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Arglebargle III
Feb 21, 2006

MikeJF posted:

We never really saw the Galaxy in its forte - doing on purpose what Voyager did by accident, spending years upon years exploring beyond the Federation.

There was actually one episode where they did this sort of thing -- Q Who

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MikeJF
Dec 20, 2003




I also wouldn't be surprised if the Galaxies ended up fixing and supplying half the fleets between engagements during the Dominion War.

Astroman
Apr 8, 2001


Arglebargle III posted:

There was actually one episode where they did this sort of thing -- Q Who

Yeah, and they immediately freaked out and went home. :colbert:

Lemniscate Blue
Apr 21, 2006

Here we go again.

MikeJF posted:

Tursiops crew quarters/operational area and specialised escape pods, lower saucer decks 13-15.



Well okay then!

Cross-Section
Mar 18, 2009

MikeJF posted:

And maybe sometimes they meet up with another Federation ship and it's flooded with ammonia and has mainly ammonia crew because the environmentals malfunctioned and gassed the non-ammonia breathers.

Just another Miranda-of-the-week for the crew of the D to investigate.

FuturePastNow
May 19, 2014


MikeJF posted:

Tursiops crew quarters/operational area and specialised escape pods, lower saucer decks 13-15.



Personally I reckon they should've properly been like 'oh yeah there's a section on the ship where oceanic sentients live and work'. And also occasionally be like 'Oh deck ten section three, that's the methane-breathers neighborhood'.

And maybe sometimes they meet up with another Federation ship and it's flooded with ammonia and has mainly ammonia crew.

Tursiops Airlock :allears:

Tighclops
Jan 23, 2008

Unable to deal with it


Grimey Drawer

FuturePastNow posted:

Tursiops Airlock :allears:

The name of my 80s hair metal band

Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

I picture them in those little spacesuit drone pods from spacedock, inspecting stuff.

K'k'kreetak! Ee-ee have found an Iconian artifact!

John Wick of Dogs
Mar 4, 2017

A real hellraiser


I have recommended Octonauts before for if you're a Star Trek fan who wants some sci-fi to watch with your kid. Now I gotta add "Odd Squad" to that list. My kid's been watching it all week, it's kind of like a sci-fi Mathnet from Square One crossed with 30 Rock, it's really good. Kind of a Men in Black vibe but it's got a transporter room, star trek doors, a lot of the good Trek stuff.

Eiba
Jul 26, 2007


In Season 6 of Voyager, Chakotay says "We have a full compliment of shuttles." Now I understand why people thought the writers lost track of how many shuttles got destroyed, but to think that in six seasons they never lost a shuttle?

That is a clear implication that they can manufacture shuttles.

People give Voyager more poo poo than it deserves.

... Though as I write this Tom is falling in love with a space ship so I feel my point is being kind of undercut.

jeeves
May 27, 2001

Deranged Psychopathic
Butler Extraordinaire
Even air craft carriers need a shitload of support ships in the modern navy. It is why there are entire fleets of ships with air craft carriers as the center / most important.

Star Trek ships never made sense in that way.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
For a ship like the Ent-D which is basically the size of a small town, I can believe there’d be the kind of equipment in there to manufacture something like a shuttle. But Voyager (the ship) isn’t consistently portrayed that way. The show constantly flips back and forth on how self-sufficient they are, usually because it would make something convenient for the writers if they were/weren’t.

Tighclops
Jan 23, 2008

Unable to deal with it


Grimey Drawer
The NX-01 had too many hallways


The entire ship felt like corridor

mfny
Aug 17, 2008
So I just finished watching What We Left Behind. Was very good, and at points gave me some feels. The Terry Farrell stuff was really awkward though, it sounds like there is still bad blood there and maybe it will never be resolved which is a shame.

It was such a cocktease them having those HD clips, really want a full remaster now ..

Jealous Cow
Apr 4, 2002

by Fluffdaddy

Tighclops posted:

The NX-01 had too many hallways


The entire ship felt like corridor

I prefer to slide right in to Jeffrey’s tube.

Arglebargle III
Feb 21, 2006

Jealous Cow posted:

I prefer to slide right in to Jeffrey’s tube.

Too soon!

The Bloop
Jul 5, 2004

by Fluffdaddy

Strike while the iron's hot, I say

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



That figure of a thousand clearly included cetacean ops who presumably filled up huge swaths of the ship with their drat water tubes and enormous fish replicators.

Senor Tron
May 26, 2006


Tighclops posted:

The NX-01 had too many hallways


The entire ship felt like corridor

All Trek ships do.

I said come in!
Jun 22, 2004

The ships in Star Trek are super unrealistic. It's something you just have to look past. Trying to make sense of how these ships function and are designed, is going to make your brain melt.

LividLiquid
Apr 13, 2002

I was really disappointed in the CGI from the doc. That big battle looks like a video game. It's like the frame rate is wrong or something.

Blade_of_tyshalle
Jul 12, 2009

If you think that, along the way, you're not going to fail... you're blind.

There's no one I've ever met, no matter how successful they are, who hasn't said they had their failures along the way.

Tighclops posted:

The NX-01 had too many hallways


The entire ship felt like corridor

That's many dense buildings as well. Ever get lost in an office building or the backstage of a shopping mall or arena? Endless corridors, no rooms.

Lemniscate Blue
Apr 21, 2006

Here we go again.

Brawnfire posted:

I picture them in those little spacesuit drone pods from spacedock, inspecting stuff.

K'k'kreetak! Ee-ee have found an Iconian artifact!

If you want to read about spacer dolphins and ancient galactic secrets, check out David Brin's Startide Rising.

Roadie
Jun 30, 2013

HorseLord posted:

Enterprise had a bridge that looked like starbug from red dwarf, but I guess that makes sense for the time period. All off the shelf switchgear and monitors. But combining helm and nav makes no sense.

What I wouldn't give to see the TOS bridge built on a high budget. Discovery couldn't resist the neon mood lighting and heavy bulkheads everywhere, and they replaced the astrogator with a tesla's centre console. I like to imagine the blinky lights above the controls as being one long continuous piece of black glass all the way around, okudagram style. Instead we got given weird recessed monitors with everything in generic sci-fi blue.

There's some nice fan concepts out there.

https://vimeo.com/12023417

Tighclops posted:

The NX-01 had too many hallways


The entire ship felt like corridor

I kind of liked how it felt like a cramped maze of rooms and always made me feel like there was actually Stuff on the other side of the walls, versus the Enterprise-D or Voyager giving me a lot of "hallway floating in space" vibes.

FuturePastNow
May 19, 2014


Brawnfire posted:

I picture them in those little spacesuit drone pods from spacedock, inspecting stuff.

K'k'kreetak! Ee-ee have found an Iconian artifact!



Powered Descent
Jul 13, 2008

We haven't had that spirit here since 1969.


Genuinely curious about "Your Workday in the 21st Century".

Epicurius
Apr 10, 2010
College Slice

Powered Descent posted:

Genuinely curious about "Your Workday in the 21st Century".

Here's the magazine:

https://archive.org/stream/StarlogFutureLifeMagazine17/Starlog%20Future%20Life%20Magazine%20%2817%29#mode/2up

Brief summary:

1, More service jobs and the growth of knowledge jobs, which will lead to lifelong learning and continuing education. The average person will change careers 3-4 times in their lifetime

2. An end to the idea of retirement....people will stay active and work throughout their lives, and older people might work part time, or even in volunteer jobs to benefit society.

3. More opportunities for women in the work place...the old barriers will disappear. Along with that will come a variety of work structures...flex time, part time, shared job arrangements will become more common

4. The paperless office will become a reality. Pretty much everything on paper will be available on computers. Along with that, and because of that, working from home will be more common.. A person will have a computer with database and word processing software at home, so he won't have to do his work in the office...he can do it from home. This won't mean that regular offices will be abandoned, but for people like disabled people or stay at home mothers, it'll mean more access to the workforce.

5. You'll see an increase in alternate work schedules, increased vacation time, and other "quality of living" improvements. "Success" will be measured less materially and more by job satisfaction and general happiness.

Kanine
Aug 5, 2014

by Nyc_Tattoo
its really sad how much of that is accurate but how much of that is wrong, and why

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Epicurius posted:

1, More service jobs and the growth of knowledge jobs, which will lead to lifelong learning and continuing education. The average person will change careers 3-4 times in their lifetime

Okay except the education.

Epicurius posted:

2. An end to the idea of retirement....people will stay active and work throughout their lives, and older people might work part time, or even in volunteer jobs to benefit society.

Yes except it's because everyone is too hosed to retire, not a choice.

Epicurius posted:

3. More opportunities for women in the work place...the old barriers will disappear. Along with that will come a variety of work structures...flex time, part time, shared job arrangements will become more common

If you turn this all negative it's basically right I guess. Again, people on part/gig jobs not by choice. Certainly better to be a woman now than in 1980.

Epicurius posted:

4. The paperless office will become a reality. Pretty much everything on paper will be available on computers. Along with that, and because of that, working from home will be more common.. A person will have a computer with database and word processing software at home, so he won't have to do his work in the office...he can do it from home. This won't mean that regular offices will be abandoned, but for people like disabled people or stay at home mothers, it'll mean more access to the workforce.

5. You'll see an increase in alternate work schedules, increased vacation time, and other "quality of living" improvements. "Success" will be measured less materially and more by job satisfaction and general happiness.

lmao

Isometric Bacon
Jul 24, 2004

Let's get naked!
Man, as someone who used to work in an office where large ships were constructed that had blueprint drawings everywhere, I'd love to print one of those on the big plotter and sneak it in somewhere and see how long it took people to notice.

HorseLord
Aug 26, 2014

Roadie posted:

There's some nice fan concepts out there.

https://vimeo.com/12023417

This isn't it at all though. Instead of keeping the original design decisions, and showing them made with higher budget materials and techniques, instead it throws them out completely. It looks like a cross between the discoprise doom3 everything is grey iron framework look, and the ST5/6 touch panels. If you put a different crew in the shot there'd be no reason to suspect it was the Enterprise.

The changes should only be very slight, even the fan series do it better. On TOS the big monitors overhead were just paper printouts and sometimes you could see them peeling off. It doesn't take a genius to realise you can cut a hole and put an LCD screen in there now. The guard rails in TOS were angular because they didn't have the time or money to curve large pieces of wood, but now that's a trivial thing to fix. There's no reason to totally redesign the entire bridge.

Isometric Bacon
Jul 24, 2004

Let's get naked!

HorseLord posted:


The changes should only be very slight, even the fan series do it better. On TOS the big monitors overhead were just paper printouts and sometimes you could see them peeling off. It doesn't take a genius to realise you can cut a hole and put an LCD screen in there now.

Maybe not what you are referring to, but Star Trek Bridge Crew (the VR game) did a great job of replicating the set exactly as it was seen in the 60s show, and trying to add some semblance of logic to the mass of blinky light 'controls', which acted as a hilarious 'hard mode' for a multiplayer game which is about communicating instructions to each other.

Lots of the physical blinky buttons make a satisfying 'thunk' when you touch them, and all the monitors are treated like slide projectors that flip between images, one at a time.

Unlike the Enterprise D and Kelvin like ships which have touchscreens where you touch the designated targets on a map or move a touchpad to steer the ship, you cycle between targets and turn the ship left and right by pushing down analog buttons. It is a human factors nightmare and amusingly stressful when you have a fleet of Klingons bearing down on you.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Even with the tool tips turned on the TOS bridge is hilariously user unfriendly.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
I heard you can play Bridge Crew without VR these days?

Isometric Bacon
Jul 24, 2004

Let's get naked!

The_Doctor posted:

I heard you can play Bridge Crew without VR these days?

I think you can, but honestly I don't know why you would. The gameplay isn't particularly dense, and most of the enjoyment comes from situations like watching your navigator staring down at his console navigating the ship and trying to figure out the controls and his slow look up to the viewscreen as he realises just why the rest of the bridge crew are telling and flapping their arms about in a panic as the ship is headed right on a collision course with an asteroid, and seeing the body motions of the collective sigh of relief as it's narrowly missed.

It pretty much is all about people interacting. I played a few times with people in PSVR using controllers, and it really lost something when you couldn't see their hand movements. I'd imagine it being a lot worse when there's no real head movement either.

Still you'd be able to shoot the poo poo as it requires voice communications, but it'd probably outstay it's welcome quicker and the gameplay shallowness would be more apparent without the novelty of multiplayer VR.

Isometric Bacon fucked around with this message at 10:55 on Aug 19, 2019

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Isometric Bacon posted:

... I can't imagine how alienating it will be when there's no real head movement either.

They sit there, and if they're not on push to talk their mouths hang open and room noise is pouring out like cell phone ringing, conversations in other rooms, and fans in the background. It's a little off-putting.

HorseLord
Aug 26, 2014

Isometric Bacon posted:

Maybe not what you are referring to, but Star Trek Bridge Crew (the VR game) did a great job of replicating the set exactly as it was seen in the 60s show, and trying to add some semblance of logic to the mass of blinky light 'controls', which acted as a hilarious 'hard mode' for a multiplayer game which is about communicating instructions to each other.

Lots of the physical blinky buttons make a satisfying 'thunk' when you touch them, and all the monitors are treated like slide projectors that flip between images, one at a time.

Unlike the Enterprise D and Kelvin like ships which have touchscreens where you touch the designated targets on a map or move a touchpad to steer the ship, you cycle between targets and turn the ship left and right by pushing down analog buttons. It is a human factors nightmare and amusingly stressful when you have a fleet of Klingons bearing down on you.

The blinky jellybean buttons are just about the only thing I would change and I think the only thing I can give discovery a pass for. TOS control panels were all piano gloss black, it's totally fair to interpret that as a touchscreen. What I'm sketching out is something like a mixture of that and some well placed physical controls. I think it's important that the helm and weapons controls would be mostly tactile, but it makes the most sense for the navigator to get a large touch display for looking at google space maps on.

And of course actually locking down what role each console and it's user has. Them JJ Abrams movies had Sulu do literally every job on the bridge, except for the robot who fails to answer a question about damage properly that one time.

Timby
Dec 23, 2006

Your mother!

HorseLord posted:

except for the robot who fails to answer a question about damage properly that one time.

That line makes me laugh every single time.

MikeJF
Dec 20, 2003




HorseLord posted:

This isn't it at all though. Instead of keeping the original design decisions, and showing them made with higher budget materials and techniques, instead it throws them out completely. It looks like a cross between the discoprise doom3 everything is grey iron framework look, and the ST5/6 touch panels. If you put a different crew in the shot there'd be no reason to suspect it was the Enterprise.

The changes should only be very slight, even the fan series do it better. On TOS the big monitors overhead were just paper printouts and sometimes you could see them peeling off. It doesn't take a genius to realise you can cut a hole and put an LCD screen in there now. The guard rails in TOS were angular because they didn't have the time or money to curve large pieces of wood, but now that's a trivial thing to fix. There's no reason to totally redesign the entire bridge.

I was imagining slightly more. Do what the designers might've done if they'd hada access to modern set and displays. Like, just a quick scribble



The actual consoles themselves are hard to figure out a way to keep them faithful but not look goofy. I was thinking maybe depicting part of the semicircle arc in front of each station as a kind of a standardised keyboard (with bright transparent keys of course), so it'd be almost like they're typing or pressing shortcuts on a 23rd century qwerty rather than pushing random unmarked bits. Then have custom per-station controls and touchscreens around that.

I'd also maybe scale it up about 10-15%? Not as ridiculously huge as the Disco version, just a bit bigger. That lets us expand helm/nav as well, which they really need.

MikeJF fucked around with this message at 12:05 on Aug 19, 2019

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Timby
Dec 23, 2006

Your mother!

I don't want to imagine how bad Nimoy's back hurt after a day of bending over and looking into that drat scanner.

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