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I gotta agree with most of Mogamu's points in a video he made about people quitting. Trying to make money on Youtube is hard and weird. DE puts out stuff that in informative, friendly and funny. So there's no need for a "I'll read the patch notes for you" video generally. And there's not the kind of weird mechanical stuff that made me in like Destiny look for videos of "How the gently caress do I do this event? Get this exotic? Do this strike properly?" I mean, I'd also like there to be more lore and context and just like, world. But I don't read codex entries so clearly I'm not that bothered.
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# ? Aug 26, 2019 15:15 |
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# ? May 23, 2024 09:38 |
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Destiny has a lot more structured content - stuff like raids and strikes, things that have or had broad equivalents in Warframe but have never been a focus. I think if DE had continued with a focus on Trials and cinematic quests instead of pivoting to open world in 2017, the game and content creators focused on it would probably look very different today.
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# ? Aug 26, 2019 15:31 |
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Destiny is very flawed, you better know what make it work and not import the bad with the good. It would be more fun to look at Disgaea, that have things like "item world" dungeons, that would be fun in a game like warframe.
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# ? Aug 26, 2019 16:14 |
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Tei posted:Destiny is very flawed, you better know what make it work and not import the bad with the good. I know DE wouldn't go so far as to do this, but I don't want to do a 30m survival mission in my weapon to get an extra 2% damage, okay.
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# ? Aug 26, 2019 16:28 |
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the april fools joke should have been serious warframe needs multiple axis of randomness (in endgame content), and PoE needs better player characters and useful public squadding
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# ? Aug 26, 2019 16:32 |
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Letting players grind to a reasonable amount to make them super overpowered needs to also work against the innate RNG mechanics. Transmute comes from Simaris kind of get there but they don’t ensure a rare mod in the outcome to my understanding. For rivens, players could perhaps add forma to a riven to reset its cycles, lock a single stat, or even allow the stats to be randomized by the mission itself rather than be pre-baked into your load-out. Pablo will likely come up with something better, although he’s not so much on the game economics side of the house... yet. Also, as a Warframe whale I give out slots and catalysts and other things on occasion to clan members because besides throwing thousands of plat at rivens farmed and arbitraged I don’t have much to use honestly for a lot of plat that wouldn’t also require me to grind out more stuff yet again for chasing MR basically. Ask in clan chat as a newb for slots and taters and maybe a whale like myself will be online. Warframe doesn’t appeal much IMO to complete jerks because they tend to play PvP games and competition is what tends to make people very selfish. It may not be the most financially sound decision to not be good at PvP but I’m curious how many players will be on Fortnite in another 3 years while the Warframe community continues to grow and sustain its culture fairly alright.
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# ? Aug 26, 2019 17:22 |
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necrobobsledder posted:I’m curious how many players will be on Fortnite in another 3 years while the Warframe community continues to grow and sustain its culture fairly alright. I don't know how much you know about Fortnite, but they are stealing left and right from other games "you play forever", in addition to aquiring all the young new gamers. Unless Epic fucks up massively obv.
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# ? Aug 26, 2019 17:37 |
prefect posted:I am a beneficiary of the Ignis Wraith program, and it is my favorite gun, to the point where I worry that I use it too much.
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# ? Aug 26, 2019 17:55 |
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Goa Tse-tung posted:I don't know how much you know about Fortnite, but they are stealing left and right from other games "you play forever", in addition to aquiring all the young new gamers. Unless Epic fucks up massively obv. Seems like all the Epic games have the dual progress tracks for each season. As a free player, you see everything you're missing out on and you have to play a TON to max out your rank each cycle. Warframe has one track, no paid options and gives you weeks to catch up. Epic keeps stealing from other games and making a worse version. Also, I'm still salty about trying to get people into Fortnite before the PUBG mode because Save The World was a ton of fun.
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# ? Aug 26, 2019 18:15 |
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Not a fan of fortnite at all, but isn't one of the things they do better than most is update the content in their game regularly and substantially? This is one thing I wish devs of the games I like would learn to do. Looking especially at you,
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# ? Aug 26, 2019 21:19 |
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isn't fortnite some nightmare of crunch though
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# ? Aug 26, 2019 21:28 |
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if it's just one team then probably, if they've organized into like four teams who sequentially push out updates maybe not. both scenarios sound rough. The last second of this Gauss profile video has a little easter egg that I really hope is a real thing. E: aww nevermind, it's a good shot to sneak in but I thought that was a Grineer on a kdrive https://www.youtube.com/watch?v=gb9JKmJ5-6g FunkyFjord fucked around with this message at 21:35 on Aug 26, 2019 |
# ? Aug 26, 2019 21:32 |
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Berke Negri posted:isn't fortnite some nightmare of crunch though It is a nightmare of crunch that relies on a squad of rotating contract workers who they burn out within 9-12 months only to toss them aside and bring in new ones. Also a lot of the new content is either hated by the community (the mechs they brought in recently), sponsored content, or both. And also a lot of it is just new things in the store like the NFL skins that only lasted during the promotion or the Nike skins.
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# ? Aug 26, 2019 21:37 |
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On the one hand, the various Warframe streamers are right: Warframe releases major content updates like once a year and they're often mostly flash and maybe a week or two worth of new gameplay even if you're playing fairly casually. There are mini-updates in between but they're usually just new frames or weapons. There's still virtually nothing in the game that tests you on the limits of warframe / gun modding, on mastery of the movement system, nothing besides Kuva that serves as an evergreen reward, etc. On the other hand there's something very telling about the comparisons to, say, the regularity of updates in Fortnite or Path of Exile or whatever -- the devs of Fortnite in particular are notoriously miserable, whereas DE's work on Warframe is something they seem to enjoy and cheerfully share with their playerbase and the whole game is, at least seemingly, a passion project for everyone who works on it. Warframe absolutely needs something for veteran players to do with themselves, even if it's just more content that's akin to "how many Eidolon hunts can you squeeze into 50 minutes of night" or whatever -- some metric to test yourself against and a reward structure that gives you at least a little extrinsic incentive to do it. I'd also very much prefer it if cinematic quests and other lore dumps came around a bit more often. But I'm not going to poo poo on DE for the pace of their updates if it turns out to be a by-product of their having a healthy work environment, which I strongly suspect it is. I'll reserve that level of criticism for truly baffling design decisions like reverting the semi-auto Ogris change or the new, worse-than-the-old-one Syndicate screen.
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# ? Aug 26, 2019 21:38 |
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i'm glad de works at the pace they do because it enables them to actually enjoy doing what they do and work on weird new poo poo that ends up defining the game even further if some pissy youtubers who get most of the new poo poo for free immediately because they're 'partners' anyways are mad about it they can shove it
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# ? Aug 26, 2019 21:54 |
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clem grakata clem (hopefully) clem grakata k-drive clem?
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# ? Aug 26, 2019 22:00 |
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its just not a very good game to stream as a job. infrequent updates, very few regular viewers on twitch, not much room to showcase skill and separate yourself from others.
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# ? Aug 26, 2019 22:06 |
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Kesper North posted:clem grakata clem Grakata k-drives are exactly what you'd think they are Grakatanetta when
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# ? Aug 26, 2019 22:13 |
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Cactus posted:This is one thing I wish devs of the games I like would learn to do. Berke Negri posted:isn't fortnite some nightmare of crunch though which makes me appreciate Steve saying "this is the bonkers poo poo that we hope to do, but not at a schedule that will leave us as burned out human wreckage"
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# ? Aug 26, 2019 22:14 |
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I take it from the trailer release that the update is imminent?
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# ? Aug 26, 2019 22:18 |
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they are aiming for wednesday so probably thursday or friday
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# ? Aug 26, 2019 22:19 |
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Steve also said when nerding out on Twitter last week he's probably going to phone stream when they're finalising the build.
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# ? Aug 26, 2019 22:24 |
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Awesome! posted:they are aiming for wednesday so probably thursday or friday so yeah, late friday unless things go super smooth
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# ? Aug 26, 2019 22:29 |
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FunkyFjord posted:if it's just one team then probably, if they've organized into like four teams who sequentially push out updates maybe not. both scenarios sound rough. Holy poo poo, that is going to be a popular frame. People are going to be finishing missions before I figure out what I'm supposed to be doing.
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# ? Aug 26, 2019 22:30 |
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prefect posted:Holy poo poo, that is going to be a popular frame. People are going to be finishing missions before I figure out what I'm supposed to be doing. Nah. It's very unlikely that Gauss will actually be faster than existing methods for quickly completing missions, based on what they've shown so far. He's got one ability that makes him faster and he's supposed to be bad at turning and has mechanics based on what happens when he crashes into things, which is the exact opposite of what you want when you're trying to speedrun missions. He's going to be about the aesthetic of going fast, not actually doing things quickly.
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# ? Aug 26, 2019 22:34 |
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Gonna paint him like a bumblebee and just bump into poo poo.
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# ? Aug 26, 2019 22:44 |
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Kwanzaa Quickie posted:Gonna paint him like a bumblebee and just bump into poo poo. My Hyldrin already looks like Bumblebee so I gotta find a new gimmick.
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# ? Aug 26, 2019 22:47 |
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It would be cool to have some high end content that isn't piss easy, I think there's an argument to be made that if you've run out of things to do maybe you should just go play another game
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# ? Aug 26, 2019 22:58 |
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Warframe is a game that benefits greatly from the occasional break between updates
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# ? Aug 26, 2019 23:03 |
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Alright, another question, how do people manage their energy level and spam their abilities? I've got a Streamline mod, but that's still not enough for me to spam my abilities everywhere. Also, I have to learn to not ragdoll through Grineer energy barriers.
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# ? Aug 26, 2019 23:05 |
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Tuxedo Catfish posted:
Think of how insane and sometimes toxic people here can get because a random didn't bring corrosive projection on some level 20 grineer mission, now amplify that by 1000x because they missed out on huge rewards and failed a mission because the teammate was the weak link and didn't bring a specific gun or had a none-meta loadout. People are so chill because more teammates are just more enemies they can slaughter and they are 50x more powerful then needed to solo carry the team even if the other three are afk.
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# ? Aug 26, 2019 23:07 |
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the good methods of energy regen come later in the game. early on the best way to deal with it is to get a frame that can heal itself and use hunter adrenaline or rage to get energy when you take damage.
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# ? Aug 26, 2019 23:07 |
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It depends on the frame. Once you get to Second Dream you get access to an ability which gives energy over time (when you have a choice of things pick the one with energy) plus you can craft energy restore items. Some frames use rage/hunter adrenaline to get energy from taking damage. Plus maxed streamline and/or flow can keep you going for a while. Which frame are you using?
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# ? Aug 26, 2019 23:08 |
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Gauss looks amazing, but that's no naruto run
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# ? Aug 26, 2019 23:10 |
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Tuxedo Catfish posted:On the one hand, the various Warframe streamers are right: Warframe releases major content updates like once a year and they're often mostly flash and maybe a week or two worth of new gameplay even if you're playing fairly casually. There are mini-updates in between but they're usually just new frames or weapons. There's still virtually nothing in the game that tests you on the limits of warframe / gun modding, on mastery of the movement system, nothing besides Kuva that serves as an evergreen reward, etc. fortuna definitely was not just a week or two of playing the game casually
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# ? Aug 26, 2019 23:10 |
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Phobophilia posted:Alright, another question, how do people manage their energy level and spam their abilities? I've got a Streamline mod, but that's still not enough for me to spam my abilities everywhere. A rank 4/5 Fleeting Expertise plus a rank 4/5 Streamline will reduce power costs to 25% (which is the maximum for non-channeled powers). Rage and Hunter Adrenaline will give you energy when you take damage. If you've got ~1600 plat to spare, the endgame option is Arcane Energize which gives you extra energy from pickups.
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# ? Aug 26, 2019 23:11 |
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Pomp posted:It would be cool to have some high end content that isn't piss easy, I think there's an argument to be made that if you've run out of things to do maybe you should just go play another game Agreed on all counts. I also think it's not so bad that some games are just easier and more casual. I personally am not Good At Games, and I appreciate that every activity in this game is something that I feel is pretty achievable even to a casual player. This is, fundamentally, a chill game, and I like that. I also really appreciate how friendly it is to solo players. I get the impression that DE likes to keep activities the same for all players, and instead tie 'endgame' peak performance to greater rewards for surviving more waves, finding more caches, and the like. As a product manager, that seems like a clever way of getting more mileage out of your dev-hours for the same content, even if it doesn't lead to the most diverse experience. (This game does, through the sheer variety of things you can do, also have a lot of diverse experiences, so if anything I feel like people are complaining that it is broad rather than deep.) What they've showed of Railjack looks like it might require, or at least have the potential for, some fairly complex team coordination, which might fill the bill for non-piss-easy content. I actually really like the implementation of that. In Destiny, a high-end raid ends up being 'stand on plates', and those plates might have some loose symbolic connection to the lore behind the activity you're doing, but it doesn't feel like you're solving a spooky puzzle or doing anything cool. You're just coping with an annoying mechanic. So in Railjack you're not jumping on plates, you're taking on something more akin to character roles. You've got the swashbuckling boarding party angle, you've got the starship captain angle, you've got the ops/eye in the sky covered with the ability to view and interact with the map the boarding party is on. The whole boarding-action/grand theft spaceship thing where you steal another ship and then part of your team flies it as backup to take out the big bad at the end? That's more than silly minigames, that's got actual narrative flow to it, which increases immersion, which makes the whole experience a lot cooler.
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# ? Aug 26, 2019 23:20 |
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Berke Negri posted:fortuna definitely was not just a week or two of playing the game casually Fortuna is easily the best update they've done since I started playing -- two new bosses, a bunch of new missions, a bigger and more lively open world than the Plains, and a shitload of professional voice acting -- and it's still really blatantly padded out with daily standing requirements and pure timesink grinds like Toroids (especially before the patch that made them drop from Raknoids), as well as having some disappointing misfires even in the content they clearly spent the most time on (Profit-Taker is an interesting step forward in terms of the history of DE boss design, but it's not much fun in itself and there's not much to gain from running it).
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# ? Aug 26, 2019 23:27 |
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Not much to gain, a lot of time to lose? Would you say it's a ... Profit-Taker???
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# ? Aug 26, 2019 23:28 |
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# ? May 23, 2024 09:38 |
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i just don't think a hardcore endgame is really in the cards, not without changing a whole lot of systems and balance even then theres still been an major update like every 4-6 weeks this year (lull around tennocon of course) and empyrean is like two months away, to me coming from at least the online games ive played that's a pretty aggressive release schedule
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# ? Aug 26, 2019 23:37 |