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Interesting how the first and only time the allies muster a minimally repectable fleet to face our own we immediatly lose and flee.
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# ? Aug 17, 2019 21:30 |
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# ? May 19, 2024 07:03 |
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The raids here continue. Somehow, they are still convincing people to get into planes. The men are finally rested, and we kick off the fighting again. We hold the Red Army again! Well, in one place. I have to say the number of Soviet air strikes has dropped in the last couple of days. Lets hope that continues.
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# ? Aug 18, 2019 20:59 |
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The British took back Imphal
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# ? Aug 18, 2019 21:36 |
18 August 1945 Russian aircraft sink escort No. 213 off Pusan.
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# ? Aug 18, 2019 23:28 |
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Are the allies constantly flying new planes into Guam or are you just damaging the same ones over and over?
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# ? Aug 19, 2019 00:52 |
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Saint Celestine posted:Are the allies constantly flying new planes into Guam or are you just damaging the same ones over and over? IIRC the AI isn't smart enough to support/supply bases, so as long as resources exist somewhere in the system, damaged squads and such will restore themselves automatically. Ones that are actually destroyed respawn in set locations and have to be moved somewhere useful.
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# ? Aug 19, 2019 02:05 |
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mllaneza posted:It's a big seaplane carrier with most of the armament of a heavy cruiser. i'll give you big in that it's 11,000 tons but you're out to lunch on the latter. as seaplane carriers they were armed with 4 DP 5" guns.
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# ? Aug 19, 2019 17:19 |
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The good work continues! We drive off a sub. We hold once more, but for how long? A quieter day. But it's time for Operation Pearl Harder to leave.... (With no zoom, this was a nightmare to show)
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# ? Aug 19, 2019 17:57 |
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Grey Hunter posted:
It begins
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# ? Aug 19, 2019 18:06 |
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When are the carriers expected to arrive at Pearl Harbor?
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# ? Aug 19, 2019 18:08 |
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I am so glad we went with Pearl Harder as the operation name.
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# ? Aug 19, 2019 18:12 |
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Grey Hunter posted:
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# ? Aug 19, 2019 18:42 |
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climb mount niitaka again
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# ? Aug 19, 2019 19:18 |
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Are the big guns coming to play? This needs to end on a battleship duel.
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# ? Aug 19, 2019 19:27 |
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Plagued by idiotic leadership and suffering from horrific losses, the capitalist allies hide in Pearl and wait for the communists to push through Manchuria. Godspeed Pearl Harder, end this with a bang.
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# ? Aug 19, 2019 19:56 |
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Grey Hunter posted:
Did you check your fleet for spare planet killers?
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# ? Aug 19, 2019 20:03 |
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Are we including an invasion force? The Soviets cant hit us in our new capital of Honolulu.
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# ? Aug 19, 2019 20:07 |
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I’m going to guess 8 capital ships sunk on both sides. Not to make the Mt Niitaka thread too morbid 😆
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# ? Aug 19, 2019 21:26 |
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So we were required to keep X forces in Manchuria to keep the Soviets from activating early. But now that they have activated, are our forces still tied in place? Could we fall back to a Beijing&Seoul line? Is Grey actively managing this front? Is the enemy AI maneuvering against our stationary forces as it pleases? Are our men getting surrounded and captured, or falling back in good order? I know the real answer is "Our bulk is busy getting malaria in Burma and they have tanks, it barely matters." But still..
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# ? Aug 19, 2019 22:51 |
Fleets gonna get to Pearl and find it empty and then the Missouri shows up in Tokyo Bay...
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# ? Aug 19, 2019 23:27 |
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That Works posted:Fleets gonna get to Pearl and find it empty and then the Missouri shows up in Tokyo Bay... ... where Grey unleashes the might of the fully armed and operational Tokyo Bay Fortress.
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# ? Aug 20, 2019 00:11 |
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wukkar posted:So we were required to keep X forces in Manchuria to keep the Soviets from activating early. But now that they have activated, are our forces still tied in place? Could we fall back to a Beijing&Seoul line? Given the ground combat model, the AI's fixation on targets, the overwhelming strength of the Soviets, and the inability to model August Storm, stringing the Japanese forces around everywhere is probably the best strategy. That or massing in KIAfeng
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# ? Aug 20, 2019 00:26 |
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wukkar posted:So we were required to keep X forces in Manchuria to keep the Soviets from activating early. But now that they have activated, are our forces still tied in place? Could we fall back to a Beijing&Seoul line? Grey has more or less said he's wrapping this up after the Pearl Harbor adventure so my guess is he's not doing much of anything with the forces in China.
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# ? Aug 20, 2019 00:31 |
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Yeah, there is little I can do in China to stop the Russians, so it would be six months to a year of losing bases every few days. It's fun now, but it would get old fast.
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# ? Aug 20, 2019 05:53 |
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Grey Hunter posted:Yeah, there is little I can do in China to stop the Russians, so it would be six months to a year of losing bases every few days. You'd pretty much have to redeploy literally everything from outside of China after the Allies make peace following the second raid on Pearl Harbor, but that would be something for the post-game write-up
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# ? Aug 20, 2019 05:57 |
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The Steel Rain continues. The soviets are still bombing, there is just nothing interesting left to blow up.... The Communists take another base. The Red air force makes the mistake of visiting Japan. Ignore the random bit of China, this is actually over Rabaul. We really did a number on them today!
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# ? Aug 21, 2019 17:56 |
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The bombs keep falling. A few bases still have planes to destroy. That gods-dammned motherfucking +Terrain bonus..... Ground combat is why I never want to touch this game again once this LP is over. Everything in my favour bar the terrain and it does THAT to me.
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# ? Aug 21, 2019 17:57 |
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They have lots more guns and vehicles there. It seems like the ground combat engine values guns and especially vehicles very highly.
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# ? Aug 21, 2019 18:03 |
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saintonan posted:They have lots more guns and vehicles there. It seems like the ground combat engine values guns and especially vehicles very highly. Depending on the terrain, it should be the reverse. Regular artillery and tanks were garbage in dense jungle and mountainous terrain.
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# ? Aug 21, 2019 18:19 |
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Should be, often isn't. In my last game I counterattacked at Rangoon with two tank brigades. Bounced the whole Japanese stack back a hex. Without any of their artillery.
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# ? Aug 21, 2019 18:37 |
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Hasn't this company/designer made other games where people don't universally hate the ground combat? I get that the appeal here is naval stuff but surely just lifting a barebones version of your grog model from other games would yield better results than whatever this is. The only thing I can think of is that they really wanted to capture the essence of brutal island slogs like Guadalcanal/Okinawa/Iwo Jima and then accidentally made any vaguely fortified position into a nightmare while also forgetting that some landmasses are greater than 20 square miles.
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# ? Aug 21, 2019 22:13 |
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saintonan posted:They have lots more guns and vehicles there. It seems like the ground combat engine values guns and especially vehicles very highly. Someone mentioned upthread that the displayed Assault Value is based purely on ability to take and hold ground, and not actual combat ability, so it hugely overestimates infantry while basically giving 0 AV to artillery and tanks which then nevertheless have a giant impact on the combat. So even though it gives you an AV for each side and an adjusted AV for each side, that doesn't actually reflect combat capacity because artillery and tanks are more or less invisible in that number. I think there was some point where Grey lost a battle to a tank unit that was listed as having 0 AV but nevertheless defeated a bunch of infantry because they had nothing that could harm tanks.
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# ? Aug 21, 2019 22:28 |
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Fuzzy McDoom posted:Hasn't this company/designer made other games where people don't universally hate the ground combat? I get that the appeal here is naval stuff but surely just lifting a barebones version of your grog model from other games would yield better results than whatever this is. The only thing I can think of is that they really wanted to capture the essence of brutal island slogs like Guadalcanal/Okinawa/Iwo Jima and then accidentally made any vaguely fortified position into a nightmare while also forgetting that some landmasses are greater than 20 square miles. Yeah, Grey just finished War in the East and War in the West playthroughs, and the ground combat there seemed reasonable? My guess is that the ground combat was designed purely to make Japanese island fortresses irritating for the Americans to take, which would be dumb and not surprising.
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# ? Aug 21, 2019 22:38 |
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lol at anyone describing the WITE/WITW ground combat engine as reasonable, someone had a really good post on that poo poo in an earlier LP thread
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# ? Aug 22, 2019 00:22 |
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KYOON GRIFFEY JR posted:lol at anyone describing the WITE/WITW ground combat engine as reasonable, someone had a really good post on that poo poo in an earlier LP thread Define reasonable. WITE models down to single tanks and 20 men squads if I remember correctly and we can all agree that's incredibly stupid, but the outcomes were somewhat sensible from the numbers displayed. Here the model seem to mistake tanks for invincible mobile fortresses even in situations and on terrain where infantry should be king.
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# ? Aug 23, 2019 10:07 |
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KYOON GRIFFEY JR posted:lol at anyone describing the WITE/WITW ground combat engine as reasonable, someone had a really good post on that poo poo in an earlier LP thread quote:In a hex-and-chit wargame, you might have a Panzer Division counter with a Strength of, say 15, as opposed to a Soviet Rifle Division counter with a strength of, say 3.
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# ? Aug 23, 2019 11:36 |
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Omobono posted:Define reasonable. WITE models down to single tanks and 20 men squads if I remember correctly and we can all agree that's incredibly stupid, but the outcomes were somewhat sensible from the numbers displayed. WITP also counts land formations as being composed of hundreds of infantry squads and dozens of individual tanks and guns. The problem is that you don't even get the kind of Attack Value vs Defense Value dichotomy in WITP that you do in WITE - you have your Assault Value, but you won't know what the AV of the enemy is until you fight them in the same hex, and while you can recon enemy troops to get an estimate on the number of troops in a hex, how that translates into AV is still a mystery since support squads and specialty squads still count as men. That said, I do think it's worth noting that WITP works on a daily scale, while WITE works on a weekly scale, so what might seem like a reasonable "Soviet tank division rolls over a Hungarian infantry brigade in a single combat-right-click", might stretch out to be a three-to-four-turn affair in WITP, which might change how we perceive it to be as far as whether it's happening "fast enough"
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# ? Aug 23, 2019 12:06 |
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From reading Castles of Steel I don't think any human player would put up for a single turn what happened in real life. 4 German BC's with attached CL's and DD's bombard a British harbour with 4 old DD's and a modern SS. 3 DD's run away. 1 launches 1 torpedo (that misses) and the sub grounds itself on a sandbar. The defending old small guns on land cause more damage and take none back because the range is so short the BC's shells aren't arming and are skipping off the ground into the town behind them. The BC's see the single torpedo and run away. 400 civilians dead and wounded and nothing of military significance occurs. It gets more farcical when the big fleet engagement you have planned (because you can read the enemy codes and know what's going on) fails completely because your signal officer sends a bad order to the wrong ship which passes that bad order to the next wrong ship and causes your BC fleet to miss by 10 miles the enemy fleet. Meanwhile a DD squadron mistakes an enemy DD for friendly because it stayed in their formation and kept a straight face while doing it. A friendly BB decides NOT to shoot an enemy CL for no apparent reason. One of your fleet admirals is trying to give orders to a DD squadron and dosn't know Fleet Command ordered the DD's to sit 100 miles away guarding a minefield. Any human player would be tearing their hair out and refusing to play such a buggy game.
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# ? Aug 23, 2019 14:53 |
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Comstar posted:From reading Castles of Steel I don't think any human player would put up for a single turn what happened in real life. It would depend on how it was communicated. X has missread orders. Y is holding while awaiting clarification. Z is ignoring your orders and is attacking for his own personal glory. As long as it is clear this why your plan is in tatters, most people would be fine.
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# ? Aug 23, 2019 17:26 |
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# ? May 19, 2024 07:03 |
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Comstar posted:From reading Castles of Steel I don't think any human player would put up for a single turn what happened in real life. Just imagine a game, any game, trying to simulate the Dogger Bank Incident: quote:The Russian warships involved in the incident were en route to the Far East, to reinforce the 1st Pacific Squadron stationed at Port Arthur, and later Vladivostok, during the Russo-Japanese War. Because of the fleet's alleged sightings of balloons and four enemy cruisers the day previously, coupled with "the possibility that the Japanese might surreptitiously have sent ships around the world to attack"[7] them, the Russian admiral, Zinovy Rozhestvensky, called for increased vigilance, issuing an order that "no vessel of any sort must be allowed to get in among the fleet".[7]
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# ? Aug 23, 2019 17:37 |