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FuzzySlippers posted:They don't show the crosshair during flight like Freelancer/HotDS/Everspace so I hope it's actually close to their control style (I didn't listen to audio). The big difference between Freelancer and other primarily mouse-driven games like that is that the mouse isn't just for controlling your movement, it also acts as the crosshair for your guns. It certainly makes it feel easier to use the mouse, but it's real bad for gameplay. The skill level in terms of hitting a target goes WAY down. Hitting something in Privateer or TIE fighter is satisfying, because lining up the shot was all you - hitting someone in Freelancer is like eating through a bar of hitpoints in an MMO, because all you gotta do is put your mouse cursor over them (or the lead indicator). DatonKallandor fucked around with this message at 16:34 on Aug 3, 2019 |
# ? Aug 3, 2019 16:25 |
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# ? Jun 9, 2024 20:54 |
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Brian Rubin posted:Of course, it'll remain up on YouTube at the very least. Do people not keep up their videos afterwards when streaming? Hey man as an aside, I'm really sorry about your cat. I lost mine in May so I can fully empathise and sympathise (I tried commenting on the article where you mentioned it but it would never go through)
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# ? Aug 3, 2019 16:35 |
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Freelancer was an adventure game
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# ? Aug 3, 2019 17:16 |
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Freelancer's faction system was no more advanced than Privateer's, I'm not sure what distinction you're drawing there. It's the same friend/enemy/neutral, killing respective ships from respective fashions raised or lowered rep, hitting certain reputation levels got you things. freelancer just offered more things at different rep levels than Privateer, but the system was the exact same.
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# ? Aug 3, 2019 17:37 |
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I can't talk about Privateer, but in Rebel Galaxy you had exactly four factions where your reputation matters - Lawful police/miners/traders, one of the pirates and the Merchant's and Mercenary's Guilds, and I'm not sure if the latter two even had random ships flying through the systems. Plus permanently neutral stations that don't care about reputation at all. From what it looks like, RGO isn't any different, with maybe a bit more enemy variety. Freelancer had about 50 different factions that all had their own bases and interrelated allies and enemies, each faction and each base has a history, with dozens of rumors telling you its backstory, and the systems are all hand-crafted and have their own unique visuals and atmosphere.
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# ? Aug 3, 2019 18:35 |
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Hannibal Rex posted:I can't talk about Privateer, but in Rebel Galaxy you had exactly four factions where your reputation matters - Lawful police/miners/traders, one of the pirates and the Merchant's and Mercenary's Guilds, and I'm not sure if the latter two even had random ships flying through the systems. Plus permanently neutral stations that don't care about reputation at all. From what it looks like, RGO isn't any different, with maybe a bit more enemy variety. Freelancer also had more than 5 people making it... But RGO is more Privateer, less Freelancer.
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# ? Aug 3, 2019 19:08 |
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Brian Rubin posted:It's still processing as I write this, but here you go. Just wanted to say I really enjoyed the stream!
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# ? Aug 3, 2019 19:27 |
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Hannibal Rex posted:Freelancer had about 50 different factions okay, I get what you're after. larger scale with more lore and you liked that. Still, I think factions in Freelancer look bigger and more varied on the surface, but there was no difference between, say, Liberty Police and Liberty Military in terms of rep so that number drops pretty hard if you apply the same grouping you did with RG. With a few exceptions, it can boil down to "regional authorities/corps, regional pirates, regional independents" and the couple global factions, The Order and Nomads. it's a little more complex than that, but it's nowhere close to 50 factions where rep matters. also there was definitely a huge amount of procgen or copy/paste involved in Freelancer too, stations included. we don't run this station but we have an arrangement with the people who do Psion fucked around with this message at 19:45 on Aug 3, 2019 |
# ? Aug 3, 2019 19:39 |
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Honestly this game always looked to be more like FTL than Freelancer anyway
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# ? Aug 3, 2019 19:44 |
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Are we talking about Freelancer the game as it was published, or Freelancer the game with a dedicated community that kept it going with online servers and mods that made the fairly thin faction system matter? If the latter, then yes Freelancer was great and RGO's world & faction systems are not going to approach it in terms of depth or replayability. But if we are talking about Freelancer, the game that came out in 2003, then someone has some serious nostalgia going on because the factions and stuff mattered about as much as they do in RG. Freelancer had more of them and they had different spaceships with unique art styles and stuff... But after you played through the SP storyline there really wasn't that much point to all of them. Go figure, a Chris Roberts Joint was filled with a whole bunch of poo poo that was supposed to be deep and immersive, but didn't end up doing anything, because the head of the company was an Ideas Guy.
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# ? Aug 4, 2019 01:36 |
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Dodoman posted:Hey man as an aside, I'm really sorry about your cat. I lost mine in May so I can fully empathise and sympathise Ohhh thank you so much! What happened when you tried to leave a comment?
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# ? Aug 4, 2019 04:26 |
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Pennfalath posted:Just wanted to say I really enjoyed the stream! Thank you for watching!
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# ? Aug 4, 2019 04:27 |
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I'll never forget the days on a modded Freelancer server where I was flying in a Minbari cruiser using Shadow beam weapons someone else went to an Outcast system to acquire, all the while fighting Star Destroyers and Liberty heavy cruisers (the ones with that huge axial cannon) and I think someone had one of the Stargate space ships in there, it was basically every possible franchise they could throw in and then the poor new guy in his Jedi Starfighter flying around hoping to scrape up enough cash to fly one of the capital ships but - that was all mods. Release 1.0 Freelancer was a lot of surface level flash without a lot of mechanical complexity to back it up. I don't even think the economy was reactive to any player input, it was all fixed prices? maybe? Psion fucked around with this message at 04:31 on Aug 4, 2019 |
# ? Aug 4, 2019 04:28 |
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I'm really hoping RGO ends up with the same vibrant mod scene Freelancer did. I think chances are pretty good considering we're getting a full dev kit down the line, and that all the files are plain text.
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# ? Aug 4, 2019 11:38 |
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Brian Rubin posted:Ohhh thank you so much! What happened when you tried to leave a comment? After I filled out the captcha it acted as if it was posting the message, bit upon a refresh it wouldn't appear.
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# ? Aug 4, 2019 12:26 |
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Dodoman posted:After I filled out the captcha it acted as if it was posting the message, bit upon a refresh it wouldn't appear. That's very odd l. I'll look in the spam comments. Would you mind trying again please? I'd love to test this out. Thank you.
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# ? Aug 4, 2019 16:12 |
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Psion posted:I'll never forget the days on a modded Freelancer server where I was flying in a Minbari cruiser using Shadow beam weapons someone else went to an Outcast system to acquire, all the while fighting Star Destroyers and Liberty heavy cruisers (the ones with that huge axial cannon) and I think someone had one of the Stargate space ships in there, it was basically every possible franchise they could throw in Yea, all the prices were fixed.
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# ? Aug 4, 2019 17:31 |
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Someone remind me of the release date? I know it's soon, but I can't find it on the site or the store.
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# ? Aug 6, 2019 01:59 |
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The Lone Badger posted:Someone remind me of the release date? I know it's soon, but I can't find it on the site or the store. 8/13
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# ? Aug 6, 2019 02:01 |
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Thanks
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# ? Aug 6, 2019 02:04 |
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Brian, maybe you can help me with this. Otherwise, it's a warning to all: don't accidently sell mission critical weapons. I have a review copy and am stuck. O. gave me a special weapon in the (side) mission Warning Shot, and I accidently sold it to pay for some repairs. Is there anyway to get it back? Restarting the mission and speaking to O again gives me the dialogue, but not the weapon. Trying to do the mission without the weapon means the ship will tell me to install the weapon first. It's a weapon for the ordinance slot (I think), and it is not in my inventory anymore. The shops in the stations also do not have it anymore. Anything I can do apart from restarting my game? e: Got help on the Discord from Travis himself, who is a truly awesome developer. The weapon can be gotten again later so I can still complete the quest! Pennfalath fucked around with this message at 17:42 on Aug 6, 2019 |
# ? Aug 6, 2019 13:03 |
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Have they said if freelancer will be in VR at any point? That'd be kinda amazing.
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# ? Aug 6, 2019 15:47 |
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Any bonuses for pre-ordering?
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# ? Aug 6, 2019 16:33 |
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Psion posted:I'll never forget the days on a modded Freelancer server where I was flying in a Minbari cruiser using Shadow beam weapons someone else went to an Outcast system to acquire, all the while fighting Star Destroyers and Liberty heavy cruisers (the ones with that huge axial cannon) and I think someone had one of the Stargate space ships in there, it was basically every possible franchise they could throw in I remember that the capital ships had enough health and shields that you could largely ignore the damage from flying too close to the sun, and the hitboxes for both were large enough that you could ram into it
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# ? Aug 6, 2019 17:00 |
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dogstile posted:Have they said if freelancer will be in VR at any point? It's unlikely, the person whose job it'd be to code it in gets really sick from VR and isn't interested. He's indicated it wouldn't be easy for people to mod in either, unfortunately.
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# ? Aug 6, 2019 21:39 |
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How would VR games even work with EGS? Can you use the Oculus/SteamVR runtimes by themselves?
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# ? Aug 6, 2019 23:06 |
FuzzySlippers posted:How would VR games even work with EGS? Can you use the Oculus/SteamVR runtimes by themselves? You can use the VR runtimes without being forced to that launcher. Tetris on EGS just has launch using Steamvr or Oculus as cog options.
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# ? Aug 7, 2019 07:56 |
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Mischievous Mink posted:It's unlikely, the person whose job it'd be to code it in gets really sick from VR and isn't interested. He's indicated it wouldn't be easy for people to mod in either, unfortunately. That's a shame but I can relate, if I don't play in VR for a while to acclimatise myself it does the same for me.
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# ? Aug 7, 2019 08:44 |
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If you want to see some more gameplay cohhcarnage is currently playing in twitch!
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# ? Aug 10, 2019 19:29 |
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I wanna fuckin play
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# ? Aug 10, 2019 22:47 |
KirbyKhan posted:I wanna fuckin play Gotta get my space twang on.
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# ? Aug 10, 2019 22:55 |
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chaosapiant posted:Roberts Space Industries? Repetitive stress injury, in this case I used to use a pipette when I was in biological research - https://www.youtube.com/watch?v=5ecmMl-VsTo for an example. That constant pressing down thing, especially with all the older pipette devices before they went more ergonomic-friendly that had tough springs that you had to push against, took a bad toll on my thumbs since I did it constantly. You can practically hear my thumb joints click when I flex them, and wiggling around thumb sticks causes the base of my thumbs to hurt pretty quickly. And any control where I have to press the stick in is right out, though thankfully not many important inputs use that. So modern console controllers are very hard to do any sort of coordination with, and my hands give up the ghost quickly even years out of lab work. Lots of good games I just can't play sadly since most consoles would be an exercise in pain, though I've been a PC gamer for a long time so it hasn't been utterly devastating. I am comforted this one does look like it'll work without quite well, thanks for all the reassuring videos on that front! Psion posted:okay, I get what you're after. larger scale with more lore and you liked that. Yeah, variety was NOT the spice of life in Freelancer, though given the sheer volume of stuff in the game it would have been an impossible nightmare getting enough variation to not notice repetition. As is I appreciate they did put enough work into at least faking a vibrant world around you that felt like it did not specially care about you, particularly all the radio chatter buzzing in the background of ships doing their own thing (until you suddenly hear "Engaging Freelancer Alpha-1-1" and poo poo suddenly got REAL interesting). Rebel Galaxy and Outlaw both seem to pull that same vibe, which I appreciate; you're not an intergalactic hero but one of a bunch of folks working in space.
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# ? Aug 11, 2019 04:09 |
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Background space chatter is so cool! I'm sad we don't see it implemented very often. It definitely adds to the atmosphere. To me random NASA mission control style low business like murmur sells the idea of a large living universe better than dynamic prices or whatever
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# ? Aug 11, 2019 05:17 |
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MadDogMike posted:Repetitive stress injury, in this case I used to use a pipette when I was in biological research - https://www.youtube.com/watch?v=5ecmMl-VsTo for an example. That constant pressing down thing, especially with all the older pipette devices before they went more ergonomic-friendly that had tough springs that you had to push against, took a bad toll on my thumbs since I did it constantly. You can practically hear my thumb joints click when I flex them, and wiggling around thumb sticks causes the base of my thumbs to hurt pretty quickly. And any control where I have to press the stick in is right out, though thankfully not many important inputs use that. So modern console controllers are very hard to do any sort of coordination with, and my hands give up the ghost quickly even years out of lab work. Lots of good games I just can't play sadly since most consoles would be an exercise in pain, though I've been a PC gamer for a long time so it hasn't been utterly devastating. I am comforted this one does look like it'll work without quite well, thanks for all the reassuring videos on that front! You might look up something like the Xbox Elite controller, its possible to adjust a lot of a physical buttons on the controller, and you can place triggers on the back to replace existing buttons. Not sure if that will help all your issues on controllers though. They are spendy though.
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# ? Aug 11, 2019 06:06 |
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More space games need Freelancer's environment design. I mean I get why you would keep space all realistic and subdued with the occasional nebula in the background (though I like Outlaws bright blue stars) but: Really sold "SPACE CAN BE FRIGGIN WEIRD HUH!?"
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# ? Aug 11, 2019 06:07 |
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CitizenKain posted:You might look up something like the Xbox Elite controller, its possible to adjust a lot of a physical buttons on the controller, and you can place triggers on the back to replace existing buttons. Not sure if that will help all your issues on controllers though. They are spendy though. https://www.xbox.com/en-us/xbox-one/accessories/controllers/xbox-adaptive-controller might be a bit of a stretch for your particular problem, but you can connect a mouse/keyboard through it (as well as a whole host of other devices, including pretty much all PnP usb controllers). It was made to be super adaptable and specifically for people with accessibility issues - we got one for my old room mate because his left arm ends at the wrist and we needed something where he could hit all the buttons on a single hand.
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# ? Aug 11, 2019 06:45 |
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Warad posted:More space games need Freelancer's environment design. I'm on the other team, and like my nebulae rare and thus more spectacular. Blackness (and bleakness) of space is cool, and the occasional splash of colour makes everything better.
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# ? Aug 11, 2019 07:17 |
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FuzzySlippers posted:Background space chatter is so cool! I'm sad we don't see it implemented very often. It definitely adds to the atmosphere. To me random NASA mission control style low business like murmur sells the idea of a large living universe better than dynamic prices or whatever Space Pirates and Zombies had some good radio chatter though there weren't that many messages so it got a bit repetitive. "The other day I boarded a derelict and there was poo poo growing all over the walls, so I got back on my ship and got the hell out of there." Ideally there needs to be a small, say 1% chance or lower, for "out of the ordinary" transmissions, something like people transmitting on Guard or loving up and getting told to "call the tower after you dock." And you could change the tone between "core" and "backwater" systems, get out in the sticks and you'll hear people with poorly-maintained radios, somebody offering to sell bootleg movies and stun guns or traffic control chatting with pilots they know and "local characters" needling each other. https://www.youtube.com/watch?v=hS8kPPK_rYY
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# ? Aug 11, 2019 07:46 |
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SPAZ is like the gold standard for NPC radio chatter in general, it has the best line in the form of "The hull has been breached and the SCIENCE IS LEAKING OUT "
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# ? Aug 11, 2019 09:30 |
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# ? Jun 9, 2024 20:54 |
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GB did their quick look thing, but at this point I wasn't that interested. I want to play the game and not watch it. Then Evil Ways started playing and
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# ? Aug 11, 2019 16:47 |