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rannum posted:There's a map affinity system?? it's maybe the most pointless mechanic to ever be in a video game. there's no way of interacting with it or changing it and the boost is so minor that you'd never not deploy a unit/deploy a unit just because of it. it seems to primarly exist to give the boss of each map a small stat boost because they all have the same affinity as their map.
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# ? Aug 10, 2019 02:38 |
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# ? Jun 7, 2024 16:46 |
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3H does actually use the limited "only a few of your closest friends can support you" system, but only for people outside your house. Everyone in a house can support anyone else in the same house, which seems reasonable enough. I know you're talking about limiting the number of support you can get in a single playthrough, but personally I've always thought the "these two people will never be friends, no matter what you do" was a pretty important part of the system too.
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# ? Aug 10, 2019 02:38 |
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HOTLANTA MAN posted:Renault might be the most ineffectual character in fire emblem history. Shows up at the very end, his growths suck, has no influence on the story beyond "nergal made his friend a morph", you never even know THAT unless you grind support levels, and his ending is "welp he disppeared"
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# ? Aug 10, 2019 02:40 |
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How many character epilogues in Fire Emblem just go "hosed off one day and no one saw them again". Ike has the famous one, but Volke also dips and so does Rutger.
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# ? Aug 10, 2019 02:44 |
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HOTLANTA MAN posted:Renault might be the most ineffectual character in fire emblem history. Shows up at the very end, his growths suck, has no influence on the story beyond "nergal made his friend a morph", you never even know THAT unless you grind support levels, and his ending is "welp he disppeared" Renault is really good because he comes with decent magic and A rank staves. He's almost certainly more useful than your twelfth best combat unit.
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# ? Aug 10, 2019 02:44 |
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Funky Valentine posted:How many character epilogues in Fire Emblem just go "hosed off one day and no one saw them again". Ike has the famous one, but Volke also dips and so does Rutger. i believe that a majority of the cast has that very ending in FE3
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# ? Aug 10, 2019 02:45 |
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Funky Valentine posted:How many character epilogues in Fire Emblem just go "hosed off one day and no one saw them again". Ike has the famous one, but Volke also dips and so does Rutger. Canas dies offscreen from weather at the end of FE7, does that count
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# ? Aug 10, 2019 02:46 |
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Funky Valentine posted:How many character epilogues in Fire Emblem just go "hosed off one day and no one saw them again". Ike has the famous one, but Volke also dips and so does Rutger. tbh it was insanely common up to awakening, like 5-6 characters per game would have that. its basically just 'we couldnt think of an ending for this guy' ironically like half the characters who have it in fe7 are ones who actually did show up in fe6
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# ? Aug 10, 2019 02:52 |
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Modest Mao posted:Remember in FE7 where you're allowed one 6 support convos per character, so 3 at B or one A, one B, and one C. That kinda made sense because standing next to your few closest friends in battle giving you a boost was a sensible idea, and characters that were married started with an A together when you received them. Now anyone next to anyone is a boost. There's no planning ahead, and another consideration removed from battle. if you go out of your way to recruit everyone, then yeah, I could see it being kind of an annoying slog, but playing casually it feels fun and cute
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# ? Aug 10, 2019 02:53 |
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also supports in fe7 were so cumbersome to get that tehy werent a real tactical consideration because you'd maybe have five c supports in any legitimate casual playthrough. if anything the current system is way more of a tactical consideration than fe7's because you actually have supports, so you're at least encouraged to keep a tight formation, and units you send off on solo missions like fliers feel penalized.
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# ? Aug 10, 2019 02:55 |
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Unless you read the manual (lol) you'd have no idea what the support system was or what it did in FE7. Sacred Stones at least had a tutorial. The GBA system seems to assume that every map takes you 30 turns to complete
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# ? Aug 10, 2019 02:59 |
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That paralogue mission where Manuela runs off and you have to save her is really annoying
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# ? Aug 10, 2019 03:04 |
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AlphaKeny1 posted:That paralogue mission where Manuela runs off and you have to save her is really annoying Manuela is strong as gently caress just have her battle her way south. The only actual problem on the map should be the pegasus knights which you can bait into attacking someone else if they go into range of someone else before Manuela, they won't ignore other units to beeline her
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# ? Aug 10, 2019 03:06 |
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https://twitter.com/Seitz_Unseen/status/1159993609149489152
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# ? Aug 10, 2019 03:06 |
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No lie Dorothea makes a pretty bitchin MS if you dont make her your dancer, she dodges everything
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# ? Aug 10, 2019 03:09 |
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RazzleDazzleHour posted:Manuela is strong as gently caress just have her battle her way south. The only actual problem on the map should be the pegasus knights which you can bait into attacking someone else if they go into range of someone else before Manuela, they won't ignore other units to beeline her Manuela can duel with the bandits until the pegaponies gently caress poo poo up so it's basically a time limit rush to kill the commander. Flayn has wrap by this point.
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# ? Aug 10, 2019 03:10 |
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I just warp someone beefy over or send a flier to escort her.
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# ? Aug 10, 2019 03:13 |
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yeah dorothea has just the right weapon proficiency to easily become a mortal savant so i had her pass the exam for it because why the hell not
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# ? Aug 10, 2019 03:13 |
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AlphaKeny1 posted:That paralogue mission where Manuela runs off and you have to save her is really annoying on the final try I realized that she could actually go south and meet up with the rest of the team, I thought the forest near the beginning was impassible for some reason Jerry Manderbilt posted:yeah dorothea has just the right weapon proficiency to easily become a mortal savant She's so slow and meteor is such a good spell that it felt wrong to do otherwise. She'll most likely be my dancer this time around, though.
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# ? Aug 10, 2019 03:21 |
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Cattail Prophet posted:Limited supports suck rear end, hth
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# ? Aug 10, 2019 03:31 |
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Have they added actual difficulty to the game yet or are the choices still between braindead or easy?
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# ? Aug 10, 2019 03:32 |
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Dpulex posted:Have they added actual difficulty to the game yet or are the choices still between braindead or easy? lunatic probably wont be in the game for a few months at least
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# ? Aug 10, 2019 03:34 |
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I love Mila's Turnwheel/Divine Pulse as a concept but they really need to tone it down a bit in future games. I'm a little ways into part 2 and have twelve charges, which kinda takes all the tension out of the game. IMO any future game that uses the system should have you start out with only one charge and max out at three or so.
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# ? Aug 10, 2019 03:40 |
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TheOneAndOnlyT posted:I love Mila's Turnwheel/Divine Pulse as a concept but they really need to tone it down a bit in future games. I'm a little ways into part 2 and have twelve charges, which kinda takes all the tension out of the game. The game has zero tension. Feels like a visual novel occasionally interrupted by a bad strategy game. It may as well play itself.
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# ? Aug 10, 2019 03:44 |
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Ah, drat. I didn't even think of using warp with Flayn. I had to Divine Pulse the mission 4-6 times and was finally able to beeline straight to Manuela and protect her before the Pegasus Knights kill her in one attack. edit: I'm playing on hard/classic, i assume on normal Manuela can just shoot down everything in her path
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# ? Aug 10, 2019 03:48 |
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Dpulex posted:The game has zero tension. Feels like a visual novel occasionally interrupted by a bad strategy game. It may as well play itself. It has some for people who don't play TBS or FE games and haven't spent years internalizing all the system. But really, even on Lunatic, FE games are always more a question of how much you're willing to grind and optimize during the logistics phases rather than solve any deep tactical puzzles.
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# ? Aug 10, 2019 04:04 |
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Ah drat are we at the point where Three Houses is a bad game already Also for Ike talk that dude has some great quotes that I love keeping on hand.
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# ? Aug 10, 2019 04:04 |
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TheOneAndOnlyT posted:I love Mila's Turnwheel/Divine Pulse as a concept but they really need to tone it down a bit in future games. I'm a little ways into part 2 and have twelve charges, which kinda takes all the tension out of the game. Yeah, even capping it at, like, 6 would help. I think the very final Lions mission was the only time in the entire game where I ran out of uses, and it was literally fighting the final boss.
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# ? Aug 10, 2019 04:06 |
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ThisIsACoolGuy posted:Ah drat are we at the point where Three Houses is a bad game already So bad it's probably my GotY, but I've always had a soft spot for games that let you hang with your crew between missions.
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# ? Aug 10, 2019 04:07 |
Pulse is good imo, just the difficulty could probably be increased a bit across the board to make it a bit more important. I feel like maddening is going to be a very good fit when it's actually around.
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# ? Aug 10, 2019 04:09 |
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Skippy McPants posted:So bad it's probably my GotY, but I've always had a soft spot for games that let you hang with your crew between missions. I love the writing and characters and I'm absolutely a sucker for any kind of dating sim elements where you have a strong cast of characters. Fire Emblem gameplay is still fun even if not that many maps were challenging aside from the last.
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# ? Aug 10, 2019 04:14 |
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Skippy McPants posted:So bad it's probably my GotY, but I've always had a soft spot for games that let you hang with your crew between missions. I have a few runner ups but I'm surprised 3H is up there for me as a contender after I felt lukewarm about Awakening and really did not like Fates at all. I figured I'd give FE one more chance and hey it's paying off. Only thing is that I wish the first part was more spiced up per playthrough. I reeeally wanna see Blue Lions story so I chose them second but my progress just ground to a halt because of how long it is to get to the actual differences. Been debating getting to the time skip then starting a Golden Deer save and getting that up to the time skip as well, just so when I finish BL I can go into GD without the "fluff"
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# ? Aug 10, 2019 04:15 |
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I like how everyone shows up post-timeskip in a unique colored outfit like we're a loving Sentai team.
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# ? Aug 10, 2019 04:17 |
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Funky Valentine posted:I like how everyone shows up post-timeskip in a unique colored outfit like we're a loving Sentai team. The post-skip outfits are very good. I wish I could use them in missions rather than the mostly goofy looking class outfits. Byleth's especially is soooo awful.
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# ? Aug 10, 2019 04:20 |
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Funky Valentine posted:I like how everyone shows up post-timeskip in a unique colored outfit like we're a loving Sentai team. An suddenly Hilda's outfit comes to mind....
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# ? Aug 10, 2019 04:22 |
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Funky Valentine posted:I like how everyone shows up post-timeskip in a unique colored outfit like we're a loving Sentai team. Literally my first thought as Edelgard showed us off to the Black Eagels Strike Force featuring the entire rainbow of colors
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# ? Aug 10, 2019 04:25 |
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Just finished the game on the Edelgard route Absolutely loved the game and the route I chose, but it's a bit of a shame how quickly it ended. There's so much left unexplored, and it practically ends with a "and then everything was fine the end." without spoiling anything else (since I look forward to playing the other routes too) I've got a question; do the other routes go more in-depth into the world lore than this route? By which I mean Nemesis' deal, what the dragons even are, who the saints were, and so on. A simple yes/no is all I'm after
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# ? Aug 10, 2019 04:30 |
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Consensus seems to be that GD and BE-Church are the routes with the most lore depth
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# ? Aug 10, 2019 04:33 |
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Your Computer posted:Just finished the game on the Edelgard route Absolutely loved the game and the route I chose, but it's a bit of a shame how quickly it ended. There's so much left unexplored, and it practically ends with a "and then everything was fine the end." Yes
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# ? Aug 10, 2019 04:33 |
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# ? Jun 7, 2024 16:46 |
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Golden Deer going out to fight the Empire like https://www.youtube.com/watch?v=zCsMvG49GaE
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# ? Aug 10, 2019 04:38 |