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For_Great_Justice posted:As for the randos like construction workers or cops with a growlithe would they actually bother fighting someone with 5 badges when they have a job to do? That makes less sense to me. All people in the pokemon world are sadists who enjoy seeing their pets getting beat up
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# ? Aug 18, 2019 17:38 |
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# ? Jun 5, 2024 23:55 |
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For_Great_Justice posted:I do agree with your points to an extent. You're trying to argue for verisimilitude in a pokemon game. That makes the least sense. Pokemon is basically a JRPG with all of the weird stuff that comes with it.
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# ? Aug 18, 2019 17:40 |
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Xelkelvos posted:You're trying to argue for verisimilitude in a pokemon game. That makes the least sense. But they already have that with pokemon living in enviroments that make sense for them? Bats in caves for example. Even pokemon being different by entire regions they're found in makes real world sense. Yes its a game but "its a game" is a porr argument to make a disagreement on.
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# ? Aug 18, 2019 17:46 |
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Heh Togedemaru rocking out in vgc senior finals was pretty fun.
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# ? Aug 18, 2019 18:54 |
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SpaceCadetBob posted:Heh Togedemaru rocking out in vgc senior finals was pretty fun. Word. The guy was playing out of his mind.
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# ? Aug 18, 2019 18:56 |
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Bah I was out shopping and missed it . What was the winning team?
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# ? Aug 18, 2019 20:15 |
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Giving NPC Trainers more Pokemon could be great with two caveats. Having a lot less trainers in areas where larger team sizes are common (So no more sea routes with 30 swimmers using Tentacool) and Gzamefreak being willing to allow the AI to switch out pokemon in battle more often. As it is the only times the AI will switch out are people like Cynthia who has a unique champion AI, or when you have out something like Shedinja and the opponents mon literally has no moves that work.
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# ? Aug 18, 2019 20:17 |
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For_Great_Justice posted:But they already have that with pokemon living in enviroments that make sense for them? Bats in caves for example. Explain the muscly pokemon that also reside in those caves then or the pokemon that fall from space only appearing on a single mountain. It's a game made for children it's a perfectly legitimate argument to make in regards to adjusting how the main flow of play works.
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# ? Aug 18, 2019 20:24 |
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The closing ceremonies for the Pokemon World Championships is at 4PM. If they intend on doing any surprise reveals it will probably be during that event. I remember them playing the X&Y gym leader theme for the first time one year.
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# ? Aug 18, 2019 20:27 |
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For_Great_Justice posted:I do agree with your points to an extent. On the other hand it's a video game so who cares if suddenly the little girl in the late game route is packing 5 big dragons. Gen 5 didn't and it owned.
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# ? Aug 18, 2019 21:03 |
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ZenMasterBullshit posted:On the other hand it's a video game so who cares if suddenly the little girl in the late game route is packing 5 big dragons. Gen 5 had some absolute badass teams on the third of the map dedicated to postgame. Those hombres were more challenging than most games Elite 4 members. Another reason why Gen 5 is the best.
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# ? Aug 18, 2019 21:26 |
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indigi posted:maybe you're only allowed to use the same number of Pokemon as the trainer and you pick which three at the start of the battle SpaceCadetBob posted:I really like the choose as many mons as the opponent has. Keeps the battles shorter while still really upping the challenge. This is how the anime has done it since the start, and before I got my first Pokemon game those twenty-odd years ago, that's how I figured it would be. I honestly wouldn't mind if there was like, an option for this that you could turn on in the menu or something.
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# ? Aug 18, 2019 21:57 |
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I would like to see more trainers with full teams, but right after the first gym? That just sounds like it'll get tedious fast. Definitely later in the game, but not that early.
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# ? Aug 18, 2019 23:37 |
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ZenMasterBullshit posted:On the other hand it's a video game so who cares if suddenly the little girl in the late game route is packing 5 big dragons. I never said different kinds of people can't have strong teams. I'd rather have strong teams late game than let them be weak exp pinatas.
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# ? Aug 18, 2019 23:51 |
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Xelkelvos posted:Explain the muscly pokemon that also reside in those caves then or the pokemon that fall from space only appearing on a single mountain. I can't imagine how FIGHTING pokemon could get muscles from FIGHTING each other in the wild as makes perfect sense. I believe in some instances they show fighting types doing junk like meditating under water falls or breaking rocks in caves. The pokemon falling from space are a more mystical aspect like legends an myth. Its a different world than the real world dude but some things like stronger trainers closer to victory road than randomly sitting in the roads hanging arounds sounds more fun to me. Different strokes dude.
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# ? Aug 18, 2019 23:58 |
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The Pokemon World Championships will be in London next year.
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# ? Aug 19, 2019 00:04 |
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Dehry posted:The Pokemon World Championships will be in London next year. Wow, that's pretty optimistic that there will still be a London next year.
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# ? Aug 19, 2019 00:06 |
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Andrast posted:All people in the pokemon world are sadists who enjoy seeing their pets getting beat up For most people battles are just play and exercise for their pets. You just happen to be playing that one rear end in a top hat that will go all-out against a five year old and insists on playing out a chess game to checkmate even after they lost all their pieces. I figure when the end-game victory road trainers bring three pokemon against you it's because they just concede defeat after that and are saving the rest of their team to keep going/get home rather than straight up blacking out because they lost.
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# ? Aug 19, 2019 00:26 |
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Saoshyant posted:The finals for VGC Worlds are ongoing if you care to watch I skipped ahead to see the pokemon fights and holy loving poo poo I’m watching a 2v2 fight where the game is DYING and running in probably single digits frames per second. How is this loving acceptable? Around 5:37:40
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# ? Aug 19, 2019 00:38 |
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https://clips.twitch.tv/ShortImpartialLouseSmoocherZ
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# ? Aug 19, 2019 02:48 |
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They had to make a lot of cutbacks for the new game.
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# ? Aug 19, 2019 05:43 |
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Happy Noodle Boy posted:I skipped ahead to see the pokemon fights and holy loving poo poo I’m watching a 2v2 fight where the game is DYING and running in probably single digits frames per second. How is this loving acceptable? Around 5:37:40 Think about all the high polygon count models they had to make that they're not using anymore!
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# ? Aug 19, 2019 06:43 |
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Happy Noodle Boy posted:I skipped ahead to see the pokemon fights and holy loving poo poo I’m watching a 2v2 fight where the game is DYING and running in probably single digits frames per second. How is this loving acceptable? Around 5:37:40 I guess you are new to Game Freak? You should read about how one lone outsider had to fix/optimize the entirety of Pokemon Gold/Silver, because their whole team had no clue how to get that game in a releasable form. Hell, I've been playing Let's Go Eevee recently, and those games are using their old 3DS engine on a goddamn Switch, yet they still manage to have slow down heavily in certain situations like when it's loading the smoke in Koga's Gym or when you're walking near "heavy" vegetation in one of the towns. It's shoddy, it's always been shoddy. Imagine if they had made a hype trailer that it was the universe popping out a Steelix into existence, thinking that is acceptable in 2019.
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# ? Aug 19, 2019 09:41 |
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Vandar posted:This is how the anime has done it since the start, and before I got my first Pokemon game those twenty-odd years ago, that's how I figured it would be. Giving players options for challenge is something that GF seems vehemently against for some reason. BW had it, but even that was only after clearing the game (if I'm remembering that right). There may have been some other screwing around you had to do as well. Something involving keys I think? Limiting you to the number of Pokemon an opponent has would be great. I'd take that option on a new game, no question.
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# ? Aug 19, 2019 11:51 |
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I don't think BW had that but BW2 had a hard mode and it was the most strangely implemented thing imaginable.
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# ? Aug 19, 2019 11:56 |
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BW’s implementiation of hard mode was dumper than that - you couldn’t unlock it for yourself at all, not even as a new game+ thing as starting a new game wipes the unlock - you needed two games and two dses for it. And then it made the game easier anyway as you leveled faster. Avalerion fucked around with this message at 12:05 on Aug 19, 2019 |
# ? Aug 19, 2019 12:03 |
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SyntheticPolygon posted:I don't think BW had that but BW2 had a hard mode and it was the most strangely implemented thing imaginable. Right, that's it. It was that stupid thing where you had to link with someone that had the other version in order to get the key. It's also how you swapped the extra city between versions. You could get Hard mode or Easy mode after beating the champion. So they tried to put in difficulty options, but they did it in the most obtuse and useless way they could think of.
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# ? Aug 19, 2019 12:05 |
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SyntheticPolygon posted:I don't think BW had that but BW2 had a hard mode and it was the most strangely implemented thing imaginable. It was also actually easier than Easy Mode, which was harder because of shittier EXP payouts but the same enemy teams as Normal. It's GSC all over again!
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# ? Aug 19, 2019 12:06 |
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There's really nobody at Game Freak actually playing the games they make. It's just your crew of Japanese salarymen, punching in and out each day, completely overworked.
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# ? Aug 19, 2019 12:55 |
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They probably play the video games tbh
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# ? Aug 19, 2019 12:57 |
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I guess they playtest the game to an extent, but not to the degree that the fandom does, which is probably why their idea of game balance is so weird compared to the fandom's idea of game balance. It's probably also the reason why there are baffling design decisions like certain Pokémon being unable to learn certain moves even though they logically should, like Dedenne not being able to learn any special fairy moves.
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# ? Aug 19, 2019 13:16 |
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A lot of it probably has to do with the insane dev schedule they've committed to with a fairly small staff. They're pumping out Pokemon games yearly and every single one has to have new bespoke features designed, tested, implemented and immediately discarded once the game is out the door while they mostly don't touch core gameplay. Like think about the surfing minigame, or Pokestar studios, or every variation on contests, or the Underground, Pokeradar, Triple/Rotation battles, the Pokemon petting minigames, Z moves, Mega evolutions etc. All of those took tons of dev time and QnA and are just immediately discarded for the new shiny thing every gen. I will bet money Dynamaxing and Wild Areas don't last past this gen either. Its such a waste. Zore fucked around with this message at 13:30 on Aug 19, 2019 |
# ? Aug 19, 2019 13:24 |
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Oh my god I love that instead of moving the titles a little to the right in the box names in pokemon bank when they realised they were too far left, they just added a space at the start of every name.
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# ? Aug 19, 2019 13:40 |
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They tend to view these features as non-essential one off experiments and some like the Surfing minigame in USUM, probably wouldn't work well in any other setting. Also a few tend to come back as mainstays of the games, like the moving sprites, which were in Crystal, skipped most of Gen 3 before being expanded upon in Emerald and staying from here on out. That being said, a few do well out their welcome, like the Pokemon Amie minigames to get more poképuffs, they're fun a few times, but they become a chore after a while. Sky battles were an enormous mistake that nobody liked.
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# ? Aug 19, 2019 14:36 |
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I forget the PokeRadar came back in XY But I always remember having no idea how to get it to work well.
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# ? Aug 19, 2019 14:41 |
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I think by the 4th town in BW2 your trainer in game is actually carrying a travel case full of gadgets and trinkets. Bianca definitely shows up over and over to deliver some dumb device that will enable you to do x with either NPCs or other trainers.
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# ? Aug 19, 2019 15:06 |
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Zuzie posted:They tend to view these features as non-essential one off experiments and some like the Surfing minigame in USUM, probably wouldn't work well in any other setting. Also a few tend to come back as mainstays of the games, like the moving sprites, which were in Crystal, skipped most of Gen 3 before being expanded upon in Emerald and staying from here on out. or Day-and-Night, which they made a big deal out of bringing back in Gen IV
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# ? Aug 19, 2019 15:15 |
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Zuzie posted:They tend to view these features as non-essential one off experiments and some like the Surfing minigame in USUM, probably wouldn't work well in any other setting. Also a few tend to come back as mainstays of the games, like the moving sprites, which were in Crystal, skipped most of Gen 3 before being expanded upon in Emerald and staying from here on out. Of course they see them as inessential, but they're all enormous resource and dev time investments. Which is probably why we haven't really gotten anything that's shaken up the core gameplay in a long time.
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# ? Aug 19, 2019 15:17 |
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How much development time did it take to understand that 1) HMs are idiotic and dumb 2) should be able to be deleted 3) the block-path mechanic can be done without them, look at the let's go games. My most endearing is still Defog. What a fecal orchestra of design gen IV was.
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# ? Aug 19, 2019 16:03 |
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# ? Jun 5, 2024 23:55 |
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I can't lie, a fleshed-out Underground style minigame would go a long way towards making it feel like you and your team are exploring through a region. Pair it with an HM system replacement that's more like the Ranger games (because it makes no sense the grand majority of cutting moves can't cut trees, the grand majority of smashing moves can't break rocks, that you can't just fly a Pokemon over the water's surface, etc.) and I feel like you could really nail that feeling of traveling across the land, searching far and wide. Speaking of difficulty, what do you guys think would work for difficulty options in Pokemon games? I know there's switch vs. set, we talked about matching enemy team counts as opposed to being able to outnumber them. And you can probably tweak enemy teams, stats, and AI spreads. What else could be worked with?
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# ? Aug 19, 2019 16:26 |