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Btw, Antimatter Dimension has a Mobile version that may or may not belong in the OP. It's getting a bunch of updates, but mostly in the way of bug fixes and UI improvements. https://play.google.com/store/apps/details?id=kajfosz.antimatterdimensions&hl=en_US
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# ? Aug 9, 2019 01:57 |
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# ? May 16, 2024 18:54 |
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Captain Foo posted:how the gently caress did i make top 5 posting last thread I barely even played NGU lol Because it was about a lot more than NGU for a very long time. Nothing else has been there to compete, the surge of new games was one of the reasons for making a new thread, which is the same reason the 2nd one was open when a bunch of new games came out ending the rein on the Real Grinder thread.
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# ? Aug 9, 2019 02:31 |
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pixaal posted:the surge of new games was one of the reasons for making a new thread Naw it's cause something paid people off to make a stealth NGU advertising thread.
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# ? Aug 9, 2019 03:23 |
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pixaal posted:Because it was about a lot more than NGU for a very long time. Nothing else has been there to compete, the surge of new games was one of the reasons for making a new thread, which is the same reason the 2nd one was open when a bunch of new games came out ending the rein on the Real Grinder thread. I mean most of my posts were about realm grinder, I guess. I never got the UI hate for it but I also didn't play before the redesign
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# ? Aug 9, 2019 03:41 |
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I also started playing it after the new UI and found it totally fine and comprehensible. Certainly much more so than looking at the old pictures of some nightmare treasure chest.
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# ? Aug 9, 2019 03:49 |
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For some reason I have the desire to create an idle game about upgrading the UI.
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# ? Aug 9, 2019 04:15 |
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Captain Foo posted:I mean most of my posts were about realm grinder, I guess. Ghostlight posted:I also started playing it after the new UI and found it totally fine and comprehensible. Certainly much more so than looking at the old pictures of some nightmare treasure chest.
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# ? Aug 9, 2019 04:16 |
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Jon Joe posted:For some reason I have the desire to create an idle game about upgrading the UI. I played a game on Kongregate about this probably a decade+ ago. Can’t recall the name at all though. Re: Realm Grinder UI. The new one looks bad, but it’s really whatever. My big issue is the legibility of certain text being pretty poor. The old UI was ugly, but it made no bones about looking good and it was very legible to me.
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# ? Aug 9, 2019 04:21 |
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Jon Joe posted:For some reason I have the desire to create an idle game about upgrading the UI. Chakan posted:I played a game on Kongregate about this probably a decade+ ago. Can’t recall the name at all though. Upgrade Complete and its sequel? I remember enjoying that game. Not an idle game though.
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# ? Aug 9, 2019 04:29 |
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Is there a newbie guide for Clickpocalypse 2?
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# ? Aug 9, 2019 05:28 |
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Mr. Bad Guy posted:Is there a newbie guide for Clickpocalypse 2? If my memory is right, a decent first party is Druid (spec for wolves) and Ranger for damage, rogue to open locks, priest or warrior for the last spot (if warrior just spec to taunt and soak damage while the wolves kill things, it doesn't matter that he dies all the time). After you defeat a castle be sure to buy farms, I think the rest is pretty standard rpg leveling/gearing. You can use scrolls in manual play to progress faster than if the party just does its own thing. Maybe you could just do 4 druids or 3 druids and a rogue, the wolves were insane.
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# ? Aug 9, 2019 06:09 |
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Yeah, it's mostly that the text sucked rear end, and the supposed fixes to improve it weren't good enough.Xtanstic posted:Naw it's cause something paid people off to make a stealth NGU advertising thread. Wait really? Where's my cut 4g?
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# ? Aug 9, 2019 06:35 |
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NGU I just tossed 1 E 59 gold into the Money pit and got a 0 Iron pill! I have the Money Pit wish complete. My last Iron pill was 934,674 I had no Blood rituals running It was the no ritual thing right?
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# ? Aug 9, 2019 06:37 |
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Yeah. I've done that gently caress up as well.
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# ? Aug 9, 2019 07:30 |
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NGU bug No idea if you know this or not but if you max out the training on a wish while offline the resources allocated to said wish does not get unallocated automatically NGU feature request The ability to filter out maxed wishes, just to make the menu less cluttered
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# ? Aug 9, 2019 08:27 |
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Holy poo poo, guys
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# ? Aug 9, 2019 11:42 |
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What am I looking at? Is this something you download to laugh for 10 minutes then never touch again?
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# ? Aug 9, 2019 12:06 |
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i'm definitely not gonna play this for a couple hours before ditching it
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# ? Aug 9, 2019 12:10 |
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man i wish I was a toilet tethered to a crash test dummy to not shitpost: ideas were thrown around in the NGU discord about SA banner ads and well i went and bought 3 months of this fella: something fucked around with this message at 16:21 on Aug 9, 2019 |
# ? Aug 9, 2019 16:14 |
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something posted:man i wish I was a toilet tethered to a crash test dummy Grow your robot Own unicorn! Butts!
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# ? Aug 9, 2019 16:53 |
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Where do I unlock robotic unicorn anus trees?
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# ? Aug 9, 2019 17:06 |
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pixaal posted:Where do I unlock robotic unicorn anus trees? that'll be the next fruit
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# ? Aug 9, 2019 17:58 |
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I should have mentioned this on the last page, but new NGU players: your feedback is really appreciated, either in this thread or the discord! Something is very good about making sure new players can catch up reasonably well (not going for a very long time where you aren't unlocking or reasonably progressing anything), and has even very recently gave the early game a big leg-up with exp gains. So, new goons progressing through the early and mid game will always have their input welcome, since the early game experience is really important to keeping the game healthy.
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# ? Aug 9, 2019 18:49 |
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I've had so many zero adventure stat money pits, I manually save before every money pit to be safe.
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# ? Aug 9, 2019 20:36 |
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Yeah, aside from a handful of things that 4G feels are foundational design elements (like challenges), he's really receptive to input. There's no way I'd still be playing this long if he wasn't.
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# ? Aug 9, 2019 20:42 |
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The challenges are so tedious and unfun though, except troll and i guess laser sword. Everything else about NGU is cool and good though.
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# ? Aug 9, 2019 21:10 |
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and the claw won! posted:The challenges are so tedious and unfun though, except troll and i guess laser sword. Everything else about NGU is cool and good though. that's why i just want to leave them as dead content but i get unrelenting whining to keep adding rewards to the boring-rear end challenges. arghhhhh
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# ? Aug 9, 2019 21:30 |
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Challenges would be fine if I could complete multiple levels at the same time.
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# ? Aug 9, 2019 21:42 |
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Peachfart posted:Challenges would be fine if I could complete multiple levels at the same time. For real. I'd love the auto-boost-transform and auto-boost features but I am not putting up with the bullshit of twenty identical 100LCs and NECs. I'm already dreading the extra Evil NRBs I need to do to get Godmother down to 1h. If I could do multiples at once then it wouldn't be anywhere near as much of a pain in the ballsack. Like gently caress, I'd even sacrifice the AP/EXP rewards for the "convenience".
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# ? Aug 9, 2019 22:33 |
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gently caress yeah, new OP. Thanks!
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# ? Aug 9, 2019 22:51 |
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One thing I never figured out with NGU was the Target settings. Do they serve any point besides the 100 Level challenge? I can't figure out why I'd ever use them, especially for say NGU or Hacks. At what point is it useful to invest into a individual hacks at a time up to a certain level?
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# ? Aug 10, 2019 00:28 |
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With hacks, always, only milestones really matter not the levels between.
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# ? Aug 10, 2019 00:35 |
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apparently i've been able to attempt spire V forever ago but god i hate pushing high wind zones
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# ? Aug 10, 2019 00:36 |
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Aurora posted:apparently i've been able to attempt spire V forever ago but god i hate pushing high wind zones You’re running bionics up as high as you can while on a poison map first, right?
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# ? Aug 10, 2019 02:15 |
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something posted:
Part of it fells like that they already contain a slew of useful or in some cases borderline mandatory rewards that feel crucial to progression. And once you've slogged through most of them in Normal and a handful in Evil you're already conditioned to see them as some kind of periodically expanding source of power, albeit with added hoops. Like, for example Titans have been pretty much joined at the hip to the -3mins/respawn one since the word go, so that one alone seem destined to keep expanding for as long as new Titans get added. Conversely Troll Challenge had 7 tiers on Normal and now has 7 on Evil so it feels "done", somewhat? Like you could keep adding to it but maybe that one's run its course? "If you build it, they will come", or something like that; if the Challenges are /there/ and people can click into them they'll probably keep asking for rewards.
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# ? Aug 10, 2019 02:25 |
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Dross posted:You’re running bionics up as high as you can while on a poison map first, right? no but that would have been smart to do was already planning it for the spire clear tho
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# ? Aug 10, 2019 02:27 |
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Peachfart posted:Challenges would be fine if I could complete multiple levels at the same time. If you complete one challenge tier, it asks if you wish to continue to the next one. Or some setting to let it it continue until you Quit Challenge manually. I'd certainly do more No Rebirth if that were the case.
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# ? Aug 10, 2019 03:34 |
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I found the existence of challenges unfun enough to stop playing ngu ages ago now. I've been meaning to go back, but ugh, I killed a lot of progress between then and now and I'd probably be starting from scratch, unless by some miracle Kongregate kept my save for eternity. Which, well, I mean it is Kongregate, so maybe. If unfun challenges were nerfed, reduced in volume, or otherwise made less bad in some way, it would probably be a notable improvement to NGU, especially based on your own comment. Maybe take the step at some point and make the game better even if it might annoy some people.
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# ? Aug 10, 2019 05:35 |
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Sage Grimm posted:If you complete one challenge tier, it asks if you wish to continue to the next one. Or some setting to let it it continue until you Quit Challenge manually. I'd certainly do more No Rebirth if that were the case. One idea I had would be to give them ALL a time limit and the challenge is to get as far as possible with the handicap before the time runs out. Not sure how that’d actually feel in practice, though, might be overly stressful.
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# ? Aug 10, 2019 05:50 |
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# ? May 16, 2024 18:54 |
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I think someone in the previous thread had the idea of reclaiming your number after finishing the challenge. This would let players take challenges at their own pace and not feel like they they have to put them off until they can do a bunch of them all at once. This isn't a great incentive since having to the same challenges over and over and over again is just mind-numbingly tedious. Honestly though volume is the critical issue here. After more than 5-10 repetitions it just stops being interesting and turns into more of a grind. And not the fun kind of grind.
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# ? Aug 10, 2019 06:15 |