|
IronicDongz posted:ds2's movement does not feel fine if you've played the other games in the series that have full radial movement instead of just specific angles What are you talking about? I don't think that's a thing in DS2.
|
# ? Aug 12, 2019 22:52 |
|
|
# ? May 22, 2024 08:56 |
|
IronicDongz posted:ds2's movement does not feel fine if you've played the other games in the series that have full radial movement instead of just specific angles I've played all three games and have never noticed a difference in how DS2 controls in terms of angular/radial movement compared to DS1/DS3.
|
# ? Aug 12, 2019 22:55 |
|
Vermain posted:I still have no idea what people mean when they refer to DS2's movement as feeling "wrong" or "different." The only difference I've ever noticed between it and DS1/DS3 is how rolling direction is calculated and the overall responsiveness of the dash/roll command in DS2 compared to the others. What specifically do people feel is different with its movement? King of Solomon posted:What are you talking about? I don't think that's a thing in DS2. It is impossible to wiggle like this in DS2, no matter what tricks or deadzone fixes you use. It is simply not possible to move at vanishingly small angles relative to the camera, that movement is not possible in the game code. https://imgur.com/zzRxYig If you're fine with that or didn't notice it, good for you. I did, and it's not nitpicky of me or the other people who are bothered by it. Obviously that specific wiggle is not a useful movement to make in the game, but it's the most straightforward example of how the movement is different.
|
# ? Aug 12, 2019 23:00 |
|
it's so extremely obvious how you snap to the x/y axis as you move I don't know how you couldn't notice it. it feels really artificial and bad. don't you notice in that first video I linked, at that timestamp, as he moves the stick smoothly from forward to left or right instead of smoothly changing direction his character is making these abrupt changes in direction to face the cardinal directions? like, in vanilla ds2 if you hold forward and then slightly turn your stick left or right your angle of movement won't change at all(you will keep walking 100% straight forward instead of forward and slightly left or right) until your stick goes past a certain point to the side, and then the movement translation happens all at once. e: in ds1/ds3, your character moves exactly as you move the stick. in ds2, the character only moves at certain specific angles-whichever one your stick is closest to is the one you move in. so it feels like you don't have total control of your character. LazyMaybe fucked around with this message at 23:04 on Aug 12, 2019 |
# ? Aug 12, 2019 23:00 |
|
IronicDongz posted:it's so extremely obvious how you snap to the x/y axis as you move I don't know how you couldn't notice it. it feels really artificial and bad. My suspicion is that a lot of the differing opinions I have with regards to the controls come from the fact that I played exclusively with KB+M for all three games. Being able to constantly microadjust the camera's forward viewing angle means that the ability to make subtle left/right turning adjustments doesn't matter as much for gameplay.
|
# ? Aug 12, 2019 23:06 |
|
Kawabata posted:You can but it's much more punishing because too many enemies in this game spam 360 swings with impossible range that are somehow also lightining fast and deal massive damage. DS3 is the cheapest in the series by a landslide. I definitely think that going from BB to Souls and vice versa is very jarring. BB was the last game in the series I played and I absolutely hated it on my first playthrough, then I went through my usual ritual of reading wikis and watching let's plays, and saw examples of how the combat is supposed to flow, it quickly became like on par with DS1 for me
|
# ? Aug 12, 2019 23:06 |
|
Vermain posted:My suspicion is that a lot of the differing opinions I have with regards to the controls come from the fact that I played exclusively with KB+M for all three games. Being able to constantly microadjust the camera means that the ability to make subtle left/right turning adjustments doesn't matter as much for gameplay. Why would you argue about the feel of the analog movement when you've only played with digital movement for all three games? SMH
|
# ? Aug 12, 2019 23:07 |
|
feelix posted:It is impossible to wiggle like this in DS2, no matter what tricks or deadzone fixes you use. It is simply not possible to move at vanishingly small angles relative to the camera, that movement is not possible in the game code. Yeah, I've never noticed anything like that, and I played all of the From games with a controller, both on console and PC. If anything, I felt like I had more control in DS2 than DS1 because the roll was so much less limited and the addition of stick jump.
|
# ? Aug 12, 2019 23:22 |
|
If I recall, you can alter the startup time for sprinting and jumping by changing some integers in the player movement parameters. Admittedly, it is a bit nice to lower them.
|
# ? Aug 13, 2019 00:00 |
|
I think I'm finally starting to lose interest in dark souls. I'm at irithyll and I just don't want to play much.
|
# ? Aug 13, 2019 00:12 |
|
vandalism posted:I think I'm finally starting to lose interest in dark souls. I'm at irithyll and I just don't want to play much. irithyl dungeon is not going to do anything to change your mind
|
# ? Aug 13, 2019 00:35 |
|
Yeah everything but DS2 has nice super responsive analog controls, DS2 doesn't feel nearly as good in that regard. That's what I have never been able to enjoy a DEX build in that game, you feel like a robot trying to be a ninja. Gotta roll with the big smash stuff in that one
|
# ? Aug 13, 2019 00:37 |
|
Irythill is good for invasions and street fighting, not much else. It doesn't help that its part of a chain of levels that are super derivative of previous Souls games. -The least imaginative swamp level yet -The catacombs, again -Snowy Yharnam -The least imaginative jail level yet. Might be in my top 5 worst areas in these games. To compare it to Tower of Latria is a joke. Lothric Castle is decent enough though, as is the Cathedral.
|
# ? Aug 13, 2019 00:42 |
|
IronicDongz posted:it's so extremely obvious how you snap to the x/y axis as you move I don't know how you couldn't notice it. it feels really artificial and bad.
|
# ? Aug 13, 2019 02:03 |
|
I explained it in detail because I'm kind of incredulous someone wouldn't notice it while playing
|
# ? Aug 13, 2019 02:23 |
|
Yeah if you go from one of the other games to it or vice versa WHEN USING AN ANALOG CONTROLLER, it's very obvious. On other news, Demons Souls just got a proper 60FPS patch for RPCS: https://youtu.be/5oBSR5fAyTU Praise it
|
# ? Aug 13, 2019 02:48 |
|
IronicDongz posted:I explained it in detail because I'm kind of incredulous someone wouldn't notice it while playing
|
# ? Aug 13, 2019 02:53 |
|
IronicDongz posted:I explained it in detail because I'm kind of incredulous someone wouldn't notice it while playing I didn't really notice it first time through actually, I noticed it after doing a full playthrough of the series and going back to DS2, and investigating why going back to DS2 felt like poo poo, unlike going back to DS1 or DeS. The people who don't notice it probably just aren't skilled enough gamers to notice the restricted movement
|
# ? Aug 13, 2019 03:51 |
|
I mean one of the arguments for DS2>DS1 is that DS2 has omnidirectional rolling while locked on - -these savages actually lock on lol lmao
|
# ? Aug 13, 2019 03:52 |
|
I'm not very good at videogames but the weird jerky turning your character does when you move your stick in a circle instead of just moving in a circle is a pretty noticable thing
|
# ? Aug 13, 2019 04:06 |
|
feelix posted:I mean one of the arguments for DS2>DS1 is that DS2 has omnidirectional rolling while locked on - -these savages actually lock on lol lmao It's a small quality of life thing that makes the game feel better to play. Like, is the game better because you don't have to worry about accidentally jumping when you try to roll? No, but it's a nice QoL feature. If you want to get into reasons why someone might like DS2 over DS1 (or the inverse) you have to get into bigger things, and a lot of that is super subjective anyway.
|
# ? Aug 13, 2019 07:20 |
|
I love all three DS games, or four if you include Demon's Souls but DS2 has the weirdest movement of all and I've played it both on PC and PS4 with different gamepads (xbox360 and xbone on PC and DS4 on PS4). I can jump from Bloodborne to DS3 to DS1 and the analog movement feel the same while let's say sprinting and turning in DS2 is different. It may be me of course since I have no raw data but I've read that a lot or other players think and feel the same. And I'm not saying that this is a bad thing but that DS2's handling feels weird, like parrying, the whole thing about iframes tied to agility... etc...
|
# ? Aug 13, 2019 09:40 |
|
IronicDongz posted:it's so extremely obvious how you snap to the x/y axis as you move I don't know how you couldn't notice it. it feels really artificial and bad. I understand what you mean. DS2 feels like you're trying to slide a fridge around on ice, or like it's D-pad movement with analog controls. DS1 and DS3 have almost exactly 1:1 controls and animations, while DS2 has an entirely different animation/movement/physics base that's extremely blatant if your muscle memory is attuned to the other games in the series. It feels soooooo sluggish and yet floaty, with really artificially delayed animations a lot of the time too.
|
# ? Aug 13, 2019 09:58 |
|
Man I'm reaching the end of Ashes of Ariandel and it's a huge pile of poo poo, thread was right. Highlights so far: getting 8 comboed in the back by some freddy krueger beetle thing that was lying in ambush, dying during a weird platforming vine section with archers knocking you off, beating R1 spamming dude and his wolf (that was a boss???), getting hosed up by vikings with infinite poise and infinite stamina spamming 360 swings forever. This is even funnier when you consider that I bought the season pass because I was unsatisfied with the base game, thinking hey, maybe there's some cool new cont- *gets stunlocked to death by 6 wolves*
|
# ? Aug 13, 2019 17:10 |
|
Snowfield is the worst part of Ashes. Run like hell, fighting isn’t worth it.
|
# ? Aug 13, 2019 19:10 |
|
axolotl farmer posted:Snowfield is the worst part of Ashes. Run like hell, fighting isn’t worth it. Yeah I'm fighting Sister Friede right now. Again, she's not a terrible boss by any means but she's basically discount Lady Maria, made artificially harder by the three phases and spastic Ariandel making GBS threads all over the place. Typical "and then we doubled it" DS3 boss philosophy.
|
# ? Aug 13, 2019 19:21 |
|
People who complain about "deadzones" in ds2 are shizophrenics screaming at the ghosts in their head and the flouride in their tap water.
|
# ? Aug 13, 2019 20:13 |
|
Arrhythmia posted:People who complain about "deadzones" in ds2 are shizophrenics screaming at the ghosts in their head and the flouride in their tap water. I loved DS2, if I had one complaint it was the durability of weapons degraded so fast. Otherwise, out of the 3 souls game I had the most fun PvP'n in 2.
|
# ? Aug 13, 2019 21:37 |
|
Arrhythmia posted:People who complain about "deadzones" in ds2 are shizophrenics screaming at the ghosts in their head and the flouride in their tap water. Nah, we posted proof. People who deny the dead zones in DS2 are flat earthers.
|
# ? Aug 13, 2019 21:37 |
|
Arrhythmia posted:People who complain about "deadzones" in ds2 are shizophrenics screaming at the ghosts in their head and the flouride in their tap water.
|
# ? Aug 13, 2019 22:19 |
|
I just want more rat covenant. Give me my den of fuckery!
|
# ? Aug 13, 2019 22:28 |
|
Mesadoram posted:I loved DS2, if I had one complaint it was the durability of weapons degraded so fast. Yeah 2s covenants were great. Ratbro, bellbro were both really fun.
|
# ? Aug 13, 2019 22:28 |
|
Kawabata posted:Man I'm reaching the end of Ashes of Ariandel and it's a huge pile of poo poo, thread was right. IIRC there's very little unique loot in the entire snowfield area. you might as well just look at a map of the zone, figure out which specific item you want from there, beeline to it on a suicide run and then never go back. the entire DLC should have started at the rope bridge leading up to the church
|
# ? Aug 13, 2019 22:46 |
|
Finally bodied Sister Friede. First boss of the Ringed City is cheap, spammy, stupid, and too long. Did they leave the DLCs to a team of interns? Because holy poo poo between the specters spawning between your feet dragging you under and the angel laser Gears of War cover gameplay area it doesn't even feel like a DS game anymore. People were ok with this when Ringed City came out? Why don't I see both DLCs rated zero by everyone, because seriously, who actually likes this? EDIT: lol I have 42 vigor and the demon prince has a normal swipe with no particular windup that catches you and instakills you Kawabata fucked around with this message at 23:16 on Aug 13, 2019 |
# ? Aug 13, 2019 22:51 |
|
Kawabata posted:Finally bodied Sister Friede. First boss of the Ringed City is cheap, spammy, stupid, and too long. Did they leave the DLCs to a team of interns? Because holy poo poo between the specters spawning between your feet dragging you under and the angel laser Gears of War cover gameplay area it doesn't even feel like a DS game anymore. The Demon Prince is just a typical Bloodborne/DS3 piece of poo poo particle effect dodge-fest, no? That's exactly what DS games feel like at this point. That's actually why I liked the laser spam, it was something different for once. It will actually get even more cover-based later, lol. Ashes is meh but I was definitely impressed enough by the level design of TRC for it to wow me, bosses sucking was pretty much par for the course at that point so it didn't make a difference to me either way.
|
# ? Aug 13, 2019 23:11 |
|
feelix posted:The Demon Prince is just a typical Bloodborne/DS3 piece of poo poo particle effect dodge-fest, no? That's exactly what DS games feel like at this point. That's actually why I liked the laser spam, it was something different for once. It will actually get even more cover-based later, lol. Ashes is meh but I was definitely impressed enough by the level design of TRC for it to wow me, bosses sucking was pretty much par for the course at that point so it didn't make a difference to me either way. It is a piece of poo poo particle effect spamfest but it's not the way BB bosses are imo. This is a very long and boring boss for...reasons? Oh god even more cover based than that? I don't know if I can take it.
|
# ? Aug 13, 2019 23:27 |
|
Sleekly posted:Yeah 2s covenants were great. Ratbro, bellbro were both really fun. NG+ was a great surprise as well.
|
# ? Aug 13, 2019 23:47 |
|
IMO the best NG+ in any of these games is Sekiro, because the way the game is structured it's when you're really filling out the upper tier upgrades and skills and your attack power just keeps going up. DS2 did some interesting stuff to change up encounters but they feel kind of like easter eggs. in Sekiro NG+ feels like a natural extension of NG and I feel like if you don't play it, you're missing out on half the appeal of the game.
skasion fucked around with this message at 00:52 on Aug 14, 2019 |
# ? Aug 14, 2019 00:11 |
|
Kawabata posted:Finally bodied Sister Friede. First boss of the Ringed City is cheap, spammy, stupid, and too long. Did they leave the DLCs to a team of interns? Because holy poo poo between the specters spawning between your feet dragging you under and the angel laser Gears of War cover gameplay area it doesn't even feel like a DS game anymore. I don't understand how you're this angry from enemies "spamming"(aka just... attacking repeatedly) and area gimmicks like the laser dodging. do you just want the game to play like ds1, with areas like ds1?
|
# ? Aug 14, 2019 00:46 |
|
|
# ? May 22, 2024 08:56 |
|
It does suck though It worked better in BB with rally but it still kind of sucked, a ton of bosses you could just spam R1 and just kinda guess when you should dodge, there are a ton of bosses I've beat solo and I have no idea what their moveset or tells are, it's all a blur of sweet hair effects (Metal Gear Solid 2 called) and unrecognizable movements because the boss is too big for the camera. In DS3 it sucks more because there's no regain Seriously, there's no reason for a boss to have long combos. It's disrespectful of my time as a player because it's introducing longer periods of time where I am incapable of making meaningful decisions, for what? To play some sweet animations and particle effects?
|
# ? Aug 14, 2019 00:52 |