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Baron von Eevl posted:I didn't even realize they had gotten rid of this, but looking now minicrits on headshot are really loving powerful. Fully charged headshots will 1-hit everyone but heavy at base health, plus covering them in jarate, plus it charges faster. You realise that even moderately charged headshots with any other rifle will do the same amount of killing, right?
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# ? Jul 29, 2019 17:27 |
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# ? May 30, 2024 13:43 |
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Jabor posted:You realise that even moderately charged headshots with any other rifle will do the same amount of killing, right? Sure, but I'm comparing this against the older "it jarates them if it charges enough, also headshots do nothing" or the updated "it jarates them, also if you headshot them there's a jarate splash."
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# ? Jul 29, 2019 17:32 |
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ChaseSP posted:Also while we're complaining about nerfs gently caress i miss the old Baby Face Blaster. I understand it was actual bullshit due to outrunning your hitbox but it really loving fun running all over the place with it and being a menace that could be anywhere at any time if there were stairs available. Agreed, kinda funny that most of Scout's alternate weapons besides the sodas and milk have gotten nerfed into being suboptimal choices Galaxander posted:The cleaver is really good still, too. Heck, why not give the cleaver+wrap assassin combo a try? I did once and felt like I was cheating almost. Heck of a lot more damage than pistol spam could ever manage. Cleaver and Wrap Assassin has long been a favorite of mine, it's great for a "harass enemy snipers and spies" loadout Baron von Eevl posted:I didn't even realize they had gotten rid of this, but looking now minicrits on headshot are really loving powerful. Fully charged headshots will 1-hit everyone but heavy at base health, plus covering them in jarate, plus it charges faster. Yeah Sydney Sleeper is still plenty good, indeed it's probably the best rifle for new Snipers, cause even body shots still have a benefit
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# ? Jul 30, 2019 02:54 |
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drrockso20 posted:Agreed, kinda funny that most of Scout's alternate weapons besides the sodas and milk have gotten nerfed into being suboptimal choices (Me, yelling because I'm flying well above your head): The Winger has utilityyyyyyyyyy!
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# ? Jul 30, 2019 03:04 |
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Baron von Eevl posted:(Me, yelling because I'm flying well above your head): The Winger has utilityyyyyyyyyy! Well yeah the Winger too
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# ? Jul 30, 2019 03:08 |
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Isn't the Pocket Pistol still considered the best choice for scout secondaries? I haven't used it for a minute. e: except milk
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# ? Jul 30, 2019 03:17 |
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The pistol that lets you shove as your alt fire is sooooooo lame. I've spent entire rounds trying to push people off poo poo.
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# ? Jul 30, 2019 03:22 |
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FalloutGod posted:The pistol that lets you shove as your alt fire is sooooooo lame. I've spent entire rounds trying to push people off poo poo. I used it to good effect a couple times on a x100 hightower server, but honestly the FAN was more effective and easy to use.
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# ? Jul 30, 2019 03:31 |
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Uuuuugh oh my god I wish Steel had better navigational signals. Just played 2 rounds of it. Round 1: I'm on Defense. We're down to our last point, E. When you leave spawn there are two signs, one that says " <- C" and one that says "D ->". I spend 2 minutes running down one corridor, somehow ending up back at spawn, and running down the other. We lose. I never found E. Round 2: Offense. We push all the way to C. There is a sign in spawn indicating that the left path leads to B and C. I get to B. There is only one obvious path. I follow it. I'm at E. Repeat a couple of times, with me following different subpaths and always ending up at E or D. Eventually I follow one of my teammates, who leads me down a small side path with a sign saying "C" which was not visible from B. We lose.
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# ? Jul 30, 2019 03:44 |
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Play it more, you'll get used to it quickly and it's a very good map.
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# ? Jul 30, 2019 03:53 |
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When I was actually good at scout I went stock pistol almost 100% of the time, bullet shooting man demands more bullets to shoot
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# ? Jul 30, 2019 03:57 |
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Steel is a really good map, but I agree that it could stand to be labeled better. From Blu's perspective, A and D are on the left, B and C are on the right. E is in the middle, and there's basically a ring around E that connects all four other points. A-D and B-C both have doors between them that open once the first of the two points is captured. The opening of doors makes it really dynamic and helps herd players away from points that aren't contested yet, but it also makes it really hard to grasp what the map is like during different stages of the round.
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# ? Jul 30, 2019 04:07 |
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Remember when they gave Scout a new primary and they made it use his Secondary ammo? Ha ha. What the gently caress were they thinking
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# ? Jul 30, 2019 04:18 |
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there are signs everywhere and a giant map on each spawn, how much more do you need your hand held? Like sure it’s going to take a few rounds to figure out the flanks and when all the gates open and stuff but it’s not that complicated overall. Some people just seem to object to having a map that isn’t completely linear.
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# ? Jul 30, 2019 06:41 |
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Wait, is there a map? I must have missed that. Unless you’re talking about the chalkboard that illustrates what order the points can be accessed in, which is not a map because it doesn’t actually show you how to get from one point to the next. And yes, there are signs everywhere, but that signage is often insufficient. I gave two specific examples of this in my post.
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# ? Jul 30, 2019 06:57 |
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Steel is a well designed map, but I wouldn't hold it against anyone if they get confused especially around the C to D and E parts.
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# ? Jul 30, 2019 13:35 |
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CP_Steel: hate it until you love it
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# ? Jul 30, 2019 13:46 |
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The main B-C gate is really kinda stupidly hidden, but heading pretty much anywhere from B (other than back to the spawn) will lead you either to E or to one of three different exits to C
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# ? Jul 30, 2019 14:38 |
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Genuinely, my only big issue with the map (yet I 100% see and know why it was done this way) is that once Offense captures D, there's no direct path for Defense to get to E - you need to go through C or D to defend E. Sure, it'd be harder for Offense to slow-cap E if a steady stream of defenders flooded out 3 feet away, but I've seen many games where 1-2 defenders find their ways to E while the entire blue team is sitting on the point, the others frantically running down hallways blindly looking for it. Steel is also one of those progressively heavier steamroll-type maps - once things start turning in Blue's favor it's a lot harder for Red to take things back. Also nothing makes me happier than Blue stratigizing before the round starts and sending engineers, pyros, soldiers demos and scouts to E within the first 30 seconds while a few stragglers keep pressure on A. Level 3s on my E cap point? It's more likely than you think! EDIT: Can GRU heavy still make the E jump? Otacon fucked around with this message at 15:07 on Jul 30, 2019 |
# ? Jul 30, 2019 14:46 |
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I think it's a tragedy when red wins in any A/D situation, because it likely means most of the match was spent with blue throwing their bodies into a meat grinder because casual players won't coordinate. Not that red doesn't earn the victory, but it's just boring to play from either side. So I think it's good that Steel becomes increasingly stacked against red.
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# ? Jul 30, 2019 15:03 |
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Galaxander posted:I think it's a tragedy when red wins in any A/D situation, because it likely means most of the match was spent with blue throwing their bodies into a meat grinder because casual players won't coordinate. Not that red doesn't earn the victory, but it's just boring to play from either side. Stopwatch mode is more fun (since both teams get to “win” in the sense of actually making progress) and allows better map design (since you don’t have to balance the defensiveness of points around the “average team” being able to sometimes defend it). This is one of the things that Overwatch got right.
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# ? Jul 30, 2019 15:16 |
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Paul MaudDib posted:Stopwatch mode is more fun (since both teams get to “win” in the sense of actually making progress) and allows better map design (since you don’t have to balance the defensiveness of points around the “average team” being able to sometimes defend it). This is one of the things that Overwatch got right. Yeah it's a real shame they got rid of stopwatch in casual mode. I understand why they did it, but I think they could have just let the match play out full length and then declare a winner based on time. It wouldn't really solve my problem, but it would be an improvement at least.
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# ? Jul 30, 2019 15:21 |
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Galaxander posted:I think it's a tragedy when red wins in any A/D situation, because it likely means most of the match was spent with blue throwing their bodies into a meat grinder because casual players won't coordinate. Not that red doesn't earn the victory, but it's just boring to play from either side. What if there was a map where every kill red got decreased their defense timer a bit?
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# ? Jul 30, 2019 15:33 |
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Otacon posted:Genuinely, my only big issue with the map (yet I 100% see and know why it was done this way) is that once Offense captures D, there's no direct path for Defense to get to E - you need to go through C or D to defend E. Sure, it'd be harder for Offense to slow-cap E if a steady stream of defenders flooded out 3 feet away, but I've seen many games where 1-2 defenders find their ways to E while the entire blue team is sitting on the point, the others frantically running down hallways blindly looking for it. Steel is also one of those progressively heavier steamroll-type maps - once things start turning in Blue's favor it's a lot harder for Red to take things back. Yeah, steel is one of those rare maps where a really well coordinated blu with a solid strategy can completely blow away red regardless of either team's dm and 1v1 abilities. D is basically an optional point that makes e hilariously easy to cap, but d can be one of the harder points to get if red is paying any attention at all.
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# ? Jul 30, 2019 16:03 |
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Sean " 'HEYOOOOO' " Cutino
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# ? Jul 30, 2019 17:00 |
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Is there any way to pick a server you want to play? Like the old server browser? I reinstalled this game after a 2-3 year hiatus, to find there is now 'comp' and 'casual' with casual plunking me into a 100 ping east coast server where the lag was terrible
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# ? Jul 30, 2019 22:32 |
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Community tab is what you want. Valve servers cannot be directly logged into since meet your match I believe
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# ? Jul 30, 2019 22:40 |
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diapermeat posted:Is there any way to pick a server you want to play? Like the old server browser? Boot TF2, click your icon in the top left, and change your Matchmaking settings to a better region Otacon fucked around with this message at 23:05 on Jul 30, 2019 |
# ? Jul 30, 2019 23:02 |
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diapermeat posted:Is there any way to pick a server you want to play? Like the old server browser? technically yes but valve servers have all been removed from the server browser and all the community servers died so unless you're hankering for Skial 24/7 Hightower there isn't much point
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# ? Jul 31, 2019 00:21 |
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Dabir posted:What if there was a map where every kill red got decreased their defense timer a bit? That's an interesting idea, but I don't think it would change pubbies' mindset of camping chokes with sentries and spam. It would shorten the rounds but wouldn't really make them more fun imo. I'd still just avoid those modes entirely.
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# ? Jul 31, 2019 00:24 |
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Yeah, I think it would only succeed in making the worst person on your team hurt the entirety that much more, at least as it is they can be a bullet sponge and distract enemies from actual risks.
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# ? Jul 31, 2019 01:40 |
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it would destroy my entire way of playing AD which is to go Demo and run Iron Bomber/Splendid Screen/Strange Killstreak Pain Train ( ) and try to kill a couple before I die and sneak time on the point.
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# ? Jul 31, 2019 03:00 |
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reignofevil posted:One hit kill on the scout. One hit. You just had to hit him one single time with a direct hit or shoot his feet twice in the time it took him to stun you at mid-range, which also means getting stunned never ever happened at close quarters unless you were dumb enough to chase the scout once he disengaged from you. If you can't use the direct hit well enough to hit the scout once and he CAN use his sandman and cleaver well enough to hit you twice, you deserved to lose! Remove all non stock weapons except the Kritz and melee weapons imo.
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# ? Jul 31, 2019 03:31 |
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How in the hell do people get so good at pubstomping with demoknight? I've got an embarrassing amount of hours in the game and I usually top frag in pubs, but doing anything better than okay as demoknight is just beyond me. Is there a trick or do you just have to do it for hours?
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# ? Jul 31, 2019 07:16 |
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diapermeat posted:Is there any way to pick a server you want to play? Like the old server browser? Yeah right click your icon in the top left and limit your ping settings.
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# ? Jul 31, 2019 07:23 |
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So on a whim I decided to clear my backpack of as many duplicate weapons as possible by smelting them down to scrap, turns out I had a lot of junk, like 172 Scrap's worth of it, guess I'll be making myself some new hats
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# ? Jul 31, 2019 09:01 |
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Just buy hats, almost everything is like two ref or less now.
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# ? Jul 31, 2019 09:04 |
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Grapplejack posted:Just buy hats, almost everything is like two ref or less now. Well with 19 Ref guess that means I'll be able to get a few new hats, at least once I can get my profile on scrap.tf working properly(for some stupid reason it doesn't seem to want to let me access the trading sections of the site as it thinks I haven't updated my privacy settings for my Steam account)
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# ? Jul 31, 2019 09:19 |
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Grapplejack posted:Just buy hats, almost everything is like two ref or less now. How do I go about buying hats with refined metals?
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# ? Aug 1, 2019 03:04 |
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# ? May 30, 2024 13:43 |
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Max Wilco posted:How do I go about buying hats with refined metals? https://scrap.tf/buy/hats
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# ? Aug 1, 2019 03:08 |