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Argue posted:Sure, that sounds reasonable! I'll do that first thing tomorrow before starting on a new level. I should admit that I'm sensitive to this because several times now I've gotten "collect all the coins in the stage" levels where some of them were in 10-coin blocks, and if you miss that it's a multi-block by even a second then you can't finish the level. Others may disagree.
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# ? Aug 1, 2019 23:32 |
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# ? Jun 5, 2024 04:02 |
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What’s the best way to gain speed quickly from a standstill (specifically start of course)? I keep finding myself 0.010 away from world records which is weird on flat short stages with no stops, slopes, belts, or snakes.
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# ? Aug 1, 2019 23:37 |
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NofrikinfuN posted:lol I tuned in as she was queueing it up and thought "I swear I've seen that title" when I caught your profile off to the side. Looks like you were at #1 there! I'll have to go back to see what she filtered on to find it. That course has had quite a day as it also just got 5000 plays which got me the kuribo shoe avatar part.
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# ? Aug 1, 2019 23:45 |
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J-Spot posted:Nice easy romp which is the perfect for a clear condition level. Apologies if I tanked your clear rate trying to speed run it. No problem, it's actually perfect:
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# ? Aug 1, 2019 23:46 |
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OneMoreTime posted:I saw the description and I became pretty excited! Very cool, based twitch I'll be hovering for sure
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# ? Aug 2, 2019 00:09 |
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J-Spot posted:I'll have to go back to see what she filtered on to find it. That course has had quite a day as it also just got 5000 plays which got me the kuribo shoe avatar part. Congrats! You are getting to be quite the Mario celebrity!
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# ? Aug 2, 2019 00:24 |
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I promise I'll play some goon levels soon, either tonight or tomorrow, and post some feedback. I haven't had too much time to play the last few days, but I did get to spend a bit of time putting together a new level. This one has a bit of a theme. Help Mario get rid of the pesky Boos that have invaded his backyard!
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# ? Aug 2, 2019 00:50 |
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Volte posted:I promise I'll play some goon levels soon, either tonight or tomorrow, and post some feedback. I haven't had too much time to play the last few days, but I did get to spend a bit of time putting together a new level. This was a really interesting course! I like that the start was right next to the end. That was really intriguing. There were plenty of power-ups which helped me, as a really unskilled player, get quite far. But I got to the part with the thwomp and the donut blocks and I couldn't get any further. The donut blocks blocked the thwomp from breaking through the last level of the brick blocks. I don't know if that was intended; it probably was, but I'm hopeless at solving puzzles. So I got that far and got stuck, then after sitting there trying different things for a bit I tried to backtrack to a different route and died. Since it's a level of decent length and it can't have a checkpoint, I didn't feel like doing everything again. But I still gave it a like. I'm just bad at Mario.
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# ? Aug 2, 2019 01:05 |
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Volte posted:I promise I'll play some goon levels soon, either tonight or tomorrow, and post some feedback. I haven't had too much time to play the last few days, but I did get to spend a bit of time putting together a new level. Booby gone, huh? I like it. It was neat to see so many different paths, that makes it fun to try and speed run.
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# ? Aug 2, 2019 01:09 |
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Okay, took a break and made my jam level. Not too crazy, though there's a few mean tricks (not poo poo like soft locking the player or knocking them off their jumps with invisible blocks, just little twists). Crumbling Castle 3X7-15J-WNF I thought about making this super elaborate, but when I'm struggling to justify spending a few hours making a stage I couldn't bring myself to actually build some machines. I'll probably play all of the submitted jam levels so far for this week later on, assuming I can get a few more things done. Random Stranger fucked around with this message at 01:19 on Aug 2, 2019 |
# ? Aug 2, 2019 01:17 |
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The Lobster posted:This was a really interesting course! I like that the start was right next to the end. That was really intriguing. There were plenty of power-ups which helped me, as a really unskilled player, get quite far. But I got to the part with the thwomp and the donut blocks and I couldn't get any further. The donut blocks blocked the thwomp from breaking through the last level of the brick blocks. I don't know if that was intended; it probably was, but I'm hopeless at solving puzzles. So I got that far and got stuck, then after sitting there trying different things for a bit I tried to backtrack to a different route and died. Since it's a level of decent length and it can't have a checkpoint, I didn't feel like doing everything again. But I still gave it a like. I'm just bad at Mario.
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# ? Aug 2, 2019 01:24 |
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I finished up my jam course, but I made a terrible mistake. The Ultimate Fortress of DOOM!!!: FK9-67Q-Y8G This level... it can't be beaten. Its impossible. The Fortress built here is just the pinnacle of Mario engineering. Only the strongest warriors and deadliest of traps fill its halls. You probably won't even be able to get inside. Its that perfectly built. Truly this is the strongest fortress that Bowser's army has ever built. In fact, Bowser himself has made it his castle! Not that anyone will get past this impossible gauntlet to reach him.
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# ? Aug 2, 2019 01:40 |
GNB-NBP-D5G. What is this level, what is the gimmick here? Like, one time I got 4/5 of the way through the blocks, just getting the mushroom and happening to hop in the right diagonal path upwards. I see there is a door in the upper right path... but it seems nearly impossible to do. Additionally, the world record is 3 seconds... so uhh what??
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# ? Aug 2, 2019 02:12 |
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There's a lot of SMB2J/Lost Levels influence in my course design in general, but this is the most Lost Levels-like thing I've made by far.
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# ? Aug 2, 2019 02:14 |
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Nightingale's Sawmill I made this on stream earlier and had fun with it, so I thought I'd upload it and post it in the thread. It's not really connected to a jam or anything theme, just a dumb level with ideas thrown around from chat.
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# ? Aug 2, 2019 02:30 |
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Internet Kraken posted:I finished up my jam course, but I made a terrible mistake. Better call this one the Ultimate Fortress of BROOM, because that's what Bowser's going to need to sweep up all the rubble. (Haha, got 'em!) Really, though, fun level. It was neat to break through walls, and there were lots of coins to collect, which is nice. I didn't understand the P-switch at the end though. What was that supposed to be for? Also, how long does it take you all to make levels? I made a level with a similar "castle walls" theme a couple pages ago, and that took me a few hours or more to make, even though it was simpler than your's.
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# ? Aug 2, 2019 02:37 |
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Khanstant posted:GNB-NBP-D5G. What is this level, what is the gimmick here? Like, one time I got 4/5 of the way through the blocks, just getting the mushroom and happening to hop in the right diagonal path upwards. I see there is a door in the upper right path... but it seems nearly impossible to do. Additionally, the world record is 3 seconds... so uhh what?? I sunk 15 minutes into this and the best I could do was get through the blocks but below the door. I can't do anything consistently.
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# ? Aug 2, 2019 02:46 |
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Going live in 15 minutes with some goon made mario maker levels! Come and join us. Twitch: https://www.twitch.tv/onemoretimegfsn
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# ? Aug 2, 2019 02:47 |
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Khanstant posted:GNB-NBP-D5G. What is this level, what is the gimmick here? Like, one time I got 4/5 of the way through the blocks, just getting the mushroom and happening to hop in the right diagonal path upwards. I see there is a door in the upper right path... but it seems nearly impossible to do. Additionally, the world record is 3 seconds... so uhh what?? Got it: https://twitter.com/JeffTMBG/status/1157107013089841159 You can see in the video that I was so stunned when I pulled it off that I fumbled with the pause button twice before finding the button I actually wanted to hit. I should have recorded through the door but it's just the flagpole anyway.
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# ? Aug 2, 2019 02:54 |
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Asema posted:
Fun level. Is the level a reference to something? The title makes it sounds like a horror story or something, but if it is, I'm unfamiliar with it. Also, why would you put a donut block there in the screenshot? Why would you do that to me. Curiousity got the better of me and, well... Rollersnake posted:
I have no idea how to beat this level... What on Earth have you done to the flagpole!? Bring it back! Edit: Got it! That was really clever (and a little mean). Nice design. I've never played Lost Levels; does it do stuff like this? DorianGravy fucked around with this message at 03:12 on Aug 2, 2019 |
# ? Aug 2, 2019 03:05 |
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DorianGravy posted:Better call this one the Ultimate Fortress of BROOM, because that's what Bowser's going to need to sweep up all the rubble. (Haha, got 'em!) So, the P-Switch might not make sense depending on how you beat "Bowser". If you fight him without powerups then the P-Switch is a makeshift Axe to collapse the block bridge. It also triggers a bomb-omb to fall and blow up the wall allowing you to escape. That boss encounter can, in theme with the level though, be broken easily. You can use the big koopa's shell to bust through all the walls right away and skip the whole fight. Or if you have a fire flower you can kill the enemies without issue and leisurely walk to the end. Normally I don't design bosses with such glaring oversights but I felt it was appropriate for the level, and its meant to be more of a joke than a fight anyways. quote:Also, how long does it take you all to make levels? I made a level with a similar "castle walls" theme a couple pages ago, and that took me a few hours or more to make, even though it was simpler than your's. Depends on the level, but I'd say on average somewhere between 8-12 hours. I build my courses over several days usually. They take a long time, but I experiment with a lot of stuff and rarely go into a stage with a solid idea of how I want exactly everything to be. Also sometimes I need to scrap huge chunks of it if I feel they aren't up to snuff. I have a lot of uncompleted and scrapped levels too. The thing about making a level for me is if I don't feel super attached to it, I usually toss it. It sucks to give up on hours of work but if I'm not invested in my level then how can I expect a player too be?
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# ? Aug 2, 2019 03:11 |
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Khanstant posted:GNB-NBP-D5G. What is this level, what is the gimmick here? Like, one time I got 4/5 of the way through the blocks, just getting the mushroom and happening to hop in the right diagonal path upwards. I see there is a door in the upper right path... but it seems nearly impossible to do. Additionally, the world record is 3 seconds... so uhh what?? After a certain number of tries on a level, or after completing it, I'd love to be able to unlock the creator's course-clear run so I can see how the level is meant to be done.
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# ? Aug 2, 2019 03:22 |
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Internet Kraken posted:So, the P-Switch might not make sense depending on how you beat "Bowser". If you fight him without powerups then the P-Switch is a makeshift Axe to collapse the block bridge. It also triggers a bomb-omb to fall and blow up the wall allowing you to escape. Yeah, I just took some damage to hit the big koopa, then used his shell to get through. Internet Kraken posted:Depends on the level, but I'd say on average somewhere between 8-12 hours. I build my courses over several days usually. They take a long time, but I experiment with a lot of stuff and rarely go into a stage with a solid idea of how I want exactly everything to be. Also sometimes I need to scrap huge chunks of it if I feel they aren't up to snuff. Ok, that makes me feel a little bit better. I probably spend 3-10 hours on mine, with a lot of play-testing and rethinking challenges, so I would have felt slow if you all are assembling these really elaborate stages in an hour or something.
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# ? Aug 2, 2019 03:24 |
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emgeejay posted:No problem, it's actually perfect: I loved this! I can't for the life of me get this under 18.207, but I'm positive an under 18 is possible. https://twitter.com/MattSolo734/status/1157115757009915904?s=19
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# ? Aug 2, 2019 03:28 |
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DorianGravy posted:Fun level. Is the level a reference to something? The title makes it sounds like a horror story or something, but if it is, I'm unfamiliar with it. Also, why would you put a donut block there in the screenshot? Why would you do that to me. Curiousity got the better of me and, well... Alan Wake/Stephen King quote I had no idea what to name it and it's filled with saw's and spooks
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# ? Aug 2, 2019 03:35 |
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Uh, how do I fix a level? I've edited mine up but I can't just click upload because it already exists on the server. If I try to delete it on course world, it says "Once deleted, courses cannot be restored", which I'm worried means I can't upload the course again with my fixes.
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# ? Aug 2, 2019 03:45 |
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Huxley posted:I loved this! I can't for the life of me get this under 18.207, but I'm positive an under 18 is possible. I met your 18.207 and I'm not sure I could do it any faster. Unless there's some benefit to slightly smaller jumps I'm not sure where I could shave anything off. Agreed, though, it's a fun speedrun level! (I haven't worked out how to get screenshots off my Switch, so to show I'm not just blowing smoke: Argue posted:Uh, how do I fix a level? I've edited mine up but I can't just click upload because it already exists on the server. If I try to delete it on course world, it says "Once deleted, courses cannot be restored", which I'm worried means I can't upload the course again with my fixes. You can upload the course again with your fixes, it'll just have a different code. What they mean is that it's removed from their online database, not that it's cleared from your Switch.
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# ? Aug 2, 2019 03:47 |
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This is a neat level, really enjoyed it.
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# ? Aug 2, 2019 03:47 |
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Besesoth posted:(I haven't worked out how to get screenshots off my Switch, so to show I'm not just blowing smoke: There's some kind of corner clipping possible but I've never looked into it. I thought maybe more bounces might give better angles, but after a dozen more 18.207s in a few different ways, that might just be it. Good runs! The button on the bottom of the left joycon screenshots, and holding it saves a video of your last 30 seconds of gameplay. From the screenshots tab on the home screen you can edit, clip and either email the file or post it to social media.
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# ? Aug 2, 2019 03:56 |
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Argue posted:Made a new one; what I'm aiming for (and I hope I communicated this through the level itself) is to either collect all the small coins without "alerting" security, or just take the 3 big ones, which will set off all sorts of things and necessitate a daring escape. The former should be slower but easier, while the latter would more or less require you to keep moving, with few spots of downtime. I've made the easy path more forgiving (shortened a fire bar, and added a whole 10 coins, so you now only need 120/140 coins instead of 120/130). Course ID is YM4-KF6-DLG Also lol what the gently caress "The course description contains more than 4 numbers"??? 5 numbers isn't enough to be a phone number or ccn, so what on earth is going on?
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# ? Aug 2, 2019 03:57 |
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Rollersnake posted:
Ha! This was a lot of fun. ...and apparently at 6'26"406 I have the record? I don't expect that nonsense to last long. e: 45"618. Much better. Man, there's even a hint when you get the first super mushroom. Good level, Roller. e2: Argue posted:I've made the easy path more forgiving (shortened a fire bar, and added a whole 10 coins, so you now only need 120/140 coins instead of 120/130). Course ID is YM4-KF6-DLG Some solid tweaks! The Easy route is still challenging without being as unforgiving, and the Hard route is as dangerous as it ever was. (Those loving flying fire cheeps, though. Jesus.) SneezeOfTheDecade fucked around with this message at 04:13 on Aug 2, 2019 |
# ? Aug 2, 2019 03:58 |
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Argue posted:I've made the easy path more forgiving (shortened a fire bar, and added a whole 10 coins, so you now only need 120/140 coins instead of 120/130). Course ID is YM4-KF6-DLG I think they're trying to avoid people advertising level codes in the description maybe??? Edit: Or zip codes?
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# ? Aug 2, 2019 04:07 |
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DorianGravy posted:Edit: Got it! That was really clever (and a little mean). Nice design. I've never played Lost Levels; does it do stuff like this? Pretty much. The closest equivalent conceptually is 8-2, which has a loop comprising the main level and sub-level, except you break out of it by finding a vine. The beginning of the stage is similar to A-2. I based the sublevel on the ends of the stages that have the infamous backwards warp zones, which you usually reach by jumping over the flagpole. And once I realized I was going all in on the Lost Levels tropes, I couldn't help but include a few rear end in a top hat invisible blocks with poison mushrooms, though I made sure to give the player a clue to their location—and y'know, not have the player also simultaneously dealing with lakitu, hammer bros, and difficult jumps. (8-3 is That One Level in a game where most of them would qualify by SMB1 standards.) Basically SMB1 made the rules, and SMB2J bent them in interesting ways while offering much more of a challenge with the same mechanics. Rather than a true sequel, I consider it like an expansion pack that realized the full potential of SMB1's gameplay. Rollersnake fucked around with this message at 05:00 on Aug 2, 2019 |
# ? Aug 2, 2019 04:11 |
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Laugh rule: Bring Your Child To Work Day 508-KFS-28G MarxSoulT (non-SA) "As long as Mario and company don't show up, the kids should be fine. Right?" It's in Normal difficulty, but as I haven't cleared it I can't speak to that. I just enjoyed the gimmick.
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# ? Aug 2, 2019 04:48 |
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DorianGravy posted:Ok, that makes me feel a little bit better. I probably spend 3-10 hours on mine, with a lot of play-testing and rethinking challenges, so I would have felt slow if you all are assembling these really elaborate stages in an hour or something. Don't ever feel bad about how long it takes you to do something creative, as long as you keep working on it. People work at all sorts of different paces. Plus Mario Maker is definitely a case where the journey matters just as much as the destination. You can learn a lot messing around with course elements and get inspiration for future projects while working on another.
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# ? Aug 2, 2019 05:37 |
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The Lobster posted:I think they're trying to avoid people advertising level codes in the description maybe??? Edit: Or zip codes? It can't be level codes, i've had levels that were just letters no numbers
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# ? Aug 2, 2019 05:56 |
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Maxxim posted:Overall: I liked your levels. You definitely lean more towards form over function, the twin mountain level was the only one (decoration wise) that stood out to me. Most (if not all...?) of your levels are too difficult for the general mario maker population. This isn’t really a bad thing, as long as that’s your intention and/or you’re fine with it. I greatly appreciate all your feedback! I definitely want my levels to be for expert-level players in general, because those are the levels that give me the drive to play them myself. I am okay with a lot of players being unable to complete them. I appreciate the 'gotta go fast' mentality that I should try to accommodate expert-level players more readily -- in fact the Mushroom Traithlon underground section I never even thought of rushing ahead of the chomps, I beat it by staying behind them which made it much more exciting because if you have to worry about them the whole time you actually have a much tighter window at the end. Guess I'm only an expert-nub! I'll try to do more wild things when testing levels before uploading them, that's quite a blunder on my part.
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# ? Aug 2, 2019 06:07 |
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And that's the stream! Thank you all for joining me tonight, this was a ton of fun as always. I'm going to see how many stages are posted over the weekend and if there are a ton I'll do what I did tonight again (namely, play the more recent levels on stream.) VOD: https://www.twitch.tv/videos/461305984 Levels played tonight (note, time stamps are estimates) 1.Global Warming! Timestamp: 7:40 By: Adept Nightingale NW0-QGJ-XVF 2. Breaking Barriers Timestamp: 9:50 By:Sam Faust B4P-5X8-XVF 3. Magikoopa's Castle Timestamp: 21:30 By:DorianGravy XPM-VN5-CTF 4. New Power-up Gauntlet Timestamp: 26:30 By: totempoleman 2DM-KQH-RVG 5. A Detour Underground Timestamp: 31:20 By: Schmeichy VXM-86F-5HF 6. Bounce House Mouse Trounce Timestamp: 35:45 By: Plebian Parasite WG4 VWX R5G 7. Mystery Cave Timestamp: 42:10 By: END CHEMTRAILS NOW D9H-5VW-JNG 8. Just Desert Timestamp: 46:15 By: Gnome Enthusiast YD2-N67-42G 9. Piranha Pit Timestamp: 50:20 By: Adept Nightingale 01D-L13-DXG 10. Mario's Mushroom Factory Timestamp: 54:00 By: ThisIsACoolGuy D1H-3LD-G2G 11. World 5-Somthing Timestamp: 1:01:00 By: Ziddar DY5-WQR-KNG 12. Goombas Working OVertime Timestamp: 1:04:10 By: J-Spot 66C-MXR-FGF 13. Hudson Bay Timestamp: 1:07:45 By: Canned Panda KT2-9C6-FGG 14. Boiling Backup Timestamp: 1:17:30 By: Suspicious Cook 4HJ-7JF-CBG 15. Mass Blast Timestamp: 1:24:50 By: Movie Majick QXX-02N-SDG 16. Bowser's Discount Rockets Timestamp: 1:32:25 By: Too Shy Guy LXY-LTW-XHG 17. Four a Change Timestamp: 1:34:25 By: Rollersnake NHQ-D05-9LG 18. Just Touch 150 Coins!! Timestamp: 1:37:55 By: Jothan XC6-DPJ-QWG 19. 20 Second Airship Adventure! Timestamp: 1:57:05 By: Huxley D34-507-4HF 20. Grass Pass Timestamp: 2:04:15 By: Pixeltendo VG0-J70-CBG 21. Mega Action Robot: M.A.R.I.O. Timestamp: 2:08:30 By: Last Visible Dog CN5-K4D-9MF 22. Single-Player Verses Timestamp: 2:17:00 By: Besesoth 9W1-585-S5G 23. Maustrials no. 4 Timestamp: 2:23:15 By: Spellman 0H7-QVF-W0G 24. Cardboard Castle Timestamp: 2:40:00 By: Plebian Parasite HDV-BLN-MPF 25. The Mushroom Triathlon! Timestamp: 2:47:30 By: Gandor KYG-GC2-HLF 26. A Moral Dilemma Timestamp: 2:57:00 By: The Lobster M4W-MPV-80G OneMoreTime fucked around with this message at 15:09 on Aug 2, 2019 |
# ? Aug 2, 2019 06:18 |
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OneMoreTime posted:And that's the stream! Thank you all for joining me tonight, this was a ton of fun as always. I'm going to see how many stages are posted over the weekend and if there are a ton I'll do what I did tonight again (namely, play the more recent levels on stream.) Thanks again for playing my level. It's definitely useful to see other people's experiences with it. And it's great to see other people's levels too! (P.S. It seems like you were planning to post a link above, but I think you forgot.)
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# ? Aug 2, 2019 06:25 |
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# ? Jun 5, 2024 04:02 |
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OneMoreTime posted:And that's the stream! Thank you all for joining me tonight, this was a ton of fun as always. I'm going to see how many stages are posted over the weekend and if there are a ton I'll do what I did tonight again (namely, play the more recent levels on stream.) Aaaa, that was cool watching you play my level, thanks for streaming. I need to fix that end so that the platform stays there, but glad the on off switch jumps were fun (It's pronounced shh-mikey)
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# ? Aug 2, 2019 06:38 |