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What is Ion Fury? https://www.youtube.com/watch?v=zjnhRz_GP3c Ion Fury (formerly Ion Maiden because spurious lawsuits are totally metal guys) is a throwback 90’s style FPS just like DUSK and AMID EVIL but unlike both of those games which were inspired by ID Software games like Doom, Quake, and Heretic, Ion Fury is a Build Engine throwback that’s even made in Build, the first in twenty years, with 3D Realms even publishing. The game stars Shelly “Bombshell” Harris, who you probably don’t remember from that one mediocre game with her name on it a few years back, who has to wage a one-woman war against Dr. Heskel, a mad scientist, who has launched an attack on Neo Washington DC with his army of cyborg cultists. The game has been in EA for a year or so and it will be fully released on PC on August 15. So how is it? When it comes to DUSK, AMID EVIL, and Ion Fury if Ion Fury maintains the quality of the EA content in its full release it will be probably be my favorite of the three, and DUSK and AMID EVIL were both varying degrees of fantastic. The gunplay feels great with a varied arsenal of weapons that are all useful, even your basic melee weapon, the stun baton, is actually quite powerful. The level design is also top notch with multiples avenues to go through levels with none of the obtuseness that sometimes plagued Build Engine games and with bunches of secrets hidden away. The enemy variety is nice and unlike its Build Engine predecessors Ion Fury has zero hit scanners so far. The game just looks really nice too. It’s telling to me that I had just planned to play through the EA content once when I bought the game like a month ago and just wait for the full release but it just kept pulling me back in until I beat the first campaign and bonus level on Hard and Very Hard, which I don’t do very often. The difficulty is done real well really. Keep an eye on this game if you haven't already, because its shaping up to be fantastic and here's hoping it delivers. Useful Links Main Site Steam Page GOG Page Somebody fucked around with this message at 06:44 on Aug 16, 2019 |
# ? Aug 7, 2019 01:54 |
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# ? May 21, 2024 17:13 |
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Early access game is really good, looking forward to full release. Still worried about the arsenal though, lots of redundancy and nothing really pops.
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# ? Aug 7, 2019 02:08 |
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Yeah, agree for the most part. You look at the arsenal of the other Build games and adjacent games like Half Life and even further back to Doom, each weapon feels unique and has a specific role. In IF, there's not much reason to use the crossbow when the pistol does its job just fine. You get dual SMGs and a minigun, which both just spit bullets real fast. There's grenades, the bowling bombs, and the launch trailer shows off proximity mines. Might as well just use the bowling bombs, especially since they home in. I'm pretty positive its gonna be a great game, and the level design + pacing is going to make up for the shortcomings, but its a bummer that the toys you use don't seem to have all that much of a unique identity. Also I complained about it before and I'm gonna do it again; the decision to have the SMGs shoot fire bullets or whatever is baffling. You get this stupid looking fire sprite that hits enemies and them plops to the ground along with a sizzle sound effect, but it plays on every impact, so its a total earsore.
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# ? Aug 14, 2019 03:28 |
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This has a lot of potential. The sheer number of interact-able sprite objects and the length of the campaign (supposed to be ~9+ hours) makes it sound like its gonna be a blast
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# ? Aug 14, 2019 04:34 |
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If most levels are comparable to the demo map this should be seriously fantastic. gently caress Iron Maiden.
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# ? Aug 14, 2019 05:10 |
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I just assume it's their legal team doing their own thing, and that the band doesn't even know or care this game exists.
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# ? Aug 14, 2019 07:40 |
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I'm looking forward to this. Hopefully because it's already released technically, it'll get patched at a real time tomorrow and I can play it and not at 6pm when the store updates and I'm busy as hell. Also yes gently caress Iron Maiden
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# ? Aug 14, 2019 08:32 |
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Reviews are coming out. RPS gave it to a 20 year old who spent the whole article complaining he got lost, Destructoid gave it an 8.0, IGN a 7.5
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# ? Aug 14, 2019 15:46 |
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Yeah get a kid who plays hours on hours of DOTA to review an FPS made in an engine older than he is.
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# ? Aug 14, 2019 16:57 |
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Mordja posted:Reviews are coming out. RPS gave it to a 20 year old who spent the whole article complaining he got lost, Destructoid gave it an 8.0, IGN a 7.5 Even forgetting RPS review (lol he isn't able to open the automap), reading IGN review I have to wonder something: Why reviewers masturbate so much about From Software games, writing big block of texts about the pleasure of getting good slowly and learning the patterns of bosses through grueling tries, about the dangers of the environment and how rewarding it's to overcome the odds, but when it's a hard game from a non-popular series, in another genre, the difficulty is suddenly again an issue?? Turin Turambar fucked around with this message at 17:56 on Aug 14, 2019 |
# ? Aug 14, 2019 17:03 |
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Mordja posted:Reviews are coming out. RPS gave it to a 20 year old who spent the whole article complaining he got lost, Destructoid gave it an 8.0, IGN a 7.5 Remember when RPS was good?
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# ? Aug 14, 2019 17:07 |
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Turin Turambar posted:Why reviewers masturbate so much about From Software games, writing big block of texts about the pleasure of getting good slowly and learning the patterns of bosses through grueling, about the dangers of the environment and how rewarding it's to overcome the odds, but when it's a hard game from a non-popular series, in another genre, the difficulty is suddenly again an issue?? Game journalists generally suck at games. I assure you most of them bounced off dark souls and didn't get into it until it was massively popular, and then they pretended to always like it. Some people spend more time writing about games than playing games, and that creates weird attitudes. See star citizen lol.
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# ? Aug 14, 2019 17:09 |
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Pro-tip: don't select the equivalent of ultra violence of a retro shooter then complain how hard it is. Although the complaint of not being to change it mid campaign is valid.
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# ? Aug 14, 2019 17:57 |
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Some game journos don't seem to get games that are outside of the traditional modern AAA game bubble too. Have LGR's review Also Game Informer gave it a 9 and Eurogamer recommended it for a few more reviews.
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# ? Aug 14, 2019 18:19 |
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Oh wow, I googled RPS Ion Maiden and read Walker's impression, and I was like, this isn't bad? But I was confused, Walker isn't that young... OH. ohhhh. Goddamn that article is a train wreck. "Polygon plays doom" all over again.
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# ? Aug 14, 2019 18:24 |
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Ultra Viscera in Ion Fury isn’t even that bad? Maybe it’s just ‘cause I’ve played the demo a thousand times but it really isn’t anything like the old Build engine game equivalents
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# ? Aug 14, 2019 18:28 |
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A 9.0 from Game Revolution too.
Mordja fucked around with this message at 19:44 on Aug 14, 2019 |
# ? Aug 14, 2019 18:33 |
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LGR's review is non stop praise and I trust him way more on classic games
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# ? Aug 14, 2019 18:40 |
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Zaphod42 posted:Game journalists generally suck at games. I assure you most of them bounced off dark souls and didn't get into it until it was massively popular, and then they pretended to always like it. Dark Souls is 89 on metacritic. So was Demon Souls
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# ? Aug 14, 2019 18:54 |
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Stick Figure Mafia posted:Ultra Viscera in Ion Fury isn’t even that bad? Maybe it’s just ‘cause I’ve played the demo a thousand times but it really isn’t anything like the old Build engine game equivalents
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# ? Aug 14, 2019 19:06 |
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Unlucky7 posted:Dark Souls is 89 on metacritic. So was Demon Souls Out of curiosity I checked reviews for Dark Souls. Destructoid gave it 70 lol. (The remaster got 90)
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# ? Aug 14, 2019 19:09 |
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Unlucky7 posted:Dark Souls is 89 on metacritic. So was Demon Souls ...and? That changes nothing about what I said.
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# ? Aug 14, 2019 19:24 |
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Zaphod42 posted:...and? That changes nothing about what I said. So game reviewers have the power of time travel to replace their bad reviews with glowing ones?
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# ? Aug 14, 2019 19:25 |
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Unlucky7 posted:So game reviewers have the power of time travel to replace their bad reviews with glowing ones? That value is an average and in now way tells us who reviewed it when. Its pretty likely only a few sites reviewed demon souls, then a few more did after it became popular. Also, because "IGN" reviewed dark souls, that doesn't mean they actually beat it, and even then, would only mean a single member of staff did and says nothing to all the other reviewers. Should we keep going?
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# ? Aug 14, 2019 19:38 |
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Zaphod42 posted:That value is an average and in now way tells us who reviewed it when. No we don't Cause this is stupid and so are you
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# ? Aug 14, 2019 19:42 |
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WaltherFeng posted:Out of curiosity I checked reviews for Dark Souls. Lol. A case of giving what it was an obscure, non-AAA game at the time a 70, and when it later was a popular, appreciated by other critics and hardcore audience a 90. Gotta fit in, gotta give the audience what it wants. Mind you, I'm not a a stoopid gamer claiming how 'game journalists are the worst because they aren't objective'. Reviews are basically substantiated opinions and they can't be objective, that much is clear. But even looking at the same reviewer there is lack of... consistency of what's good and what's bad, depending of the genre, the expectations, etc.
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# ? Aug 14, 2019 20:09 |
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this game looks loving awesome. Also, the fact that all the 3D items in the game are made with VOXELS (not polygons) in order to cheat the build engine blows my mind. what an awesome way to make 3D pixel art.
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# ? Aug 14, 2019 20:13 |
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Dominic Tarson (the person who should have reviewed it on RPS, but he was let go a few weeks ago) liked it a lot: https://twitter.com/DominicTarason/status/1161640842039353345 https://twitter.com/DominicTarason/status/1161655958403260416
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# ? Aug 14, 2019 20:18 |
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Turin Turambar posted:Dominic Tarson (the person who should have reviewed it on RPS, but he was let go a few weeks ago) liked it a lot: Really a shame they did not hold onto him. If nothing else he did turn me onto some good obscure games.
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# ? Aug 14, 2019 20:21 |
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Turin Turambar posted:Lol. A case of giving what it was an obscure, non-AAA game at the time a 70, and when it later was a popular, appreciated by other critics and hardcore audience a 90. Gotta fit in, gotta give the audience what it wants. numerical scores are pointless and misleading, news at 11
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# ? Aug 14, 2019 20:24 |
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I usually defend Polygon and more academic games criticism... but holy poo poo is that Rock Paper Shotgun article awful. I can't even blame the kid so much as the editor who thought that was a good match. A literal what the gently caress?
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# ? Aug 14, 2019 21:01 |
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Zaphod42 posted:Game journalists generally suck at games. I assure you most of them bounced off dark souls and didn't get into it until it was massively popular, and then they pretended to always like it. I always get the same feeling about Silent Hill 2 where half the people who praise it are superfans who believe it's perfect and can never be criticized for anything, and the other half are people who never played it but just want to be in on the hype as you can see them bang on and on about it but never seem to be able to recall any specifics of the game. I can also forgive tepid Dark Souls 1 reviews. I remember a lot of people bouncing off that game in the early days, and it's completely understandable. I did, but eventually came back to love the series. To people who only went off the hype and tried it out, it could be hard to find the critical path, the magic system was pretty impenetrable compared to what people could be used to, you didn't know if some of the stats were even useful or not, etc. And even if you went through the game without much problem, sections of the game were busted like that spot in I think Demon Ruins where there were 18 dinosaurs in a giant lava room that would all aggro instantly and destroy you. I think a lot of people forgot that they didn't complete their first Souls game without seeing guides or videos first. Plan Z fucked around with this message at 21:58 on Aug 14, 2019 |
# ? Aug 14, 2019 21:43 |
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Lots of reviews and videos saying the Ultra Viscera difficulty is really hard and I wonder if they changed it from the early access because thats what I played it on and it wasn't that bad.
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# ? Aug 15, 2019 01:09 |
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Overbite posted:Lots of reviews and videos saying the Ultra Viscera difficulty is really hard and I wonder if they changed it from the early access because thats what I played it on and it wasn't that bad. Some people complained you can't change difficulty, which makes it sound like they actually got decently far in before they started to sweat. It makes sense if the bit available to play is the beginning, that's relatively the easiest part of the game. I just went ahead and pre-ordered since this is basically out tonight, and I'm playing the early access bit now on UV and its giving me some trouble here and there. I'm not super good at Duke or anything though.
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# ? Aug 15, 2019 01:38 |
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Accordion Man posted:Ion Fury has zero hit scanners so far this is completely unexpected and woah, really? there are no hitscan enemies whatsoever? either way, I'm picking this up immediately
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# ? Aug 15, 2019 01:52 |
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Does Dominic still post around here?
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# ? Aug 15, 2019 02:12 |
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If Ion Fury has no hitscanners Im ready to declare it the greatest Build Engine game ever made without a single other fact.
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# ? Aug 15, 2019 02:21 |
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Victory Position posted:this is completely unexpected and woah, really? there are no hitscan enemies whatsoever?
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# ? Aug 15, 2019 02:40 |
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Barudak posted:If Ion Fury has no hitscanners Im ready to declare it the greatest Build Engine game ever made without a single other fact. Fuckin same.
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# ? Aug 15, 2019 03:35 |
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# ? May 21, 2024 17:13 |
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Plan Z posted:I can also forgive tepid Dark Souls 1 reviews. I remember a lot of people bouncing off that game in the early days, and it's completely understandable. I did, but eventually came back to love the series. To people who only went off the hype and tried it out, it could be hard to find the critical path, the magic system was pretty impenetrable compared to what people could be used to, you didn't know if some of the stats were even useful or not, etc. And even if you went through the game without much problem, sections of the game were busted like that spot in I think Demon Ruins where there were 18 dinosaurs in a giant lava room that would all aggro instantly and destroy you. I think a lot of people forgot that they didn't complete their first Souls game without seeing guides or videos first. Plus when the game first came out the early game was insanely brutal. They patched it to make it much more forgiving and reasonable a few months after it was released. I can totally understand people bouncing off it in that state. Though ironically as RPS I remember maybe around when Bloodborne dropped (?) they published an article about how FromSoftware should NEVER compromise by patching or otherwise altering their difficulty of their games post-release because that would destroy the artistic vision of their games flawlessly presented as is. That made me laugh because I thought RPS only really covered PC stuff in which case they only ever played the easiest version of the game. All that "Prepare to Die" marketing Namco stuck with really worked lol Anyway I main popped in here to mention that I am so god drat excited to play Ion Fury. Plus if it has no hit-scan enemies? poo poo yes.
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# ? Aug 15, 2019 03:53 |