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MikeJF posted:We never really saw the Galaxy in its forte - doing on purpose what Voyager did by accident, spending years upon years exploring beyond the Federation. There was actually one episode where they did this sort of thing -- Q Who
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# ? Aug 18, 2019 16:33 |
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# ? May 28, 2024 13:49 |
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I also wouldn't be surprised if the Galaxies ended up fixing and supplying half the fleets between engagements during the Dominion War.
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# ? Aug 18, 2019 16:36 |
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Arglebargle III posted:There was actually one episode where they did this sort of thing -- Q Who Yeah, and they immediately freaked out and went home.
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# ? Aug 18, 2019 16:40 |
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MikeJF posted:Tursiops crew quarters/operational area and specialised escape pods, lower saucer decks 13-15. Well okay then!
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# ? Aug 18, 2019 17:12 |
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MikeJF posted:And maybe sometimes they meet up with another Federation ship and it's flooded with ammonia Just another Miranda-of-the-week for the crew of the D to investigate.
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# ? Aug 18, 2019 17:15 |
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MikeJF posted:Tursiops crew quarters/operational area and specialised escape pods, lower saucer decks 13-15. Tursiops Airlock
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# ? Aug 18, 2019 20:01 |
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FuturePastNow posted:Tursiops Airlock The name of my 80s hair metal band
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# ? Aug 18, 2019 20:08 |
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I picture them in those little spacesuit drone pods from spacedock, inspecting stuff. K'k'kreetak! Ee-ee have found an Iconian artifact!
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# ? Aug 18, 2019 20:11 |
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I have recommended Octonauts before for if you're a Star Trek fan who wants some sci-fi to watch with your kid. Now I gotta add "Odd Squad" to that list. My kid's been watching it all week, it's kind of like a sci-fi Mathnet from Square One crossed with 30 Rock, it's really good. Kind of a Men in Black vibe but it's got a transporter room, star trek doors, a lot of the good Trek stuff.
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# ? Aug 18, 2019 20:25 |
In Season 6 of Voyager, Chakotay says "We have a full compliment of shuttles." Now I understand why people thought the writers lost track of how many shuttles got destroyed, but to think that in six seasons they never lost a shuttle? That is a clear implication that they can manufacture shuttles. People give Voyager more poo poo than it deserves. ... Though as I write this Tom is falling in love with a space ship so I feel my point is being kind of undercut.
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# ? Aug 18, 2019 21:36 |
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Even air craft carriers need a shitload of support ships in the modern navy. It is why there are entire fleets of ships with air craft carriers as the center / most important. Star Trek ships never made sense in that way.
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# ? Aug 18, 2019 22:14 |
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For a ship like the Ent-D which is basically the size of a small town, I can believe there’d be the kind of equipment in there to manufacture something like a shuttle. But Voyager (the ship) isn’t consistently portrayed that way. The show constantly flips back and forth on how self-sufficient they are, usually because it would make something convenient for the writers if they were/weren’t.
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# ? Aug 18, 2019 22:20 |
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The NX-01 had too many hallways The entire ship felt like corridor
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# ? Aug 18, 2019 22:32 |
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So I just finished watching What We Left Behind. Was very good, and at points gave me some feels. The Terry Farrell stuff was really awkward though, it sounds like there is still bad blood there and maybe it will never be resolved which is a shame. It was such a cocktease them having those HD clips, really want a full remaster now ..
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# ? Aug 18, 2019 23:01 |
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Tighclops posted:The NX-01 had too many hallways I prefer to slide right in to Jeffrey’s tube.
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# ? Aug 18, 2019 23:07 |
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Jealous Cow posted:I prefer to slide right in to Jeffrey’s tube. Too soon!
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# ? Aug 18, 2019 23:12 |
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Arglebargle III posted:Too soon! Strike while the iron's hot, I say
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# ? Aug 18, 2019 23:19 |
That figure of a thousand clearly included cetacean ops who presumably filled up huge swaths of the ship with their drat water tubes and enormous fish replicators.
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# ? Aug 18, 2019 23:21 |
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Tighclops posted:The NX-01 had too many hallways All Trek ships do.
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# ? Aug 18, 2019 23:29 |
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The ships in Star Trek are super unrealistic. It's something you just have to look past. Trying to make sense of how these ships function and are designed, is going to make your brain melt.
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# ? Aug 19, 2019 00:29 |
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I was really disappointed in the CGI from the doc. That big battle looks like a video game. It's like the frame rate is wrong or something.
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# ? Aug 19, 2019 00:55 |
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Tighclops posted:The NX-01 had too many hallways That's many dense buildings as well. Ever get lost in an office building or the backstage of a shopping mall or arena? Endless corridors, no rooms.
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# ? Aug 19, 2019 00:58 |
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Brawnfire posted:I picture them in those little spacesuit drone pods from spacedock, inspecting stuff. If you want to read about spacer dolphins and ancient galactic secrets, check out David Brin's Startide Rising.
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# ? Aug 19, 2019 01:02 |
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HorseLord posted:Enterprise had a bridge that looked like starbug from red dwarf, but I guess that makes sense for the time period. All off the shelf switchgear and monitors. But combining helm and nav makes no sense. There's some nice fan concepts out there. https://vimeo.com/12023417 Tighclops posted:The NX-01 had too many hallways I kind of liked how it felt like a cramped maze of rooms and always made me feel like there was actually Stuff on the other side of the walls, versus the Enterprise-D or Voyager giving me a lot of "hallway floating in space" vibes.
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# ? Aug 19, 2019 01:03 |
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Brawnfire posted:I picture them in those little spacesuit drone pods from spacedock, inspecting stuff.
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# ? Aug 19, 2019 03:28 |
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Genuinely curious about "Your Workday in the 21st Century".
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# ? Aug 19, 2019 05:42 |
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Powered Descent posted:Genuinely curious about "Your Workday in the 21st Century". Here's the magazine: https://archive.org/stream/StarlogFutureLifeMagazine17/Starlog%20Future%20Life%20Magazine%20%2817%29#mode/2up Brief summary: 1, More service jobs and the growth of knowledge jobs, which will lead to lifelong learning and continuing education. The average person will change careers 3-4 times in their lifetime 2. An end to the idea of retirement....people will stay active and work throughout their lives, and older people might work part time, or even in volunteer jobs to benefit society. 3. More opportunities for women in the work place...the old barriers will disappear. Along with that will come a variety of work structures...flex time, part time, shared job arrangements will become more common 4. The paperless office will become a reality. Pretty much everything on paper will be available on computers. Along with that, and because of that, working from home will be more common.. A person will have a computer with database and word processing software at home, so he won't have to do his work in the office...he can do it from home. This won't mean that regular offices will be abandoned, but for people like disabled people or stay at home mothers, it'll mean more access to the workforce. 5. You'll see an increase in alternate work schedules, increased vacation time, and other "quality of living" improvements. "Success" will be measured less materially and more by job satisfaction and general happiness.
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# ? Aug 19, 2019 06:01 |
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its really sad how much of that is accurate but how much of that is wrong, and why
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# ? Aug 19, 2019 06:05 |
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Epicurius posted:1, More service jobs and the growth of knowledge jobs, which will lead to lifelong learning and continuing education. The average person will change careers 3-4 times in their lifetime Okay except the education. Epicurius posted:2. An end to the idea of retirement....people will stay active and work throughout their lives, and older people might work part time, or even in volunteer jobs to benefit society. Yes except it's because everyone is too hosed to retire, not a choice. Epicurius posted:3. More opportunities for women in the work place...the old barriers will disappear. Along with that will come a variety of work structures...flex time, part time, shared job arrangements will become more common If you turn this all negative it's basically right I guess. Again, people on part/gig jobs not by choice. Certainly better to be a woman now than in 1980. Epicurius posted:4. The paperless office will become a reality. Pretty much everything on paper will be available on computers. Along with that, and because of that, working from home will be more common.. A person will have a computer with database and word processing software at home, so he won't have to do his work in the office...he can do it from home. This won't mean that regular offices will be abandoned, but for people like disabled people or stay at home mothers, it'll mean more access to the workforce. lmao
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# ? Aug 19, 2019 06:07 |
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Man, as someone who used to work in an office where large ships were constructed that had blueprint drawings everywhere, I'd love to print one of those on the big plotter and sneak it in somewhere and see how long it took people to notice.
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# ? Aug 19, 2019 09:10 |
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Roadie posted:There's some nice fan concepts out there. This isn't it at all though. Instead of keeping the original design decisions, and showing them made with higher budget materials and techniques, instead it throws them out completely. It looks like a cross between the discoprise doom3 everything is grey iron framework look, and the ST5/6 touch panels. If you put a different crew in the shot there'd be no reason to suspect it was the Enterprise. The changes should only be very slight, even the fan series do it better. On TOS the big monitors overhead were just paper printouts and sometimes you could see them peeling off. It doesn't take a genius to realise you can cut a hole and put an LCD screen in there now. The guard rails in TOS were angular because they didn't have the time or money to curve large pieces of wood, but now that's a trivial thing to fix. There's no reason to totally redesign the entire bridge.
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# ? Aug 19, 2019 10:01 |
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HorseLord posted:
Maybe not what you are referring to, but Star Trek Bridge Crew (the VR game) did a great job of replicating the set exactly as it was seen in the 60s show, and trying to add some semblance of logic to the mass of blinky light 'controls', which acted as a hilarious 'hard mode' for a multiplayer game which is about communicating instructions to each other. Lots of the physical blinky buttons make a satisfying 'thunk' when you touch them, and all the monitors are treated like slide projectors that flip between images, one at a time. Unlike the Enterprise D and Kelvin like ships which have touchscreens where you touch the designated targets on a map or move a touchpad to steer the ship, you cycle between targets and turn the ship left and right by pushing down analog buttons. It is a human factors nightmare and amusingly stressful when you have a fleet of Klingons bearing down on you.
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# ? Aug 19, 2019 10:22 |
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Even with the tool tips turned on the TOS bridge is hilariously user unfriendly.
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# ? Aug 19, 2019 10:32 |
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I heard you can play Bridge Crew without VR these days?
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# ? Aug 19, 2019 10:36 |
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The_Doctor posted:I heard you can play Bridge Crew without VR these days? I think you can, but honestly I don't know why you would. The gameplay isn't particularly dense, and most of the enjoyment comes from situations like watching your navigator staring down at his console navigating the ship and trying to figure out the controls and his slow look up to the viewscreen as he realises just why the rest of the bridge crew are telling and flapping their arms about in a panic as the ship is headed right on a collision course with an asteroid, and seeing the body motions of the collective sigh of relief as it's narrowly missed. It pretty much is all about people interacting. I played a few times with people in PSVR using controllers, and it really lost something when you couldn't see their hand movements. I'd imagine it being a lot worse when there's no real head movement either. Still you'd be able to shoot the poo poo as it requires voice communications, but it'd probably outstay it's welcome quicker and the gameplay shallowness would be more apparent without the novelty of multiplayer VR. Isometric Bacon fucked around with this message at 10:55 on Aug 19, 2019 |
# ? Aug 19, 2019 10:49 |
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Isometric Bacon posted:... I can't imagine how alienating it will be when there's no real head movement either. They sit there, and if they're not on push to talk their mouths hang open and room noise is pouring out like cell phone ringing, conversations in other rooms, and fans in the background. It's a little off-putting.
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# ? Aug 19, 2019 10:54 |
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Isometric Bacon posted:Maybe not what you are referring to, but Star Trek Bridge Crew (the VR game) did a great job of replicating the set exactly as it was seen in the 60s show, and trying to add some semblance of logic to the mass of blinky light 'controls', which acted as a hilarious 'hard mode' for a multiplayer game which is about communicating instructions to each other. The blinky jellybean buttons are just about the only thing I would change and I think the only thing I can give discovery a pass for. TOS control panels were all piano gloss black, it's totally fair to interpret that as a touchscreen. What I'm sketching out is something like a mixture of that and some well placed physical controls. I think it's important that the helm and weapons controls would be mostly tactile, but it makes the most sense for the navigator to get a large touch display for looking at google space maps on. And of course actually locking down what role each console and it's user has. Them JJ Abrams movies had Sulu do literally every job on the bridge, except for the robot who fails to answer a question about damage properly that one time.
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# ? Aug 19, 2019 10:55 |
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HorseLord posted:except for the robot who fails to answer a question about damage properly that one time. That line makes me laugh every single time.
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# ? Aug 19, 2019 11:21 |
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HorseLord posted:This isn't it at all though. Instead of keeping the original design decisions, and showing them made with higher budget materials and techniques, instead it throws them out completely. It looks like a cross between the discoprise doom3 everything is grey iron framework look, and the ST5/6 touch panels. If you put a different crew in the shot there'd be no reason to suspect it was the Enterprise. I was imagining slightly more. Do what the designers might've done if they'd hada access to modern set and displays. Like, just a quick scribble The actual consoles themselves are hard to figure out a way to keep them faithful but not look goofy. I was thinking maybe depicting part of the semicircle arc in front of each station as a kind of a standardised keyboard (with bright transparent keys of course), so it'd be almost like they're typing or pressing shortcuts on a 23rd century qwerty rather than pushing random unmarked bits. Then have custom per-station controls and touchscreens around that. I'd also maybe scale it up about 10-15%? Not as ridiculously huge as the Disco version, just a bit bigger. That lets us expand helm/nav as well, which they really need. MikeJF fucked around with this message at 12:05 on Aug 19, 2019 |
# ? Aug 19, 2019 12:00 |
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# ? May 28, 2024 13:49 |
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I don't want to imagine how bad Nimoy's back hurt after a day of bending over and looking into that drat scanner.
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# ? Aug 19, 2019 12:03 |