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Odddzy
Oct 10, 2007
Once shot a man in Reno.

CascadeBeta posted:

What would be a good canvas size to start with for basic doodling? 64px?

16 for nes sprites, 32 if you want to doodle a little but still get to make pixel choices. 64 is getting pretty big.

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Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Yeah I would stick to 32 or smaller but work on a large canvas so that you can have all your process in one area. It also lets you copy paste elements from earlier ideas easily and compare variations.

McKilligan
May 13, 2007

Acey Deezy

CascadeBeta posted:

What would be a good canvas size to start with for basic doodling? 64px?

Personally I work on a 300x300 canvas, but my characters are a little larger than average, and I like to have the extra space so that I can design creatures appropriately to scale with others. Depending on how detailed you want something to be, 100x100 is a pretty good place to start for moderate-to-highly detailed sprites, but don't be afraid to go a little bigger if it feels cramped.

McKilligan
May 13, 2007

Acey Deezy
Click for huge


I've been wrestling with this bastard for a week or two now. Rather than copy-paste like a sensible person, I came in and custom-detailed almost all of the cracks and weathering on the stone over the whole structure, but it's allllmost done.

There's a few things left to do - The bridge needs detailing, as do the ruins in the background. I need to render the leaves in the top left, and finish the fine details of the background forests. I'm also going to add some grass, vines and misc. overgrowth over the structure, and put a few statues in the alcoves.

Eventually I'll come in and add some animations. Some sparkles on a ocean, shifting waves, plants swaying in the breeze, water flowing from the channel next to the large statue.

McKilligan fucked around with this message at 07:52 on Jul 23, 2019

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
That's insane dude. I would almost argue TOO detailed? Some colour grading instead of extra detail I think would add a lot of depth, but drat, that's a lotta nice pixels. :)

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Day job is busy so I just have time / mental capacity for simple things. Took some old single colour silhouettes and fleshed them out a bit while still trying to keep them looking like simple icons or game pieces. Also trying to put more contrast into my work, dark lower body, brighter upper body.

Only registered members can see post attachments!

McKilligan
May 13, 2007

Acey Deezy

Scut posted:

Day job is busy so I just have time / mental capacity for simple things. Took some old single colour silhouettes and fleshed them out a bit while still trying to keep them looking like simple icons or game pieces. Also trying to put more contrast into my work, dark lower body, brighter upper body.



Dope! Be careful about how much solid black you use inside your figures. The first two on the top and bottom rows are great, but the lines coming down from the wolf's eyes look really heavy, as well as the arm gaps on the other two. maybe use a dark gray instead. The high contrast between white and black kind of flattens the image, whereas the others have a very nice implied form.

Website stuff!


A browser mockup.


Slogging my way through the UI, trying to figure out how I want this whole shebang to look in the end. Basically, when you click on a unit from the window, it will appear on the main stage. When you've selected everyone you want, you just click on the print tab, select the desired scale, and it'll generate your printable minis. For members, there will also be palette swap/variant options. I'll probably rework the entire setup before it's done, but this is how it is currently.

I'll add tabs somewhere for things like News/updates, patreon, twitter, contact, membership, FAQ, etc.

McKilligan fucked around with this message at 12:50 on Jul 24, 2019

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

McKilligan posted:

A browser mockup.


Slogging my way through the UI, trying to figure out how I want this whole shebang to look in the end. Basically, when you click on a unit from the window, it will appear on the main stage. When you've selected everyone you want, you just click on the print tab, select the desired scale, and it'll generate your printable minis. For members, there will also be palette swap/variant options. I'll probably rework the entire setup before it's done, but this is how it is currently.

I'll add tabs somewhere for things like News/updates, patreon, twitter, contact, membership, FAQ, etc.

Siiiick. Printable minis are so cool, I'm happy to see them becoming more popular.

McKilligan
May 13, 2007

Acey Deezy


Latest version - I think it's almost finished, I'm pretty happy with how the UI looks. The idea is that when the site initially loads, it'll be a white screen with the logo quickly fading in, and the 'click to start' message. Then, the entire image loads in, scrolling slightly upwards as if we're descending slightly. (lens flare appears, because of course it does).

Click tabs on the left to open the unit window, click a unit to make it appear on the stage. Once on the stage you'll be able to drag it around and arrange it however you like. Click the red x to get rid of it. Once at least one unit is on the stage, the 'Print' button shines/sparkles. The tabs on the right bring up their own in-browser windows similar to the unit selection window.

When you click the 'print' button a blank white page is generated with the units you wanted, double-sided and ready for printing. I'm not sure if it'll take you to a new page, or generate it as a pop-up, but whichever is less annoying/more convenient.

For members who subscribe on patreon/donate, I'll have a alternate skins for many of the figures, so you can have a red/blue/whatever orc, or cycle through different weapons so you can use the same guy twice but have the figures be distinct, maybe some different helmets/armor, stuff like that.

Anyway, when all is said and done, does it strike you guys as pretty simple / intuitive?

Edit - Here, have a couple of vampires. Goddamn does it feel good to get back to small scale stuff.


Also oozes, rainbow variety

McKilligan fucked around with this message at 04:48 on Jul 27, 2019

Ash Crimson
Apr 4, 2010
Heya, I haven't had alot of chance to do much pixel-art since my last post but i have been trying to make bigger sprites, if only because i feel i've reached my limit at the moment when it comes to ones for or under 32x32 tiles. Apologies for posting what is essentially the same thing again and again with minor modifications, I genuinely thought i could keep learning by keeping the sprites small but even a few days of messing around with one that is bigger has taught me more than the last few months.

I'm a bit reluctant to post these, if only because they 1.5x the size of my original ones and because i dont know if they're much of an improvement over the smaller versions but i am interested in seeing whether i am going in the right direction. I've been trying to break down the body into basic shapes and then working from there.



Also McKilligan, really digging your stuff!

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Experimenting at different scales is good. Don't worry about whether you are following a 'correct path' just keep drawing and exploring. Maybe set yourself some random challenges like making the head 2x larger so that you can draw in a face, or try costumes of totally different eras to see how you can make further use of the underlying anatomy.

McKilligan
May 13, 2007

Acey Deezy
Little preview of current efforts -

_jink
Jan 14, 2006

robooo

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Can we get a Hatsuni Miku outfit for him?

Nice palette, reminds me of the rendering markers we used back in college.


I've been drawing a Fiat Multipla

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
hi I'm still pixels arting

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Shoehead posted:

hi I'm still pixels arting



Spoopy skeleton head! You could maybe import that into doom as a lost soul replacement or variant :o

exmarx
Feb 18, 2012


The experience over the years
of nothing getting better
only worse.


e:prefer these colours

exmarx fucked around with this message at 09:40 on Aug 16, 2019

anothergod
Apr 11, 2016



Wow, guys, the work here is looking really great. I've been going through some personal stuff, so I've been away from the forums for a bit. I've been forcing myself to get back into it by making pixel art. Finished up a tileset for Zelda 2 style games. I dropped it on itch.io and now have assets for both Z1 and Z2 style games.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

anothergod posted:



Wow, guys, the work here is looking really great. I've been going through some personal stuff, so I've been away from the forums for a bit. I've been forcing myself to get back into it by making pixel art. Finished up a tileset for Zelda 2 style games. I dropped it on itch.io and now have assets for both Z1 and Z2 style games.

Those 🎃 are great.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I'm still kind of holding out for putting this stuff into a game but more of these sprites





I'm also working on a game that has a thread in Games

Shoehead posted:

Hi Rho is off getting a metal endoskeleton but I wanted to pop in 'cos I've been posting itt and I never mentioned that I'm working on this doing creature sprites.


McKilligan
May 13, 2007

Acey Deezy
Alright! Exciting poo poo coming through!

The website is up, all the major functional bits are working, patreon linked, etc!

https://www.retrogrademinis.com/

We haven't officially announced or launched or anything yet, and we're still tweaking a few things here and there, but all the main functionality is locked down and we're pretty much good to go! So, please, take a look around, check out all the doodads, gewgaws and whatnots, and give us some feedback if there's something that you think we could do better.

Incoming features that aren't in yet, but should be soon -
  • GM Sheet option for printing - Each unit you print has an accompanying blank stat box with a picture of it on a separate sheet for combat management.
  • Goon Discount - we're still fiddling with how Patreon Works, just got the login/tiers working, but we're going to have special coupons, freebies and whatnots later on.

leper khan
Dec 28, 2010
Honest to god thinks Half Life 2 is a bad game. But at least he likes Monster Hunter.

McKilligan posted:

Alright! Exciting poo poo coming through!

The website is up, all the major functional bits are working, patreon linked, etc!

https://www.retrogrademinis.com/

We haven't officially announced or launched or anything yet, and we're still tweaking a few things here and there, but all the main functionality is locked down and we're pretty much good to go! So, please, take a look around, check out all the doodads, gewgaws and whatnots, and give us some feedback if there's something that you think we could do better.

Incoming features that aren't in yet, but should be soon -
  • GM Sheet option for printing - Each unit you print has an accompanying blank stat box with a picture of it on a separate sheet for combat management.
  • Goon Discount - we're still fiddling with how Patreon Works, just got the login/tiers working, but we're going to have special coupons, freebies and whatnots later on.

On mobile I can’t find the minis.

You should also specify license terms somewhere. Available for my personal use? Saleable? Use in works? I can’t find a license.

McKilligan
May 13, 2007

Acey Deezy

leper khan posted:

On mobile I can’t find the minis.

You should also specify license terms somewhere. Available for my personal use? Saleable? Use in works? I can’t find a license.

It's not mobile compatible yet, sadly :/. And we hadn't thought of a license agreement yet - we'll make a tenative license thingy post haste and put it in the faq.

But, free for personal use print 'em, edit them, etc, but not for saleable works.

anothergod
Apr 11, 2016


Your art rules.



edit one more:

anothergod fucked around with this message at 01:54 on Aug 28, 2019

McKilligan
May 13, 2007

Acey Deezy

anothergod posted:

Your art rules.

Your art also rules! Let me know if it's ever in a playable form, I hunger for that poo poo.

And now, I have a devious plan to pander to a particular fandom (of which I am a member).


Tell no one! Not sure what the, ah, copyright issues would be if I were to host this on the site, but I guess as long as I don't charge anything for them? I'll figure it out. They'll stay firmly as fanart unless I get an all-clear.

Edit - we've got the promo stuff set up on the website! In honor of this latest achievement, enter the code GOOD BOYS for a selection of dogs with backpacks!

Double Edit - I put 'em in a place with some things

McKilligan fucked around with this message at 14:45 on Sep 1, 2019

anothergod
Apr 11, 2016





Trying to figure out where to go after #NotZelda. It'd be an easy transition to go for an SRPG Tileset by mixing/matching the characters I have from The Moon Fields and the overhead tilesets from the original NotZelda and the zoomed out view from NotZelda2.

The other option is to work in a better resolution of tiles. This #NoBelmonts (the name may need work) has tiles that are 20x20 pixels. 20x20 and 24x24 are the options I think look best if I'm targeting 640x360. I used Aseprite to make that second image, and now I'm wondering if I could use Tiled Map Editor to change the tile image and size of tiles....

anothergod fucked around with this message at 21:42 on Sep 4, 2019

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


I really enjoyed the new Dark Crystal

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Shoehead posted:



I really enjoyed the new Dark Crystal

Wow, you totally nailed Deet! (and she's like, the best)

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I never made that brawler

anothergod
Apr 11, 2016



Do people still try to make Mega Man games all the time? What kind of games are kids trying to make nowadays?

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Yeah when gamedev twitter isn't talking about having sex with Sonic they are horny for Megaman.

McKilligan
May 13, 2007

Acey Deezy
The first leaves have started to turn orange. It begins.

McKilligan fucked around with this message at 05:59 on Sep 18, 2019

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
That's got to be the coolest pumpkin monster I've ever seen!


Aseprite supports 2:1 pixel ratios and I should make more usage of that. Been thinking of how a game of mechanized lunar combat could look.

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Odddzy
Oct 10, 2007
Once shot a man in Reno.

McKilligan posted:

The first leaves have started to turn orange. It begins.


drat that's some good work. What's your workflow on a complicated piece like that?

McKilligan
May 13, 2007

Acey Deezy

Odddzy posted:

drat that's some good work. What's your workflow on a complicated piece like that?

I haven't really documented it step by step, but that took me about 2 days. Not like, full 8 hour days, but working on it whenever I had some free time.

I start with just a 1px black pen tool layer on a white background, no brush drynamics or anything, and doodle until I get the silhouette and shape to a good place before I begin anything else - the black and white help establish clearly where I want the light/dark areas to be, etc. This can take a while, and I'll start from scratch at least a couple times, but eventually I wind up with something like this -



Once I have that, I block in the colors. Then fill everything with the 'middlest' shade of it's respective color- I work from a set palette, usually about 3 different colors with 5 shades each, so once I reach the coloring stage things go much quicker since my palette is predetermined. It's almost a binary process - should this area be lighter, or darker? It goes pretty fast!

Edit- Whipped up another boy today, and rendered a frame every couple of minutes so you can see my process -


I think I'm going to add an 'exploded head' version just like the big boy too, but that's for later!

McKilligan fucked around with this message at 12:23 on Sep 22, 2019

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

McKilligan posted:

The first leaves have started to turn orange. It begins.


WICKED

anothergod posted:



Do people still try to make Mega Man games all the time? What kind of games are kids trying to make nowadays?

Kids nowadays are making phone games, if they're into games

but old grognards who are kids at heart very much still like megamans. "Shooter platformer" is also a bit more exciting than just mario style "jump on heads" platformer, it seems cooler. But its still a pretty easy design to copy.

Odddzy
Oct 10, 2007
Once shot a man in Reno.
thanks for the explanation. Sounds like a good workflow. I'll try it some time.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Tried out a 64x64 sprite variant still using wide pixels but I think it would only be good as a portrait. In a strategy game it would take up too much screen real estate.

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Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Did a bunch of infantry along with some specialists like scientists, armour suits and recon.

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anothergod
Apr 11, 2016

Scut, your style is so dope. Do you have a portfolio online or any games I can see this stuff in motion?

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