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Kurtofan posted:K'rrick, Son of Yawgmoth 4 PhiBPhiBPhiB Black can already pay life to draw cards, now black can pay life to pay mana!
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# ? Aug 2, 2019 22:21 |
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# ? Jun 12, 2024 13:46 |
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That card is b-b-b-busted
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# ? Aug 2, 2019 22:22 |
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It seems insane, does this mean Tendrils is gonna jump up in results?
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# ? Aug 2, 2019 22:33 |
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Sanctum of Eternity https://twitter.com/TheTrinisphere/status/1157397422227804160?s=19
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# ? Aug 2, 2019 22:33 |
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Bringing back Phyrexian mana seems incredibly dangerous. That it's in black and let's every other black card have Phyrexian mana is even more worrying. Can't wait to make a busted deck with it
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# ? Aug 2, 2019 22:48 |
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Jhoira is dead? But I just put her in a deck a few months ago
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# ? Aug 2, 2019 22:49 |
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With the paradox ban? Yeah, there isn't any real competitive life to her anymore.
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# ? Aug 2, 2019 22:50 |
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TheTofuShop posted:It seems insane, does this mean Tendrils is gonna jump up in results? Does that card really do anything Tendrils doesn’t already have? Making enemy removal live seems sketchy
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# ? Aug 2, 2019 22:50 |
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axeil posted:Bringing back Phyrexian mana seems incredibly dangerous. That it's in black and let's every other black card have Phyrexian mana is even more worrying. It’s commander it’s supposed to be busted.
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# ? Aug 2, 2019 22:51 |
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out of curiousity, would that ability also apply to hybrid black mana as well, or is that considered distinct?
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# ? Aug 2, 2019 22:53 |
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A big flaming stink posted:out of curiousity, would that ability also apply to hybrid black mana as well, or is that considered distinct? You're replacing any black mana with "pay 2 life" so then I guess your option would be, say, Nightveil Specter, U/B/2 Life 3 times.
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# ? Aug 2, 2019 22:56 |
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CharlieFoxtrot posted:Jhoira is dead? But I just put her in a deck a few months ago Karn went back in time to un-kill her, broke time, made her live forever-ish, and accidentally created a phyrexian hell army lead by Mr Steal-yo-life up there.
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# ? Aug 2, 2019 23:05 |
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Framboise posted:Neat! He turns Ad Nauseam into a 3-drop spell. so the deal we're getting here is, instead of paying 5 mana for ad naus, we're going to pay 7 mana and have six less life to work with?
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# ? Aug 2, 2019 23:06 |
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Ten, actually I think this is a card that makes new things busted, not re-busts already good things
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# ? Aug 2, 2019 23:08 |
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TheKingofSprings posted:Does that card really do anything Tendrils doesn’t already have? yeah I have no idea, the only Legacy deck I own is Breakfast Burrito, and hadn't heard anything mentioned besides ANT
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# ? Aug 2, 2019 23:11 |
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Kurtofan posted:Sanctum of Eternity It also lets you get your commander back from a control-changing effect, not as efficiently as Homeward Path mind.
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# ? Aug 2, 2019 23:31 |
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A 4 mana legend that costs you 6 life and doesn't actually save you mana until pay another 4 life on Dark Rituals is not legacy playable. Especially when one of your main game plans is Ad Nauseam. There could be some weird Doomsday pile with him and Experimental Frenzy, but I don't see how an LED wouldn't be better in that slot in pretty much every situation. Maybe there's some activated ability that goes with infinite with him, idk. He lets you cast Griselbrand if you untap with him? If you have the 5th land you can even activate it once.
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# ? Aug 2, 2019 23:32 |
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This guy goes infinite with Chainer, Gary/Kokusho, and a sac outlet. Not that that's particularly good, but illustrative of the sorts of things making activated abilities not cost Mana can be useful for.
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# ? Aug 3, 2019 00:00 |
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The Shortest Path posted:This guy goes infinite with Chainer, Gary/Kokusho, and a sac outlet. If you have multiple opponents, anyway. Gray Merchant needs 3 opponents (assuming no other black devotion.) It's the kind of card that's probably going to go into every mono-black deck because they're all the same deck anyway.
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# ? Aug 3, 2019 00:14 |
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Yeah I don't think card that costs 4 up front to start doing anything (completely ignoring the life loss) is gonna make it in Legacy, but holy poo poo that's one of the most hosed up designs I think I've ever seen. Like goddamn, Phyrexian mana was already a mistake, and now we're putting it on decades worth of cards where that kind of cost reduction was never even a consideration.
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# ? Aug 3, 2019 00:19 |
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paying a minimum of 4 up front for that effect stapled to a body that dies to every piece of removal ever printed limits how dangerous it can be
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# ? Aug 3, 2019 00:24 |
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DAD LOST MY IPOD posted:paying a minimum of 4 up front for that effect stapled to a body that dies to every piece of removal ever printed limits how dangerous it can be Dies to Doom Blade.
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# ? Aug 3, 2019 00:27 |
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suicidesteve posted:Dies to Doom Blade. fair, but when you pay 4 mana and 6 life to set up your combo you kind of don’t want your enabler to disappear at instant speed
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# ? Aug 3, 2019 00:39 |
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....am i missing something obvious?
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# ? Aug 3, 2019 00:49 |
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DAD LOST MY IPOD posted:fair, but when you pay 4 mana and 6 life to set up your combo you kind of don’t want your enabler to disappear at instant speed I wasn't commenting on the idea behind your post. I actually think "Dies to Doom Blade" is a much more valid argument than people like to pretend it is. Especially when there's not only no immediate benefit, but an actual downside associated with the card. I was just pointing out the irony of it "dying to every piece of removal" when the one everyone uses for this argument misses it.
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# ? Aug 3, 2019 00:50 |
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suicidesteve posted:Dies to Doom Blade. No he doesn't.
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# ? Aug 3, 2019 00:51 |
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The Shortest Path posted:No he doesn't. The argument, not the card
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# ? Aug 3, 2019 01:05 |
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TheKingofSprings posted:The argument, not the card Nope.
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# ? Aug 3, 2019 01:07 |
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I thought playing removal was so many negative Sheldon Points that nobody did it
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# ? Aug 3, 2019 01:13 |
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for when you need an incredibly limited Repulse that can remove hexproof guys, I guess
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# ? Aug 3, 2019 01:20 |
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TheKingofSprings posted:The argument, not the card It's kind of a weird design to push in EDH, honestly - you've got a Commander that's kinda slow and doesn't do anything by itself, but also loudly announces "I'm going to gently caress the world" as soon as it resolves, which almost forces the table to hate you into the stone age and not let you do anything fun - the alternative, of course, being them letting themselves get hazed by you doing something completely unreasonable.
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# ? Aug 3, 2019 01:22 |
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Elyv posted:
Also gets back any commanders they stole
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# ? Aug 3, 2019 01:23 |
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Does Play Design touch the commander stuff? I'm going to guess no.
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# ? Aug 3, 2019 01:24 |
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Voyager I posted:It's kind of a weird design to push in EDH, honestly - you've got a Commander that's kinda slow and doesn't do anything by itself, but also loudly announces "I'm going to gently caress the world" as soon as it resolves, which almost forces the table to hate you into the stone age and not let you do anything fun - the alternative, of course, being them letting themselves get hazed by you doing something completely unreasonable. I don't feel like he's going to find a place as a commander so much as in the 99 (if anywhere) because if you want to play Ad Naus as your commander, Sidisi is going to be better for that. The question is what will he do? The effect has potential, but so far the best I've seen is the aforementioned Chainer--it gives you an instant speed, repeatable, 0 mana reanimate (but costs 9 life). You can do stuff like cheat Razaketh into play, but that's a lot of hoops to jump through when you could just do something more compact like a hulk pile.
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# ? Aug 3, 2019 01:31 |
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It's not going to be a cEDH card for the same reason it's not going to be a legacy card - too much up front-investment for no immediate payoff and the really aggressive combos can already be winning the game by the time you'd start getting any value out of him. However, in a more casual environment where T4 commander is an acceptable opening play, this thing can start getting gross without putting all that much effort into it, and the table doesn't have much choice but to stop you.
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# ? Aug 3, 2019 02:04 |
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Elyv posted:
kicks the people playing Partners in the teeth too
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# ? Aug 3, 2019 02:19 |
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Voyager I posted:It's not going to be a cEDH card for the same reason it's not going to be a legacy card - too much up front-investment for no immediate payoff and the really aggressive combos can already be winning the game by the time you'd start getting any value out of him. You don't think it's reasonable in 1v1? Card pairs super well with discard and cheap removal.
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# ? Aug 3, 2019 02:49 |
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I can't be the only one who's amazed that Scapeshift is the best deck in standard. It seems crazy to me, but I'm having a ton of fun hating it out with a Blood Sun Lotus deck.
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# ? Aug 3, 2019 07:28 |
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Elyv posted:
Holy poo poo that's Uril the Miststalker on the art isn't it? that's fitting
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# ? Aug 3, 2019 07:56 |
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# ? Jun 12, 2024 13:46 |
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Trotting out BW tokens again today. It's a fun deck that does well against out new jund overlords but eats poo poo against our other tron overlords. Would it be worth cutting a Sorin for a one of Elspeth knight errant or putting Kaya's guile in the main? Even the bwtokens4life.com guy has given up on tokens 2 kozilek 2 thoughtseize 1 fatal push 3 path to exile 4 auriok champion 4 intangible virtue 3 bitterblossom 2 hidden stockpile 2 zealous persecution 4 lingering souls 4 spectral procession 3 Sorin solemn visitor 1 Kaya orzhov usurper 2 secure the wastes 3 concealed courtyard 1 silent clearing 4 godless shrine 1 fetid heath 1 westvale abbey 1 vault of the archangel 4 marsh flats 2 flooded strand 4 plains 1 swamp 2 shambling vent Side: 1 path to exile 2 stony silence 2 rest in peace 1 engineered explosives 1 sorceerous spyglass 1 Kaya's guile 1 damping sphere 1/1 disenchant/nature's chant 1 runed halo 1 burrenton forge tender 1 wrath of God 1 lost legacy
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# ? Aug 3, 2019 08:40 |