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I do wonder if it's possible to mod districts into Civ 5, and if someone's tried it. You could make a district a special improvement and have buildings confer bonuses to that improvement instead (e.g. Library grants +1 science to each Campus improvement). Limiting each city to one of each district would be the second hardest part though (the hardest being getting the AI to not be completely poo poo at using it)
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# ? Aug 15, 2019 21:48 |
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# ? May 18, 2024 01:08 |
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The Human Crouton posted:I went back to Civ V, and it's so much better after a few years of VI. districts + civ 6 city states imo
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# ? Aug 15, 2019 22:21 |
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The Human Crouton posted:I went back to Civ V, and it's so much better after a few years of VI. I want Civ4 with hexes.
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# ? Aug 16, 2019 04:14 |
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fwiw I'm back on my Caveman 2 Cosmos bullshit because the input lag in late-game is gone (somehow they got actual programmers working now, the current SVN update is top notch)
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# ? Aug 16, 2019 10:10 |
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Every 5 years I return to Caveman 2 Cosmos and every time I have to stop because it's really too much for me to handle. It's a like a trap I keep stepping into. Then I always return to the nicer RevDCM. I just really like the options C2C gives you, but the game itself becomes a slog.
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# ? Aug 16, 2019 12:30 |
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C2C is the definition of feature creep and poor design. There is no need for like 90% of the buildings to exist. The rest of the game is just civ4 but with 500 units that are nearly identical. Hero units are cool I guess, but Fall From Heaven: Rise of Erebus does it better. E:Basically just play FfH2:rise of Erebus, ashes of Erebus for the modded civ4 experience. Alternatively, just play civ4 it’s still the best civ game. ate shit on live tv fucked around with this message at 23:36 on Aug 16, 2019 |
# ? Aug 16, 2019 23:27 |
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The most baffling thing about the culture victory, to me, is that there is zero benefit to tourism beside the eventual game win. Science and conquest have a constant return on investment, and even religion will pay you back somewhat if you insist on it. In 5 you'd get a bunch of little bonuses and the ability to force world leaders to see the light of communism or lose their cities to you, but it does nothing in 6, despite the latter having a dedicated city flipping mechanism.
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# ? Aug 19, 2019 00:25 |
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That's an interesting point about tourism. My two biggest disappointments with 6 so far are the dire World Congress, and the total absence of the grand clash of ideologies that gave such an interesting shape to civ 5. I'm otherwise really enjoying the game, but those two problems really stick out. On that note- any advice on how to handle the WC? Am I meant to hoard votes to ram through stuff I really need, or am I supposed to guess what the AI wants to vote for (lol) or is it a sort of roll-of-the-dice arrangement.......??
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# ? Aug 19, 2019 00:32 |
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only trust your composite bowmen, world congress will never help you
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# ? Aug 19, 2019 00:54 |
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Tree Bucket posted:On that note- any advice on how to handle the WC? Am I meant to hoard votes to ram through stuff I really need, or am I supposed to guess what the AI wants to vote for (lol) or is it a sort of roll-of-the-dice arrangement.......?? All of the above. You get diplomatic VPs if you vote for a winner, and the AI does have somewhat predictable preferences, so if a vote isn't important to you or you don't think you have the muscle to make sure you win you may as well just try to pile onto something that's likely to pass.
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# ? Aug 19, 2019 00:55 |
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I keep wanting to play this game again now that you can cloud save between Switch and PC for maximum comfy but it's taking forever for the DLC to come out on Switch so it's pointless.
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# ? Aug 19, 2019 01:38 |
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Tree Bucket posted:That's an interesting point about tourism. My two biggest disappointments with 6 so far are the dire World Congress, and the total absence of the grand clash of ideologies that gave such an interesting shape to civ 5. I'm otherwise really enjoying the game, but those two problems really stick out. Honestly, unless you are going for a diplomatic win, its almost entirely better to completely ignore the world congress and sell your diplomatic favor for gold per turn.
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# ? Aug 19, 2019 14:51 |
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Straight White Shark posted:So you want the AI to be better so it can actually put up a fight... but you want the AI to sit on its hands and let you win instead of putting up a fight? see though it doesn't put up a fight, it just gets pissy at you. it just pesters you with horrible one-sided deals and denounces you every few turns until the game at long last ends
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# ? Aug 19, 2019 15:01 |
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The White Dragon posted:see though it doesn't put up a fight, it just gets pissy at you. it just pesters you with horrible one-sided deals and denounces you every few turns until the game at long last ends Yeah, is very annoying, their constant bitching with no consequence
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# ? Aug 19, 2019 15:05 |
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Elias_Maluco posted:Yeah, is very annoying, their constant bitching with no consequence In MP the diplomacy aspect / AI Complaints don't intrude on the game, they sit there as notifications you have the option to either click on or ignore. So if every nation had denounced you for example, you can safely ignore diplomacy entirely and just carry on with your game (because you won't be getting any decent trade offers).
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# ? Aug 19, 2019 18:14 |
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Sega announced a turn based historical 4X game that is definitely taking a shot at Civilization https://www.polygon.com/2019/8/19/20809087/humankind-sega-amplitude-windows-pc-release-date-preview-civilization Having your civ evolve by picking a new historical civ during each era that adds on to your previous choices is a neat idea and I’m looking forward to some competition.
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# ? Aug 19, 2019 23:40 |
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Zulily Zoetrope posted:The most baffling thing about the culture victory, to me, is that there is zero benefit to tourism beside the eventual game win. Science and conquest have a constant return on investment, and even religion will pay you back somewhat if you insist on it. In 5 you'd get a bunch of little bonuses and the ability to force world leaders to see the light of communism or lose their cities to you, but it does nothing in 6, despite the latter having a dedicated city flipping mechanism. Culture has return on investment though and you probably need a lot of great works to get there.
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# ? Aug 19, 2019 23:43 |
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ixnay posted:Sega announced a turn based historical 4X game that is definitely taking a shot at Civilization Yeah, I'll be keeping an eye on this. Amplitude are certainly not problem-less but I'll be interested to see Civilisation with at the very least different problems.
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# ? Aug 19, 2019 23:48 |
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I mean the AI in the Endless games is really bad so that problem will likely remain, but looks interesting.
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# ? Aug 19, 2019 23:49 |
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I just want to say that playing as the Zulu was a pretty funny/easy game. As soon as I got access to Impi and Corps I just facerolled across the world. I have a tenancy to always play extremely passively, so it was a very different experience. I've been trying to be a little more aggressive now when I spot some good openings and doing an ultra-aggressive gimmick game kinda helped.
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# ? Aug 20, 2019 03:30 |
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ixnay posted:Sega announced a turn based historical 4X game that is definitely taking a shot at Civilization Finally a challenger has entered the arena! Very interesting stuff, including tactical combat : "In the main map, each army moves about as a single icon, but when enemy armies engage, the icon unspools upon a secondary battlefield map."
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# ? Aug 20, 2019 11:13 |
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John F Bennett posted:Finally a challenger has entered the arena! Very interesting stuff, including tactical combat : That’ll be Endless Legend’s system.
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# ? Aug 20, 2019 11:20 |
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Ooooh I'm intrigued, very intrigued. That image on webpage is really rather prettyJohn F Bennett posted:
Yeah about time. It still surprises me how little competition Civilization actually has. The only other games that even come close - to my knowledge - are either fantasy (Endless Legend, Age of Wonders), sci-fi (Pandora First Contact), or they cover a specific period of history (Rome Total War, Knights of Honor). They also tend to have a focus on the RTS combat rather than the grand strategy... speaking of which: John F Bennett posted:
The quote continues... "This reveals the unitary make-up of each army. Terrain is also modeled in a more detailed, nuanced way than on the main map. This takes us to a turn-based battle that looks to be influenced by X-Com." Sounds more like Endless Legend combat to me. Awesome if true - I would have loved for the guys behind Endless Legend to take a stab at a Civ-a-like, especially their combat system but with knights and tanks and poo poo. (EDIT: it is being made by the same guys, commence jizzing ) I'm a bit wary that it'll make combat a bit tedious, but I guess it's no more tedious than in Civ 5. Here's the other image on the article: Microplastics fucked around with this message at 11:51 on Aug 20, 2019 |
# ? Aug 20, 2019 11:46 |
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i could never get into endless legend's combat but there's enough going on here that i'm willing to give it another chance for something this interesting looking what i'm curious about is how it'll deal with like, multiple players wanting the same civ. is it a first come first serve kind of thing or can there be more than one france or what
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# ? Aug 20, 2019 11:53 |
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JeremoudCorbynejad posted:Sounds more like Endless Legend combat to me. Awesome if true - I would have loved for the guys behind Endless Legend to take a stab at a Civ-a-like, especially their combat system but with knights and tanks and poo poo. (EDIT: it is being made by the same guys, commence jizzing ) I'm a bit wary that it'll make combat a bit tedious, but I guess it's no more tedious than in Civ 5. dammit well it could be ok. if they don't bother with the rpg bullshit and just make everything sensible and predictable, rather than making even turn order into an rng shitshow, then EL style combat might actually work. you'll still be auto resolving after the second tech era anyway though
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# ? Aug 20, 2019 11:54 |
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Oh the announcement trailer is out and everything, and it's coming 2020 https://www.youtube.com/watch?v=yl7YKppgaiY
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# ? Aug 20, 2019 11:54 |
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JeremoudCorbynejad posted:The quote continues... "This reveals the unitary make-up of each army. Terrain is also modeled in a more detailed, nuanced way than on the main map. This takes us to a turn-based battle that looks to be influenced by X-Com." Pretty sure most people hated Endless Legend's combat because there really was almost nothing to it but damage and hitpoints, nothing you could tactically mastermind to improve much on autoresolve result, so why even bother. Age of Wonders 3/Planetfall did a bit more involved xcom-ish system, that was received better, so we'll see how it pans out for Humankind.
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# ? Aug 20, 2019 11:54 |
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on the bright side no matter how many balance problems it has you can bet that it's UI is gonna blow civ 6's out of the water
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# ? Aug 20, 2019 11:56 |
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EL combat is not bad but, like AoW combat, it gets boring fast to me and then I turn to autoresolve for the rest of the game
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# ? Aug 20, 2019 11:57 |
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Yeah I think I'd be the same. I'm glad auto-resolve exists. Is there much complexity to auto-resolve in how it works, in Endless Legend?
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# ? Aug 20, 2019 12:00 |
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JeremoudCorbynejad posted:Yeah I think I'd be the same. I'm glad auto-resolve exists. i think it simulates the entire encounter as it would have been played by the AI, so ranged units will almost invariably trample over a melee comp, and while there's some small room for rng differences the strategic AI is far less arbitrary and more fixed/reactive than civ 5 and beyond, so reloaded encounters will typically end with the same resolution, give or take 10% this is why overwhelmingly huge armies ramming into each other, maybe with reinforcements from a nearby city, will take maybe 10-15s to calculate, while early game armies will finish up in <1s
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# ? Aug 20, 2019 12:19 |
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Game looks fuckin gorgeous. I am not psyched about Endless Legend combat (though I love AoW combat, so who knows?) and am not entirely sold on the mix-and-match civilization theme, but I'll likely end up getting it for that reason alone.
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# ? Aug 20, 2019 12:38 |
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Oh wow! I didn't know it simulated the whole thing with AIs, i just thought it used a simplified shortcut to thin the numbers across both armies until only one army was left
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# ? Aug 20, 2019 12:39 |
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AoW even has a replay option so you can watch it play out the entire combat if you want to.
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# ? Aug 20, 2019 12:42 |
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Yea the only recent title that I can think of that autoresolves combat with 'a quickie via numbers' is the Total War series, which by some strange co-incidence also has a reputation for bizzare/broken/cheezey autoresolves. Funny that.
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# ? Aug 20, 2019 12:55 |
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I like the elevation. Notice how it gets colder up in the mountains. Elevation is another gripe I have with Civ VI. They never should have had global warming flood coastal tiles if they didn't have a proper way to show it. Looking at that lens is stupid. If they'd done aesthetics like this, that mechanic would have made a lot more sense since you can see which tiles will be affected at a glance by actual elevation and proximity to the ocean. The Human Crouton fucked around with this message at 18:48 on Aug 20, 2019 |
# ? Aug 20, 2019 18:06 |
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The elevation really makes rivers look so much more natural too. The screens they've put out so far are absolutely gorgeous. Who's going to make the thread? I'm happy to do it but it might be better for someone who actually has a lot of experience with the Endless Legend series (I've only played it once)
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# ? Aug 20, 2019 18:57 |
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Just look at this awesome waterfall and bitchin' mammoth.
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# ? Aug 21, 2019 00:02 |
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That is a very large mammoth.
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# ? Aug 21, 2019 07:28 |
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# ? May 18, 2024 01:08 |
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John F Bennett posted:That is a very large mammoth. Yeah my first reaction was "I knew they weren't kidding with their name but SIZE OF A CITY?!"
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# ? Aug 21, 2019 07:35 |