The shill squad is almost correct when they say that goons are "Just haters mad because they aren't developing the game the way they want" You just need to cut off "the way they want" from that E: Taxxe, my cat, sweetpea Gosts fucked around with this message at 18:58 on Aug 26, 2019 |
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# ? Aug 26, 2019 18:55 |
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# ? Jun 5, 2024 18:20 |
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Ominous Woosh posted:The Citizens are revolting. Welcome, friend How much are you in for, Commando?
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# ? Aug 26, 2019 18:58 |
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https://twitter.com/Lord_Mandalore/status/1165680573148540929
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# ? Aug 26, 2019 19:01 |
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Ominous Woosh posted:The Citizens are revolting. Lowtax thanks you for your donation to the cause- be sure to check your forums hangar for your complimentary spaceship jpeg
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# ? Aug 26, 2019 19:01 |
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An exclusive opportunity (The ship is already for sale to everybody else, 675 new money only, 725 filthy old money)
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# ? Aug 26, 2019 19:02 |
Quavers posted:Also: look Beet, you're famous Erenthal posted:good job beet, you're even famous in sweden now Hell yeah, no more cat food dinners for old beet wagon, now! We've hit the big time, bud! Sabreseven posted:I adjusted the image slightly for clarity. It's absolutely criminal that this can't be a thread title
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# ? Aug 26, 2019 19:02 |
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Scruffpuff posted:
Only good thing about Anthem was that it made me get one of those basic Origin Access subs so I could try the Anthem demo and then switch over to playing the Titanfall 2 campaign Not sure if I mentioned this at some earlier point, but having the "online" features in Dragon Age: Inquisition enabled caused my Origin account to keep getting locked because of "suspicious activity". Ominous Woosh posted:The Citizens are revolting. Hi, new friend
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# ? Aug 26, 2019 19:06 |
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Quavers posted:PC Gamer: This new mine-laying Star Citizen spaceship costs $675, and you can't have it lol they got an angry e-mail from Chris. Spill the beans
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# ? Aug 26, 2019 19:11 |
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Virtual Captain posted:lol they got an angry e-mail from Chris. Spill the beans Pretty quick response from him tbh, doesn't it usually take him >8 hours to write a letter?
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# ? Aug 26, 2019 19:14 |
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The pcgamer article is back
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# ? Aug 26, 2019 19:14 |
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Daztek posted:The pcgamer article is back Linked, looks like they've added a bit https://www.pcgamer.com/uk/this-new-mine-laying-star-citizen-spaceship-announced/
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# ? Aug 26, 2019 19:17 |
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They probably had to take it down because "no, you can't have it" was in the URL and they couldn't edit that part.
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# ? Aug 26, 2019 19:20 |
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Sabreseven posted:Linked, looks like they've added a bit Little zinger at the end. "Oh, we're not technically correct, eh Chris? Let's just get in there and make sure we fix that..."
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# ? Aug 26, 2019 19:23 |
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I'm not sure if "and you can have it for 135 more" is much better than "and you can't have it"
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# ? Aug 26, 2019 19:26 |
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Erenthal posted:good job beet, you're even famous in sweden now I would invite Beet to visit, but I'm afraid he would now get mobbed at the airport for his celebrity status
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# ? Aug 26, 2019 19:43 |
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Terminally Bored posted:Don't know if you guys saw it, but there was a thread on that dinner posted on resetera and SC defenders are getting eviscerated there: Goons! Goons Everywhere! Just quoting this for the gif. his nibs posted:Welcome! Do you have any pets you can post? Hasten to add he means pictures. We're Goons, not monsters.
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# ? Aug 26, 2019 19:44 |
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Scruffpuff posted:Little zinger at the end. "Oh, we're not technically correct, eh Chris? Let's just get in there and make sure we fix that..." Quick reminder that by the end of this year, Disney will have released a trilogy of Star Wars movies in the same amount of time it took CiG to....fully staff their offices? Hell, throw in Rogue One on the pile.
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# ? Aug 26, 2019 19:50 |
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lol, just noticed Nicholson in the picture.
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# ? Aug 26, 2019 19:56 |
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I love that SQ42 is gonna be mostly cutscenes directed by Chris Roberts. Even the shills don't want to defend his director creds.
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# ? Aug 26, 2019 20:09 |
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Erenthal posted:good job beet, you're even famous in sweden now Look at how loving happy Sondelius look in his pic.
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# ? Aug 26, 2019 20:10 |
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Colostomy Bag posted:lol, just noticed Nicholson in the picture. Lmao
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# ? Aug 26, 2019 20:12 |
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Scruffpuff posted:I've thought of the Daikatana and DNF comparisons before, and they are apt comparisons, but there's also something missing. In Daikatana's case, there was a lot of rockstar ego going on, bad communication, it's all out there to research. However, John Romero did know how to make a game, just not a good one. The developers there knew what they were doing. Of course it wasn't good but it more or less functioned as intended. Except maybe the AI. DNF was just in a ridiculous development hell, there was nothing really stopping it except they were the opposite of CIG - every time they had a new idea, they threw out everything they had and started over. Eventually it just languished for years (I have no evidence but I'm personally convinced they actually just stopped development) until another company came in out of nowhere and said "OK guys do you want us to make a DNF game or not." In that sense DNF wasn't really in development all that time, because in the end it was all tossed and a totally separate company made their own game using that license. The thing is Ion storm also started with people that had no experience in the industry outside the founders and they managed to release 6 games in their 9 year history. People tend to ignore that Daikatana was just another game that failed to sell by Ion storm, had their other games sold well, John Romero himself could have fixed some of the issues. The inexpenience thing didn't come into play for me, Goldeneye; one of the best console shooters was made with 1st timers. But then CIG decided they had no-one else and decided to make them leads. I don't think we would care so much had CIG also been working on other games in the meantime and was working on SC without taking peoples money. Oh this Wing Commander thing Chris wants to make, yeah what else are these devs working on. The thing that I keep questioning is why is this still going and why this game. Wing Commander for all the poo poo we pile on with ben lesnicks obsession with it, was a good game, it was never the best game of the time. Even take freelancer, good game but didn't sell well and was pretty much forgotten by everyone. What has made people come back into gaming after 10 years and go "I want to spend $10,000 on this game." ?
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# ? Aug 26, 2019 20:13 |
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Hav posted:Quick reminder that by the end of this year, Disney will have released a trilogy of Star Wars movies in the same amount of time it took CiG to....fully staff their offices? And Solo
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# ? Aug 26, 2019 20:18 |
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stingtwo posted:The thing is Ion storm also started with people that had no experience in the industry outside the founders and they managed to release 6 games in their 9 year history. People tend to ignore that Daikatana was just another game that failed to sell by Ion storm, had their other games sold well, John Romero himself could have fixed some of the issues. I played WCII and WCIII on the 3DO and I enjoyed them enough at the time, they were simple arcade shooters. I didn't care about the story. I think WCII was probably the better game, but WCIII introduced the 3D models, whereas WCII used 2D models that swapped out as your relative position changed. A decent enough trick at the time. What set the games apart, for me, were the different wingman personalities - it wasn't just what they were telling you on coms, but how they flew and fought - each wingman was entirely different. You could turn off their names and still know which wingman you had purely on behavior. What ruined WCIII was the introduction of FMV cutscenes and too much emphasis on what Chris mistakenly believes is "story." I think the Tie Fighter mission briefings were probably the pinnacle of the genre. "This is your mission, here is some expensive computer equipment we're gonna show you the mission directives in 3D, now get out there" and within 1 minute of launch something goes sideways and you're forced to improvise. That never happened in the WC games that I can recall. In fact I don't remember anything aside from the basics of combat. They were fine, but not great.
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# ? Aug 26, 2019 20:24 |
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Jobbo_Fett posted:And Solo Also a new TV show.
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# ? Aug 26, 2019 20:28 |
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Gosts posted:The shill squad is almost correct when they say that goons are "Just haters mad because they aren't developing the game the way they want"
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# ? Aug 26, 2019 20:37 |
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Scruffpuff posted:I played WCII and WCIII on the 3DO and I enjoyed them enough at the time, they were simple arcade shooters. I didn't care about the story. I think WCII was probably the better game, but WCIII introduced the 3D models, whereas WCII used 2D models that swapped out as your relative position changed. A decent enough trick at the time. What set the games apart, for me, were the different wingman personalities - it wasn't just what they were telling you on coms, but how they flew and fought - each wingman was entirely different. You could turn off their names and still know which wingman you had purely on behavior. What ruined WCIII was the introduction of FMV cutscenes and too much emphasis on what Chris mistakenly believes is "story." Another nice thing about the Tie Fighter missions were those bonus objectives that the game didn't even tell you about unless you specifically achieved them.
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# ? Aug 26, 2019 20:41 |
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Sabreseven posted:Having fun with this: totally awesome scarier then playing resident evil 7 in vr edit: just wanna mention x-wing alliance which i found great and spent a lot of time with. (also played xwing and tie but xwing-alliance to me is number one) BumbleOne fucked around with this message at 20:54 on Aug 26, 2019 |
# ? Aug 26, 2019 20:45 |
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Bofast posted:Another nice thing about the Tie Fighter missions were those bonus objectives that the game didn't even tell you about unless you specifically achieved them. I also loved those relatively simple power settings that had so much impact on the game. There was a weakness if I remember, there was a miscalculation in balance where you could always charge your shield to max by putting full power into weapons then shunting the power directly to shields once accumulated, which was far faster then putting full power into shields. I'd almost have to put that under "bug" but otherwise managing power settings was so core to the experience. Contrast Star Citizen where those "power levels" are all over the screen, obscure your view, and serve no purpose and never will.
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# ? Aug 26, 2019 20:47 |
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Sabreseven posted:Linked, looks like they've added a bit
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# ? Aug 26, 2019 20:57 |
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Oh, I didn't get the memo that ED is not a finished game and SC is. Obviously ED is the real scam!
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# ? Aug 26, 2019 21:02 |
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I could buy 30 copies of Elite Dangerous: Commander Deluxe Edition for the price of 1 Aegis Minelayer
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# ? Aug 26, 2019 21:03 |
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AND THATS A loving FACT
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# ? Aug 26, 2019 21:04 |
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# ? Aug 26, 2019 21:05 |
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God drat, this really is the game these people deserve
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# ? Aug 26, 2019 21:09 |
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It was the loving paycheck, not the unique opportunity to spout low-rent sci-fi drivel in a ping-pong-ball costume.
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# ? Aug 26, 2019 21:11 |
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https://robertsspaceindustries.com/comm-link/citizens/17211-This-Week-In-Star-Citizen "Friday will see a new episode of Pillar Talk, our quarterly series providing in-depth discussions on the progress of our game. Did you miss the first episode featuring Chris Roberts Tony Zurovec, John Crewe, and Eric Kieron Davis? Catch it here." https://www.youtube.com/watch?v=3LWYtyV6pak I can't wait
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# ? Aug 26, 2019 21:19 |
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# ? Aug 26, 2019 21:20 |
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The real pay2win was the friends we made along the way?
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# ? Aug 26, 2019 21:35 |
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# ? Jun 5, 2024 18:20 |
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boviscopophobic posted:The real pay2win was the friends we made along the way? If I paid $675 and won Lethality as a friend, I would call shenanigans and demand my money back.
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# ? Aug 26, 2019 21:39 |