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That Old Tree
Jun 24, 2012

nah


Mors Rattus posted:

Werewolf: The Wild West, which was the Dark Ages equivalent for oWolf.

Wait, wasn't there actually also a Dark Ages Woof? So Wild West would be slightly more analogous to Victorian Vampire?

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Jonas Albrecht
Jun 7, 2012


Mors Rattus posted:

Werewolf: The Wild West, which was the Dark Ages equivalent for oWolf.

Yeah, it's my all-time favorite oWoD book.

That Old Tree posted:

Wait, wasn't there actually also a Dark Ages Woof? So Wild West would be slightly more analogous to Victorian Vampire?

Actually W:tWW follows the trend of V:DA and Mage's renaissance book by setting it at the height of the protagonist faction's power. I'm not sure if Wraith and Changeling were similar in theme.

Jonas Albrecht fucked around with this message at 22:39 on Jul 31, 2019

Sour Diesel
Jan 30, 2010

Ferrinus posted:

Well, here's the problem: let's say in specialize during chargen, and you become a generalist during chargen. Now we have different strengths and weaknesses but are basically comparable characters.

Later, I decide to generalize a bit, to shore up my weaknesses. It's super cheap! I can only spend a few XP and become just as much of a generalist as you started out as.

Meanwhile, you decide to specialize in one of your existing strengths. It's incredibly expensive! By the time I've become just as much of a generalist as you, you're still like a third of the way to becoming as much of a specialist as me.

A lot of people don't see this kind of thing as a problem, but the developers of V5 are not among them, which is why V5 has array-based, NOT dot-based, chargen. They've just slipped up in the implementation of Predator Types specifically. Would the game be better if Predator Types were deleted outright? Absolutely not, it's a really good and interesting part of chargen. But, the mechanics of Predator Type are not as well-polished as those of the earlier parts of character generation.

This isn't a huge problem because it's pretty easy to fix, but it's always annoyed me.


Wait, but, which is it? A or B? I think either you're misreading me or I'm not writing clearly.

Oh poo poo lmao I changed up my post to completely not-answer your question, my bad.

For the most part it's A. B is fine but that's a storyteller fiat thing. But A is the "correct" way. A tie would mean 1 damage to each combatant.



Sour Diesel fucked around with this message at 22:42 on Jul 31, 2019

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

That Old Tree posted:

Wait, wasn't there actually also a Dark Ages Woof? So Wild West would be slightly more analogous to Victorian Vampire?

There was a werewolf the dark ages, though, yes.

There were actually two I think? One was branded as an expansion to V:TDA and one was a standalone.

Jonas Albrecht
Jun 7, 2012


Kurieg posted:

There was a werewolf the dark ages, though, yes.

There were actually two I think? One was branded as an expansion to V:TDA and one was a standalone.

There was just one book if I can remember correctly. The one with the Shadow Lords on the cover.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
No there were two books, one was Werewolf: The dark ages(The one focused on crossover with Vampire and had shadow lords on the cover). The other was Dark Ages: Werewolf(Had a wolf tooth necklace on the cover)

Jonas Albrecht
Jun 7, 2012


Kurieg posted:

No there were two books, one was Werewolf: The dark ages(The one focused on crossover with Vampire and had shadow lords on the cover). The other was Dark Ages: Werewolf(Had a wolf tooth necklace on the cover)

You're right. Neat, I don't think I have ever seen this book before.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Oberst posted:

I dont think anyone in this thread actually plays the games

I wish I didn't.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Oberst posted:

I dont think anyone in this thread actually plays the games

I've played Requiem (a while back, fun times but not a great ST), Forsaken (briefly very fun before going on eternal hiatus) and Awakening (current game is going strong three years of regular play in).

Oh and I ran Genius the Transgression for six months in college before realizing how terrible it is; that was probably the first ongoing game I ever ran tabletop for and it taught me a lot about how not to run things and also about recognizing bad mechanics.

E: I can't overstate how bad Genius actually is, now that I'm actually remembering how that went. It's not good!

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
One thing I was trying to remember from the oWoD days was whether the formalized elements of coteries were as strong as they are now in V5. I remember at least in later editions there were some pooled backgrounds and other supporting info on coteries, but some of the traditions around them and having them be so prominent feels new to me.

Which I actually like, by the by, as it seems very consciously designed to provide a clearer starting hook for players to run around with, and a sense (along with clan) that vampires are generally smart enough to want to build power blocs. Which they theoretically were in the oWoD, but then at peak wolf you had lectures about how it was stupid that clans in larps would often have the bulk of their members work together as if the idea of promoting a faction via family ties would be a bizarro concept for a vampire to utilize.

That Old Tree
Jun 24, 2012

nah


Jonas Albrecht posted:

Actually W:tWW follows the trend of V:DA and Mage's renaissance book by setting it at the height of the protagonist faction's power. I'm not sure if Wraith and Changeling were similar in theme.

The height of their power? Wild West and Sorcerer's Crusade are both set in times of decline right before poo poo starts to get really bad for the assumed protagonists. I'm also not super familiar with Great War but I don't recall it being much of a good time for anyone but the specters. I don't know much about about Changeling's dark ages game.

I guess the DA game for Mage could be said to be favorable?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Sour Diesel posted:

Oh poo poo lmao I changed up my post to completely not-answer your question, my bad.

For the most part it's A. B is fine but that's a storyteller fiat thing. But A is the "correct" way. A tie would mean 1 damage to each combatant.

Right, yeah. But if someone's fighting multiple enemies, like Katarina vs. 3 security guards as enumerated on page 125, it says that the outnumbered party's Dex + Melee (in this case, I guess she's got a knife or something) pool drops by -1 per guard. However, it also says she has to split her dicepool if she wants to attack more than one.

Does that mean that, like, she rolls 7 dice vs. guard A (and damages him if she wins), 6 dice vs. guard B (but gets to do no damage, even if she wins) and 5 dice vs. guard C (but, again, with no threat of damage against him)?

Another question - it says that you resolve close combat, then ranged combat, then close combatants entering close combat. So if you've got a gun and are across the room from me, and I want to tackle you, you get to shoot me, then afterwards I get to punch you.

Does that mean that I first oppose your gunshot with athletics, and then you oppose my punch with athletics, for four total rolls? Do we just roll firearms vs. brawl even though you have the range advantage?

Mendrian
Jan 6, 2013

"It's not a big deal in play" is sort of a sneaky way of dismissing design concerns. "My play group isn't bothered by it" is of course, cool and good, but it's a completely different question than, "is this good design".

Like my D&D 5e home game is fun and that system is a garbage fire.

Oberst
May 24, 2010

Fertilizing threads since 2010

Joe Slowboat posted:

I've played Requiem (a while back, fun times but not a great ST), Forsaken (briefly very fun before going on eternal hiatus) and Awakening (current game is going strong three years of regular play in).

Oh and I ran Genius the Transgression for six months in college before realizing how terrible it is; that was probably the first ongoing game I ever ran tabletop for and it taught me a lot about how not to run things and also about recognizing bad mechanics.

E: I can't overstate how bad Genius actually is, now that I'm actually remembering how that went. It's not good!

ZearothK posted:

I wish I didn't.

Consider this an open invitation to my upcoming V5 chronicle

Sour Diesel
Jan 30, 2010

Mendrian posted:

"It's not a big deal in play" is sort of a sneaky way of dismissing design concerns. "My play group isn't bothered by it" is of course, cool and good, but it's a completely different question than, "is this good design".

Like my D&D 5e home game is fun and that system is a garbage fire.

Nothing sneaky about it. It's full on dismissing any design concerns because actually playing the game with friends has been fun instead of having night terrors about the numbers not giving you the correct ASMR tingles or whatever the other guy was writing a thesis about. No game has some perfect balance and the mechanics that worry people actually make the game pretty interesting.

Sour Diesel fucked around with this message at 00:02 on Aug 1, 2019

Oberst
May 24, 2010

Fertilizing threads since 2010

Desiden posted:

One thing I was trying to remember from the oWoD days was whether the formalized elements of coteries were as strong as they are now in V5. I remember at least in later editions there were some pooled backgrounds and other supporting info on coteries, but some of the traditions around them and having them be so prominent feels new to me.

Which I actually like, by the by, as it seems very consciously designed to provide a clearer starting hook for players to run around with, and a sense (along with clan) that vampires are generally smart enough to want to build power blocs. Which they theoretically were in the oWoD, but then at peak wolf you had lectures about how it was stupid that clans in larps would often have the bulk of their members work together as if the idea of promoting a faction via family ties would be a bizarro concept for a vampire to utilize.

Solidification of coterie mechanics is another great thing in v5 I forgot to mention ty

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Sour Diesel posted:

Nothing sneaky about it. It's full on dismissing any design concerns because actually playing the game with friends has been fun instead of having night terrors about the numbers not giving you the correct ASMR tingles or whatever the other guy was writing a thesis about. No game has some perfect balance and the mechanics that worry people actually make the game pretty interesting.

The game actually becomes less interesting if choosing a predator style that increases a discipline you already have a high rating in is always the correct move.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Oberst posted:

Consider this an open invitation to my upcoming V5 chronicle

can i play as elder gangrel blobfish

Sour Diesel posted:

Nothing sneaky about it. It's full on dismissing any design concerns because actually playing the game with friends has been fun instead of having night terrors about the numbers not giving you the correct ASMR tingles or whatever the other guy was writing a thesis about.

Honestly, I've had great campaigns with absolutely rubbish systems (oWOD, Scion 1E, Eclipse Phase, FFG's 40K, etc). As much as we like to argue the merits of a system over another, you can have fun with anything if the group is a fun one and has a healthy dynamic. Rules do matter and can make a game go smoothly, there is no question that a system contributes in large part to how fun doing something in-game is, but yeah, bad systems don't necessarily cause bad campaigns.

Since this is the time to drop takes on V5, I don't care much for the metaplot, I find the setting changes sort of rubbish, but that's the easiest thing to ignore, with the caveat that I only read the core. I like the system way better than V20. Hunger is cool, the new humanity system is cool, the mixed generation and blood potency thingie is 1:1 a thing I had made to run Masquerade in Requiem, I like the new disciplines (but I prefer Requiem's more powerful disciplines), Hunger is more fun than blood points. I also don't see enough praise of the Lore Sheets, which I feel are the ideal way to introduce the metaplot into the game, as elements that players can choose to attach to their characters.

Oberst
May 24, 2010

Fertilizing threads since 2010

ZearothK posted:

can i play as elder gangrel blobfish


Honestly, I've had great campaigns with absolutely rubbish systems (oWOD, Scion 1E, Eclipse Phase, FFG's 40K, etc). As much as we like to argue the merits of a system over another, you can have fun with anything if the group is a fun one and has a healthy dynamic. Rules do matter and can make a game go smoothly, there is no question that a system contributes in large part to how fun doing something in-game is, but yeah, bad systems don't necessarily cause bad campaigns.

Since this is the time to drop takes on V5, I don't care much for the metaplot, I find the setting changes sort of rubbish, but that's the easiest thing to ignore, with the caveat that I only read the core. I like the system way better than V20. Hunger is cool, the new humanity system is cool, the mixed generation and blood potency thingie is 1:1 a thing I had made to run Masquerade in Requiem, I like the new disciplines (but I prefer Requiem's more powerful disciplines), Hunger is more fun than blood points. I also don't see enough praise of the Lore Sheets, which I feel are the ideal way to introduce the metaplot into the game, as elements that players can choose to attach to their characters.

You cant play elders in v5


E:

Hunger is way better than blood points by a million miles

The reason no one has mentioned loresheets (another A+ edition) is that this thread starts screaming when someone mentions the :supaburn: DREADED LORE METAPLOT :supaburn: and then begins clutching their crappy requiem book from 05

Loresheets kick rear end and let's players pick and choose the meta plot points they want

Oberst fucked around with this message at 00:19 on Aug 1, 2019

Sour Diesel
Jan 30, 2010

ZearothK posted:

I also don't see enough praise of the Lore Sheets, which I feel are the ideal way to introduce the metaplot into the game, as elements that players can choose to attach to their characters.

Extremely agreed. Loresheets are super awesome and might honestly be my favorite thing about v5. We're getting ready to start a Camarilla campaign (with me as a player this time instead of the ST.) I was a bit stuck on a character design until I thumbed through the Chicago loresheets and after I found one I liked I instantly got a shitload of ideas to build my dude. They give tons of plot-hooks to work with from a ST perspective and more things to give a poo poo about outside of your character's convictions/ambition/desire.

Jonas Albrecht
Jun 7, 2012


That Old Tree posted:

The height of their power?

Yeah, though I guess "beginning of their decline" is a better way to put it.

Metapod
Mar 18, 2012

Ferrinus posted:

The game actually becomes less interesting if choosing a predator style that increases a discipline you already have a high rating in is always the correct move.

Lmfao

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



That Old Tree posted:

The height of their power? Wild West and Sorcerer's Crusade are both set in times of decline right before poo poo starts to get really bad for the assumed protagonists. I'm also not super familiar with Great War but I don't recall it being much of a good time for anyone but the specters. I don't know much about about Changeling's dark ages game.

I guess the DA game for Mage could be said to be favorable?
I owned The Great War and since I bought it shortly before going to a summer job at a remote location, I read it pretty darn thoroughly. The Great War might be a peak period for the Hierarchy, in no small part from the vast influx of war dead (and, equally important in the final math, the victims of the Spanish Flu) but it wasn't a peak for wraiths-in-general because of the ongoing issues with the Maelstrom.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Go on.

Also, seriously, does anyone know how, in V5, you're supposed to run these two combat scenarios?

quote:

Right, yeah. But if someone's fighting multiple enemies, like Katarina vs. 3 security guards as enumerated on page 125, it says that the outnumbered party's Dex + Melee (in this case, I guess she's got a knife or something) pool drops by -1 per guard. However, it also says she has to split her dicepool if she wants to attack more than one.

Does that mean that, like, she rolls 7 dice vs. guard A (and damages him if she wins), 6 dice vs. guard B (but gets to do no damage, even if she wins) and 5 dice vs. guard C (but, again, with no threat of damage against him)?

Another question - it says that you resolve close combat, then ranged combat, then close combatants entering close combat. So if you've got a gun and are across the room from me, and I want to tackle you, you get to shoot me, then afterwards I get to punch you.

Does that mean that I first oppose your gunshot with athletics, and then you oppose my punch with athletics, for four total rolls? Do we just roll firearms vs. brawl even though you have the range advantage?

Metapod
Mar 18, 2012

Ferrinus posted:

Go on.

Also, seriously, does anyone know how, in V5, you're supposed to run these two combat scenarios?

sometimes 2+1 is greater than 3

PHIZ KALIFA
Dec 21, 2011

#mood
No, she divides 7 dice against 3 subjects and rolls concurrently. That's how splitting pools works in every edition.

Sour Diesel
Jan 30, 2010

Metapod posted:

sometimes 2+1 is greater than 3

but every situation/story is the same and optimal dots are the only way to valhalla

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Metapod posted:

sometimes 2+1 is greater than 3
Is that why 2+1 costs less than 3

Sour Diesel posted:

but every situation/story is the same and optimal dots are the only way to valhalla
Or just making better rules makes better games and you lose nothing but not being a lazy dev who hides behind handwaving and roleplaying reasons

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Sour Diesel posted:

but every situation/story is the same and optimal dots are the only way to valhalla

The thing with it always being "best" to take the free dot in a thing you already have high is more about XP costs. If XP costs aren't flat, the player who takes their free dot in a thing they don't already have high is punished later if they then want to raise the thing. Like...let's say you've got Potence 2, Animalism 1, Celerity 0, and you take your free dot in Celerity. If you then wanted to get Potence 3, since XP costs aren't flat, you end up paying way more than the guy who took the free dot of Potence and then wants to raise Celerity to 1.

This is actually a problem because someone shouldn't be punished for choosing to chase their fun during chargen rather than calculating the best XP costs for later. It's not that optimisation is the way to Valhalla, it's that ideally a player should be rewarded for doing the thing they think is cool, or at least not penalized for it.

Oberst
May 24, 2010

Fertilizing threads since 2010
Level 1 powers are free to activate. More people who haven't played the game

Oberst
May 24, 2010

Fertilizing threads since 2010
Also it's cool to get out of clan disciplines you can level up normally


In conclusion, predators types are good

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Oberst posted:

Level 1 powers are free to activate. More people who haven't played the game
Are they free to buy with xp you illiterate

Oberst
May 24, 2010

Fertilizing threads since 2010
Xp isnt all that matters~

GNU Order
Feb 28, 2011

That's a paddlin'

Chernobyl Peace Prize posted:

Are they free to buy with xp you illiterate

Actually Illiterate is a flaw, you can't buy it with XP

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Oberst posted:

Xp isnt all that matters~
It's literally what we're talking about, so it's relevant right now~

Oberst
May 24, 2010

Fertilizing threads since 2010

Chernobyl Peace Prize posted:

It's literally what we're talking about, so it's relevant right now~

Predator types are good. My osiris feeding type gives me a dot in enemy

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Metapod posted:

sometimes 2+1 is greater than 3

I'm not saying 3 is always better than 2+1. Sometimes it's better and sometimes it's worse; in the first session of the game, someone who buffs their greatest strength isn't necessarily better off than someone who spreads out.

I'm saying that someone who starts with 3 can really easily get to 3+1, but someone who starts with 2+1 is has to plug away for two or three times as long to get to 3+1. And 3+1 actually is always greater than 2+1.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Oberst posted:

Level 1 powers are free to activate. More people who haven't played the game

Whether level 1 powers are good or not isn't the point. Them being good is just dandy!

The problem is that you should not actually be mechanically punished for taking them first. The guy who has the level 3 power to start and buys the level 1 power with XP spends less than the guy who has the level 1 power and a level 2 power and buys the 2 up to 3 with XP.

Why?

e: Like, they both end in the same place - a level 3 power and a level 1 power.

Why is one more expensive than the other?

Metapod
Mar 18, 2012

Ferrinus posted:

I'm not saying 3 is always better than 2+1. Sometimes it's better and sometimes it's worse; in the first session of the game, someone who buffs their greatest strength isn't necessarily better off than someone who spreads out.

I'm saying that someone who starts with 3 can really easily get to 3+1, but someone who starts with 2+1 is has to plug away for two or three times as long to get to 3+1. And 3+1 actually is always greater than 2+1.

its harder to get out of clan disciplines that's why getting the discipline from the predator type is very good and cool instead of 3rd dot in a clan discipline assuming you want to make a nontraditional character

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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I do agree with the sentiment that a flat XP system is better than scaling costs. It is an interesting concept, but all it means is that it is more optimal to hyper-specialize characters during creation and then you round them out with XP, and dicepoll systems are already very punitive for players that do not specialize.

This is particularly relevant for Disciplines, since that's one of the most expensive things you can spend points on. We're talking a potential difference of one player gaining 15 XP and another gaining 5 XP from their Predatory Aspect pick. Given how little XP is received by RAW a 10 XP difference is a big thing.

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