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LegoMan posted:I'm super paranoid about the eventual heat death of my base so I play rime exclusively now. I take everything really slow including dope count. Space heaters work for meal wood well enough as long as they're close. I would guess solid transfers heat to the storage bin better.
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# ? Aug 17, 2019 01:05 |
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# ? May 29, 2024 17:57 |
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But if the bins are the same temp where is the temp transfer modeling from
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# ? Aug 17, 2019 01:08 |
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Mesh/flow tiles are not considered solids by the temp system so it’s the air behind them your transferring with, which has far lower conductivity on average vs solid/solid
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# ? Aug 17, 2019 01:11 |
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LegoMan posted:But if the bins are the same temp where is the temp transfer modeling from I'd assume the bins are transferring heat to the ice to make water, losing it themselves, then gaining heat from blocks around them with solid blocks having the highest heat transfer. But that's just an assumption, one of the others probably has a better idea of how it works.
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# ? Aug 17, 2019 01:12 |
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Tenebrais posted:Yeah your oil pit is way too big. I have a fairly small slickster ranch supporting three slicks (fed by the exhaust from three coal generators, three methane generators and two plastic factories) and having a pit exactly large enough to fit the pump is more space than the oil needs, as it all gets pumped out immediately. I could probably easily fit a mini-pump in there instead if I wanted to open it back up. Oh yeah, well it's NOT ACTUALLY AN OIL PIT, I totally planned for this e: what has burned me the most times has been not building with enough space around poo poo so I'm trying to be more wasteful tbh Flesh Forge fucked around with this message at 01:19 on Aug 17, 2019 |
# ? Aug 17, 2019 01:13 |
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I picked this up the other day and have been messing around in chill mode with buffed pawns. My base is producing lots of oxygen, pickled lice, and enough power, and my consumables are algae and coal. I just set up a water sieve to replenish my cistern. What should be my next big goals?? My whole base surrounded by slime and I have no idea what to do with it because each block has like a million germs.
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# ? Aug 17, 2019 02:09 |
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Mazz posted:Mesh/flow tiles are not considered solids by the temp system so it’s the air behind them your transferring with, which has far lower conductivity on average vs solid/solid Is that why water seems to float over airflow tiles?
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# ? Aug 17, 2019 02:23 |
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jerman999 posted:I picked this up the other day and have been messing around in chill mode with buffed pawns. My base is producing lots of oxygen, pickled lice, and enough power, and my consumables are algae and coal. I just set up a water sieve to replenish my cistern. What should be my next big goals?? My whole base surrounded by slime and I have no idea what to do with it because each block has like a million germs. Slime is your path to the super-food of choice for basically everything up to end game food, fried mushrooms. Dedicate a specific storage bin for slime that is in a one-deep pit filled with water and the slime will not off gas polluted oxygen, then use it to produce mushrooms. So many mushrooms. Just use some care and air purifiers to remove the polluted oxygen in the zone where you mine out the slime and it's not a big deal. As long as you don't have a million germs per tile in your base it's nothing to worry about.
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# ? Aug 17, 2019 02:33 |
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Turtle Sandbox posted:Is that why water seems to float over airflow tiles? More or less. The gas behind the tile is whats "occupying" the tile as far as the game is concerned, so water can't enter, but the water also doesn't see the tile as solid for the fluid modelling, and therefore doesn't have any surface tension either. This whole thing is strange, like the space being shown as empty when you build airflow in water, but is functional enough to understand and work with, consistent with most of ONI's modelling. EDIT: Mazz fucked around with this message at 02:49 on Aug 17, 2019 |
# ? Aug 17, 2019 02:33 |
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bird food bathtub posted:Slime is your path to the super-food of choice for basically everything up to end game food, fried mushrooms. Dedicate a specific storage bin for slime that is in a one-deep pit filled with water and the slime will not off gas polluted oxygen, then use it to produce mushrooms. So many mushrooms. Just use some care and air purifiers to remove the polluted oxygen in the zone where you mine out the slime and it's not a big deal. As long as you don't have a million germs per tile in your base it's nothing to worry about. I have slime blocks near my base that say they have zero germs, is that a lie or will they start making germs when exposed to oxygen? Also how do I fill a block with water?
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# ? Aug 17, 2019 02:50 |
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RandomBlue posted:I have slime blocks near my base that say they have zero germs, is that a lie or will they start making germs when exposed to oxygen? A few ways: 1. Put a bottle emptier facing into and over an area that is solid tiles, laid out like: code:
2. Build a storage inside the same area, set it to store ice at 5-50kg, turn priority higher than whereever else you have ice stored. Small amounts will melt fast, fill area. Turn off storage when you have however much you want, as little at 1kg will occupy the tile and not allow gas in, or more importantly, out of the slime/bleach stone/whatever. Each tile can hold a maximum of 1000kg of liquid. Slime that doesnt have slimelung present will never produce slimelung again, what they do produce is polluted oxygen as an offgassing product, and slimelung propagates through PO2 extremely quickly if a new source of slimelung is introduced. PO2 and slime by themselves are completely harmless though. 3. Lock a dupe in that area till they piss themselves. Not recommended (but suggested). Mazz fucked around with this message at 02:58 on Aug 17, 2019 |
# ? Aug 17, 2019 02:54 |
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Who needs transit tubes
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# ? Aug 17, 2019 03:04 |
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Mazz posted:Mesh/flow tiles are not considered solids by the temp system so it’s the air behind them your transferring with, which has far lower conductivity on average vs solid/solid That actually makes sense. So basically I want something under the bin with a high thermal conductivity
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# ? Aug 17, 2019 03:49 |
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RandomBlue posted:I have slime blocks near my base that say they have zero germs, is that a lie or will they start making germs when exposed to oxygen? Yeah that's why I like Rime. I have yet to see a slime lung germ. Food poisoning is still an issue.
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# ? Aug 17, 2019 03:49 |
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Dang Glaciers is really a friendly world trait. Gobs of COLD sterile fresh and polluted water, lots of wort seeds and even a few bristle berry seeds. The thimble reeds were a gift from the printer gods Really trying to keep emissions under control this time, I don't think I'm going to burn any ethanol at all, maybe I'll use it to grow beans
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# ? Aug 17, 2019 05:03 |
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Emissions Shubmissions, get your dupes into atmo suits and keep their living quarters topped up with O2 and everything else can go hellmix. I'm starting up my first rocket, steam is a right pain to harness in an adhoc fashion. I'm just glad they didn't decide to let it state transition when it reaches the engine.
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# ? Aug 17, 2019 05:11 |
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This game is really cool and I havent touched it since the beginning of early access so there's so many things to try and explore. I've done a few restarts on the forest asteroid, I really like using pips to create wild areas and I try to grow organically and keep big chunks of wilderness inbetween my expansion points. I've taken to growing mealwood in farms for food, and planting all the oxyferns in my Co2 pits since they're 4x as efficient if grown in a farm tile. It doesn't seem viable to grow arbor tree's for wood in the long run though, so wild ranches for my pips just don't seem great besides making me feel good about it. I need a lot of wood to make power early. Edit: Is there a way to create more oxyferns than is on the map at game start? They don't get harvested so there's no chance of extra seeds from that. Demiurge4 fucked around with this message at 05:31 on Aug 17, 2019 |
# ? Aug 17, 2019 05:27 |
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The only way you get more oxyferns is via the printer as far as I know. You can plant them in a hydroponics tile once you get some plentiful fresh water and they produce 4 times as much oxygen, they're really good for what they are. The arbor trees, if you tame the pips you're going to need arbor trees to let the pips eat their branches. Even if you don't want the lumber for anything they're still really pretty (high decor value) and I've read each branch counts as a plant, so a single tree can count for a nature reserve by itself, I'm gonna test that.
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# ? Aug 17, 2019 09:02 |
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If you want to set up the nature reserve main stairway thing, this is how I do it, basically the only eligible tiles for pips to plant a seed on are these: once they're in you can set up walls and doors etc and build the sign but it's really not a big deal to get the plants in the right place if you have a few pips running around.
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# ? Aug 17, 2019 10:42 |
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LegoMan posted:That actually makes sense. So basically I want something under the bin with a high thermal conductivity The equation always uses the item with lower conductivity, so the bin is your upper limit. I'd not worry specific material too much. Build the bins out of granite.
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# ? Aug 17, 2019 13:35 |
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Build tempshift plates out of ice is by far the fastest way to melt it.
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# ? Aug 17, 2019 13:41 |
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I wasn't being specifc to ice, just saying that bins don't react to mesh/flow tiles because the gas behind them is what is taken into account w/r/t temps, and that granite is the best common mineral for thermal transfer, so its what you build storage out of in areas you'd like to do that. I cool my giant storage areas with cool slush water since it will then transfer that cold to anything supplied/build from said minerals/dirt/etc, so all the storage is granite. EDIT: It's a small difference, but I like building specific things out of specific minerals anyway: Tiles/general piping/storage: Granite - best decor bonus, best thermal transfer, when insulated the thermal difference between all regular mineral pipes (besides ceramic and mafic to an extent) is negligible. You can generally use granite pipes in place of radiant in most places and the thermal exchange won't be much different, outside of wolframite in areas you really need it happening quickly. Insulated tile: Igneous - it doesnt matter a ton as insulated is a regular tile with 20x lower thermal conductivity (0.003 vs 0.005 kind of difference) , but IGR has good (low) thermal conductivity and the highest specific heat capacity, meaning it will take more heat to raise its temperature and then take a long time to pass that onto another tile. Two tiles of (any) insulated rock next to each other effectively have a transfer rate of 0, so they can insulate drat near anything. Sedimentary - feed to hatches Sandstone - swappable with granite if you have more Mafic - good for insulated stuff but ceramic is better, used to be more rare/late game thing from the surface so I never use it for much of anything yet Mazz fucked around with this message at 14:31 on Aug 17, 2019 |
# ? Aug 17, 2019 14:17 |
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OwlFancier posted:Build tempshift plates out of ice is by far the fastest way to melt it. i just dump my ice into my water pool, it melts quickly in there and cools down the pool some "for free"
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# ? Aug 17, 2019 15:00 |
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jerman999 posted:I picked this up the other day and have been messing around in chill mode with buffed pawns. My base is producing lots of oxygen, pickled lice, and enough power, and my consumables are algae and coal. I just set up a water sieve to replenish my cistern. What should be my next big goals?? My whole base surrounded by slime and I have no idea what to do with it because each block has like a million germs. Environment suits are your friend, and they're always my first priority when expanding beyond my base. Once all your base's exits have enviro-suit checkpoints, then your duplicants can roam freely and you don't have to worry about breathable air, spilled water, cold, heat or germs on the outside, which is great for stress and efficiency. I make suit wearing the second priority skill for all duplicants after whatever specialism I first printed them for. Otherwise, slime will only release its germs when it's mined out, and you can store it away under high pressure (like in water) to prevent it releasing infected gases. The slimelung can only survive on polluted oxygen, so lots of air purifiers can make the biome safe, and will be actively killed by chlorine as another option or if you need to deal with it quickly. As another option, Buddy Buds give off floral scent germs, which are harmless to dupes unless they have allergies but will prevent slimelung from taking hold in their space, so I find them good to keep at my base entrances as a final defence against outside slimelung. Beyond all that, illness isn't lethally dangerous, so you can just let them get sick and take the efficiency and stress penalties, especially if you've got balm lilies and medical dupes to make medicine. I wouldn't lean on that too hard, though.
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# ? Aug 17, 2019 15:35 |
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Couple questions: 1) What do I do with the chlorine pockets? 2) Oxygen plants seem great. Is there any way to get them besides getting lucky with the transporter thing?
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# ? Aug 17, 2019 19:14 |
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Huskalator posted:Couple questions: Chlorine isn't that dangerous and I usually just HVAC it into a tank for disinfecting. I'm also not that good at this so I'm sure some clever people have better uses. Oxyfern is only from the printer, yes.
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# ? Aug 17, 2019 19:19 |
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Huskalator posted:1) What do I do with the chlorine pockets? Accidentally breach into one above your base so the cloud sinks to your farms and puts them out of action.
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# ? Aug 17, 2019 19:50 |
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Farm Squeaky Pufts for their bleach stone.
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# ? Aug 17, 2019 20:04 |
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It took me a while to get my brain around how tough your duplicants are, a little chlorine gas at 5 atmospheres is ehhh no big deal Did you know they can sleep all night while holding your breath? It's a fact!
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# ? Aug 17, 2019 20:34 |
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I need to learn how to use tempshift plates.
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# ? Aug 17, 2019 20:38 |
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Just build a few where you have a big temperature differential you want to equalize.
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# ? Aug 17, 2019 20:40 |
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It says "or buffer" in the description so I guess the material affects that a lot? I expect the temperature of the material matters too but I don't see how you can control that when building them
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# ? Aug 17, 2019 22:35 |
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Urgh my bases are nice and functional until I have to do industry. Right when i'm running out of coal for power I've gotta run a oil heater setup for petrol generators and bam my base is a mess. 4 games so far and not made it to space
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# ? Aug 17, 2019 23:15 |
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Flesh Forge posted:It says "or buffer" in the description so I guess the material affects that a lot? I expect the temperature of the material matters too but I don't see how you can control that when building them In theory you could try using dirt tempshift plates as a buffer as they add a bit of thermal mass to the area. In practice temp shift plates effectively increase the surface area of the tile in question, allowing an additional opportunity for heat transfer between the plate itself and each of the 3x3 tiles centered on the plate. You could use the plates to buffer the center of some system, but if they are adjacent to any tiles of different temperatures, even most insulation tiles, they will encourage heat transfer. You could use drywall as a buffer in those cases, they have half the mass of tempshift plates but only exchange heat with the gas/liquid in their own tile. There are very few cases were you would want to use tempshift plates as a temperature buffer honestly.
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# ? Aug 17, 2019 23:19 |
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Did they fix the bug where ranching stations worked inside unlimited size rooms?
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# ? Aug 17, 2019 23:27 |
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Beccara posted:Urgh my bases are nice and functional until I have to do industry. Right when i'm running out of coal for power I've gotta run a oil heater setup for petrol generators and bam my base is a mess. 4 games so far and not made it to space But in case you don’t know, build and fill two hatch stables and you’ll probably never run out of coal again.
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# ? Aug 17, 2019 23:33 |
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Most of your generators should be hooked into a Smart Battery via automation wire, so they are turned off while it has power stored. That way you stretch out your supply of coal/petroleum/natural gas/etc. This should be your goal to beeline towards as soon as you can make refined metal.
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# ? Aug 18, 2019 00:05 |
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space is alright, but honestly not that big of a deal. I've only just gotten to petroleum rockets, but even then, space exploration is mostly finding a way to get an insane amount of steel to build these rockets, then a bit of fun time figuring out how to generate fuel for them, then firing the rockets is just clicking a button (after you've built all this stuff) and waiting. dealing with asteroids is a pain in the rear end, solar power is ok, the replenishing iron is great, but only when you need an insane amount of steel. piratepilates fucked around with this message at 00:12 on Aug 18, 2019 |
# ? Aug 18, 2019 00:08 |
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Mazz posted:Did they fix the bug where ranching stations worked inside unlimited size rooms? Yes, but this wasn't a recent fix. Shearing stations as well I believe. I can remember replacing the ceiling of my ranch and suddenly dupes were grooming wild shine bugs floating around my base before the tiles were put back in. Smiling Demon fucked around with this message at 00:13 on Aug 18, 2019 |
# ? Aug 18, 2019 00:11 |
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# ? May 29, 2024 17:57 |
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Flesh Forge posted:It took me a while to get my brain around how tough your duplicants are, a little chlorine gas at 5 atmospheres is ehhh no big deal Did you know they can sleep all night while holding your breath? It's a fact! Mine have almost been in a constant state of hypothermia from splashing around in -14c water. No biggie.
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# ? Aug 18, 2019 00:13 |