|
Foul Ole Ron posted:So deep striking turn 1 was a bad thing, so it got moved to turn 2. loving space marine scouts breaking the game since day 1
|
# ? Aug 16, 2019 13:35 |
|
|
# ? May 25, 2024 17:07 |
|
To be fair, the infiltration mechanic has been there from the start, it's just that this is the first time it's on a unit that people care about from the damage output standpoint.
|
# ? Aug 16, 2019 13:37 |
|
Foul Ole Ron posted:Ok. Drop pods were useless, so giving them utility is good. Drop pod assault being turn one is fluffy and fun I think. I don't know what the walker turn one deep strike rule is, but it sounds like a stretch for sure. The space marine codex was pretty poo poo due to being first, so I'd expect adjacent changes for other factions. I think the player reaction is the usual screeching from disgusting xenos and traitors. Space marine players are happy. Not just for the rules though, there's a lot of fluffy cool poo poo to enjoy on top of the army being competitive and interesting.
|
# ? Aug 16, 2019 13:37 |
|
JBP posted:Drop pods were useless, so giving them utility is good. Drop pod assault being turn one is fluffy and fun I think. I don't know what the walker turn one deep strike rule is, but it sounds like a stretch for sure. Well ok, I suppose I'm just predisposed to be doom and glooming, just wanted to check how others felt. I jusrand worry that Chaos is back to being the first codex again (Chaos 2.0 being before this type of rules update).
|
# ? Aug 16, 2019 13:48 |
|
I think every time a new codex hits theres concerns about it being horribly broken since traditionally thats been an issue. Itll likely level out a few weeks after people have had time to adjust and learn to counter it.
|
# ? Aug 16, 2019 13:51 |
|
Foul Ole Ron posted:Well ok, I suppose I'm just predisposed to be doom and glooming, just wanted to check how others felt. I play space wolves and our codex is considered big rear end but thank you to the noble ultermehren codex for +1 attack. Then again we get cheap as poo poo wargear so whatever. I like running my tooled up space idiots and no rules will ever stop me doing so.
|
# ? Aug 16, 2019 13:52 |
|
Finally got my Rhino Primaris out of my backlog, only 2 years since I bought it, built it and did the interior:
|
# ? Aug 16, 2019 13:56 |
|
The Invictor's deployment doesn't seem like it breaks the spirit of Tactical Reserves, since it has to stay 9" away from the enemy deployment zone as well as enemy models, hardly popping up in your opponent's backfield.
|
# ? Aug 16, 2019 13:58 |
|
the very definition of 'kill me'
|
# ? Aug 16, 2019 14:02 |
|
Texmo posted:The Invictor's deployment doesn't seem like it breaks the spirit of Tactical Reserves, since it has to stay 9" away from the enemy deployment zone as well as enemy models, hardly popping up in your opponent's backfield. Other stuff already does that anyway doesn't it? Drop pods being the only turn one true deep strike owns imo. I hope they keep it that way, drop pods are as iconic as terminators. Errata the wolves drop pods so I can stick Bjorn in one and have him do something fricking epic gw
|
# ? Aug 16, 2019 14:04 |
|
GOONHAMER UPDATES Goonhammer guide to AdMech is up today: https://www.goonhammer.com/start-competing-adeptus-mechanicus-tactics/ Also Pendulin did a showcase of his AdMech yesterday and they are extremely pretty: https://www.goonhammer.com/army-showcase-andrews-adeptus-mechanicus/ FromTheShire's Latest Road to NOVA: https://www.goonhammer.com/the-40k-hamateur-hour-presents-road-to-nova-weeks-13-14/ SRM wrote up a quick guide to painting NMM: https://www.goonhammer.com/how-to-paint-everything-lazy-non-metallic-metal/
|
# ? Aug 16, 2019 14:05 |
|
Texmo posted:The Invictor's deployment doesn't seem like it breaks the spirit of Tactical Reserves, since it has to stay 9" away from the enemy deployment zone as well as enemy models, hardly popping up in your opponent's backfield. Yeah, infiltrate isn't problematic in the same way as turn 1 deep strike because if you don't go first your opponent can just shoot it. Historically the problem with turn 1 deep strike was that if you don't go first your firepower can all suddenly appear without having taken any damage. It's fine for marines to get a limited ability to do that by spending points on drop pods.
|
# ? Aug 16, 2019 14:10 |
|
So this primaris executioner seems strong but I don't know why I'd take it over my storm eagle which shits hell at things from lightspeed and is just as tough. Why is it (and he land raider tbh) so expensive points wise?
|
# ? Aug 16, 2019 14:11 |
|
JBP posted:So this primaris executioner seems strong but I don't know why I'd take it over my storm eagle which shits hell at things from lightspeed and is just as tough. Why is it (and he land raider tbh) so expensive points wise? T8 matters a lot. The executioner has a ton more firepower too, and can actually stay near buffs.
|
# ? Aug 16, 2019 14:14 |
|
Booley posted:Yeah, infiltrate isn't problematic in the same way as turn 1 deep strike because if you don't go first your opponent can just shoot it. Historically the problem with turn 1 deep strike was that if you don't go first your firepower can all suddenly appear without having taken any damage. It's fine for marines to get a limited ability to do that by spending points on drop pods. I mean this was always the rationale for Tactical Reserves. Getting turn 1 charges wasn't the problem as much as it was being able to keep half your army from being shot at with no other penalty if you ended up going second.
|
# ? Aug 16, 2019 14:15 |
|
Booley posted:T8 matters a lot. The executioner has a ton more firepower too, and can actually stay near buffs. It's got a lot of anti infantry but the Eagle's 4 x lascannons, 2 x multimeltas and 2d6 rockets are comparable. The laser gun on the executioner owns though I'll give it that. I'm going to buy one I'm just critiquing because the last four games I've played have just been the storm eagle dominating and dropping power armoured confetti everywhere. Repulsor Executioner with a purple paint job covered in lightning will own
|
# ? Aug 16, 2019 14:21 |
|
JBP posted:It's got a lot of anti infantry but the Eagle's 4 x lascannons, 2 x multimeltas and 2d6 rockets are comparable. The laser gun on the executioner owns though I'll give it that. It's really not comparable, the executioner laser is significantly better than the 4 lascannons, and all the anti-infantry beats out those missiles. Add the fact that the repulsor will actually be getting re-rolls, while the storm eagle is either not getting the - 1 to hit or is out running them. And the repulsor can hide out of line of sight turn 1, which the storm eagle never can.
|
# ? Aug 16, 2019 14:29 |
|
dexefiend posted:One of us! One of us! Those are beautiful.
|
# ? Aug 16, 2019 14:34 |
|
Texmo posted:The Invictor's deployment doesn't seem like it breaks the spirit of Tactical Reserves, since it has to stay 9" away from the enemy deployment zone as well as enemy models, hardly popping up in your opponent's backfield. Unlike deepstriking, the walker is deploys 9inch away and can still move its 10 inch move. Then assault. Foul Ole Ron fucked around with this message at 14:41 on Aug 16, 2019 |
# ? Aug 16, 2019 14:37 |
|
Cessna posted:Those are beautiful. Thanks for the kind words everyone. I am still making progress on all the details, washes and edge highlighting. Having the quartering done provides a lot of visual impact.
|
# ? Aug 16, 2019 14:38 |
|
Foul Ole Ron posted:Unlike deepstriking, the walker is deploys This has always been the case for stuff like Scouts, Nurglings, Striking Scorpions etc. it's fine. Basic screening will deal with it. The "problem" stuff was Alpha Legion Cultists or Stygies VIII Dragoons, because you deployed when you knew you were going first or second, so you could put them in infiltrate, pull off the alpha if you went first, or hide if you went 2nd. The Space Marine version means that you're left flapping in the wind if you deploy your unsupported Dreadnought 9" away and go second, which is a lot easier to deal with (unless you take a Phobos Warlord and dedicate his Warlord trait to being able to redeploy, which is a fair amount of commitment).
|
# ? Aug 16, 2019 14:42 |
|
Corrode posted:unless you take a Phobos Warlord and dedicate his Warlord trait to being able to redeploy, which is a fair amount of commitment Absolutely worth it, though. You can redeploy 3 of the walkers, or two and the Phobos Captain
|
# ? Aug 16, 2019 14:49 |
|
It seems to me the big change will be that armies will need to have their own infiltrating units if they want a deep screen. Are kroot infiltrate? May start seeing em.
|
# ? Aug 16, 2019 15:34 |
|
TheChirurgeon posted:Absolutely worth it, though. You can redeploy 3 of the walkers, or two and the Phobos Captain You cant, Invictors aren't a dude in phobos armour first and foremost so they dont get the keyword for phobos so only way to redeploy invictors thus far is with the ultramarine stratagem.
|
# ? Aug 16, 2019 15:53 |
|
E:fb
|
# ? Aug 16, 2019 15:57 |
|
Artum posted:You cant, Invictors aren't a dude in phobos armour first and foremost so they dont get the keyword for phobos so only way to redeploy invictors thus far is with the ultramarine stratagem. This is correct, but the trait isn't restricted to phobos units, just infantry units.
|
# ? Aug 16, 2019 16:04 |
|
Corrode posted:This has always been the case for stuff like Scouts, Nurglings, Striking Scorpions etc. it's fine. Basic screening will deal with it. The "problem" stuff was Alpha Legion Cultists or Stygies VIII Dragoons, because you deployed when you knew you were going first or second, so you could put them in infiltrate, pull off the alpha if you went first, or hide if you went 2nd. The Space Marine version means that you're left flapping in the wind if you deploy your unsupported Dreadnought 9" away and go second, which is a lot easier to deal with (unless you take a Phobos Warlord and dedicate his Warlord trait to being able to redeploy, which is a fair amount of commitment). All good points. Still for 140 points your getting a 13 wound bruiser that does flat damage 3 in close combat. That's just insane to have charging your line first turn and worth the risk of someone seizing.
|
# ? Aug 16, 2019 16:20 |
|
Foul Ole Ron posted:All good points. Only T6, and now Marines have a communal overwatch strat which makes that significantly more interesting than before.
|
# ? Aug 16, 2019 16:26 |
|
Foul Ole Ron posted:All good points. There are plenty of armies that can put worse in your front line already and a properly deployed army isn’t going to be too concerned with a few chaff models soaking some D3 punches before backing out and lighting the cowboy mech up.
|
# ? Aug 16, 2019 16:30 |
|
At the risk of spamming the thread with my crap, I just wrapped up some more death guard in the same scheme as the drone. Definately sold on the scheme for the rest of the army. Biologus Putrifier Foul Blightspawn Work in progress contemptor
|
# ? Aug 16, 2019 16:32 |
|
Strobe posted:Only T6, and now Marines have a communal overwatch strat which makes that significantly more interesting than before. So they also have Tau overwatch shinanigans? So Doctrines, unique supplements, abilities to deploy and assault turn 1, new super tank, improved chapter tactics, cheap troops, buff to units which sucked. And this is the stuff that is obvious, this is before all the little details are picked apart and broken synergies are found. I accept I'm moaning, I accept that's more annoying than endearing. But, as a marine player myself even I can see its going to mess up the balance too much. I can also accept if I'm wrong, but I know I'm not here. Sperg complete, powering down.
|
# ? Aug 16, 2019 16:33 |
|
TheChirurgeon posted:GOONHAMER UPDATES I just impulse bought an AdMech army on eBay due to Mechanicus, so this is appreciated!
|
# ? Aug 16, 2019 16:34 |
|
I’ll let Space Marines accept all the help they can get if their army is going to be more than an MSU Battalion to feed three Knights. Frankly without much better damage mitigation (though there’s some wound buffs in there) they’re going to die all the same, it’s just a matter of how much more damage they can do before they go.
|
# ? Aug 16, 2019 16:36 |
|
Mr Teatime posted:At the risk of spamming the thread with my crap, I just wrapped up some more death guard in the same scheme as the drone. Definately sold on the scheme for the rest of the army. Uh... spam more. Holy crap, your stuff is gorgeous.
|
# ? Aug 16, 2019 16:39 |
|
Eifert Posting posted:It seems to me the big change will be that armies will need to have their own infiltrating units if they want a deep screen. They don't but the carnivores get to move 7" before the first turn so, they can offer some area denial. Every other Kroot thing doesn't have that. I don't know why the shaper doesn't but there you are.
|
# ? Aug 16, 2019 16:44 |
|
Foul Ole Ron posted:So they also have Tau overwatch shinanigans? So Doctrines, unique supplements, abilities to deploy and assault turn 1, new super tank, improved chapter tactics, cheap troops, buff to units which sucked. Doctrines only work on Codex-only (no index no Forge World no soup) armies. The Overwatch thing is a strat for three units, it's not a constant and it's not free. I guess if you look only at things that improved in a vacuum it looks OP, but the response to that is "no poo poo?"
|
# ? Aug 16, 2019 16:45 |
|
https://www.warhammer-community.com/2019/08/16/space-marines-new-rules-for-non-codex-chaptersgw-homepage-post-3/ Rules for non Codex chapters are available.
|
# ? Aug 16, 2019 17:12 |
|
https://www.warhammer-community.com/2019/08/16/space-marines-new-rules-for-non-codex-chaptersgw-homepage-post-3/ SW, BA, DW, and DA do not get Combat Doctrines.
|
# ? Aug 16, 2019 17:15 |
|
Artum posted:You cant, Invictors aren't a dude in phobos armour first and foremost so they dont get the keyword for phobos so only way to redeploy invictors thus far is with the ultramarine stratagem. ah, gently caress good point I'd still do it for Eliminators tho
|
# ? Aug 16, 2019 17:15 |
|
|
# ? May 25, 2024 17:07 |
|
Cooked Auto posted:https://www.warhammer-community.com/2019/08/16/space-marines-new-rules-for-non-codex-chaptersgw-homepage-post-3/ ...wait. Does that mean Grimaldus’s Cenobyte Servitors break Combat Doctrines for the Black Templars?
|
# ? Aug 16, 2019 17:19 |