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Hold onto your Key things to know:
https://www.youtube.com/watch?v=TDivjMzbLWg Some choice screenshots: There's been a lot of open alpha(?) testing and you can watch a lot of gameplay online. Here's a recent video: https://www.youtube.com/watch?v=sAcsHoA96YA Key features (bear in mind I'm writing this from the perspective of a Civ player, though I have played Endless Legend a couple times):
Here's the website: https://humankind.game/ Here's a great video on how Fame and cultures work: https://www.youtube.com/watch?v=M_ZxFMGN8RA It's probably around now - not terribly long after releasing the second expansion for Civ 6 - that Firaxis are looking ahead to Civ 7. It will be very interesting to see if this pushes them to try something a little more ambitious with Civ 7 and really shake things up. For now though, I'm really looking forward to this and I might just have to give Endless Legend a go again. Microplastics fucked around with this message at 07:47 on Aug 20, 2021 |
# ? Aug 23, 2019 20:27 |
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# ? Jun 8, 2024 08:33 |
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I'm excited about this and Amplitude has the vision and experience to pull it off. Human history is always going to be a more interesting setting to me than fantasy or sci-fi when it comes to my strategy games. And Lord knows Civ could use some competition to keep themselves sharp with their last few releases...
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# ? Aug 23, 2019 20:31 |
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Psyched for this, I'm a huge civ AND Endless Legends fan.
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# ? Aug 23, 2019 20:32 |
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quote:I believe the first screenshot above shows a battle in progress, but I have no idea what that red line is It could be the border of a region, if they bring that over from Endless Legend. Edit: Ah, the article says they are: quote:Continents are divided into “territories” defined by arbitrary borders; only one city can be settled per territory, and from that central city tile you can expand outwards with new farms, districts, wonders, and other constructions until your city is worthy of the term “metropolis”. Kassad fucked around with this message at 20:43 on Aug 23, 2019 |
# ? Aug 23, 2019 20:39 |
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Now that you mention it there's a few lines on that screenshot. A second red line in the top right, a dotted red line on the left, and a couple dotted white lines in the top left. I think the solid white line is the battle arena.
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# ? Aug 23, 2019 20:43 |
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Yeah, I think so too. The other lines might be the region borders... Solid for an empire's borders, dotted for interior borders?
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# ? Aug 23, 2019 20:47 |
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Here's someone explaining how the combat works. It can take place over multiple game turns, with three battle turns happening per game turn. https://www.ign.com/articles/2019/08/21/humankind-makes-multiculturalism-its-killer-feature-gamescom-2019 quote:Each turn of the campaign allows you to engage in three rounds of combat. Battles can span over numerous turns, and thanks to being fought on the campaign map itself rather than in a separate mode akin to the Total War games, it means you can reinforce your army simply by moving other units into the battle tile. This system brings a taste of grand strategy to Humankind, and further defines its identity as a game that’s not just Civilization from a different developer.
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# ? Aug 23, 2019 21:00 |
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Yeah I'm a big fan of both Civ and the Endless series, but believe or not I think Civ, for all its faults, is waaaay better at war than the Endless series ever has been. That is some ambitious plan they have, and I sure hope it works out.
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# ? Aug 23, 2019 21:23 |
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The Human Crouton posted:Here's someone explaining how the combat works. It can take place over multiple game turns, with three battle turns happening per game turn. This sounds like a very boring combat system that will instantly get bogged down by the AI making 40 single unit "armies" and the player being forced to spend multiple turns dealing with each one. Kind of like total war, but worse.
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# ? Aug 23, 2019 21:28 |
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Just give me the full trailer song, FlybyNo.
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# ? Aug 23, 2019 21:35 |
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It'd be cool if warfare started with disorganised bands raiding each other, progressed into fully-fledged battles between armies for most of the game, then degenerated back into huge lines of single units covering the frontline ala WW1 and WW2, then back into disorganised raiders for WW3
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# ? Aug 23, 2019 21:37 |
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ate poo poo on live tv posted:This sounds like a very boring combat system that will instantly get bogged down by the AI making 40 single unit "armies" and the player being forced to spend multiple turns dealing with each one. Kind of like total war, but worse. You would probably just kill that one unit army in one turn. They aren't going to force battle to take 9 turns. Also, they will likely have an auto resolve button that you can use for one-side fights. That's what they did in Endless Legend, which has a similar overall system to what is being described for Humankind.
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# ? Aug 23, 2019 21:57 |
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Det_no posted:Just give me the full trailer song, FlybyNo. FlyByNo along with Ben Prunty are pretty much day 1 purchase bait for me. I am very excited for this, I love that the screenshots so far are quite austere or perhaps constrained relative to Civ VI, which I felt was excessively cartoony in its presentation and felt very inspired by mobile games. Happy to see Firaxis have the fight taken to them and I think Amplitude can really pull this off.
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# ? Aug 23, 2019 23:04 |
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Papa horny for this one.
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# ? Aug 23, 2019 23:39 |
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Graphically, this looks way better than Civ 6 to me. I really didn't like the cartoony style they went for. Just in general Civ 6 felt like a huge flop so hopefully this is good.
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# ? Aug 23, 2019 23:55 |
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I loved Civ - god only knows how many hours I spent on Civ4 - but I can't stand the increasingly cartoony, 1UPT, broken-rear end game they've been peddling since Civ5, so I'm mondo excited for this.
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# ? Aug 24, 2019 01:43 |
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Looking good! Based on EL and ES2, I guess we can expect: -a lot of expansions later with new mechanics -factions with very different play styles -slightly tedious equipment slot management for units... -a sliding scale of conflict, rather than "at war/not at war" I remember buying EL on a whim and having the awesome experience of slowly discovering that this slightly weird fantasy 4X was actually an extremely weird sci-fi 4X. And then moving from Civ 5- where colonisation is punished and penalised through every game mechanic- on to ES2 where you can shoot out colonists all day long, resulting in complex economic/diplomatic/military situations where multiple empires want a slice of one star system... The one thing I'm worried about is the battle system- I hope they work out a way for legions next to musketmen to not look kind of dumb. And while EL's magic and ranged combat was beautiful, its melee combat felt sort of lacking- I wanted massive battle lines crashing into each other, and instead you get 3 guys standing next to 4 guys [small pause] 2 guys fall over.
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# ? Aug 24, 2019 02:09 |
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I'm...slightly disappointed? I really loved Amplitude's world building and design with the Endless series. Them going the Civ route and essentially sticking to just human history is kind of bland, considering how many games have gone over the broad strokes in various forms.
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# ? Aug 24, 2019 02:19 |
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Endless Space 2 was a fantastic game so I have high hopes on finally having a good Civ-type again.
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# ? Aug 24, 2019 02:20 |
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FZeroRacer posted:I'm...slightly disappointed? I really loved Amplitude's world building and design with the Endless series. Them going the Civ route and essentially sticking to just human history is kind of bland, considering how many games have gone over the broad strokes in various forms. I agree, it seems like they're just forcing themselves to be less creative.
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# ? Aug 24, 2019 02:22 |
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Clarste posted:I agree, it seems like they're just forcing themselves to be less creative. Nah, fantasy/sci-fi is a lame copout to go for novelty over actual game design.
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# ? Aug 24, 2019 02:26 |
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Panzeh posted:Nah, fantasy/sci-fi is a lame copout to go for novelty over actual game design. Yep. Give me a good game. Restriction breeds creativity.
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# ? Aug 24, 2019 02:31 |
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The Human Crouton posted:You would probably just kill that one unit army in one turn. They aren't going to force battle to take 9 turns. I hope so. I just have flash backs to total war/lords of the realm, where even a 100 peasant army vs 10000 knights that was auto-calculated wasn't wiped out and was still able to raze/pillage.
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# ? Aug 24, 2019 03:35 |
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FZeroRacer posted:I'm...slightly disappointed? I really loved Amplitude's world building and design with the Endless series. Them going the Civ route and essentially sticking to just human history is kind of bland, considering how many games have gone over the broad strokes in various forms. The least important aspect in a 4x is the "setting" or the "factions," in fact you'll have studio's trying to over-compensate on the setting (civ5 and 6 adding lots of text about new civs with no significant mechanics) in order to try to paper-over shallow game systems. So let's do the opposite, please.
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# ? Aug 24, 2019 03:52 |
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I'm still holding out hope someone can make a Civ game better than Civ 4. Or at least almost as good.
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# ? Aug 24, 2019 03:57 |
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The Human Crouton posted:Yep. Give me a good game. Restriction breeds creativity. That's my read: in order to get a game world with a similar feel of richness but without a custom universe and the dope reveal that Dust is actually the remnants of post-scarcity nanotech and this isn't fantasy at all it is technically hard sci-fi on a lost colony world will require some real storycrafting. Of course they could drop the ball and leave us with JUST emergent storytelling against a backdrop of the difference between real history and the events in our campaigns, I guess? I'm willing to hope for now, though.
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# ? Aug 24, 2019 04:17 |
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ate poo poo on live tv posted:The least important aspect in a 4x is the "setting" or the "factions," in fact you'll have studio's trying to over-compensate on the setting (civ5 and 6 adding lots of text about new civs with no significant mechanics) in order to try to paper-over shallow game systems. So let's do the opposite, please. I mean with these arguments you'd think all of the World War-based shooters or RTSes were top of their game because the WW setting required them to actually have good game/story design when in reality they'll go back to overused and stereotypical gameplay and story. And I don't see Humankind going the Wolfenstein route where poo poo goes completely off the rails.
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# ? Aug 24, 2019 06:56 |
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ate poo poo on live tv posted:The least important aspect in a 4x is the "setting" or the "factions," in fact you'll have studio's trying to over-compensate on the setting (civ5 and 6 adding lots of text about new civs with no significant mechanics) in order to try to paper-over shallow game systems. So let's do the opposite, please. And that's precisely why Civ players universaly consider SMAC to be the worst Civ game.
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# ? Aug 24, 2019 10:19 |
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Just spotted this in one of the screenshots Is... is that a wonder?
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# ? Aug 24, 2019 10:37 |
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Falcorum posted:And that's precisely why Civ players universaly consider SMAC to be the worst Civ game. SMAC is not actually a very good game, it just has nice quotes. It's like civ2 but even more broken.
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# ? Aug 24, 2019 11:55 |
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Panzeh posted:SMAC is not actually a very good game, it just has nice quotes. It's like civ2 but even more broken. what the gently caress
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# ? Aug 24, 2019 12:37 |
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JeremoudCorbynejad posted:
ew no, score victory is the worst possible one in every 4x
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# ? Aug 24, 2019 12:46 |
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I'm now imagining SMAC in the Endless engine.
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# ? Aug 24, 2019 12:49 |
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Davincie posted:ew no, score victory is the worst possible one in every 4x Yes it is, it's garbage, but I've not seen anything yet to suggest Fame is any more interesting. It's like they just included the score victory but renamed it. I'm hoping there's more to it than that. Did Endless Legend have something like Fame that might provide a clue? It's been a long while since i played it
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# ? Aug 24, 2019 12:51 |
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Electro-Boogie Jack posted:what the gently caress civ4 is a much much better game for a variety of reasons the factions are all lame anyway, they're all just literally 'vague ideology man'
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# ? Aug 24, 2019 13:03 |
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Panzeh posted:civ4 is a much much better game for a variety of reasons civ4 is absolutely better, yes, but part of that is from the technical limitations of a game that was years older. also the factions are cool and good, and the planetary council thing is a better un mechanic, limited as it is, than in any civ game since.
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# ? Aug 24, 2019 13:10 |
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I beg of you no “which Civ is best” talk. It’s 1, like god intended.
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# ? Aug 24, 2019 13:29 |
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ate poo poo on live tv posted:This sounds like a very boring combat system that will instantly get bogged down by the AI making 40 single unit "armies" and the player being forced to spend multiple turns dealing with each one. Kind of like total war, but worse. Yea. It sounds like a slog. For a game like this I want my combat to be abstracted to gently caress please.
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# ? Aug 24, 2019 14:59 |
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Well if it's like EL then I'm sure there will be an auto resolve button for combat.
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# ? Aug 24, 2019 15:10 |
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# ? Jun 8, 2024 08:33 |
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looking at endless legend/endless space this game will audiovisually be loving amazing but the gameplay will be fun for about an hour before it becomes a boring slog
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# ? Aug 24, 2019 15:26 |