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Thanks for the list of mods! There are at least a couple that I think I'll check out. What I really want is something that will adjust the rarity of finding LosTech in the shops to something reasonable. I'm fine with it being comically expensive, but so far (post-campaign) I've been going to planets that should have a chance for it and finding nothing, and it's getting a bit tedious. Some pages back there were posts about adjusting weapon damage and shop rarity, but from the Discord chat it seems like nowadays it's less .json editing and more of a .csv hell. Any good recommendations for mods, or a guide for finding the values to tweak manually?
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# ? Aug 25, 2019 06:28 |
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# ? May 31, 2024 23:37 |
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https://www.nexusmods.com/battletech/mods/466 Lostech in stores
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# ? Aug 25, 2019 06:42 |
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Zarin posted:Thanks for the list of mods! There are at least a couple that I think I'll check out. idk what you've been expecting to find, but the only lostech available in regular shops is Gauss Ammo, and HGN-732b parts/mech in the Black Market. Conspiratiorist fucked around with this message at 06:48 on Aug 25, 2019 |
# ? Aug 25, 2019 06:46 |
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Conspiratiorist posted:idk what you've been expecting to find, but the only lostech available in regular shops is Gauss Ammo, and HGN-732b parts/mech in the Black Market. That's pretty much it; I was hoping to luck upon a 732b to strip for parts on the Black Market and I haven't found one yet, even after hopping across the galaxy looking for only Black Market systems. I saw Gauss Ammo exactly ONCE, and I thought, "Oh, it's pretty common to find the ammo but not the rifles, I guess I'll just wait a bit to buy it then" and then of course I've never seen the ammo since, even though after the campaign and Flashpoint I have 2 rifles, I only have like 2 ammo. I'd also prefer that the game was "Oh, yeah, DHS are very, very pricy" instead of "Oh, if a DHS gets destroyed it's an auto-restart on the mission because they are literally priceless". I mean, "priceless" fits into the lore fluff, but it doesn't make for a fun game I guess. (To me, anyway)
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# ? Aug 25, 2019 07:03 |
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Amechwarrior posted:You may have a bug that HBS put a bounty out for: So, either I really hosed up sending a PM on their forum (the UI is baaaad, mkay?), or they just ignored me for the last month or so. Oh well, not like I was planning to spend more money on the game.
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# ? Aug 25, 2019 09:34 |
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Speaking of mods, I haven't really kept up with the game since a few months after release. Are roguetech and battletech advanced 3062 any good? I'm mostly looking for a decently hard experience, a reason to not field 4 assault mechs forever once I've assembled them and hopefully not having to sperg for 40 minutes in the mech bay between each mission.
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# ? Aug 27, 2019 22:32 |
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Eraflure posted:and hopefully not having to sperg for 40 minutes in the mech bay between each mission. Definitely avoid Roguetech then.
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# ? Aug 27, 2019 22:39 |
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Eraflure posted:Speaking of mods, I haven't really kept up with the game since a few months after release. Are roguetech and battletech advanced 3062 any good? I'm mostly looking for a decently hard experience, a reason to not field 4 assault mechs forever once I've assembled them and hopefully not having to sperg for 40 minutes in the mech bay between each mission. I think BT:A 3062 is really good. It has a good range of equipment options, doesn't delve in to clan stupidity, and changes it up by giving the AI a mix of really good custom mechs available to spice up hard missions so you don't just have to snooze through yet another terrible stock mech stompfest as you detonate thunderbolt CT ammo for the 30th time.
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# ? Aug 28, 2019 01:51 |
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Alright, I'll give that one a shot then
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# ? Aug 28, 2019 02:28 |
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I played through the campaign at launch and am now getting back into career mode and I’ve completely forgot/they changed the pilot skill trees stuff, how the hell should I be building these dudes (until they get inevitably headcapped)
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# ? Sep 2, 2019 19:19 |
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First Bulwark and then whatever.
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# ? Sep 2, 2019 19:23 |
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Gaukler posted:I played through the campaign at launch and am now getting back into career mode and Ive completely forgot/they changed the pilot skill trees stuff, how the hell should I be building these dudes (until they get inevitably headcapped) Bulwark on all, then make a choice: - Multi-Target + Breaching Shot: very effective in LRM builds (2xLRM20, 3xLRM20) an AC20 builds by splitting fire to bypass enemy Damage Resistance. - Sensor Lock + Master Tactician: SL is situationally useful as an alternative to taking a shot, but you're in here for the initiative boost, as taking your turns before the enemy (and being able to reserve past them for doble turns) is very strong. - Sure-Footing + Coolant Vent: SF protects your sub-Assaults from getting knocked down by sustained enemy fire, while CV is the best offensive talent in the game. You could sub in Sure-Footing for Multi-Target, but the latter is more situational without access to Breaching Shot, whereas Sure-Footing is providing benefits just from taking a step. You could also gently caress around with Ace Pilot, but getting good mileage out of it requires very specialized builds and/or lance compositions.
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# ? Sep 2, 2019 19:31 |
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Conspiratiorist posted:Bulwark on all, then make a choice: It's this.
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# ? Sep 2, 2019 21:01 |
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Conspiratiorist posted:You could also gently caress around with Ace Pilot, but getting good mileage out of it requires very specialized builds and/or lance compositions. I find I get a lot of mileage out of Ace Pilot when I've got something where tactics rely heavily on jump jets, a Griffin or the -AA Vindicator or whatever, much less so when you're fielding assault lances that can't move well enough to maximize evasion.
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# ? Sep 2, 2019 21:48 |
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finally had a chance to fire up this game over labor day, got to the first real mission just now and on the last turn, I miss a few 80% shots, the last remaining light vehicle turns around and gets off a lucky srm crit on my main character which chains into an ammo explosion, totalling the mech and putting my dude in the hospital for 110 days what are the actual in-game consequences of this, is it worth just like restarting at this point? edit: VVV word, thanks Hauki fucked around with this message at 22:16 on Sep 2, 2019 |
# ? Sep 2, 2019 22:11 |
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no consequences, don’t worry about it
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# ? Sep 2, 2019 22:15 |
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Conspiratiorist posted:Bulwark on all, then make a choice: Excellent, thank you.
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# ? Sep 2, 2019 22:20 |
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Hauki posted:finally had a chance to fire up this game over labor day, got to the first real mission just now and on the last turn, I miss a few 80% shots, the last remaining light vehicle turns around and gets off a lucky srm crit on my main character which chains into an ammo explosion, totalling the mech and putting my dude in the hospital for 110 days This happened to me on my first playthrough too. The only real consequence was the rest of my lance maxing out their levels a few missions before him. I never felt like I couldn't advance the story because I had been dropped on my head or anything
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# ? Sep 2, 2019 22:56 |
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GHOST_BUTT posted:I find I get a lot of mileage out of Ace Pilot when I've got something where tactics rely heavily on jump jets, a Griffin or the -AA Vindicator or whatever, much less so when you're fielding assault lances that can't move well enough to maximize evasion. Ace Pilot isn't about evasion, it's about taking a high initiative mech, reserving to go last, then jumping in, alpha striking someone, immediately alpha striking them again as the turn flips, then jumping away without taking a shot. It's extremely good for taking a firestarter into midgame and making it very useful with some good plays while accepting that the rest of the lance will have to tank the return fire. Once you are all in assaults then Ace can no longer create the initiative space between you and the enemy to pull this trick and even the 'fast' Assaults benefit more from bulwark+something else.
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# ? Sep 2, 2019 23:20 |
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I made it all the way through the campaign with my Highlander intact. First post-game mission? Torso completely destroyed. I lost the Gauss Rifle and ammo, all my +10 dmg MLs, and four DHSes. e: The pilot lived, though.
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# ? Sep 3, 2019 09:11 |
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Conspiratiorist posted:Bulwark on all, then make a choice: Master Tactician is much less useful in the endgame because you can't reserve past Assaults. Its only use at that point is to stop enemy Heavies all getting a freebie at the start of combat. You should almost never take it over Coolant Vent.
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# ? Sep 3, 2019 09:52 |
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There should be an expansion that allows players to take the parts from various mechs they've salavaged and combine them into their own frankenmechs.
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# ? Sep 3, 2019 17:01 |
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Wrr posted:There should be an expansion that allows players to take the parts from various mechs they've salavaged and combine them into their own frankenmechs. The Bigger Steel Claw
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# ? Sep 3, 2019 17:18 |
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RBA Starblade posted:The Bigger Steel Claw A KGC Big Steel Claw would be the punchbot to end all punchbots, and I want it.
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# ? Sep 3, 2019 17:56 |
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And Tyler Too! posted:A KGC Big Steel Claw would be the punchbot to end all punchbots, and I want it. A Hunchback with the claw on the opposite side of the hump, to balance it out.
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# ? Sep 3, 2019 18:38 |
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Atlas but the head is replaced with an Urbie.
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# ? Sep 3, 2019 18:55 |
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Atlas but the legs are Urbies
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# ? Sep 3, 2019 19:04 |
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Atlas, but it's made up of five urbies voltron style
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# ? Sep 3, 2019 19:08 |
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if it can rocket punch, with the urbie arms, then I'm sold
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# ? Sep 3, 2019 19:13 |
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Groetgaffel posted:Atlas, but it's made up of five urbies voltron style That's just an Annihilator.
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# ? Sep 3, 2019 19:55 |
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The urbie arms rotate their AC20s towards the shoulder joint and fire blanks to blast off
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# ? Sep 3, 2019 19:59 |
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Faced this little guy in a normal mission. And yes, the gear was available for salvage (I didn't get any because I took max pay to make Darius shut up).
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# ? Sep 8, 2019 22:13 |
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Battletech is the early unlock for next month's Humble Monthly bundle, in case any thread regulars still haven't bought it.
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# ? Sep 9, 2019 16:01 |
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Lazyhound posted:I made it all the way through the campaign with my Highlander intact. Had the exact same poo poo happen to me. Didn't bother playing that one any further. I mean, it was just after the game came out so waiting for updates/DLC was probably for the best anyway.
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# ? Sep 9, 2019 21:33 |
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I didn’t really care that much because I was just running down the refit timer on the Atlas to run a few missions with it before uninstalling for a while. I’ll probably do a career mode run with mods after the final DLC drops.
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# ? Sep 10, 2019 03:54 |
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Patch Notes Time for 1.7quote:Thank you for playing BATTLETECH! Release 1.7 is now available! The main areas of improvement are issues identified by the community, AI, combat performance improvements, and map graphics. We have also improved gameplay difficulty balance in the Kamea campaign and addressed many minor glitches.
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# ? Sep 10, 2019 18:21 |
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Sky Shadowing posted:Patch Notes Time for 1.7 Loaded line there.
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# ? Sep 10, 2019 18:32 |
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Bit of a shrug. Will be back when we know more about Heavy Metal.
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# ? Sep 10, 2019 21:39 |
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I hope they rebalance abilities. Mandatory bulwark is no good
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# ? Sep 10, 2019 22:40 |
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# ? May 31, 2024 23:37 |
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Like an idiot, I saved game on exit from my ironman game when I realized that modtek wasn't working and now I can't revert to 1.6 to play my game. Frustrating. Any word on when Modtek for 1.7 will be out?
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# ? Sep 10, 2019 23:50 |