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You can buy infinity of the arcane crystals once the dark merchant’s ship opens up post timeskip
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# ? Aug 8, 2019 23:26 |
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# ? Jun 8, 2024 08:19 |
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Ok, but I think the point stands rather well. I think the best recipient of levin swords is actually your dancer, since they get the delicious +20 sword avo, and they're likely to have been a mage.
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# ? Aug 8, 2019 23:29 |
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Amppelix posted:your dancer […] likely to have been a mage. why do people do this
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# ? Aug 8, 2019 23:30 |
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Amppelix posted:Ok, but I think the point stands rather well. Zoran posted:why do people do this Because Dancers can still use magic if they need it, but it always needs to be Ferdie.
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# ? Aug 8, 2019 23:31 |
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HOTLANTA MAN posted:Lysithea does too if you level her faith which is the biggest reason why i dont use Manuela tbh One warper good, two warpers better.
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# ? Aug 8, 2019 23:33 |
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Zoran posted:why do people do this
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# ? Aug 8, 2019 23:35 |
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Zoran posted:why do people do this because it's the easiest way to give a mage 6 movement alternatively, your mages are likely to be lagging behind in xp because of 4 movement, and dancer is a good way to make your worst unit suddenly be good
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# ? Aug 8, 2019 23:35 |
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ROFL Octopus posted:One warper good, two warpers better. tbh manuela is a barely a warper. Her range is kinda poo poo.
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# ? Aug 8, 2019 23:36 |
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Miftan posted:Because Dancers can still use magic if they need it, but it always needs to be Ferdie. Yeah, but dancers will only use magic on enemy phase, and that’s not something most of the natural mages want to be doing
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# ? Aug 8, 2019 23:36 |
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My dancer can also drop fuckoff huge meteors once per battle Also she has good skill levels to pick up Mortal Savant just because
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# ? Aug 8, 2019 23:36 |
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Why are you dancing on literally every turn it's not automatically better in all situations
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# ? Aug 8, 2019 23:39 |
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Amppelix posted:Why are you dancing on literally every turn Yes it is. Buying an action for your super units is better than any single action a dancer can do other than dance
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# ? Aug 8, 2019 23:40 |
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This isn't every previous FE where dancers were completely useless in anything that isn't dancing Sometimes an extra unit taking an action is better than one unit moving twice. Sometimes you'll want magic damage while only having other physical units present.
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# ? Aug 8, 2019 23:42 |
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oops, I made Lysie my dancer.
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# ? Aug 8, 2019 23:43 |
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Also I don't play FE in a way where I have super units, in fact I try to avoid that at all costs and have my whole team be equally useful, which is pretty easy in 3H
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# ? Aug 8, 2019 23:45 |
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I made Petra a dancer because I heard they were good with swords and she was slacking a little bit and then I get the class and it was like "hey BTW this class can also use magic" she's still useful, but more in a jack-of-all-trades way. e: Amppelix posted:Also I don't play FE in a way where I have super units, in fact I try to avoid that at all costs and have my whole team be equally useful, which is pretty easy in 3H Blaziken386 fucked around with this message at 23:49 on Aug 8, 2019 |
# ? Aug 8, 2019 23:46 |
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Amppelix posted:This isn't every previous FE where dancers were completely useless in anything that isn't dancing Dancers can actually do work on enemy phase now, which is great, but that doesn’t change the logic on your player phase actions. You’re going to get more output every turn if you’re constantly looking for ways to use double Meteor, or Warp twice, or Stride your entire army, or abuse Canto for safe double kills, or basically anything else other than having your dancer cast a spell.
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# ? Aug 8, 2019 23:48 |
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Sometimes the dancer can do the job themselves and the unit they'd refresh needs to end turn elsewhere.
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# ? Aug 8, 2019 23:48 |
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Id rather move hubert twice than move hubert once and have dorothea fart out a weak rear end Thoron. Generally. Dorothea is still a decent mage if you DONT make her a dancer but you may as well since Hubert/Annette/Lysithea generally do mage stuff better
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# ? Aug 8, 2019 23:48 |
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it's probably because I haven't gotten to the point where this stuff is introduced or explained but whenever I see people talking about striding, warping, canto etc. I am totally lost
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# ? Aug 8, 2019 23:50 |
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Zoran posted:Dancers can actually do work on enemy phase now, which is great, but that doesn’t change the logic on your player phase actions. You’re going to get more output every turn if you’re constantly looking for ways to use double Meteor, or Warp twice, or Stride your entire army, or abuse Canto for safe double kills, or basically anything else other than having your dancer cast a spell. and secondly gently caress optimised play anyway, this game isn't even hard
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# ? Aug 8, 2019 23:51 |
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indigi posted:it's probably because I haven't gotten to the point where this stuff is introduced or explained but whenever I see people talking about striding, warping, canto etc. I am totally lost Stride is a battalion skill that gives everyone around you +5 move, canto lets mounted units move after attacking and warp lets you warp dudes far away if you need to split your guys. It helps to have as many options as possible to move your units where they need to go
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# ? Aug 8, 2019 23:52 |
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indigi posted:it's probably because I haven't gotten to the point where this stuff is introduced or explained but whenever I see people talking about striding, warping, canto etc. I am totally lost If you have a mounted unit of any kind, you have a unit with Canto. It's a passive every mounted and flying unit has that lets them move again after most actions. Stride is a gambit that massively increases the movement range of affected units for one turn. You can do some pretty crazy poo poo with it. Warp is a white magic spell that lets your mage send someone super far across the battlefield instantly. Lysithea, Linhardt, and Manuela can learn it by leveling Faith. Harrow fucked around with this message at 23:55 on Aug 8, 2019 |
# ? Aug 8, 2019 23:52 |
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Oooh, I've been using that stuff (except warp) already without knowing what it was called. thanks!
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# ? Aug 8, 2019 23:53 |
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“Some battalions” ... stride I’ve only seen the one so far, what are the others because I need them stat
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# ? Aug 8, 2019 23:53 |
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indigi posted:it's probably because I haven't gotten to the point where this stuff is introduced or explained but whenever I see people talking about striding, warping, canto etc. I am totally lost Canto - horseys can move after attacking if they didn't run the full length of their move points before Warp - in approx one out of every ten maps there will be an inconvenient wall, if your white mage is decent enough, they can plonk a slow but strong character on the other side of the wall and let them wreck shop. This only has 1 or 2 uses for some reason.
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# ? Aug 8, 2019 23:55 |
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Jerry Manderbilt posted:“Some battalions” ... stride I know you get a B rank cavalry battalion with Stride from Lorenz's paralogue
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# ? Aug 8, 2019 23:55 |
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Jerry Manderbilt posted:“Some battalions” ... stride I was assuming there was another but maybe not. I figure there are a bunch of battalions I've never encountered hiding in paralogues somewhere.
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# ? Aug 8, 2019 23:55 |
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You’ve been able to cheese entire sections of the game with warp in multiple games in this series and warp was absent for the 3DS games It is broken as poo poo and at least we get it this game Zoran posted:I know you get a B rank cavalry battalion with Stride from Lorenz's paralogue I only got the staff but don’t recall getting the battalion
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# ? Aug 8, 2019 23:56 |
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Jerry Manderbilt posted:“Some battalions” ... stride Lorenz's paralogue gives you a cavalry battalion with stride and I THINK you can get one thru Petra/Bernie's paralogue but the only one i know of for sure is from the Seiros Holy Monks
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# ? Aug 8, 2019 23:56 |
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HOTLANTA MAN posted:Id rather move hubert twice than move hubert once and have dorothea fart out a weak rear end Thoron. Dorothea has an extremely long range spell (meteor) that the others don't, as well as being a pretty potent faith user to boot. I'd say all the mages in this game have their 'niches' where they are better than others, Dorothea's being range. I have at least two stride batallion, and I expect I could buy others too.
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# ? Aug 9, 2019 00:03 |
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Arkeus posted:Dorothea has an extremely long range spell (meteor) that the others don't, as well as being a pretty potent faith user to boot. I'd say all the mages in this game have their 'niches' where they are better than others, Dorothea's being range. I think of all the units with a strength in Reason, only Annette has a spell list I’d call disappointing. She gets only four Reason spells, none of which have extra range or huge might. But her strength in Axes and her magical axe art tempt me to try the old Wyvern Elise maneuver with her.
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# ? Aug 9, 2019 00:08 |
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Here is a lesson in the applications of warp (screenshot of the february map for black eagles, including the identity of the somewhat spoilery boss):
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# ? Aug 9, 2019 00:11 |
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Annette is also a fantastic rally bot and her repertoire of rally skills makes her competitive for a deployment slot
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# ? Aug 9, 2019 00:11 |
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Annette makes a perfectly serviceable backup mage in maps with a lot of armor. She's got good rally utility if you need it.
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# ? Aug 9, 2019 00:13 |
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Jerry Manderbilt posted:Annette is also a fantastic rally bot and her repertoire of rally skills makes her competitive for a deployment slot Yeah, I think quadruple rally Bolt Axe Wyvern Lord would be pretty fun! That’s the other thing, her rally utility is kind of in tension with mages' low mobility, and putting her on wings seems really appealing
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# ? Aug 9, 2019 00:15 |
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The interesting thing about the White Magic movement spells is that while Warp has three people who can learn it, and all are decent at magic, Rescue only has two - and of those one has an absolute garbage Magic stat and growth. And said decent user isn't even available for all routes, whereas all the Warp users are.Jerry Manderbilt posted:Annette is also a fantastic rally bot and her repertoire of rally skills makes her competitive for a deployment slot Yeah, Annette's great in getting three different Rally skills plus her innate, and they're all at least decent ones too.
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# ? Aug 9, 2019 00:16 |
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Zoran posted:I think of all the units with a strength in Reason, only Annette has a spell list I’d call disappointing. She gets only four Reason spells, none of which have extra range or huge might. But her strength in Axes and her magical axe art tempt me to try the old Wyvern Elise maneuver with her. Anette has a anti-flying spell with significant hit and crit (Excalibur), and Agnea's Arrow, the highest might black magic spell. OTOH, she has both Cutting Wind and Sagittae, and Sagittae is basically a poor man's cutting wind? and it's the B rank spell too What Anette really excels at is Rally, though I am unsure how long Rally actually works for.
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# ? Aug 9, 2019 00:17 |
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Arkeus posted:Anette has a anti-flying spell with significant hit and crit (Excalibur), and Agnea's Arrow, the highest might black magic spell. OTOH, she has both Cutting Wind and Sagittae, and Sagittae is basically a poor man's cutting wind? and it's the B rank spell too Rally is only one turn
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# ? Aug 9, 2019 00:18 |
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# ? Jun 8, 2024 08:19 |
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Arkeus posted:Anette has a anti-flying spell with significant hit and crit (Excalibur), and Agnea's Arrow, the highest might black magic spell. OTOH, she has both Cutting Wind and Sagittae, and Sagittae is basically a poor man's cutting wind? and it's the B rank spell too Unless Serenes Forest is wrong, she doesn’t get Agnea's Arrow. Only Dorothea and Lorenz get that.
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# ? Aug 9, 2019 00:20 |