For those that use Random Acts of Mario, what could make rating the level's difficulty easier?
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# ? Aug 4, 2019 18:07 |
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# ? Jun 3, 2024 21:51 |
DalaranJ posted:
Indeed... I had to play around with the various power ups to find two uses for them in mine and I still felt like I was cheating a bit because the ultimate end of the level and it’s name involved the last bit that didn’t involve the blocks. I still liked alf’s level. They put in some effort despite the restraints and felt it didn’t take away from the spirit of the challenge.
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# ? Aug 4, 2019 18:17 |
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lunar detritus posted:For those that use Random Acts of Mario, what could make rating the level's difficulty easier? Honestly I think its fine right now. Level difficulty is always gonna be really subjective though, and its gonna be especially hard to get accurate results with a relatively small sample size. Internet Kraken fucked around with this message at 18:43 on Aug 4, 2019 |
# ? Aug 4, 2019 18:33 |
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The Lobster posted:Title: Quiz: Spot the Difference This was a fun gimmick, although it could have done with a checkpoint. You might want to set the chompers slightly higher in the last quiz; it's really hard to tell the Buzzy shell apart from the live Buzzies, especially when the chompers are also black-and-tan in the split second before the chompers fall. quote:Title: Splatterglup Swamp This is a fun standard level; I'm not sure how the underwater section with the burners fits in with the poisoned lake theme, but it's a nice diversion. Random Stranger posted:The Question Authority Thank you for playing! There's a "cheat" if you're willing to backtrack a little; you can easily get a Yoshi, and the airship theme hides that the bricks don't go all the way up.
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# ? Aug 4, 2019 18:55 |
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If you feel like bouncing on top of some angry centipedes, journey down to Wiggler Willows: FPP-WWD-90H (I just really like making these bog-standard vanilla Mario levels vv)
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# ? Aug 4, 2019 19:25 |
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Okay, I have a multiplayer clear condition logic question. My level is going to have 75 coins in the main area, 3 subareas with a 50-coin each. The level is mostly nonlinear, would it be better to set the clear condition to 100 coins, or to 150?
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# ? Aug 4, 2019 19:26 |
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Forktoss posted:If you feel like bouncing on top of some angry centipedes, journey down to Wiggler Willows: FPP-WWD-90H It’s nice.
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# ? Aug 4, 2019 19:47 |
Forktoss posted:If you feel like bouncing on top of some angry centipedes, journey down to Wiggler Willows: FPP-WWD-90H Had fun he first time as a standard level and then blazing through it the second time. Fun as both a regular and speedrun level! Great work!
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# ? Aug 4, 2019 19:58 |
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Salastine - Mysterious Mushrooms First off, I love that you also do the "green mushroom platform to indicate a 1-Up" thing, and when you did it a second time in the night section, I almost fell for it. The note block section was extremely hectic but I persevered. A delightfully evil level. OMT - Molehill Mania Very pleasant traditional level that really has an early-mid game Mario 3 feel. I liked how you mixed things up as the level progressed, I enjoyed how you designed your bonus room and how you hid it, I liked that you had a coin cache and a shortcut as a reward for keeping the leaf. Just generally a nice level. You can cheese quite a bit of it by flying, but that's no different from a lot of Mario 3, I guess. TehLobster - Splatterglup Swamp The above ground parts were fine, but I thought the middle really dragged. It's a rather long section with a lot of waiting around, and no progression in challenge—just the same obstacles over and over. Also the swimming goombas can be pretty uncooperative in tight spaces—in the very lower left part, when I turned the corner, that goomba was against the top of the tunnel, where I couldn't hit him with a fireball, and he was determined to stay there. I ended up just taking a hit, and I did not keep my mushroom long after that, since there's not enough room to stomp the goombas unless you're small. peterbilt - Fireball Hall Honestly, you may as well not have bothered with the rising lava, since in my successful run, I never even saw it, and the level works just fine without it. It's only really a threat toward the beginning, where I don't think it works because I feel fire piranha plants aren't a fair obstacle for this situation—they're slow, and, being piranha plants, you either wait for them to emerge or run straight into them. I really liked the bob-omb section, although I saw the potential to bomb too much of the floor so that you can't jump up in one spot. DalaranJ posted:Okay, I have a multiplayer clear condition logic question. My level is going to have 75 coins in the main area, 3 subareas with a 50-coin each. The level is mostly nonlinear, would it be better to set the clear condition to 100 coins, or to 150? Doesn't this just mean whoever collects the 100th/150th coin gets the clear condition, instead of the first person to get 100/150 coins? Rollersnake fucked around with this message at 20:14 on Aug 4, 2019 |
# ? Aug 4, 2019 20:11 |
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Rollersnake posted:Doesn't this just mean whoever collects the 100th/150th coin gets the clear condition, instead of the first person to get 100/150 coins? That’s how it functions, yes. That’s why the subareas have one 50 coin each.
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# ? Aug 4, 2019 20:26 |
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Deep in a forgotten library rests ancient Thwomp knowledge. Go, learn, and: Contemplate the Pebble Y3S-YBY-VKF
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# ? Aug 4, 2019 20:35 |
559-D10-XKF - Clapping Block Rush I stumbled a fairly simple contraption that has been really fun to watch streamers play and figure out. Starts out with them almost thinking it's a troll thing but it's actually very fair. They're slightly mesmerizing and your normal jumping instincts can work against you. I'm tempted to remake it so that the "true ending" is actually required for a speedrun because right now it's extra risk for coins and 1ups which only matter in endless.
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# ? Aug 4, 2019 20:35 |
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Suspicious Cook posted:Deep in a forgotten library rests ancient Thwomp knowledge. Go, learn, and: Very neat use of the thwomps.
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# ? Aug 4, 2019 20:50 |
Suspicious Cook posted:Deep in a forgotten library rests ancient Thwomp knowledge. Go, learn, and: Main problem with this level is if you miss the main thwomp near the end you can softlock yourself and have to die to reset. Once it’s gone it’s gone and doesn’t resplendent. Loved the design choices and it’s a great use of the enemy in general and inventive use of drag chutes!
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# ? Aug 4, 2019 20:57 |
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Thanks for all the feedback on my levels guys!
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# ? Aug 4, 2019 21:20 |
Khanstant posted:559-D10-XKF - Clapping Block Rush It’s good but drat hard. Left a comment to give you a feel of what I was experiencing
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# ? Aug 4, 2019 21:37 |
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Argue posted:Thanks Volte! I played your boo level and it gave me an idea, so here's my latest, inspired directly by you: This was a lot easier than the <2% clear rate would have suggested. Were it not for a few awkwardly placed chain chomps I probably would have one shot it. Nice job!
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# ? Aug 4, 2019 22:19 |
J-Spot posted:This was a lot easier than the <2% clear rate would have suggested. Were it not for a few awkwardly placed chain chomps I probably would have one shot it. Nice job! The level makes you want to rush and that makes you rush into jaws of Chomps. You have plenty of time with each switch so take your time
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# ? Aug 4, 2019 22:39 |
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Something nice & friendly for endless Spellman fucked around with this message at 23:21 on Aug 4, 2019 |
# ? Aug 4, 2019 22:50 |
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Really wish I could have the night theme without having an effect. I really want the starry background.
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# ? Aug 4, 2019 23:15 |
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I'm going to be playing some expert/viewer levels and other weird things for a little bit on stream if anybody wants to add their level or just hang out: https://www.twitch.tv/Mintaka2D I don't really have a mic so all interaction will be through text but should be a fun time?
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# ? Aug 4, 2019 23:28 |
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Random Stranger posted:Ghostnote i definitely fell apart on emphasising question blocks, but aside from coins and 1-ups everything i used was blitz parts (i think!) i always chuck 1-ups in, cuz these things end up in the endless hopper and it drives me insane when a level in that doesn't have any alf_pogs fucked around with this message at 23:32 on Aug 4, 2019 |
# ? Aug 4, 2019 23:28 |
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https://twitter.com/SAMarioMaker/status/1158168262582112259 Or should I say Opposite Night (theme)?
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# ? Aug 5, 2019 01:13 |
Gonna be rough especially since you have to hit a flagpole to win... if only there was a way to die and win at the same time... Gonna have to think hard about this one to come up with something truly opposite
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# ? Aug 5, 2019 01:37 |
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Spiffster posted:Gonna be rough especially since you have to hit a flagpole to win... if only there was a way to die and win at the same time... I mean, if you use the castle theme and a well-placed spring you can!
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# ? Aug 5, 2019 02:19 |
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I streamed a bunch of RAoM levels today again with some of the discord goons, at https://www.twitch.tv/gropemotron. I forgot to post that BEFORE I started streaming, but next time I will. Some of the levels I played and really liked: UFO? That's Mario! - I've played a lot of the side scroller gradius levels but the controls when you're in the dry bones shell at night was really fun and was an interesting twist. I really enjoyed this! Water Filtration Plant Pretty easy, but man that was some cool level design and attention to detail to make it look like a filtration plant Soggy Doggies I don't know how, but you took all the things I would normally hate a level for, autoscrolling, underwater level with tons of chain chomps and it was actually well built and fun. It was challenging but fair. Bowser's B-Team Armada This was a tough level from the start but fun. I really didn't like the boss battle and was very glad there was an easier way to beat him than throwing bombs at him. The checkpoint before the boss was nice at very least Seesaw Skies This was a really nice platforming level, felt like something you could see in a regular mario game Another Day on the Job I wasn't paying attention to the level name enough and didn't realize it was a theme level, then all the treadmills made sense Happy Hauntings Oh man I liked this level, dodging the boos on the vine was very fun and reminded me of Frogger. The last section was a bit of enemy spam but otherwise very cool Thwomp Bust I ended up cheesing the second half of this level by falling through it once I figured out where the exit pipe was. Which is good because that section was super hard for me Star Sprint I got trolled by the blocks that blocked off the star area on my first play through, but otherwise that was pretty fun 1-1 but Mario Needs to Poop If I'm gonna play a 1-1 remake level, I'll take the one with potty humor. Thanks, that was great. gropemotron fucked around with this message at 04:04 on Aug 5, 2019 |
# ? Aug 5, 2019 03:33 |
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Pried myself away from Builders 2 long enough to make another level and rate a few more from RAoM: My course: Gold Rush KP2-6K4-DWF 60 second clock, vertical platformer, with a minimum of 300 coins needed to clear. I tried to make a challenging but fun level with multiple paths, depending on how confident and fast you're feeling. I did a few no-run-button tests to see how tight the limit was, but external feedback is always appreciated. Reviews: November Marsh 3XD-BQ1-J0G The first half was good, slightly challenging without anything egregious, outside of that drat invisible block before the trio of spikes. I didn't feel like the second half meshed with the first aesthetically, and the skewers, fire, and cannons only showing up for the one section made them feel out of place. I'd have appreciated an additional mushroom or two during the back half as well, but I'm also not very good at Mario, so take that with a grain of salt. Outside of that, I thought it was a fine, decently challenging course. 3D World Spelunking F3M-1D8-JSF The biggest problem I had was with the goombas at the beginning. Trying to run and jump off of them sends you straight into the invisible blocks and back down into the path of the enemies. I'd move them a little farther away from the action where they don't get in the way of maneuvering. I also think the drop onto the parakoopa needed a coin trail or something else to lead the player to the right; I dropped straight down onto it and didn't have enough time to correct course before I died. Not too bad, otherwise. Piranha Pipe Pier K0P-W41-MVG drat fine job! It looks phenomenal, and it plays great. The course flowed well, and the popping in and out of ships helped keep it interesting. Nice one! Papa's Flying Koopa's (MM1) SXF-5NV-42H Good God, I'm not nearly good to be able to judge the difficulty on this one. I will say that I'd appreciate some coin lines or something to guide players, because I got lost in the sea of enemies and couldn't figure out which path you wanted me take. I'd also recommend cutting out non-essential enemies to really emphasize the proper route and to make the presentation a little nicer.
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# ? Aug 5, 2019 05:03 |
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DalaranJ posted:https://twitter.com/SAMarioMaker/status/1158168262582112259 Do I dare make an autoscroller that is entirely upside down??
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# ? Aug 5, 2019 05:17 |
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Macaluso posted:Do I dare make an autoscroller that is entirely upside down?? Make a series of autoscroller rooms that scroll away from the exit door.
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# ? Aug 5, 2019 05:31 |
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I hate to just dump a level after only playing a few from the spreadsheet at the start of the weekend, but I spent a ton of it working on this level, which has been worked on as a skeleton since some time last week. A large portion of today was done working on a boss fight that was completely and wholly scrapped. https://twitter.com/aquamarinephant/status/1158243144590229504
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# ? Aug 5, 2019 06:12 |
Spiffster posted:It’s good but drat hard. Left a comment to give you a feel of what I was experiencing That drawing is amazing, thank you. It's also hilarious seeing it on streams, it's perfect! You can see part of it in this clip, I didn't realize this was a feature until now so I didn't capture their whole winning attempt. Warning: loud person playing. https://clips.twitch.tv/FurtiveGeniusPangolinNinjaGrumpy What's been interesting is how some people overcome it really quickly and others think it's a kaizo or troll level. However, waiting in line to showcase my levels, you see this absurd kaizo nightmares that take an hour+ of attempts so I think Clapping Block Rush is pretty fair. I think a full length vertical one would be the real nightmare version, instead of minimalistic as it is now.
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# ? Aug 5, 2019 06:40 |
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It seems that Mario has committed some Random Acts again Ghost House Escape I'm a total Mario square in that I've never really liked ghost houses, not even in World (probably because I'm an idiot and can't figure them out - I got stumped by the section after the checkpoint in this one, too). Not really for me, sorry! Switch-Up Thwomps I really enjoyed this, it felt like it went through all the different permutations of what you could do with Thwomps and on/off switches in a nice, logical order. The part where you had to jump over Thwomps on on/off platforms (I just might steal that idea, actually) and the big Thwomp chase at the end were especially cool. Trials & Incantations Redux! All four sections were pretty good, although the ones through the pipes felt a bit more fully realised (though they probably could have done without the big Magikoopas at the end, I think it would have been nice to have a little moment of victory after completing a challenge rather than getting ambushed). The one with the sawblades and the P-switch was my favourite, the timing in that was really well done. Four Bottles in the Desert Fun theme! The challenges were maybe a bit on the easy side, but that's alright since you have to do all four in a row anyway. The Vault Some of the Thwomp placements over the moving platforms felt kind of unfair, I found myself just running through them and eating the hits since that seemed the most reliable way of getting past them. Breaking into a big coin vault is a great idea for a stage though, and I think the theme could have been developed even further. Moon Bugs! I'm a note block hater almost as much as I'm a ghost house contrarian, so I can't say I enjoyed actually playing this one, but using note blocks to simulate low gravity did make me laugh so I can't dislike it either!
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# ? Aug 5, 2019 09:12 |
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Don't know if this has been posted yet, but this is by far the most creative level I've ever seen: https://www.youtube.com/watch?v=6jSrUh1FDxg Like, holy poo poo.
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# ? Aug 5, 2019 16:03 |
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Lets Pickle posted:Don't know if this has been posted yet, but this is by far the most creative level I've ever seen: https://www.youtube.com/watch?v=6jSrUh1FDxg holy hell
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# ? Aug 5, 2019 16:11 |
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Lets Pickle posted:Don't know if this has been posted yet, but this is by far the most creative level I've ever seen: https://www.youtube.com/watch?v=6jSrUh1FDxg Yeah, I played that stage a couple of nights ago and was blown away. It's amazing how slopes can be used to make something like that.
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# ? Aug 5, 2019 16:18 |
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Lets Pickle posted:Don't know if this has been posted yet, but this is by far the most creative level I've ever seen: https://www.youtube.com/watch?v=6jSrUh1FDxg I will never be this creative. I also found one that used corks called Beneath the Poison Swamp and I wanted to post it for the thread, but I can't find the level code anymore It was seriously amazing
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# ? Aug 5, 2019 16:21 |
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Hey everyone, I will be streaming tonight with the most recent goon levels posted to the thread with some Random Acts of Mario thrown in for good measure. The plan is to stream at 7 PM PDT/10 PM EDT so come on down and join us! https://www.twitch.tv/onemoretimegfsn Levels to be played: 1. Into Mount Molehill By: Sea Lily 11X-J4Y-C0G 2. Build-it-Yourself Bowser Bridges By: Macaluso TPQ-WQX-0NG 3. Boos Cruise By: Gnome Enthusiast LDK-D9B-YLF 4. Vogon Constructor Fleet By: Straight White Shark CX5-9RH-HQF 5. Fearsome Flight By: Random Stranger 9H9-NGS-RXF 6. The Flying Dutchman By: yrmr NY9-XY3-W6G 7. Snowpiercer By: Khanstant 7LK-HSQ-TKF 8. Ghostnote By: Alf_pogs 1WR-1PP-YDG 9. Ghoststompers! By: Spiffster 5W0-4N1-PXG 10. The Question Authority By: Besesoth HB3-W4X-3WG 11. Splatterglup Swamp By: The Lobster 3XH-Y12-61G 12. Wiggler Willows By: Forktoss FPP-WWD-90H 13. Contemplate the Pebble By: Suspicious Cook Y3S-YBY-VKF 14. Clapping Block Rush By: Khanstant 559-D10-XKF 15. Kong'88 By: Spellman R88-WDM-1XG 16. Mechanized Forest Fort By: Phantasium PMB-C5B-9RG =Random Acts of Mario= #1085 Cheep Cheep Channel By: Everslain ST4-HCY-YVF #253 Dr. Drybones Platforming Palace By: pray for my aunt HSH-8H3-VLG #56 Abyssal Adventure By: Random Stranger 9HJ-VK3-41G #306 Quicker Than The Sand By: Haschel Cedricson T30-M52-QWF #561 Making it Rain...bow By: Girl Drink Drunk 864-BCD-9HG #705 Super Mario Land By: Spikey 2WJ-QR2-JWG #302 No Laws, White Claws! By: GigaPeon FR9-708-PCG #1030 In Too Deep By: Rollersnake NP5-4T3-WKG #1036 Mario is a Millennial By: Suspicious Cook GJ2-9B5-9XF
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# ? Aug 5, 2019 16:29 |
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Lets Pickle posted:Don't know if this has been posted yet, but this is by far the most creative level I've ever seen: https://www.youtube.com/watch?v=6jSrUh1FDxg What the gently caress edit: The part where the Wiggler goes from the background to the foreground Macaluso fucked around with this message at 16:59 on Aug 5, 2019 |
# ? Aug 5, 2019 16:55 |
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Some RAoM reviews... --- Weird 1-1 by absolutely anything Pointless 1-1 reimagining. 1-1 Eskalias Airship Escape by Dapper Duck Far too busy visually and aurally. Also none of the platforming was fun. My advice would be to concentrate more on platforming and less on how much stuff you can cram into a level. Icicle Islands by Argona Nice platforming challenge. Maybe I would have preferred it to be less cramped in a couple of areas re: koopas and icicles. I think icicle areas that are cramped only work well if Mario has a lot of momentum. Date Night by dizzywhip. Much like the 11 people who played this before me, I don't know how to get by that spike gap with the shoe. my baby loves it!!! by Fawf Kids jam level. I'm not a kid so this level that plays itself is stupid and looks bad, and I don't think it should be in the spreadsheet. Snoopy (1984)(Radarsoft) by absolutely anything I haven't played the game referenced. For me this course had a few nice parts but it was way too slow. I died a couple times due to carelessness and it was an absolute chore to go through the level again w/o a checkpoint.
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# ? Aug 5, 2019 17:29 |
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# ? Jun 3, 2024 21:51 |
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Dangerous Minority posted:My course:
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# ? Aug 5, 2019 17:58 |