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WithoutTheFezOn posted:Isn’t another difference that the conductive wire can pass through tiles but heaviwatt requires these junction Plates? You’re confusing wires, there are two types of wire and two types of heavy-watt. Conductive heavi is basically using refined metal to halve the decor penalty and not much else. It should really double capacity too but there are mods for that at least.
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# ? Aug 16, 2019 13:13 |
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# ? May 29, 2024 19:48 |
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Oh, I never realized there was a second heviwatt.
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# ? Aug 16, 2019 13:35 |
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I felt so proud of myself for making a little sunken room to store food in full of co2 because I never knew it was better than a fridge.
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# ? Aug 16, 2019 14:43 |
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Anaerobic bacteria is a strange thing not to model I think.
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# ? Aug 16, 2019 14:50 |
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Anaerobic bacteria tend to be as intolerant to oxygen as aerobic life is to the absence of it, so the only ways you can really get anaerobic bacteria in your food are generally if you store or prepare it in a place that was already contaminated with them. I don't know how long a "cycle" is supposed to be, but it's probably short enough that modelling botulinum bacteria just to simulate the effects of anaerobic spoilage isn't quite worth it.
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# ? Aug 16, 2019 14:58 |
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Well more just like, carbon dioxide doesn't sterilize food. That'd be ample. Like there's stuff that rots food that doesn't require oxygen involved, like mold and poo poo.
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# ? Aug 16, 2019 15:08 |
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Most molds do require oxygen, just not a whole lot of it. A lot of that stuff doesn't survive cooking, though, so I guess they just figured that's good enough to count as sterilizing for that purpose? Like pre-cooked and sealed ready-meals you buy in a store, those can last months and months even without cooling.
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# ? Aug 16, 2019 15:18 |
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that is a very WH40k nature reserve
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# ? Aug 16, 2019 18:00 |
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I feel like the game would be more fun if you could just build rough blocks.
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# ? Aug 16, 2019 18:04 |
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Splicer posted:few pages late but even if the hot water gets contained somewhere the steam -> water conversion is dumping a lot of heat into the surroundings, especially into the surrounding gases. With no precautions to keep that hot air away from the base it's a time bomb And my answer helps with abandoning that chunk of base so you can survive to build elsewhere and reclaiming that part once you've built a cooling setup. The cool co2 below it won't help much since it conducts so poorly and the heat capacity of water is so high.
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# ? Aug 16, 2019 19:02 |
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On the ONI discord someone was all "I don't know why people say heat is an issue, I'm all the way to cycle 75 and it's been no problem for me at all!"
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# ? Aug 16, 2019 19:04 |
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Just as I started learning how to cool a base, I started a new Rime game, because I hate myself. What's sort of the long and short of how people got about heating their base up on Rime maps? I found a steam vent, and I could rig up a water heating system, but 1) I'm afraid of overheating, given the water is extremely hot 2) once I've heated up the base enough it seems like it would be easy to adapt the system to cool, but that seems wasteful I'm only cycle ~30 so I've got a ways to go before automation, but I'm already running into sub zero areas that are proving troublesome.
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# ? Aug 16, 2019 19:13 |
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CainFortea posted:On the ONI discord someone was all "I don't know why people say heat is an issue, I'm all the way to cycle 75 and it's been no problem for me at all!" The difference in scope/approach between a new player and experiencedplayer in this game is one of the reasons I love it so much. Those two perspectives are literally playing a different game. All the stuff you worry about early just becomes this giant afterthought to fueling rockets and all that poo poo
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# ? Aug 16, 2019 19:15 |
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Feel like the game could use a radiator or something, like it transfers heat to nearby things except in space where it just slowly gets rid of it.
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# ? Aug 16, 2019 19:29 |
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OwlFancier posted:Feel like the game could use a radiator or something, like it transfers heat to nearby things except in space where it just slowly gets rid of it. Except for the space part, that's exactly what tempshift plates do. Build a few and it's a radiator. Bonus, you can build it behind buildings.
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# ? Aug 16, 2019 19:41 |
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I don’t quite understand tempshift plates at a level of knowing when to use them. I placed some and it seemed like it equalized the temp of my water tank faster, but uh? I have no idea the range or effective use of them.
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# ? Aug 16, 2019 19:53 |
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Anime Store Adventure posted:I don’t quite understand tempshift plates at a level of knowing when to use them. I placed some and it seemed like it equalized the temp of my water tank faster, but uh? I have no idea the range or effective use of them. The range is 'the entire length of the solid plate' and the effective use is 'I want to slow down/speed up heating/cooling things in an area'.
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# ? Aug 16, 2019 20:00 |
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GLossy Drekkos are nuts, and I thought it would be way harder or take way longer to get them set up, but I forgot about it for a bit, then when i looked i had 30+ plastic producing little beasts before ever hitting oil. The only real downside is that it's a lot of labor to constantly be grooming and shearing them.
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# ? Aug 16, 2019 20:02 |
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So I have a loop of cooled hydrogen running through my base. It comes in at -15 (and decreasing) but leaves the industrial hot zone at like 65, then finishes its loop around 85 where it’s cooled again. Everything is adequately cooled. If anything I think that the base may be on an exceedingly slow, but certain match to freezing as the loop itself seems to be cooling ever so slowly. This sounds like I don’t need temp shift plates? Do they help around the Anti Entropy generator for cooling? I don’t know why it’s such a mental block for me.
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# ? Aug 16, 2019 20:06 |
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Maybe this will help. Equal heat applied to the bottom, this shows the spread of heat using tempshift plates.
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# ? Aug 16, 2019 20:14 |
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The third one has the same results as that first one. That's an interesting quirk.
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# ? Aug 16, 2019 21:47 |
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OwlFancier posted:I feel like the game would be more fun if you could just build rough blocks. There is a "simple" way to make natural tiles involving melting phosphorus apparently: https://www.reddit.com/r/Oxygennotincluded/comments/cql8s2/theres_a_much_easier_way_than_cooking_dirt_to/ This game is all about doing clever things for the dumbest reasons, look at my clever (noob level clever) gas pipe breakout: and because the game was so generous with slickster eggs this time, my noob level clever slickster ranch, with mesh tiles so the oil just drops to a collection area: why do I need that interchange? for air services for the slickster ranch of course be cause I built it at the top of the colony, where else would you build it??
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# ? Aug 16, 2019 21:52 |
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Hope you got like 10 coal generators running full time as well as never skimming CO2 or you're gonna starve those things to death.
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# ? Aug 16, 2019 22:03 |
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Having issues with overloading wires now. I know I can use transformers to fix that but can I also use HV cables to distribute power power to rooms and run basic wires off of that or would that still overload the wires based on total power usage instead of usage over just that section of the wire?
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# ? Aug 16, 2019 22:10 |
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You'll end up using transformers because yeah you can in theory just run heaviwatt wires everywhere and ignore transformers but heaviwatt takes your decor rating out behind the wood shed and jacks it upside the head with a sledge hammer.
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# ? Aug 16, 2019 22:23 |
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CainFortea posted:Hope you got like 10 coal generators running full time as well as never skimming CO2 or you're gonna starve those things to death. No but I've got a lot of wood, and guess what makes a whole lot more CO2 than coal generators
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# ? Aug 16, 2019 22:23 |
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RandomBlue posted:Having issues with overloading wires now. I know I can use transformers to fix that but can I also use HV cables to distribute power power to rooms and run basic wires off of that or would that still overload the wires based on total power usage instead of usage over just that section of the wire? You use a transformer between the regular and heavy watt wires, or else things get damaged when the wire network (of all touching wires) pulls >1kw. HW wire from generators and batteries to the xformer and then regular to appliances where you care about decor. Industrial equipment can benefit from being fed direct off the HWW (don’t waste an entire transformer for one piece of equipment). Flesh Forge posted:No but I've got a lot of wood, and guess what makes a whole lot more CO2 than coal generators But assuming you want sustainable wood->ethanol you’ll need to take a bunch of that CO2 to make pwater to feed the trees. Unless you have another source of pwater like a slush. ragzilla fucked around with this message at 22:27 on Aug 16, 2019 |
# ? Aug 16, 2019 22:25 |
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Or I could just burn the wood how bad could it be e: looking at the numbers on https://oni-db.com/details/woodlog it looks like wood burners produce slightly less CO2 per unit of wood but man that's a lot less loving around if you just want power and CO2 I am OK with it being less optimal, optimal really isn't my idiom Flesh Forge fucked around with this message at 22:39 on Aug 16, 2019 |
# ? Aug 16, 2019 22:36 |
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endlessmonotony posted:Except for the space part, that's exactly what tempshift plates do. Build a few and it's a radiator. Bonus, you can build it behind buildings. Well yes I was more meaning perhaps a bigger effect radius and directional. So you can project heat into things or use it to vent it into space. CainFortea posted:Maybe this will help. Intensely unhelpful because one of the other things I dislike about the game is that it's quite hard to use a lot of the display modes when colourblind.
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# ? Aug 16, 2019 22:44 |
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OwlFancier posted:Well yes I was more meaning perhaps a bigger effect radius and directional. So you can project heat into things or use it to vent it into space. I would mod that if I had an SDK
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# ? Aug 16, 2019 22:53 |
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Eh there's not much you can do about it. That whole format of data presentation kinda falls apart when you don't have chromatic acuity.
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# ? Aug 16, 2019 22:57 |
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I wrote a little C# WinForms application for my colorblind brother several years ago, all it did was take a screenshot 15 times a second and display it in a second window (like magnifier does, just at 1x zoom). But, when it drew the second window it would swap the R & B components. He was a graphic designer and ... it worked ...
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# ? Aug 16, 2019 23:22 |
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You can play with colours to make things more readable for some I guess but personally I just have poo poo acuity across the entre chromatic spectrum so no colour based readouts are particularly viable. Imagine blurry vision except instead of the edges of things being indistinct, it's the colour. You can see broad strokes but nothing specific.
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# ? Aug 16, 2019 23:25 |
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You could make it show numbers, it's all discrete tiles even if it looks like a gradient. Not that that would be easy to interpret but you could at least get something out of it and I am sure it wouldn't be really hard to implement, it's already in numerical form to begin with before it's converted to a color.* *maybe the data being displayed is more complicated than it looks idk
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# ? Aug 16, 2019 23:59 |
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Numbers work though can suffer from readability issues just because a big pile of numbers is hard to read, you could also do some kind of extremely sensitive gradient showing hot/cold relative to the cursor position, but that is more of a different display to the "give a complete overview of everything on screen" which is what the view modes try to do.
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# ? Aug 17, 2019 00:06 |
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CainFortea posted:Hope you got like 10 coal generators running full time as well as never skimming CO2 or you're gonna starve those things to death. wow you weren't kidding, ALL THE CO2 IS GONE ALL THE WOOD IS GONE
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# ? Aug 17, 2019 00:31 |
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Yeah for the effort slicksters just don't produce enough oil to be worth building around them for it but as co2 eaters they are remorseless eating machines.
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# ? Aug 17, 2019 00:46 |
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Tamed slicksters consume a loving ridiculous amount of CO2, just moving them and leaving them wild they consume a decent amount.
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# ? Aug 17, 2019 00:46 |
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Flesh Forge posted:wow you weren't kidding, ALL THE CO2 IS GONE ALL THE WOOD IS GONE Yeah your oil pit is way too big. I have a fairly small slickster ranch supporting three slicks (fed by the exhaust from three coal generators, three methane generators and two plastic factories) and having a pit exactly large enough to fit the pump is more space than the oil needs, as it all gets pumped out immediately. I could probably easily fit a mini-pump in there instead if I wanted to open it back up. A pit that size just means all your CO2 sinks below the mesh and starves your slicks.
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# ? Aug 17, 2019 00:47 |
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# ? May 29, 2024 19:48 |
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Ben Nerevarine posted:Just as I started learning how to cool a base, I started a new Rime game, because I hate myself. What's sort of the long and short of how people got about heating their base up on Rime maps? I found a steam vent, and I could rig up a water heating system, but Getting ice into 50kg chunks like someone said before and thrown into storage bins helps keep water supply high. I found the ice melts faster with a solid block under the bin rather than mesh even though the temps are exactly the same. No idea why.
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# ? Aug 17, 2019 00:53 |