alloy posted:Is there any Assault mech which can carry two gauss ? Just the King Crab? Just the KC.
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# ? Jul 29, 2019 02:42 |
Also, jeesh, the Raven just breaks the game.
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# ? Jul 29, 2019 02:45 |
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Sometimes RNG fucks you, but sometimes it comes in real handy.
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# ? Jul 29, 2019 03:05 |
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I killed a bunch of hostages for a rare weapon which turned out to be an LRM-15+. My last flashpoint gave me an AC-2+++. I'm stomping around the galaxy with 3 King Crabs and an Atlas and I haven't been able to find any of the +damage AC-20s yet.
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# ? Jul 29, 2019 03:23 |
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Raven is stupid and I have no idea what made the devs think it should be in the game.
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# ? Jul 29, 2019 07:54 |
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Vasudus posted:All I’ve ever seen for light requirements were 55 tons per mech max, not to exceed 200 total. As has been said by multiple people in the last two pages there are flashpoints with other restrictions. Plenty of them.
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# ? Jul 29, 2019 11:52 |
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Xarn posted:Raven is stupid and I have no idea what made the devs think it should be in the game. Don't use it?
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# ? Jul 29, 2019 13:22 |
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I don't. But it completely breaks the AI in such an obvious way that I can't believe the devs let it in
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# ? Jul 29, 2019 14:07 |
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Eschatos posted:Sometimes RNG fucks you, but sometimes it comes in real handy. Nothing quite like an open cockpit design.
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# ? Jul 29, 2019 21:22 |
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I know it's terrible overall, but does anyone happen to have a decent/workable build for a Dragon? It's probably my best option currently for fire support, otherwise
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# ? Jul 29, 2019 21:38 |
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Ac10 ppc and punch poo poo until you get a better heavy if you really desperately need to use it. The missile heavy wolverine variant would be a better heavy if you pack it with srms
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# ? Jul 29, 2019 22:02 |
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HiroProtagonist posted:I know it's terrible overall, but does anyone happen to have a decent/workable build for a Dragon? It's probably my best option currently for fire support, otherwise IIRC you can barely squeeze max armor, an AC20, and some ammo in there. It's got the speed to close quickly and with that setup can be a close in threat and take a lot of enemy aggro. If nothing else it's a brick shithouse that can generate a surprising number of evasion pips.
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# ? Jul 29, 2019 22:12 |
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Stravag posted:Ac10 ppc and punch poo poo until you get a better heavy if you really desperately need to use it. The missile heavy wolverine variant would be a better heavy if you pack it with srms I have an Enforcer that is better at this already, so I think I'll go with the ac/20 brick shithouse aggro-de-luxe option I have an ac/20+++ lying around that is just begging to be put to use anyway.
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# ? Jul 29, 2019 22:15 |
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HiroProtagonist posted:I have an Enforcer that is better at this already, so I think I'll go with the ac/20 brick shithouse aggro-de-luxe option Note that an Enforcer, Cent, or Hunchback are all better AC20 platforms. That dragon build is aggressively mediocre and I'd really only recommend it if you're swapping out something that's obviously shittier like a cicada.
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# ? Jul 29, 2019 22:18 |
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Cyrano4747 posted:Note that an Enforcer, Cent, or Hunchback are all better AC20 platforms. That dragon build is aggressively mediocre and I'd really only recommend it if you're swapping out something that's obviously shittier like a cicada. I'd love an ac/20 hunchie but sadly I'm only 1/3 for that variant, currently rocking the discoball hunchie though. I love it, even if I wish I could fit just a bit more armor on it. I might just take your advice and fit the ac/20 on the enforcer instead, though it wouldn't have the armor that a dragon would I don't think.
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# ? Jul 29, 2019 22:22 |
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HiroProtagonist posted:I'd love an ac/20 hunchie but sadly I'm only 1/3 for that variant, currently rocking the discoball hunchie though. I love it, even if I wish I could fit just a bit more armor on it. gently caress, it might be close. The dragon is all engine. I mean, it can technically hold more armor, but at that point you're going in so weapons poor that it's almost not worth it. Really it comes down to what other mechs you're using. You can make a AC20 drago work. If you have two solid mediums and some lights then ditching a light for an AC20 armored brick probably makes more sense than taking a AC20 enforcer but more lights.
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# ? Jul 29, 2019 22:25 |
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I didnt think it had the room for a 20. I dont use the 60 tonners much unless its a champion because it reminds me of part of a song lol
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# ? Jul 29, 2019 22:26 |
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Stravag posted:I didnt think it had the room for a 20. I dont use the 60 tonners much unless its a champion because it reminds me of part of a song lol Nope, it can fit one.
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# ? Jul 29, 2019 22:30 |
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For soem reason i was thinkingits ballistic slots were ct. No idea why
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# ? Jul 29, 2019 22:31 |
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Ok, I misremembered slightly. It can't fit JJs with an AC20. Near max armor, shaving a bit off the legs and rear armor. You can remove a ton of ammo to up the armor, but frankly I don't think it's necessary. Put the ammo wherever you feel like.
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# ? Jul 29, 2019 22:38 |
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the Dragon is a cool mech and i'm always disappointed by how lovely it is
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# ? Jul 29, 2019 23:25 |
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The Zeus happened because House Steiner took one look at the Dragon and said "LRMs and autocannon/5 on a chassis too fast for its weightclass? Hold our beer!" It amuses me that the Zeus went from a PPC/LRM to an AC5/LRM because they could never get the PPC to work right, while the Dragon transitioned from AC5/LRM to PPC/LRM because House Kurita just had soooo many Lord's Light PPCs laying about. Just so, so many. Suck it, Free Worlders
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# ? Jul 29, 2019 23:44 |
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# ? May 30, 2024 20:57 |
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All those poor panthers
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# ? Jul 29, 2019 23:45 |