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Mister No
Jul 15, 2006
Yes.
WAR gets a radial AoE later on, as well.

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SirSamVimes
Jul 21, 2008

~* Challenge *~


I heard you guys like elfposting

FactsAreUseless
Feb 16, 2011

Overwatch Porn posted:

please don't do this, it's the tank equivalent of the healer casting regen on the tank during the pull
I've never seen anyone do it, why avoid it and why is the latter a problem?

LunarEmerald
Oct 8, 2014

Interesting. Formidable and Archaeotania only have 217 million HP. 10 times what O11S has (22 million) despite there being 20-30 times more people attacking it. I was expecting higher.

UHD
Nov 11, 2006


FactsAreUseless posted:

I've never seen anyone do it, why avoid it and why is the latter a problem?

i dunno a specific reason to avoid it and i never see anyone do it either but i know it'd annoy the piss out of me as both dancer and black mage because suddenly I have to abandon turret mode and dps on the run and odds are i'm going to miss some targets as i try to keep up

regen on the tank during the pull means enmity generated and attention on the healer before the tank has a chance to grab everything tho this really isnt as big a problem anymore

Mister No
Jul 15, 2006
Yes.

FactsAreUseless posted:

I've never seen anyone do it, why avoid it and why is the latter a problem?

You don't move the mobs midpull because it's annoying to have to reposition when the tank runs off. You can do it, but give people a heads up first. The regen during pulls thing isn't always an issue , but it's mostly because it generates enmity and will make the mobs beeline for the healer while the tank is trying to grab them. Normally when the tank runs into a pack, they'll converge on them to make it easier to grab, but a regen tick will have them run off and then you might have to chase them down.

Kill All Cops
Apr 11, 2007


Pacheco de Chocobo



Hell Gem

FactsAreUseless posted:

I've never seen anyone do it, why avoid it and why is the latter a problem?

I think he means don't be the tank and kite the mob because it'll annoy the casters/healers who have to stand still to cast their spells. The latter is an issue because mostly likely the regen heal will tick before the tank has emnity control and the mob will beeline for the healer when it happens.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Lady Galaga posted:

I think he means don't be the tank and kite the mob because it'll annoy the casters/healers who have to stand still to cast their spells. The latter is an issue because mostly likely the regen heal will tick before the tank has emnity control and the mob will beeline for the healer when it happens.

Since the aggro changes, that's only a problem if your tank is asleep.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

FactsAreUseless posted:

I've never seen anyone do it, why avoid it and why is the latter a problem?

Once you stop the pull as a tank you should stay stopped. loving off at 50% health to the next pack is pretty much the worst way to chain pull because you are probably wasting peoples big dps cooldowns that they popped because they thought this was it til the next pull. Then their big dps cooldown fizzles out while they chase your rear end.

If you’re gonna pull big do it all at once or not at all.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

SirSamVimes posted:

I heard you guys like elfposting



My elf is disappointed with the non-elves.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



This game is great and I'm finding too many jobs too fun to decide on one. I'm thinking GNB, WHM, and DNC but I know I'll go back to my first love NIN and DRG is fun as hell too. Also maybe WAR over GNB. I suck at making decisions.

Kill All Cops
Apr 11, 2007


Pacheco de Chocobo



Hell Gem

SirSamVimes posted:

Since the aggro changes, that's only a problem if your tank is asleep.

Yeah literally two AoE swipes an all the mobs are glued to you these days, tanking is a hella chill job

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Thanks for elucidating on the 'run to next mob before the last one's all dead' problems, all. I've actually been doing that, largely because I'm still learning how much is too much to tank, so it's good to know what not to do.

Hakarne
Jul 23, 2007
Vivo en el autobús!


Interesting, chain pulling literally came off of The Balances tanking guide for low level dungeons. It's probably different at high levels but this does seem like the best/safest way to speed run as a lowbie (I was naturally doing this before reading the guide).

quote:

Chain pulling, we mentioned a couple of times previously, it is the act of pulling a single pack, killing them and moving, just as they die, to the next pack, continuing this until the end. Chain pulling, while slower than mass pulling in most cases, is also safer. In low levelling dungeons, 15-49, 51-59 and 61-69, chain pulling is generally better, as most enemies deal more relative damage in these dungeons making the mass pulls extremely dangerous as the damage output is much higher. The exceptions being extremely low level dungeons, 15-35, at these levels most classes simply do not have an available aoe ability, making mass pulls extremely ineffective unless you have the classes which do.

https://docs.google.com/document/d/1cLIQbPzzWg-IWxo_Myom-_9aSqf7xO4vxmhk6QaLPkM/mobilebasic

To clarify, I'm not dragging entire groups around. I'm waiting until the last monster is almost dead before running ahead to the next group. Idk no one seems to complain and people seem happy with the runs so maybe it's coming across as a bigger PITA when I describe it

Dr. Mantis Toboggan
May 5, 2003

We did it, goons. We are the best in the world (in the last 2 days).

Albu-quirky Guy
Nov 8, 2005

Still stuck in the Land of Entrapment
I'm not sure if anyone noticed this or not but while running my squadron this past weekend I noticed that it doesn't appear like the 5.0 class skills/actions got updated for them. My Arcanist was still slinging out Shadowflares and my Gladiator had Shield Oath up instead of Iron Will. It makes me wonder if their skillsets ever got updated? I'm not sure when squadrons got first introduced and I have no idea what they would have even had at that time.

Poops Mcgoots
Jul 12, 2010

Cythereal posted:

My elf is disappointed with the non-elves.



Big Aubrey Plaza in Scott Pilgrim energy coming from this image.

Mister No
Jul 15, 2006
Yes.

Lady Galaga posted:

Yeah literally two AoE swipes an all the mobs are glued to you these days, tanking is a hella chill job

The only times I have problems with it are when the mobs are spaced out just enough that I miss one or two and in the proceeding GCD, they run to the healer and while trying to catch it, the rest of the pack starts throwing their AoEs all over. It's not even a huge deal, but it feels sloppy.

quote:

To clarify, I'm not dragging entire groups around. I'm waiting until the last monster is almost dead before running ahead to the next group. Idk no one seems to complain and people seem happy with the runs so maybe it's coming across as a bigger PITA when I describe it

It's probably not that big of a deal 90% of the time, and especially so at lower levels before everyone has their cooldowns and stuff. As long as no one is complaining, then you're probably doing fine.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Albu-quirky Guy posted:

I'm not sure if anyone noticed this or not but while running my squadron this past weekend I noticed that it doesn't appear like the 5.0 class skills/actions got updated for them. My Arcanist was still slinging out Shadowflares and my Gladiator had Shield Oath up instead of Iron Will. It makes me wonder if their skillsets ever got updated? I'm not sure when squadrons got first introduced and I have no idea what they would have even had at that time.

Alphinaud has this same thing going in one of the early ShB missions, but none of the rest, including his Trust. If they didn't fix the moveset for someone in a mission added in the same update, don't expect them to update it in squadrons for a WHILE.

Kerrzhe
Nov 5, 2008

Dr. Mantis Toboggan posted:

We did it, goons. We are the best in the world (in the last 2 days).



those are some fantastic names :allears:

Vermain
Sep 5, 2006



Cleretic posted:

Alphinaud has this same thing going in one of the early ShB missions, but none of the rest, including his Trust. If they didn't fix the moveset for someone in a mission added in the same update, don't expect them to update it in squadrons for a WHILE.

That's because Alphinaud has a unique job that's some weird SCH/SMN hybrid. The Squadrons likely weren't a priority to update, since they were otherwise working fine as-is.

edit: nm i'm a dummy, i thought SMN retained shadow flare for some reason

!amicable
Jan 20, 2007

lightrook posted:

Word is that they're all about equal at endgame, although I don't have personal experience with all four. My personal advice as someone who started in the same position is to pull big and not fear death, since you'll probably survive more than you might first expect, and even if you don't, the learning experience is worth more than the minute-long walk of shame from the dungeon entrance, and it's not like there's any other real penalty to wiping besides killing a little time.

I just ended a boss with 7 HP, so yeah. Hit those combos, pop those CDs, ignore that HP bar, it's all gravy.

g0lbez
Dec 25, 2004

and then you'll beg

Captain Oblivious posted:

Once you stop the pull as a tank you should stay stopped. loving off at 50% health to the next pack is pretty much the worst way to chain pull because you are probably wasting peoples big dps cooldowns that they popped because they thought this was it til the next pull. Then their big dps cooldown fizzles out while they chase your rear end.

If you’re gonna pull big do it all at once or not at all.

I find it's a great strat if you're a squishier tank but still want to do big pulls without the healer getting drained. It is definitely something you have to communicate beforehand though

An Actual Princess
Dec 23, 2006

Mister No posted:

The only times I have problems with it are when the mobs are spaced out just enough that I miss one or two and in the proceeding GCD, they run to the healer and while trying to catch it, the rest of the pack starts throwing their AoEs all over. It's not even a huge deal, but it feels sloppy.

it's this

it's not that i can't out-aggro the healer, it's when the pack is spaced out and i can't hit all of them at once and then regen ticks and i have to manually target those and it's just a pain. it's not the biggest deal in the world but it's definitely an annoyance that is easily solved by just not casting regen until the pull is done.

Poops Mcgoots
Jul 12, 2010

Take the damage off the ranged enmity generator and make it an ogcd on a short cool down.

somepartsareme
Mar 10, 2012

Diggle Hell is a Real
(Swingin') Place

Poops Mcgoots posted:

Take the damage off the ranged enmity generator and make it an ogcd on a short cool down.

that's what provoke is

Poops Mcgoots
Jul 12, 2010

somepartsareme posted:

that's what provoke is

Not short enough.

WrightOfWay
Jul 24, 2010


g0lbez posted:

I find it's a great strat if you're a squishier tank but still want to do big pulls without the healer getting drained. It is definitely something you have to communicate beforehand though

You end up draining the healer more this way since they aren't getting the out of combat MP regen that they would with smaller pulls or the shorter total pull length (i.e. fewer holies/gravities etc) of a large pull.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Yeah, I needs me some MP.

Greader
Oct 11, 2012
It is me, the healer who casts regen mid-pull.

In my defense, I also basically am glued to the tank the entire pull because the moment they stop is when the Holy happens, so even if I get aggro the tank can usually just get them in an AoE once they settle down. I mostly just wanna keep the initial pull-damage down since every bit helps there and can mean more time to apply Holy). But yeah, I could see it being annoying with the occasional healer I hear about that ends up running around like a headless chicken the second they got aggro instead of just dragging the mob into the tank's axe/sword/bigger sword/sword but with gun.

Thundarr
Dec 24, 2002


Being able to trivially maintain GL4 for the course of an entire dungeon feels real real good. And so does hyperspeed Riddle of Fire.

hobbesmaster
Jan 28, 2008

Drawing aggro with regen let’s you easily gather mobs up for a holy stun!

Xerophyte
Mar 17, 2008

This space intentionally left blank

g0lbez posted:

I find it's a great strat if you're a squishier tank but still want to do big pulls without the healer getting drained. It is definitely something you have to communicate beforehand though

But ... if your strategy is run for the next pack when the current pack is at 50% then you're still tanking two packs most of the time. It's just the first pack in the chain and the last pack in the chain that are tanked alone for some time but your healer still needs to be able to deal with 2-packs of incoming damage or you wipe.

Meanwhile:
- Your party has to reposition in combat more often which stops them from casting.
- No one will be able to use their cooldowns well at all, and chances are people will drop enochian/greased lightning and similar important "I must hit things" buffs.
- You're always getting hit by mobs while running between packs.
- You're also constantly in combat so no one gets good mana/hp regen or full duration sprints at any point.

This has absolutely no benefits at all over just pulling two packs at a time to begin with and several drawbacks: notably your healer will have both a harder time healing due to needing to heal on the move and a harder time managing mana since there's no mana regen break.

Don't do this poo poo. If unsure, default to two packs at a time after level 40 or so. If the healer seems bored, pull more. If you die, pull less and silently curse the healer.

hobbesmaster
Jan 28, 2008

Also sometimes a healer that expects you to continue to pull will be standing even or forward (deeper in the dungeon) than the tank. You can use that as a hint to continue.

I mean, if you have cool downs and are comfortable of course.

Leal
Oct 2, 2009
Does anyone else have problems with performance whenever the final boss fight happens in a dungeon? My little brother has *consistently* had performance issues whenever he fights the last boss of a dungeon, resulting in the game crashing or his internet suddenly getting throttled to hell. The first 2 bosses, no problem. Final boss? OMMMGGG BRO EVERYTHING IS A SLIDE SHOW. When he inevitability dies he pretty much has to restart the game cause he'll be stuck in a black screen.

He is using my previous PC, it could handle this game. He has upgraded it actually, and yet he acts like I sold him something running windows 3.1

Smith Comma John
Nov 21, 2007

Human being for president.
the official Moonfire Faire artwork is very horny

Ironslave
Aug 8, 2006

Corpse runner
what the hell is going on with her torso

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Ironslave posted:

what the hell is going on with her torso

Anime.

Vermain
Sep 5, 2006



Ironslave posted:

what the hell is going on with her torso

Her torso's fine. Her left leg, meanwhile...

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Fister Roboto
Feb 21, 2008

SirSamVimes posted:

Since the aggro changes, that's only a problem if your tank is asleep.

It's still a problem if the regen ticks while the tank has aggroed the mobs but not actually hit them yet.

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