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Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?
c:\sc1>Thank you for paying Star Citizen!

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Golli
Jan 5, 2013



Bootcha posted:

GMC Presents Multi-'verse-amins, by Chris Roberts.

That being said, I doubt very much that CR, on his own volition, decided that "brain pills" was the right answer to his stress problems. Someone influential said "Here these will help".

And Chris, as unlikely as it realistically is, might not have been able to offer a response to dismiss such an argument.

Sounds like "vitamins" is code for "Adderall"

Shaman Tank Spec
Dec 26, 2003

*blep*



Rotten Red Rod posted:

I'm not a programmer, but this strikes me as either total bullshit or incredible inefficiency if true. Can anyone with more experience give their take?

Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely.

Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.

Jonny Shiloh
Mar 7, 2019
You 'orrible little man

Bootcha posted:

GMC Presents Multi-'verse-amins, by Chris Roberts.

That being said, I doubt very much that CR, on his own volition, decided that "brain pills" was the right answer to his stress problems. Someone influential said "Here these will help".

And Chris, as unlikely as it realistically is, might not have been able to offer a response to dismiss such an argument.



"Here Chris, try zese - zey vill help mit der Streß mein Freund..."

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard


Rotten Red Rod
Mar 5, 2002

Der Shovel posted:

Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely.

Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.

Yeah, that's what I'm thinking. They seem to be suggesting the SSOCS is needed for modeling the rest of the universe you're not currently seeing, but, like... Why? Why not just save that data like traditional saved game data, and load it up when needed, like every other game does? And if it's a highly focused, cinematic COD-like game (which I assume it is, unless it's back to being an open-world game again...? I'm still really unclear on the final design of SQ42) why do you even NEED to track anything outside of the current mission anyway? Even as someone with just a passing understanding of game programming, it doesn't add up.

Hav
Dec 11, 2009

Fun Shoe

ryde posted:

Did they actually cite Moore's law with regards to networking? Because I'm not really sure what transistor density has to do with network bandwidth.

(This is your daily reminder that Moore's law is often completely misunderstood and mis-cited in technology discussions.)

Yeah, I was playing, but they were seriously banking on network technologies changing enough to actually allow them to handle more raw data, when contention for bandwidth, latency and the actual routing of packets hasn't fundamentally changed since the 1990s, it's just scaled out and gotten a lot faster.

Edit: ^^ Client-side OCS was essentially stripping down the state update of the game from being a monolithic lump of data every tick to a bunch of smaller updates per tick. It's very dumb, very basic and people do that thing where they ask if I'm serious, and like rhythm is a dancer, I'm serious like cancer.


Edit: And the thing I actually came to post;

https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/

More Pitchford/Wallender action.

Hav fucked around with this message at 21:27 on Aug 28, 2019

Bofast
Feb 21, 2011

Grimey Drawer

Star Citizen - the ships shouldn't be inside each other

Sabreseven posted:

He probably runs about as well as his tech demo does tbh :D

:iceburn:

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard
https://twitter.com/TarkaRoshe/status/1166706012612640768

Quavers
Feb 26, 2016

You clearly don't understand game development

MedicineHut posted:

:laffo:

8 loving years in early days chaps, early days.

:laffo:

Baxta
Feb 18, 2004

Needs More Pirate

trucutru posted:

It is bullshit, in a single player game they can use their client-side OCS. The single-player server would run the CSOCS and share the objects with the single-player client since there is only one client and one server. It's basic stuff.

Cryengine doesn't do this because there is no need to do so in their games, all clients load all the poo poo in the map so the server just does some basic message forwarding, cheat detection, and so on.

Wait do they think the server is streaming assets to the client in single player games?


Actually I could believe CIG has set SQ42 up this way.

This would mean they did zero actual dev on SQ42 as a single player game in all the years and are simply slapping together a game with the mocap and the existing SC objects/maps/assets whatever.

edit: I still don't understand why they would think single player games use servers in any way like multiplayer.

Baxta fucked around with this message at 21:40 on Aug 28, 2019

Kosumo
Apr 9, 2016

Der Shovel posted:

Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely.

Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.

Don't worry, I'm sure anything CIG comes up with will be nothing like a server as well.

Quavers
Feb 26, 2016

You clearly don't understand game development
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-6-2d-ptu-2682903-patch-notes

Testing Focus
890 Jump

Known Issues
There are replaceme balls on the 890's upper level atrium.
The battlebridge currently lacks pilot remote control.

:laugh:

Hazamuth
May 9, 2007

the original bugsy


His vitamins are either cocaine or amphetamine

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Hazamuth posted:

His vitamins are either cocaine or amphetamine

I would replace "or" with "and"

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Always get a chuckle when it appears like a backer hasn't actually played any other games in the last 20 years.

Kosumo
Apr 9, 2016

My poo poo poster advice to Chris Roberts - put some pineapple on it and call it done.

Kosumo
Apr 9, 2016

Hazamuth posted:

His vitamins are either cocaine or amphetamine

Well he should add a laxative to them cos his poo poo just anit coming out.

Hazamuth
May 9, 2007

the original bugsy

Kosumo posted:

Well he should add a laxative to them cos his poo poo just anit coming out.

That is true. He has been full of poo poo for years

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Quavers posted:

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-6-2d-ptu-2682903-patch-notes

Testing Focus
890 Jump

Known Issues
There are replaceme balls on the 890's upper level atrium.
The battlebridge currently lacks pilot remote control.

:laugh:

Why does a luxury yacht even need a "battle bridge"?

Why does an MMO need a "luxury yacht"?

So many questions...

luetm
May 10, 2019

Der Shovel posted:

Yeah it's absolute dogshit. If SQ42 really connects to a local server, Crobbers and CIG are even dumber than I thought possible. There's literally no point to having a server for a single player game, because everything is running on the local machine, in the client, and if anything it will just complicate things immensely.

Most games will of course have some kind of game manager -type component that handles things like "the mission started, place the player's ship at co-ordinates X,Y and Z, play fullBurn.mp3 and Mark Hamill's speech, then spawn 5 enemy ships over there", but that's nothing like a server.

Hmm... I'm a dev, but line of business, not games. So grain of salt and all that.

If they were only making SQ42, yes they wouldn't need a server and thus no SSOCS. I guess their reasoning is to use the same tech stack for both games to reduce waste. You are on a server, but your own one, hosted by you.

This has the advantage of coop being quite trivial to implement, but also makes the SP package quite loaded. As an example, I played Freelancer like that. Worked great.

However, the scale of things makes me sceptical. CR wants MMO scale. As an analogy, that sounds like if Blizzard would make you run your own private server for a few on rail single player missions. Letting complex servers like this run on a gaming machine with good knows what else on it must be a challenge on it's own. Probably will have to make a special version of this server for the SP.

--> in the end coding a stand alone SP with asset reuse would probably have been smarter, but without coop. But the plan doesn't seem as off the charts bonkers to me as it seems to you apparently.

My 2 cents...

Asmodai_00
Nov 26, 2007

Zazz Razzamatazz posted:

Why does a luxury yacht even need a "battle bridge"?

Why does an MMO need a "luxury yacht"?

So many questions...

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:
I'm with Derek on this one, they're not working on Server Side Object Culling (whatever). At best there are 2 interns "working" on it and that gives someone for Chris to yell at every few weeks. Everyone who can do something is working on SQ42 or the next paper mache demo. There is a B-team is making ships n poo poo so that backers can pretend Star Citizen hasn't been completely dropped.

reverend crabhands
Feb 3, 2016

HAve there been any reports on what did the green sauce was like? It was nice? How did it taste?

Do any of the backers feel it is possible Chris/Erin put something in the sauce to help sell ships?

How did the backers feel that they ran out of stock of potatos and some backers missed out.

Rotten Red Rod
Mar 5, 2002


Jeez, they literally only need to sell ships to an audience of 600 people and get funding forever. They have NO need to finish the game.

Enchanted Hat
Aug 18, 2013

Defeated in Diplomacy under suspicious circumstances

reverend crabhands posted:

HAve there been any reports on what did the green sauce was like? It was nice? How did it taste?

Do any of the backers feel it is possible Chris/Erin put something in the sauce to help sell ships?

How did the backers feel that they ran out of stock of potatos and some backers missed out.

The green sauce is what they use to fuel the ship pipeline. They suck it directly out of backers' wallets.

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...

Hav posted:

Edit: And the thing I actually came to post;

https://www.gamespot.com/articles/gearbox-ceo-randy-pitchford-accused-of-contempt-in/1100-6469437/

More Pitchford/Wallender action.

It may only be lowly earth court but I appreciate the update on this. Randy Pitchford leaving his child porn in a Medieval Times was a great twist and I can't wait to find out what he left in Chuck E. Cheese.

I said come in!
Jun 22, 2004


Maybe someday, backers will finally say "hey, I think i've made a terrible mistake..."

Rotten Red Rod
Mar 5, 2002


quote:

The suit also accused Pitchford of taking a "secret" $12 million bonus as an advance on royalties, and of syphoning profits from Gearbox to fund "Peacock Parties" where adult male guests "reportedly exposed themselves to minors, to the amusement of Randy Pitchford."

:stare:

trucutru
Jul 9, 2003

by Fluffdaddy

Baxta posted:

Wait do they think the server is streaming assets to the client in single player games?


Actually I could believe CIG has set SQ42 up this way.

This would mean they did zero actual dev on SQ42 as a single player game in all the years and are simply slapping together a game with the mocap and the existing SC objects/maps/assets whatever.

edit: I still don't understand why they would think single player games use servers in any way like multiplayer.

Yes, SQ42 is supposed to work that way. A headless server handles the game and feeds the local client with data.

The idea is that they can use the same server (plus ssocs, plus meshing) to handle the MMO because gently caress yeah! that'll totally work!

e: And the citizens do believe that's what happens when GTAV needs to stream something.

Hav
Dec 11, 2009

Fun Shoe

SPERMCUBE.ORG posted:

It may only be lowly earth court but I appreciate the update on this. Randy Pitchford leaving his child porn in a Medieval Times was a great twist and I can't wait to find out what he left in Chuck E. Cheese.

I'm getting old, and therefore had to google 'Peacock Party'.

quote:

A party for gay men where the participants show off their "peacocks" in some way. Usually the men will dress with bright or shiny clothing near or on their cocks. Nudity may or may not be allowed or required.

....erm.

Rotten Red Rod
Mar 5, 2002

trucutru posted:

Yes, SQ42 is supposed to work that way. A headless server handles the game and feeds the local client with data.

The idea is that they can use the same server (plus ssocs, plus meshing) to handle the MMO because gently caress yeah! that'll totally work!

e: And the citizens do believe that's what happens when GTAV needs to stream something.

Well, if it isn't bullshit, it's still something that really, really should have been developed long ago, not when the game is supposed to be finalizing its game content next year. They'll likely have to redo a bunch of assets AGAIN, I'll bet.

SPERMCUBE.ORG
Nov 3, 2011

Space commies are th' biggest threat t' red-blooded American Freedom we got in th' future. So me and my boys got to talking over a few hot dogs the other day and this is what we came up with...
Hmmm
I suspect that "peacock" may be some sort of euphemism.

trucutru
Jul 9, 2003

by Fluffdaddy

Rotten Red Rod posted:

Well, if it isn't bullshit, it's still something that really, really should have been developed long ago, not when the game is supposed to be finalizing its game content next year. They'll likely have to redo a bunch of assets AGAIN, I'll bet.

That's the SC story from day one. "Hey lets make different modules for different types of gameplay, then we just have to glue them together", "Hey I bet we can work on the physics for ships and the physics for planets in parallel and then merge them", and so on.

tak
Jan 31, 2003

lol demowned
Grimey Drawer

lol

Sounds like there was another supplement involved here

One administered in the form of its HCl salt

Quavers
Feb 26, 2016

You clearly don't understand game development
Three years ago :lol:



:trustme: "Around 57 minutes in Chris Roberts pops up to talk about Squadron 42 specifically. There’s more than 60 missions in there, 340 speaking characters, 1,255 pages of dialogue – it’s big, is the general message, as large as any triple-A production with cast quality to rival Hollywood. This is also when he announces the delay, pointing out the scope of the campaign has grown significantly since announcement. They were planning to show off a mission at CitizenCon that was fully finished – most are still at “grey box or better” as Roberts put it, where they know where everything is going and the balance is done but not all the effects are in – but they didn’t quite get it finished."

:trustme: (a month earlier, same article :lol:) "Update September 6, 2016: We reached out to Cloud Imperium Games to see if we could get a definitive answer regarding the release date of Squadron 42, Star Citizen’s star-studded single-player spinoff. When asked by email if they could confirm or deny the delay, we were instead offered reassurances that development of the ambitious game is going as planned. “Chris [Roberts] spoke to multiple reporters at Gamescom who asked about the status of Squadron 42,” a CIG spokesperson told PCGamesN. “We have been feature locked for a while and things are coming along nicely. In every case he told them that we are hard at work on the game and are focused on making it great, but no official launch dates were discussed.” When we pressed on the date and whether it was likely to get pushed back, we were told it's “still too early”, but reassured that more would be revealed about Squadron 42’s progress at CitizenCon next month."

:tif:

Quavers fucked around with this message at 23:46 on Aug 28, 2019

Rotten Red Rod
Mar 5, 2002

Ahahahhaha "We have been feature locked for a while" in 2016 hahahahha

No wonder they don't talk to the press anymore.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

I said come in! posted:

Maybe someday, backers will finally say "hey, I think i've made a terrible mistake..."

now who's dreaming? :smuggo:

Quavers
Feb 26, 2016

You clearly don't understand game development
Scott Manley at the KSP2 dev studio:

https://twitter.com/DJSnM/status/1166842063742091264

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mjotto
Nov 8, 2017
Star Citizen: only bugs affecting playability at a universal scale

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