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Beet Wagon posted:Been a while since we had a good spaceship commercial! They never did end up making the Retaliator commercial that was an actual honest to god stretch goal. But check it out, $140 spacetruck! The best thing about this ad is that it’s CIG’s response to their own ad for the stealth bomber, so it’s pretty much power_creep.avi. “Hey, remember that ad we made where an undetectable stealth bomber launched a cruise missile that blew up some commando’s base? Well now watch this ad where we sell you the AA truck that can detect the undetectable stealth bomber and shoot it down! You do want your base to be safe, right?” Also hello thread, long time no post. E: poo poo, I’m phone posting, can someone spot my tax? Nanako the Narc fucked around with this message at 13:43 on Aug 1, 2019 |
# ? Aug 1, 2019 13:34 |
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# ? Jun 4, 2024 11:22 |
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Hav posted:A tear rolls slowly down Papaya’s face. Well look what have here, an aristocrat.
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# ? Aug 1, 2019 13:43 |
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My favorite part about that ad is that it shoots down the fan explanation for the Ballista that it was a SQ42 asset that they just happened to add because, hey, they were making it anyway! Nope, they made it expressly to sell.
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# ? Aug 1, 2019 13:45 |
Hav posted:A tear rolls slowly down Papaya’s face. I will fully own up to not fact-checking that post before I hit submit. I'm a dang wildcard Nanako the Narc posted:E: poo poo, I’m phone posting, can someone spot my tax? Beet Wagon fucked around with this message at 13:49 on Aug 1, 2019 |
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# ? Aug 1, 2019 13:46 |
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I love pineapple.
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# ? Aug 1, 2019 13:48 |
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When you guys said space truck I was thinking of a freighter space ship.... lol it's a freaking ground truck.
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# ? Aug 1, 2019 13:50 |
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https://twitter.com/friedrichbode/status/1156818501350412288
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# ? Aug 1, 2019 13:55 |
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Anyone know where I can find some black track pants and a baseball hat with the Star Citizen logo on it? Got an idea for a photo...
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# ? Aug 1, 2019 13:58 |
Jobbo_Fett posted:Anyone know where I can find some black track pants and a baseball hat with the Star Citizen logo on it? those all have too much character to pull of the "Star Citizen Mass Shooter" look, you gotta go for the $500 AR special
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# ? Aug 1, 2019 14:03 |
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I look forward to the first level when it is added to the game!
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# ? Aug 1, 2019 14:24 |
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Beet Wagon posted:those all have too much character to pull of the "Star Citizen Mass Shooter" look, you gotta go for the $500 AR special Ok but what if I had a sombrero, a poncho, and both shotguns slung on my back in a cross-pattern?
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# ? Aug 1, 2019 14:36 |
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Just make sure tennis balls are on the end of the rifles and sex crates behind you.
Colostomy Bag fucked around with this message at 15:01 on Aug 1, 2019 |
# ? Aug 1, 2019 14:39 |
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Nanako the Narc posted:“Hey, remember that ad we made where an undetectable stealth bomber launched a cruise missile that blew up some commando’s base? Well now watch this ad where we sell you the AA truck that can detect the undetectable stealth bomber and shoot it down! You do want your base to be safe, right?” This is dangerously close to a game mechanic. Pull up, CIG!
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# ? Aug 1, 2019 15:45 |
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Colostomy Bag posted:Just make sure tennis balls are on the end of the rifles and sex crates behind you. One of the crates should be labelled "tickle feathers", with another person hiding behind it with lust on their mind
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# ? Aug 1, 2019 15:54 |
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Noise poster n27402 reporting in. This week feature requests: We need Octopode and Moma back A new Bootcha video A Toops space cat game update Some sort of info graph from Gorf Another nuclear meltdown from Brenson One or more doxxings from the Warlord A pixelated art spaceship from Eldragon The answer from AMD to Chris email The true identity of the tickler in black Less pictures of Sandi An orkish translation from Beer Daily thread report for Virtual Capitan A grammatically incorrect Major Tom video
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# ? Aug 1, 2019 16:02 |
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# ? Aug 1, 2019 16:15 |
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Ah yes a High Threat SAM system, with it's range of 2km. Just look how backwards the British were in 1944 when they designed the Fairey Stooge with a range of only 5km, idiot. If only we could have such advanced technology now, systems like the RIM-161 Standard Missile 3 only has an effective range of 2500km.
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# ? Aug 1, 2019 16:27 |
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Aramoro posted:Ah yes a High Threat SAM system, with it's range of 2km. Just look how backwards the British were in 1944 when they designed the Fairey Stooge with a range of only 5km, idiot. Chris is such a visionary and brings space future to life by exploring where technology has taken us when our grandparents were still children.
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# ? Aug 1, 2019 16:29 |
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If you think about the implementation of a player-operated SAM vehicle for even a second in the context of the game they're creating it makes no sense. Wheee, some players get to spend hours and hours in one spot hoping someone flies by in a ship that is vulnerable to missiles. Immersion! It might make sense alongside a bunch of other vehicles and systems for ground-based combat. But they haven't even finished the SPACE combat yet, and they're selling these things for over $100! And the craziest part still is that the community is loving eating it up. No wonder CIG isn't bothering to advertise outside the community, they'd get torn apart.
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# ? Aug 1, 2019 16:35 |
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Rotten Red Rod posted:If you think about the implementation of a player-operated SAM vehicle for even a second in the context of the game they're creating it makes no sense. Wheee, some players get to spend hours and hours in one spot hoping someone flies by in a ship that is vulnerable to missiles. Immersion! The only way it makes sense is if they implemented an EvE style reinforcement system for bases. In Eve you had effectively player bases, which were persistent and you could put some automatic guns on etc. So someone could rock up when you were not online to kick your base over. Except when your base got to a certain level of shields it would go into reinforced mode and be invulnerable for a period of time. Essentially giving the defenders time to login and stage a defence when the timer ran out. That's the only situation where a SAM launcher makes sense, when you've prearranged a battle.
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# ? Aug 1, 2019 16:40 |
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Yeah, and unless I'm wrong, there's no kind of base building in SC yet, right? What planet-based things would you actually want to defend?
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# ? Aug 1, 2019 16:46 |
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h3isenbug posted:When a prospective investor mentions a possible buyout: Close the thread, we're done here. Nothing can top this.
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# ? Aug 1, 2019 16:49 |
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Rotten Red Rod posted:Yeah, and unless I'm wrong, there's no kind of base building in SC yet, right? What planet-based things would you actually want to defend? Well obviously you have to defend the virtual parcels you've bought for more then IRL plots of land on one of the hundreds of planets that don't exist yet.
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# ? Aug 1, 2019 16:50 |
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Jobbo_Fett posted:Ok but what if I had a sombrero, a poncho, and both shotguns slung on my back in a cross-pattern? Throw in a CPAP machine and bunny ears for maximum fidelity.
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# ? Aug 1, 2019 16:54 |
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Aramoro posted:That's the only situation where a SAM launcher makes sense, when you've prearranged a battle. The entirety of Star Citizen is like the prearranged battles I'd have with action figures as a kid. I lost count of the number of games that promised those kinds of interactions, but almost none of them deliver, because the disparate elements never dovetail into an integrated and organic experience unless the developers design the game from the ground up to encourage and/or enforce that convergence. The ultimate real-world example of the very best Star Citizen can hope to achieve would probably be WWII Online. I played more of that game than I should have, because the parts were all there. But in their quest for realism all that was lost in vast maps where all the cool poo poo they built never wound up amounting to anything. Everyone was spread out impossibly, you either never saw anyone or you were suddenly dead, and the very, very few times things came together (either by accident or because the players went out of their way to set something up) it was OK at best, but the forums were filled with posts about how amazing it was. Contrast that to a Battlefield game where the maps are small and the entire area is designed to create chokepoints and firefights and strategies so that the moment-to-moment gameplay delivers. What's oddest to me is that Chris Roberts isn't even consistent to his own vision. For a guy with a hard-on for movies, taking away player agency, and forcing a cinematic experience, the focus on "fidelity" and simulation runs completely counter to that. He can't have both.
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# ? Aug 1, 2019 16:56 |
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Not to mention in a space game any space ships capable of fighting would be capable of murdering stuff from hundreds if not thousands of km away So their stupid space truck sam launcher would simply get nuked from orbit way before it even sees anything to plunk a torpedo at Although I feel it's all set pieces they're making now for rexshilla to use so he can make more look cool clips It's a cycle now they're locked into now, worse than before
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# ? Aug 1, 2019 16:58 |
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Blue On Blue posted:It's a cycle now they're locked into now, worse than before And as long as it keeps the show running, it's beautiful. One day my grandkids will post in this thread.
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# ? Aug 1, 2019 17:02 |
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Blue On Blue posted:Not to mention in a space game any space ships capable of fighting would be capable of murdering stuff from hundreds if not thousands of km away I think it's probably quite the opposite. That SAM system I mentioned was used by the US to destroy a satellite that was travelling at 28,000km/h at a range of 250 km. We can currently track everything orbiting the planet down to very small objects. If you want realism then any space craft would be instantly annihilated by a land based missile system.
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# ? Aug 1, 2019 17:09 |
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You all are putting more thought into it than Chris Roberts. Maybe you should reach out to Epic for an exclusivity deal.
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# ? Aug 1, 2019 17:15 |
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Blue On Blue posted:Not to mention in a space game any space ships capable of fighting would be capable of murdering stuff from hundreds if not thousands of km away Yep, it would be hilarious. They're not going with any sort of energy weapons so I'm imagining a) Something in orbit just drops a rock on the Ballista b) Orbital or atmosphere launch of some pretty decent missile. Even with slight advances from now I'm imagining a 5000km range at say Mach 15. It would be within detection range for far less than a second. What a stupid vehicle. For god's sake, the man-portable Stinger missile (designed 1967) has a longer effective range than this stupid truck.
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# ? Aug 1, 2019 17:25 |
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ObsidianAnt is livestreaming https://www.youtube.com/watch?v=P6OyV9sRBZ4
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# ? Aug 1, 2019 17:26 |
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SPERMCUBE.ORG posted:Throw in a CPAP machine and bunny ears for maximum fidelity. Yes, we need concept space JPEG CPAP machines.
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# ? Aug 1, 2019 17:58 |
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How many Skyrim sized craters can my missile truck defend?
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# ? Aug 1, 2019 18:38 |
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Rotten Red Rod posted:If you think about the implementation of a player-operated SAM vehicle for even a second in the context of the game they're creating it makes no sense. Wheee, some players get to spend hours and hours in one spot hoping someone flies by in a ship that is vulnerable to missiles. Immersion! Yeah, but they get to spend those hours with their character enjoying some Radagast scotch and some nice Cuban cigars while their hand hovers over the launch button. Engaging!
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# ? Aug 1, 2019 18:39 |
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Tinfoil Papercut posted:How many Skyrim sized craters can my missile truck defend? 0.00017
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# ? Aug 1, 2019 18:49 |
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Tinfoil Papercut posted:How many Skyrim sized craters can my missile truck defend? The Chris Roberts Skyrim reference is the humor gift that keeps on giving. I laugh every time I think of the lack of awareness that throwaway comment revealed. It's almost enough to explain the entire project.
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# ? Aug 1, 2019 18:49 |
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Scruffpuff posted:The Chris Roberts Skyrim reference is the humor gift that keeps on giving. I laugh every time I think of the lack of awareness that throwaway comment revealed. It's almost enough to explain the entire project. Sadly we will never be given those clusterfucks of presentations ever again.
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# ? Aug 1, 2019 18:59 |
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Colostomy Bag posted:Sadly we will never be given those clusterfucks of presentations ever again. But investors will. I need to dust off my Serious Investor outfit and start sniffing around CIG.
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# ? Aug 1, 2019 19:27 |
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Colostomy Bag posted:Sadly we will never be given those clusterfucks of presentations ever again. SC is taking three times as long to make than Skyrim, a single SC crater can hold a thousand Skyrims and we're making 2 games in parallel. Therefore SC is at least six thousand times better than Skyrim.
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# ? Aug 1, 2019 19:38 |
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# ? Jun 4, 2024 11:22 |
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Maybe this was all part of the final will and testament of Ben "literal walking corpse" Lesnick He told Chris to implement every single stupid back of the napkin design he ever came up with. Or else he would spill the beans on the entire company
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# ? Aug 1, 2019 19:39 |