Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
Drunk Theory
Aug 20, 2016


Oven Wrangler

mjotto posted:

Only in regard to pineapple being an appropiate pizza-topping

Specifically, if it was a pledged pineapple with LTI, that topic is verboten.

Adbot
ADBOT LOVES YOU

peter gabriel
Nov 8, 2011

Hello Commandos

Pilz posted:

I'm in the same boat as you, o dancey cat. It's getting pretty dang old. My vendor's telling me they just don't know when they're going to get them in stock. I'm going to call on Monday and see if there's any update but given what the rest of the world is hearing I'm assuming I'm hosed.

I'm trapped because everywhere else is hiking the prices up now, so if I cancel my order I'll be screwing myself over, I'm waiting it out I think

Dementropy
Aug 23, 2010







Sarsapariller
Aug 14, 2015

Occasional vampire queen


God drat. Basically zero chapters have had any sort of progress since Q1 of this year- the leap between design and "Whitebox playable" appears to be a bridge too far for CIG to cross. If I were their investor I'd be pissed- they are 6+ months behind after only 12 or so months of this production schedule. It's not even clear that that is the farthest behind they'll fall- since none of the chapters appear to be moving forward, it is safe to assume that they have massive blockers across the whole production chain.

Exinos
Mar 1, 2009

OSHA approved squiq

The was certainly advertised a certain way, like coming out in 2014 for example.

Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

Exinos posted:

The was certainly advertised a certain way, like coming out in 2014 for example.

You just don't understand lack of game development.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.
The simple fact that no one ever had a "wait a minute" moment way back in the beginning when they said hey we are a new game company but are going to develop two AAAA games. While at the same time larger more established companies struggle to do one at a time makes me laugh at the impending moral outrage when it all falls apart

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TarkaRoshe/status/1157027453744898048
https://twitter.com/TarkaRoshe/status/1157224190803681280
https://twitter.com/TarkaRoshe/status/1126915474053324801

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/Homer_Morisson/status/1152718196446830592
https://twitter.com/Homer_Morisson/status/1152718349165633537
https://twitter.com/Homer_Morisson/status/1149202015572152320

Dementropy
Aug 23, 2010




Quavers
Feb 26, 2016

You clearly don't understand game development

Backers eating themselves again:



:munch:

Tokamak
Dec 22, 2004


Chris is going to give a SQ42 update at CitCon, and the air will be sucked out of the room as he mentions the beta has been delayed yet another year.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Quavers posted:

Backers eating themselves again:



:munch:

Cactus
Jun 24, 2006

Tokamak posted:

Chris is going to give a SQ42 update at CitCon, and the air will be sucked out of the room as he mentions the beta has been delayed yet another year.

How funny would it be if that happened and it was the straw. Something snaps and the backers storm the stage and there's a big brawl and security have to get involved and it makes the main news.

Grubby Hobo
Feb 13, 2018

There's something else about bears not many people know. If a bear gets hooked on the taste of crowdfunding, it becomes a man-killer. He'll go on a rampage and has to be destroyed. And that's why you should never hug a bear.

Cactus posted:

How funny would it be if that happened and it was the straw. Something snaps and the backers storm the stage and there's a big brawl and security have to get involved and it makes the main news.

Well, they couldn't run to the stage. They'd have heart attacks.

Quavers
Feb 26, 2016

You clearly don't understand game development

Cactus posted:

How funny would it be if that happened and it was the straw. Something snaps and the backers storm the stage and there's a big brawl and security have to get involved and it makes the main news.

Will Crobear have enough time to spit on the cake again?

Quavers
Feb 26, 2016

You clearly don't understand game development



The OP image for the :lol:s



:laffo:

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Quavers posted:

Backers eating themselves again:



:munch:

Blue Goblin? Is that you?

AbstractNapper
Jun 5, 2011

I can help

monkeytek posted:

The simple fact that no one ever had a "wait a minute" moment way back in the beginning when they said hey we are a new game company but are going to develop two AAAA games. While at the same time larger more established companies struggle to do one at a time makes me laugh at the impending moral outrage when it all falls apart

This.

But they are the most open development game ever, and know game development better than anyone, so apparently there will be no outrage. They are so transparent and trustworthy.

:lol:

Pilz
Jul 25, 2016
Grimey Drawer

peter gabriel posted:

I'm trapped because everywhere else is hiking the prices up now, so if I cancel my order I'll be screwing myself over, I'm waiting it out I think

I don't think it matters much, the supply seems so low that you'll probably wait just as long unless you try to camp some site that doesn't take preorders. I'm refreshing Newegg's site occasionally on the offchance I catch them when they still have stock, but in reality the chances I'll beat some scalper's bot is pretty dang low.

AbstractNapper
Jun 5, 2011

I can help

I tell 'ya, that "absolving myself" poo poo was a stroke of genius.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

The subreddit fire rises

:reddit: posted:

We are approaching the penultimate stretch of development for Squadron 42. We would expect that player movement should be reliable and working.

Why are we still experiencing so many object positional bugs in the game?

Characters and objects clipping through floors, ships, elevator, planets.
Characters and objects being thrown around the map like they were shot out of a rail gun.
Characters and objects taking critical damage just walking between physics grids(ramps)
Forget the rest of the bugs, these positional and player movement 'bugs' are infuriatingly common and most impact the game experience.

I don't find them funny, I don't find them endearing, and I don't enjoy them one bit.

All I want to do in the PU is fly-around, drive around exploring the Stanton system. Ever since 3.0 launched I have not found a single patch that can let me do so unmolested.

Worst of all, no even seems to care or know when exactly these 'bugs' that infest the vast majority of my play experience will be resolved.

I have long suspected that the 64bit conversion of Cryengine for the PU, was never done well. That these 'bugs' are just a consequence of inaccurate positional addresses for all objects in game.

Whatever the case, I just want the devs to acknowledge this issue as a priority blocker and resolve it asap. It is entirely ridiculous if we still need more 'core' tech or a major refactor to make moving around work reliably.

Quavers
Feb 26, 2016

You clearly don't understand game development
AstroPub asks his two guests "is Star Citizen fun?" :allears: https://www.twitch.tv/videos/462151154?t=28m04s

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Quavers posted:

AstroPub asks his two guests "is Star Citizen fun?" :allears: https://www.twitch.tv/videos/462151154?t=28m04s

"3 Total Views"

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Cactus posted:

How funny would it be if that happened and it was the straw. Something snaps and the backers storm the stage and there's a big brawl and security have to get involved and it makes the main news.

Headlines

Financial Times: Investors in computer game protest over more delays.

Daily Mail: Computer game backers riot over lack of new spaceships for sale.

The Sun: Cosplay orgy goes tits up!

One in the Bum
Apr 25, 2014

Hair Elf

monkeytek posted:

The simple fact that no one ever had a "wait a minute" moment way back in the beginning when they said hey we are a new game company but are going to develop two AAAA games. While at the same time larger more established companies struggle to do one at a time makes me laugh at the impending moral outrage when it all falls apart

They didn't actually say that in the beginning. To crobear's credit, he originally said he was only doing sq42 and that after sq42 was released would he look into doing an mmo.

IncredibleIgloo
Feb 17, 2011





Quavers posted:

AstroPub asks his two guests "is Star Citizen fun?" :allears: https://www.twitch.tv/videos/462151154?t=28m04s

I thought that the person named HTCVertigo gave some very good and measured feedback. I admit that most of what I see of the SC community is what gets posted here, and that lens can at times be focused on some extreme weirdos. I wonder how what Mr. Vertigo said is taken by the SC community as a whole.

MedicineHut
Feb 25, 2016

MedicineHut
Feb 25, 2016

Tokamak posted:

Chris is going to give a SQ42 update at CitCon, and the air will be sucked out of the room as he mentions the beta has been delayed yet another year.

I'll be surprised. CIG will only acknowledge a delay at the last moment possible and of course never at a time that may hurt ship sales events such as CitizenCon.

Kosumo
Apr 9, 2016

Anyone know of anything I can quote the poo poo out of if I want?

Raskolnikov
Nov 25, 2003

start citizen 2020

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:


hell, same

Cao Ni Ma
May 25, 2010



Quavers posted:



The OP image for the :lol:s



:laffo:

It’s amazing how they allotted just one quarter to go from white box play to graybox. And this isn’t even where they expect the vast majority of the work time to be, which is production.

Quavers
Feb 26, 2016

You clearly don't understand game development

Cao Ni Ma posted:

It’s amazing how they allotted just one quarter to go from white box play to graybox. And this isn’t even where they expect the vast majority of the work time to be, which is production.

Maybe the don't understand game development - hosed up if true.

Nyast
Nov 14, 2017

BLAZING AT THE
SPEED OF LIGHT

"Game was advertised a certain way".. surely he means in 2012 during the Kickstarter ?

That same Kickstarter they're saying doesn't matter because the scope increased and the vision is now different ? Am I getting that right ?

Quavers
Feb 26, 2016

You clearly don't understand game development


:v:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

So what's the in-game spectrum integration like these days?

Bofast
Feb 21, 2011

Grimey Drawer

Lord Stimperor posted:

So, a few days ago I basically got a new PC. To celebrate, I started up GTA Online. I always thought that GTA Online probably is pretty close to how Star Citizen would eventually feel like: you've got gun and vehicle play, the vehicles matter a lot. You can buy property and the different properties that you own, enable career progressions (of some sort). There are lots of swag and prestige items being sold.

I played it a couple of evenings and it really was a mixed bag. Cruising around and doing missions is fun. But that is maybe 10% of the play time. The rest is staring at loading screen, and waiting for other players. Seriously: it's Saturday night, and I've been playing for almost two hours. In that time, I've managed to get into two (2) missions with other players. There would have been a first one, but the host left the session after a player was probably afk for a few minutes. The first mission that I got into, every player died once. Predictably, the host left, throwing all other players back at the loading screen. The second mission I didn't actually do anything, I just sat in the back of a car and let the others do everything. Combined, both missions took about 15 minutes. The rest was: waiting for loading screens and players. The game is so frustratingly made that you'll sometimes join a mission only to be immediately told that there is no spot anymore. "Okay", you'll think " let's do something different then." But even then, the game won't just release you back into the map again. You'll be forced to stare at a minute-long loading screen - despite nothing else than a button prompt having been presented on screen.

The experience felt a lot like the trip reports that Sasarparilla sometimes does in this thread.

The sad thing is : my experience with GTA Online was absolutely dismal. But by comparison with SC, it'll probably seem like an oasis of enjoyment. In GTA Online, the worst thing is the frustrating and futile wait for things to happen. In Star Citizen, that same wait is elevated to a core aspect of the gameplay. And SC's technical problems are likely going to be even more aggravating. Not to mention the fact that the GTA world, to this day, is highly satirical and self-aware. Even when they make you spend cash in their dumb Casino. By contrast, Star Citizen is completely unreflective and unironical. Star Citizen is going to distill everything that's bad about GTA, and pervert anything that was good about it. Out will come the most terrible game of the decade.

Isn't that kind of tedium largely standard for Rockstar? GTA 1 and 2 were reasonably snappy, but I can't get into their more recent games so I could be mistaken.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Bofast posted:

Isn't that kind of tedium largely standard for Rockstar? GTA 1 and 2 were reasonably snappy, but I can't get into their more recent games so I could be mistaken.

That's why you always went into the handling.cfg file and changed the mass of your favourite vehicle to the value of Pluto.

Adbot
ADBOT LOVES YOU

Bofast
Feb 21, 2011

Grimey Drawer

History Comes Inside! posted:

Black holes are real and can be detected, croberts' creativity is more like bigfoot or the Loch Ness monster.

I was thinking more of how he is a destroyer of creativity that ruins things that could perhaps have been good. You might say an avatar of anti-creativity, just sucking in all the fun that could have been in this project as he walks around in black clothing.
Your version works, too, though.

  • 1
  • 2
  • 3
  • 4
  • 5