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Impermanent posted:What's the best spiderweb to start with Cobwebs behind your desk
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# ? Feb 20, 2019 04:57 |
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# ? Jun 2, 2024 15:03 |
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I hope the G1 remake still has that snot-green UI.
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# ? Feb 20, 2019 04:57 |
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Item Getter posted:Though it's funny remaster until now meant new engine, but I thought all of his games since Geneforge 1 ran on slightly incrementally improved versions of the Geneforge 1 engine. He has claimed, and I believe him, that his latest games still have code that was first written for Exile 1. Jeff Vogel is not a man to stop using something that still works.
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# ? Feb 20, 2019 05:28 |
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TooMuchAbstraction posted:He has claimed, and I believe him, that his latest games still have code that was first written for Exile 1. Jeff Vogel is not a man to stop using something that still works. People have poked around in the data of recent games and confirmed that there are leftover text strings containing messages like "This is not a valid Exile 2 savefile", so yeah, there's still at least a bit of stuff in there from back then.
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# ? Feb 20, 2019 06:53 |
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Thuryl posted:People have poked around in the data of recent games and confirmed that there are leftover text strings containing messages like "This is not a valid Exile 2 savefile", so yeah, there's still at least a bit of stuff in there from back then. Well, in all fairness, nothing from the new games would be.
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# ? Feb 20, 2019 16:24 |
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A3's got some kind of global timer, right? Anything I need to worry about permanently missing?
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# ? Feb 21, 2019 04:05 |
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DACK FAYDEN posted:A3's got some kind of global timer, right? Anything I need to worry about permanently missing? In short, no. The timer affects three things that I can think of:
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# ? Feb 21, 2019 04:35 |
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I was worried about that timer myself when I played A3 a while ago but I never even got close to hitting it in a 53-hour playthrough.
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# ? Feb 21, 2019 08:31 |
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TooMuchAbstraction posted:the other is optional and late enough that you're unlikely to trigger it unless you're really leisurely or intentionally wasting time.
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# ? Feb 21, 2019 12:13 |
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Honestly I felt like the thing that happens way way late timewise should have been made to happen late progression just so it's actually a thing rather than something almost no one will see unless they go out of their way.
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# ? Feb 21, 2019 12:29 |
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Game owns, time limit doesn't matter (dunno what the thing is but I'm not gonna see it for sure), but also, lmao your wallet can only hold 30,000 coins and there's no warning so I bulk sold my junk and went over and now I'm poor again cause training and houses and library keys are expensive you guys
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# ? Feb 28, 2019 18:32 |
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Yeah, the wallet limit I assume originally was because in the old games Jeff just used a signed 16-bit integer for your cash (maximum value: 32767). But now it serves as a valuable reminder to go out and buy poo poo.
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# ? Feb 28, 2019 19:04 |
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The big thing that happens if the time goes way way high is The Tower of Magi gets taken over by Demons because Linda's up to her old tricks. It's a neat fun dungeon but I think I only say in in A3 original by cheating.
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# ? Feb 28, 2019 20:20 |
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Gorelab posted:The big thing that happens if the time goes way way high is The Tower of Magi gets taken over by Demons because Linda's up to her old tricks. It's a neat fun dungeon but I think I only say in in A3 original by cheating. I also definitely missed out on something on that isle plagued with undead, seemed like there should have been a big lich fight or something, and the dragons seemed to have very little plot relevance, but maybe I should have gone back to them more?
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# ? Mar 1, 2019 04:41 |
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DACK FAYDEN posted:I also definitely missed out on something on that isle plagued with undead, seemed like there should have been a big lich fight or something, You should poke around the Kriszan province, there's a wandering wizard who can help you out with that.
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# ? Mar 1, 2019 04:50 |
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DACK FAYDEN posted:I also definitely missed out on something on that isle plagued with undead, seemed like there should have been a big lich fight or something, and the dragons seemed to have very little plot relevance, but maybe I should have gone back to them more? For the dragons, their job is much like Erika: they're a potential cause of the plagues and a source for high-level spells/abilities. You can get an Alien Beast-slaying sword from them too, which is definitely nice to have. But that's it. In general, if you find a location where the game comments that hey, there might be something here but danged if you can find it, either you're looking at a plot-gated thing (like with the Isle of Bigail) or a completionist thing, where if you do enough exploring and talking to NPCs you'll find the quest chain that leads to finding whatever the thing is. Or you could look up a FAQ/guide.
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# ? Mar 1, 2019 04:57 |
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TooMuchAbstraction posted:For the dragons, their job is much like Erika: they're a potential cause of the plagues and a source for high-level spells/abilities. You can get an Alien Beast-slaying sword from them too, which is definitely nice to have. But that's it. I think the dragons and Erika both have areas sealed off on their maps that you can never get to, so that if you scry them you'll wonder if that might be the area where you'll get to once you get evidence they're behind the plagues.
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# ? Mar 1, 2019 10:55 |
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DACK FAYDEN posted:That owns, that's not in the real plot and I'm mad. I tried to pierce that barrier of hers and all that, with no success obviously, and I literally found Demonslayer just chilling in the final dungeon and was like "hey, shouldn't this have been somewhere plot-related", and all the pieces were there for something fun, that should have been a real thing
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# ? Mar 1, 2019 13:14 |
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I always hoped we'd find the skeletons of the heroes of Avernum 1 somewhere.
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# ? Mar 1, 2019 14:25 |
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GreenNight posted:I always hoped we'd find the skeletons of the heroes of Avernum 1 somewhere. The events aren't far enough apart for them to die of old age and there is absolutely no way no how they are getting dead from anything else. friggin' kill the emperor and you're talking about wanting to see 'em all dead... for shame...
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# ? Mar 1, 2019 16:11 |
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Been playing Geneforge 2 for the 1st time ever and just have one question: What else do I need to do in-game to trigger the ending? Have been un-aligned the entire game as a summoner Shaper, murderhobo'd everything in Rising not locked behind faction doors, killed all the Taken bosses in Benerii-Uss, and destroyed the Geneforge via sabotage/DrakonBoss died ironically.
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# ? Mar 5, 2019 07:37 |
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NoNostalgia4Grover posted:Been playing Geneforge 2 for the 1st time ever and just have one question: What else do I need to do in-game to trigger the ending? Just go back to Entry Valley, the starting area, and walk back out the way you came. (You can actually do this at any time after finding Zakary and Barzahl, since that was technically your mission in the first place, but it won't go well for you if you haven't triggered the conditions for a proper ending.)
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# ? Mar 5, 2019 08:04 |
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Thuryl posted:Just go back to Entry Valley, the starting area, and walk back out the way you came. (You can actually do this at any time after finding Zakary and Barzahl, since that was technically your mission in the first place, but it won't go well for you if you haven't triggered the conditions for a proper ending.) Unless you’re specifically looking for it (or using an editor, which is what I did), it’s virtually impossible to encounter since the game railroads you into meeting Zakary, but the option is there.
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# ? Mar 5, 2019 12:40 |
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Thanks for the help, triggered the Geneforge 2 ending sequence. Had already tried leaving from starting point in Entry Valley but nothing happened so I was WTF? before posting in here. Turns out my Summoner-Shaper was in last party slot so the leave/stay prompt never triggered for me until the party order was changed up. Main Character (lvl 35 Shaper-Summoner with 14 unassigned skill points) managed to survive the Shaper Councils scrutiny and eventually became a Shaper Summoner-Agent/James Bond for the Shaper Council. Had 4 recruitable summons in my party throughout the game... the suicidal vlish, the coward thahd, the sex-slave/gimp servile from pit of misfits zone, and Flight Risk, the lvl quantumfoam fucked around with this message at 15:41 on Mar 5, 2019 |
# ? Mar 5, 2019 15:38 |
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This just came up in my recs and I'm watching it now: https://www.youtube.com/watch?v=stxVBJem3Rs
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# ? Mar 5, 2019 21:07 |
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It is a very good talk for anyone at all interested in either the history of Spiderweb Software, or doing indie game development.
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# ? Mar 5, 2019 21:41 |
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TooMuchAbstraction posted:For the dragons, their job is much like Erika: they're a potential cause of the plagues and a source for high-level spells/abilities. You can get an Alien Beast-slaying sword from them too, which is definitely nice to have. But that's it.
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# ? Mar 6, 2019 14:52 |
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New pic of Queens Wish.quote:The training panel. You have access to almost 50 abilities, and you can improve them and swap them in and out when at your home base. You can alter your build to handle different regions and challenges.
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# ? Mar 27, 2019 13:16 |
https://twitter.com/spiderwebsoft/status/1111772482371936256
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# ? Mar 30, 2019 13:28 |
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I'm sad he doesn't enjoy his job
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# ? Mar 31, 2019 16:00 |
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eh, you can love the larger picture of your job while being irritated and stressed by the minutiae in the moment
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# ? Mar 31, 2019 16:07 |
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CYBEReris posted:eh, you can love the larger picture of your job while being irritated and stressed by the minutiae in the moment It may be also that he's just burned out. He's been doing this for decades with no prolonged breaks and minimal support in many instances, and I'm sure that he doesn't make enough money to just say bollocks to it and retire on a money pile.
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# ? Mar 31, 2019 17:16 |
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Vogel has said before he does what he does more because he needs to and it works than 'enjoyment'. He has a strong drive to create and design, so if he was stuck in a normal job maybe he'd be the guy who GMs like 3 campaigns a week. On the other hand, if you like his work, and want him to feel good about what he has made, tell him!
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# ? Mar 31, 2019 17:24 |
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https://twitter.com/spiderwebsoft/status/1159550923103850496?s=20
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# ? Aug 8, 2019 21:40 |
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This looks pretty good actually, more different from his previous games than I would have expected.
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# ? Aug 9, 2019 01:14 |
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Yeah it looks a bit closer to something like Avernum (like, the non-fancy newer ones), where you use the number pad to zip around. I would definitely much rather play this than something like Avadon. Looking forward to it!
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# ? Aug 9, 2019 01:22 |
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Chinook posted:Yeah it looks a bit closer to something like Avernum (like, the non-fancy newer ones), where you use the number pad to zip around. I would definitely much rather play this than something like Avadon. Looking forward to it! I like the oldschool games too but some things need to stay dead and buried.
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# ? Aug 9, 2019 04:01 |
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It's really weird but the graphics make me think it was created in some ancient Win 3.1 RPG maker program or something. It looks like ancient shareware. Worse than his newest games look. Hurray for absurdly wide quickbar though.
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# ? Aug 9, 2019 04:08 |
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The top-down view just makes it look incredibly weird to me. The proportions for some things look completely wrong, and even if intentional it's just weird. In the first screenshot compare the character models to the pots, or a brick in the wall, for instance. That said, I'm looking forward to it and excited to explore a new setting from Vogel.
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# ? Aug 9, 2019 06:24 |
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# ? Jun 2, 2024 15:03 |
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And Tyler Too! posted:I like the oldschool games too but some things need to stay dead and buried. I would contend that both the Exile series and the first Avernum series still hold up quite solidly even today. Do you they look dated? Of course, but I maintain that they are much more accessible than a lot of things from that period. I will add that the top-down perspective looks odd to me too. Not bad, mind, but even as someone who has played Exile 1 in recent months, it seems unusual if not anachronistic.
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# ? Aug 9, 2019 14:53 |