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As someone who loves CK2 for that, no this game is absolutely not that game. If you like character interactions and guiding a dynasty you won't achieve that. This is much much closer to EU4.
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# ? Aug 9, 2019 21:32 |
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# ? May 28, 2024 10:39 |
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Eimi posted:As someone who loves CK2 for that, no this game is absolutely not that game. If you like character interactions and guiding a dynasty you won't achieve that. This is much much closer to EU4. Fellblade posted:It's EU 4.5, sorry. Lame Wonder if there will be a CK3 at some point...
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# ? Aug 9, 2019 21:36 |
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Fellblade posted:It's EU 4.5, sorry. More like EU 3.5
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# ? Aug 9, 2019 21:41 |
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Annath posted:You can't die by summoning Cthulhu when you're playing as a Nation-State In Stellaris you can actually do this. It kills your nation-state and everything.
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# ? Aug 9, 2019 22:33 |
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Red Bones posted:In Stellaris you can actually do this. It kills your nation-state and everything. Really? What's the event? I've never run into it.
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# ? Aug 9, 2019 23:05 |
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It's called End of the Cycle. It's a shroud thing, and it's exceedingly rare to ever fire, it's got a tiny chance of firing on interactions you can only fire every 5 years, and can't happen in multiplayer at all (which is dumb). I've played a lot of Stellaris, and it only fired for me once, a few weeks ago. Even then I'm not sure I'm going to even play that game out, because it's on a 50 year countdown, and basically nothing is going to happen in those 50 years. The time delays in Stellaris are really weird.
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# ? Aug 9, 2019 23:08 |
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Bohemian Nights posted:More like EU 3.5 I'd say that it's more like Victoria 2.5, but with a characters system that's frustratingly close to being engaging. There's enough detail to characters for the game to have almost a Base-Game-CK2-level amount of character interactions and stuff, but with the twist that it's within state structures that aren't tied 1:1 with characters. However, it's missing the amount of events and non-player interactions needed for that to happen naturally, so they feel kind of like a more developed version of Stellaris characters. Spiderfist Island fucked around with this message at 23:42 on Aug 9, 2019 |
# ? Aug 9, 2019 23:40 |
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TorakFade posted:does it have proper icons, or everything is still using the same placeholder icon making it impossible to understand what currency you're actually spending? Just use the workshop mod, 1.2 Icons or something. I really, really like what I've played of the new food/city update fwiw, game finally feels like it's own beast
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# ? Aug 9, 2019 23:44 |
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I liked 1.2 well enough but I really do feel like Imperator needs some more work for it to break away from the other pdx grand strats and be its own thing. Independent of that though I do hope someday that we eventually expand the map all the way to China because an antiquity era game doesn't feel complete without one of the three great empires of the era in the mix. Maybe we could even model the development of the silk road? AnEdgelord fucked around with this message at 00:42 on Aug 10, 2019 |
# ? Aug 10, 2019 00:40 |
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I think we all can agree that it’s EU:R 1.5
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# ? Aug 10, 2019 03:08 |
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Annath posted:I have hundreds of hours in Crusader Kings 2. No, this game will bore you out of your mind if you're looking for that CK2 drama. The character aspect is thin flavor at best.
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# ? Aug 10, 2019 03:28 |
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BgRdMchne posted:I think we all can agree that it’s EU:R 1.5 They can't figure out how to make a game set in the ancient era work.
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# ? Aug 10, 2019 03:46 |
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I:R=(Victoria .8+EU2.4-CK2xMoE)/(Svea Rike+HoI10)
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# ? Aug 10, 2019 04:00 |
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AnEdgelord posted:I liked 1.2 well enough but I really do feel like Imperator needs some more work for it to break away from the other pdx grand strats and be its own thing. I saw a Loooooong time ago that some group was working on a Late Zhou/Warring States China map in preparation for Imperator coming out, but I think it was a standalone map (I honestly would prefer that to doubling the map's size TBH.) Does anyone else know what I'm talking about?
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# ? Aug 10, 2019 05:27 |
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I was but I stopped because 1. Another group is/was making a Three Kingdoms mod with aspirations to cover Warring States too and I thought it’d be a bit redundant, and 2. After it came out it turned out... I didn’t enjoy the game very much at the moment. So I shifted to a CK2 mod in a different period instead. I still have all the research and a lot of the art and mapping done though so I might come back to it in a year or something, especially since it seems like that other China mod team ran out of steam after the Total War game came out and nothing’s actually gonna happen with it anymore. I still really feel like it’s got perfect game mechanics to cover the Warring States period.
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# ? Aug 10, 2019 13:37 |
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Feels like I've kind hit a civilization wall as a settled tribe. I maxed out centralization, which puts my civilization at 30%, but to change government types I need 50% civ in my capital. Afaict the only way to get it higher is to encourage urban development in my capital, which is one point every two years, and to improve my technology, which will take decades with the tiny number of inefficient citizens I have, even with the citizen output omen. Am I missing some other way to boost civilization?
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# ? Aug 11, 2019 21:31 |
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Magissima posted:Feels like I've kind hit a civilization wall as a settled tribe. I maxed out centralization, which puts my civilization at 30%, but to change government types I need 50% civ in my capital. Afaict the only way to get it higher is to encourage urban development in my capital, which is one point every two years, and to improve my technology, which will take decades with the tiny number of inefficient citizens I have, even with the citizen output omen. Am I missing some other way to boost civilization? Maybe a government interaction, or laws? I dunno the tribal ones.
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# ? Aug 11, 2019 21:48 |
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The laws are how you boost centralization, which reminds me, to any devs reading: maxing centralization is waaaay too easy right now.
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# ? Aug 11, 2019 22:27 |
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https://twitter.com/gameimperator/status/1160881756775571456?s=19 More expanded pop mechanics
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# ? Aug 12, 2019 15:10 |
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Will this mean that the map is no longer fully hellenized in like 100 years?
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# ? Aug 12, 2019 21:48 |
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Sampatrick posted:Will this mean that the map is no longer fully hellenized in like 100 years? The Seleucids and Ptolemies are specifically getting penalties to their ability to convert so possibly yes?
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# ? Aug 12, 2019 22:52 |
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So they balancing too fast conversion by making it hard to convert for the only countries that have any reason to convert. Do I understand correctly?
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# ? Aug 13, 2019 08:27 |
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Sampatrick posted:Will this mean that the map is no longer fully hellenized in like 100 years? I've been playing games on the beta patch and, unless they're tweaking it going forward, the Hellenisation is actually faster and more total, because it's always on now rather than only happening when the AI governor selects the assimilation policy at random.
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# ? Aug 13, 2019 14:01 |
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KOGAHAZAN!! posted:I've been playing games on the beta patch and, unless they're tweaking it going forward, the Hellenisation is actually faster and more total, because it's always on now rather than only happening when the AI governor selects the assimilation policy at random. yikes. extremely yikes. just make it so that freemen, slaves, and tribesmen will only convert when there are no more citizens to convert and make their conversion slow. that way it actually models how cultural changes happened historically.
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# ? Aug 13, 2019 17:48 |
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KOGAHAZAN!! posted:I've been playing games on the beta patch and, unless they're tweaking it going forward, the Hellenisation is actually faster and more total, because it's always on now rather than only happening when the AI governor selects the assimilation policy at random.
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# ? Aug 13, 2019 19:16 |
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I think the specific change they're talking about in that diary only hit the beta branch in the last couple days, right?
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# ? Aug 13, 2019 19:54 |
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Fuligin posted:this has been the opposite of my experience I'm talking about culture... which has been going much faster in my game than religion: (Persia doesn't look so bad, but that's because the Seleukids exploded almost immediately:) Magissima posted:I think the specific change they're talking about in that diary only hit the beta branch in the last couple days, right? Nah, continuous-assimilation has been in the 1.2 beta for... a month? More? What has just been added is that settlement/city/metropolis split they were talking about and the province food thing... which has royally hosed this save, lol.
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# ? Aug 13, 2019 20:39 |
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Once they make it numbers-balanced the settlement vs. cities thing is actually a real masterstroke in terms of design, I hope whoever thought that one up gets a big loving medal.
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# ? Aug 13, 2019 21:32 |
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KOGAHAZAN!! posted:Nah, continuous-assimilation has been in the 1.2 beta for... a month? Keep in mind that a month of that month or more was when they were out on vacation for the entirety of July
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# ? Aug 13, 2019 22:04 |
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What's the status of the game at the moment? I bought it at launch and bounced off hard. I can usually get down with launch Paradox titles but yeesh, this was rough. The dev logs for the upcoming patch (cities/towns one) look promising, but how does it sit now? I'm kind of in the mood to fire it up, but then I remember how it was and ehhh.
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# ? Aug 14, 2019 23:35 |
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I'm enjoying play around with the changes now, but I liked it at release. My advice tho is wait a month until the latest patch is out of beta.
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# ? Aug 14, 2019 23:52 |
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It's fun but still unbalanced and buggy e.g. some of the buildings straight up don't work
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# ? Aug 15, 2019 08:09 |
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I played a game on the beta branch. I like the pop and building changes, but holy poo poo is war and conquest frustrating, especially when you're big. I am playing as Egypt, and am now at the point where nothing can stand against me. The only barrier to my expansion is my will to step on the 500 forts every minor is building alongside having to take provincial capitals, which almost always get snagged by some wandering ant sized stack while I am waiting for the RNG to grant me the required fort to take a province. I am amazed they took the worst parts of EU4's tedious wars and managed to make it worse. I know I can automate my troops, but they then become seriously braindead, it's like completely relying on allies in EU4 to win wars for you. Absolutely miserable.
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# ? Aug 21, 2019 23:48 |
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If you're that big the troop AI being good or bad doesn't matter; you just zoom out all the way and crush them by virtue of having ten times as many troops. Maybe turn it off for the occasional siege.
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# ? Aug 22, 2019 00:51 |
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Arrhythmia posted:If you're that big the troop AI being good or bad doesn't matter; you just zoom out all the way and crush them by virtue of having ten times as many troops. Maybe turn it off for the occasional siege. It's not that I am afraid or losing anything, it is just tedious to have to intervene to get them to grab the capitals and forts so I can take the land in the peace deal. If it were like EU4 where you just need ONE fort in the area (I think that is how it is at least) and do away with the province capital, it probably would not be so bad.
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# ? Aug 22, 2019 01:42 |
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Latest beta patch as Emporion is really fun, I like the new pop/settlement/city mechanics! Conquering a tribal province basically sets in motion a societal change where the tribals start promoting to freemen, adapting to the new lifestyle, but since settlements can't support more than a few freemen and maybe one citizen, they then start demoting to slaves and after some time it basically ends up looking like this: This fuels your economy and resource production. Cities are used for mainting freemen/citizens to give you manpower and research(and some cash from the citizens). Some tweaking on the numbers and maybe more resistance from tribals during the conversion process would be nice though.
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# ? Aug 26, 2019 14:30 |
Along those lines, here’s a new dev diary looking at some balance changes and a couple mechanics changes.
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# ? Aug 26, 2019 16:03 |
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And with a way to directly influence slave ratio yes! really looking forward to the beta being fully released, it really is a massive change!
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# ? Aug 26, 2019 18:59 |
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Yo someone tell the Pdox devs that they need to make cultures dynamically transition into melting pot cultures rather than either being one culture or the other. This is basically the period of history where culture was the most fluid and seeing the map become wholly Roman rather than Gallic-Roman or Iberic-Roman or so on is weird.
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# ? Aug 29, 2019 18:31 |
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# ? May 28, 2024 10:39 |
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I wonder if you could have hellenic cultures "harmonize" with other cultures like confucianism can do with other religions in eu4.
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# ? Aug 29, 2019 19:44 |