|
I like that Walker at least as much as you hate it, probably much more so. Al long as this book doesn't squat a bunch of stuff I'm all in. Eifert Posting fucked around with this message at 02:15 on Aug 4, 2019 |
# ? Aug 4, 2019 02:12 |
|
|
# ? Jun 5, 2024 15:13 |
|
Cooked Auto posted:I totally want to get the Invictor a second normal arm and a giant cowboy hat. I wish they had done that. Cover the guy up and give him two hands and I think it would be great. Plus it would kind of make sense as a sort of heavy power utilitarian mech.
|
# ? Aug 4, 2019 02:12 |
|
I wonder if it will have a hand that's holding the bolter
|
# ? Aug 4, 2019 02:14 |
|
Improbable Lobster posted:I wonder if it will have a hand that's holding the bolter That'd be neat too. But I almost want to have it be in a duel pose with the hand hovering its 'pistol'. There are so many opportunities to make it into a robot cowboy and I can't help but to love it somewhat for that as the idea is ridiculous af. Beer4TheBeerGod posted:I wish they had done that. Cover the guy up and give him two hands and I think it would be great. Plus it would kind of make sense as a sort of heavy power utilitarian mech. Maybe you can combine the armor plating from the other one. I mean the first version looks awful with that face plate anyway so take that and slap it into the Invictus might look good.
|
# ? Aug 4, 2019 02:18 |
|
I love it specifically because it's about is a ridiculous as anything can be. Way too much of the new stuff is done completely straight.
|
# ? Aug 4, 2019 02:25 |
|
Technowolf posted:https://www.youtube.com/watch?v=OHDiu-A3QDU Looks like a play on Malcador's sigil, which makes sense since he laid down the roots of the Inquisition and he was a super psyker
|
# ? Aug 4, 2019 02:29 |
|
richyp posted:https://wh40k.lexicanum.com/wiki/Adeptus_Astra_Telepathica The Imperium really loves their I It's different enough that it wouldn't surprise me if it's some kinda new organization. A new adeptus for pyskers?
|
# ? Aug 4, 2019 02:31 |
|
Cooked Auto posted:Maybe you can combine the armor plating from the other one. I mean the first version looks awful with that face plate anyway so take that and slap it into the Invictus might look good. The way the roll cage is constructed makes it trivially easy to mod an enclosed cockpit if you don't fancy slotting in a Redemptor sarcophagus. Either use the cage as a frame for plasticard, or as a template to construct a new cockpit like how people used to make Armoured Sentinels out of the regular ones.
|
# ? Aug 4, 2019 02:41 |
|
So the new trait shock assault would be fairly nasty if I combined it with the lightning assault chapter tactic. In reality though I’m sure you’ll change the WS tactic to something like rerolling advances or something just as dumb.
|
# ? Aug 4, 2019 03:06 |
|
Stephenls posted:Alas, poor terminator armor. Striking visual design forever welded to a name that invites brand confusion. Tactical Dreadnought Armour boom solved.
|
# ? Aug 4, 2019 03:09 |
|
OhDearGodNo posted:Time to prepare. Love those bikes, this new codex stuff is cool and good
|
# ? Aug 4, 2019 03:10 |
So if the psychic awakening is supposed to hit all factions, what do people like Necrons and Tau get? Do Pariahs come back, or Tau field Nicassar psykers?
|
|
# ? Aug 4, 2019 03:43 |
|
TheGreatEvilKing posted:So if the psychic awakening is supposed to hit all factions, what do people like Necrons and Tau get? Do Pariahs come back, or Tau field Nicassar psykers? We literally know nothing about it but likely? nothing. Malign sorcery and forbidden power in AoS were "for all factions" but if you didnt have a wizard it was a pretty sad selection.
|
# ? Aug 4, 2019 03:52 |
|
Cross postin' from the mini painting thread. I've just finished my five Skull Marines, and with them I nearly, for the first time in ~20years of this dumb hobby, have a fully painted 2000pt army. Just 5 Hellblasters, A Librarian, Apothecary, Chaplain, and a Repulsor Exterminator left to go! The army so far: And, yeah, I really need to get a proper photography setup.
|
# ? Aug 4, 2019 03:56 |
|
Cooked Auto posted:That'd be neat too. But I almost want to have it be in a duel pose with the hand hovering its 'pistol'. I actually have a Redemptor I plan on saving the armor plates from. Eifert Posting posted:I love it specifically because it's about is a ridiculous as anything can be. Way too much of the new stuff is done completely straight. I really wish they had gone all out and just given him two arms and two pistols.
|
# ? Aug 4, 2019 04:24 |
|
For Necrons all they need is cepytech powers that throw ligtning storms or something. C'tan could do it too. T'au need anti psyker Kroot or Etheals. Or just nothing because that is what T'au are, they have no defense or power to the warp and it makes sense for them.
|
# ? Aug 4, 2019 04:35 |
|
Tau will get their giant floating psychic bear auxiliaries. Though seriously it wouldn't be hard to think up some sort of endless spell equivalent thing for the non-psyker factions. Dwarves and *Khorne* have endless spell equivalents. Der Waffle Mous fucked around with this message at 04:47 on Aug 4, 2019 |
# ? Aug 4, 2019 04:43 |
|
Necrons and Tau can have anti-psyker stuff, because Tau aren't already sufficiently un-fun to play against.
|
# ? Aug 4, 2019 04:55 |
|
I'll take a Dark Eldar wave with a Mega-Medusae suspended between catamaran hulls. With more spikes, torture, and floating.
|
# ? Aug 4, 2019 05:13 |
|
Heck yeah I called the chapter specific sub codexes and the upgrade sprues. This freaking rules, give those salamanders the love they deserve!
|
# ? Aug 4, 2019 06:03 |
|
poo poo, I just realized it’s Codex: Space Marines and not Codex: Adeptus Astartes (II). I wonder if that means they’re giving up on trying to shift the brand recognition on Space Marines to Adeptus Astartes for trademarkability purposes.
|
# ? Aug 4, 2019 06:50 |
|
JIZZ DENOUEMENT posted:Heck yeah I called the chapter specific sub codexes and the upgrade sprues. Ha, yeah, I was wrong about that. Wanted to say something earlier in the day but I don't have search and to ctrl-f for my old posts and see who brought it up. Looks like upgrade sprues and at least 1 biggified or potentially new character per chapter/supplement. Wonder if they'll release all the supplements at once alongside the new codex or stagger them out, potentially with the upcoming campaign books they mentioned with the release of Vigilus 2. It'd be odd if they released 7 hardbacks at once, but most players will just need the new codex and one supplement. Plus it'd also be weird if they had some armies using their sup-par old codex rules for a few months after . It'll be a good way to create more distinct datasheets/abilities for the chapters, something like a White Scars-specific ability for BIKES and so on. Wouldn't be surprised if they also just move a few datasheets like centurions and the other codex-compliant only stuff entirely to the supplements in addition to the characters. They mentioned that the "full spectrum of units" in the new codex is for all nine first founding chapters and they'll justify it by saying the the basic datasheet is already in the kit's box. It'll cut down on main codex bloat as they continue to release primaris units (we'll probably get a third base codex within the next two years for the gravis marines release) and it'll look good for the chapter supplements that aren't Ultras or Fists because otherwise they'd have only 2 datasheets where it's [dude] and [dude w/ +1W and +1A].
|
# ? Aug 4, 2019 07:46 |
|
I feel like you could every gun off of that transport apart from the cupola and end up with a better unit overall. I want to pay points for transport capability, not for yet more low strength shooting. Robo-suit is a bit weird. I don't know what gap its trying to fill. Also aesthetically, I wish it was a dreadnought. Let the boxy boys have some sneaky fun.
|
# ? Aug 4, 2019 10:19 |
|
I just realised my blood claws are going to have 4 attacks each now when they charge. Nice. I've been finding them really good as character screening and blenders even if they die easily.
|
# ? Aug 4, 2019 10:24 |
|
Z the IVth posted:The way the roll cage is constructed makes it trivially easy to mod an enclosed cockpit if you don't fancy slotting in a Redemptor sarcophagus. Either use the cage as a frame for plasticard, or as a template to construct a new cockpit like how people used to make Armoured Sentinels out of the regular ones. Yeah Plasticard would've been my second suggestion in this case. Was just wondering if using the Redemptor 'face plate' would be an easier alternative to a full build. Beer4TheBeerGod posted:I really wish they had gone all out and just given him two arms and two pistols.
|
# ? Aug 4, 2019 10:39 |
|
Im not into the roll-cage at all but fluffwise I like the notion; Dreadnought sarcophacii are incredibly hard to maintain and require tons of technical resources so why not just... have a pilot? Seems very Primaris.
|
# ? Aug 4, 2019 14:10 |
|
Sharks Dont Sleep posted:Im not into the roll-cage at all but fluffwise I like the notion; Dreadnought sarcophacii are incredibly hard to maintain and require tons of technical resources so why not just... have a pilot? Seems very Primaris. I wonder if the arm sockets are compatible with the existing ones from the redemptor. The chassis itself looks similar ableit stripped down.
|
# ? Aug 4, 2019 14:35 |
|
Stephenls posted:poo poo, I just realized it’s Codex: Space Marines and not Codex: Adeptus Astartes (II). I wonder if that means they’re giving up on trying to shift the brand recognition on Space Marines to Adeptus Astartes for trademarkability purposes. I may be wrong but the codexes have always had "Space Marines" featured prominently on the cover. The eighth ed says "Codex: Adeptus Astartes" in small font above "SPACE MARINES" in larger letters below. Even their webstore has the header as marines.
|
# ? Aug 4, 2019 14:37 |
|
Beer4TheBeerGod posted:Also uh... Primaris Baby Carrier? Dear Lord what an offensively lovely model. Whewwwwwwwww
|
# ? Aug 4, 2019 15:05 |
|
I mean, it's better than the Dreadknight? I just don't know who looked and decided that what Marine armies really need is more S4 AP 0 shots?
|
# ? Aug 4, 2019 15:10 |
|
Sharks Dont Sleep posted:Im not into the roll-cage at all but fluffwise I like the notion; Dreadnought sarcophacii are incredibly hard to maintain and require tons of technical resources so why not just... have a pilot? Seems very Primaris. Especially since the existing Primaris Dreadnaught uses sarcophagi as batteries and burns through one every 3-4 battles.
|
# ? Aug 4, 2019 15:17 |
|
Beer4TheBeerGod posted:I really don't see the point of it. Will it somehow aid Phobos units? Has anyone been clamoring for more heavy stubbers or a heavy bolter pistol? Mechanically it does offer something the list doesn't have right now: a big beefy infiltrating unit. Dreadnought power fists are no joke at flat 3 damage. I would expect it to be pretty close to a box dread profile but with toughness 6 and better movement. Infiltrating a model (or three) with that kind of durability and close combat threat makes both Reivers and Infiltrators better at what they need to do.
|
# ? Aug 4, 2019 15:32 |
|
Hixson posted:Dear Lord what an offensively lovely model. Whewwwwwwwww The diaper seems even more pronounced on this model for some reason. Also, how the poo poo do they not give a model like that to GSC. Remove the guns and give it hydraulic grabbers instead.
|
# ? Aug 4, 2019 15:51 |
|
nite_moogle posted:Mechanically it does offer something the list doesn't have right now: a big beefy infiltrating unit. Dreadnought power fists are no joke at flat 3 damage. I would expect it to be pretty close to a box dread profile but with toughness 6 and better movement. Infiltrating a model (or three) with that kind of durability and close combat threat makes both Reivers and Infiltrators better at what they need to do. Redemptor dreads are d6 damage, which is both better and worse at the same time.
|
# ? Aug 4, 2019 16:08 |
|
Guess who bought the space marine codex recently. The redemptor kit is top notch so I'm crossing my fingers for this version of it, I think it'll grow on me. Chaos marines question, is there a compelling reason if you're taking berserkers playing black legion not to split them off into a world eaters detachment? Im torn between painting them all as black legion vs painting them as world eaters, I know I could just say they were WE regardless but still.
|
# ? Aug 4, 2019 16:22 |
|
https://twitter.com/ImperatorOfPuns/status/1158031345270108160
|
# ? Aug 4, 2019 17:05 |
|
I excited to expand my Salamanders, but I am waiting to see how the rules shake out and to see if they have an upgrade kit. I dont really feel the amount of free hand i was doing before, and will only order the forgeworld transfers if I have to.
|
# ? Aug 4, 2019 17:14 |
|
the marine also needs a cowboy hat
|
# ? Aug 4, 2019 17:23 |
|
Improbable Lobster posted:the marine also needs a cowboy hat It's obviously already there but you can't see it.
|
# ? Aug 4, 2019 17:33 |
|
|
# ? Jun 5, 2024 15:13 |
|
Kore_Fero posted:I feel like you could every gun off of that transport apart from the cupola and end up with a better unit overall. I want to pay points for transport capability, not for yet more low strength shooting.
|
# ? Aug 4, 2019 18:01 |