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Kaubocks posted:so i'm switched to them automatically, but am i forced to use them or can i bounce between classes like they were any other? It's not a waste to level Riding anyway, since it gives you Move +1. Generally the house leaders' personal classes are extremely good so there isn't much reason to switch them after they get their new classes, though making Edelgard a Wyvern Lord does kick rear end. You're free to make them any class, though.
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# ? Aug 28, 2019 20:26 |
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# ? Jun 3, 2024 09:59 |
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Also going forward I really hope they ditch all the lovely skills you need to make using weapons worthwhile and just roll them back into a passive bonus from weapon rank. Having to use 2-3 of your 5 open skill slots on everyone to give them poo poo like 'makes your weapons actually function' or 'battallions can do damage' is really awful feeling and makes almost everyone just beeline for the same best 2 extra skills. Like at endgame almost everyone I fielded was just rocking Primary Weapon skill Authority Skill Fiendish/Death Blow Close Counter/Breaker skill Vantage/Rally/Secondary weapon skill/whatever Rallybots and Dancers subbed out the last two for Rally skills or Sword Avo+20 and Special Dance. Zore fucked around with this message at 20:29 on Aug 28, 2019 |
# ? Aug 28, 2019 20:27 |
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Andrast posted:You can't savescum it. The game rolls it weekly so you need to wait another week to try again (or reload from a previous week). Babysitter Super Sleuth posted:The pass/fail roll for all class certifications is done when the day starts, not when you take the test, so if you want to save scum then you need to reload from the previous week. Lame and bad but thanks a billion and 66
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# ? Aug 28, 2019 20:27 |
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Zore posted:Also going forward I really hope they ditch all the lovely skills you need to make using weapons worthwhile and just roll them back into a passive bonus from weapon rank. Having to use 2-3 of your 5 open skill slots on everyone to give them poo poo like 'makes your weapons actually hit' or 'battallions can do damage' is really awful feeling and makes almost everyone just beeline for the same best 2 extra skills. Generally I find "number goes up" skills pretty boring so I'd like it if they made skills more varied and powerful but maybe didn't let you equip as many so each one can be more impactful. In previous games you had skills like Sol and Astra and stuff but that kind of thing seems like it'll be in combat arts going forward, so skills are going to need something new to keep them interesting.
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# ? Aug 28, 2019 20:29 |
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Zore posted:Also going forward I really hope they ditch all the lovely skills you need to make using weapons worthwhile and just roll them back into a passive bonus from weapon rank. Having to use 2-3 of your 5 open skill slots on everyone to give them poo poo like 'makes your weapons actually function' or 'battallions can do damage' is really awful feeling and makes almost everyone just beeline for the same best 2 extra skills. Basically, I like non-damaging battalions as I don't need to have the authority skill then Depending on playstyle, fiendish/death blow is also not that good. Range/Movement/Faire for offence are better, and Alert Stance/Aegis/Pavis for defence are really good too. Vantage/Wrath/Quick Ripose should also not be under estimated.
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# ? Aug 28, 2019 20:35 |
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HenryEx posted:I hope these chapters start to have less talky bits soon then cause i'm on chapter eight and will soon run out of leisure gaming time are you dying
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# ? Aug 28, 2019 20:37 |
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Arkeus posted:Basically, I like non-damaging battalions as I don't need to have the authority skill then Depending on playstyle, fiendish/death blow is also not that good. Range/Movement/Faire for offence are better, and Alert Stance/Aegis/Pavis for defence are really good too. Vantage/Wrath/Quick Ripose should also not be under estimated. Faires are free with every Advanced/Master classes and don't count towards your personal limit. Plus you need to get to S+ for them if you want to put them in another class which is at the rear end end of the game if you hit it at all. Ditto for range and movement. Aegis and Pavise are also free with a bunch of classes and item. And while there are a lot of good non-damaging battalions having authority lets you trivialize every giant monster fight and boss in the game with damaging ones. Zore fucked around with this message at 20:40 on Aug 28, 2019 |
# ? Aug 28, 2019 20:38 |
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To be fair just saving battalions for shield breaks alone trivializes monsters. since no armor monsters take a ton of damage I mean more damage is great and all but it's not as necessary. Also I must admit when it comes to El's personal class I prefer keeping her in armored lord because I love her outfit there and the emperor outfit isn't as cool.
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# ? Aug 28, 2019 20:52 |
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Eimi posted:Also I must admit when it comes to El's personal class I prefer keeping her in armored lord because I love her outfit there and the emperor outfit isn't as cool. Yeah, Armored Lord is way better for Fashion Emblem.
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# ? Aug 28, 2019 20:53 |
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Skills for mastering master classes might as well not exist since they are either super endgame or ng+ fodder. Same with S+ skills. The blow skills on the other hand are super early and easy to master
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# ? Aug 28, 2019 20:55 |
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Josuke Higashikata posted:guess i think the 66% chance of passing an exam when you nearly have the stats might be a lie
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# ? Aug 28, 2019 20:55 |
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I hope that if battalions come back next time, they're more interesting. I'd like to see smaller stat bonuses and more varied gambit effects. It'd be cool if there were battalions that made sense for Thief/Assassin units, too, like guerrilla fighters instead of a bunch of knights/cavaliers/mages. Mainly I want to see the standard gambit effect split up so it isn't AoE damage + debuff + immobilize all in one. Have different gambits have different effects and maybe they can be a more interesting part of combat and have more interesting choices associated with them. Right now they're extraordinarily powerful "oh poo poo" buttons when you aren't fighting monsters, and "the only way to make monsters not tedious" when you are.
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# ? Aug 28, 2019 21:17 |
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Weird I thought someone was saying they were able to recruit Catherine in like chapter four. She just tells me my lvl is too low
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# ? Aug 28, 2019 21:18 |
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Tabletops posted:Weird I thought someone was saying they were able to recruit Catherine in like chapter four. She just tells me my lvl is too low You need level 15 iirc, but like all recruit requirements, that is lowered when you build support with her, so you can apparently get her earlier.
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# ? Aug 28, 2019 21:19 |
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HenryEx posted:You need level 15 iirc, but like all recruit requirements, that is lowered when you build support with her, so you can apparently get her earlier. With C support it's level 12, with B it's 6
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# ? Aug 28, 2019 21:21 |
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Harrow posted:It'd be cool if there were battalions that made sense for Thief/Assassin units, too, like guerrilla fighters instead of a bunch of knights/cavaliers/mages. There are, actually, they're just all low-level trash battalions. There are both Bandit and Thief battalions, IIRC (Bandit for 100% certain, I'd have to check on Thief).
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# ? Aug 28, 2019 21:24 |
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Andrast posted:With C support it's level 12, with B it's 6 Ah drat, is it even possible to get b rank that early? How would that be done? I'm guessing it's the same with Cyril?
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# ? Aug 28, 2019 21:44 |
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Tabletops posted:Ah drat, is it even possible to get b rank that early? How would that be done? In NG+ you can buy support ranks you unlocked in your previous run using renown, that's the easiest way to do it. Yeah but Cyril's base is level 10. Which I feel is almost impossible not to hit by Chapter 4 anyways.
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# ? Aug 28, 2019 21:49 |
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Zore posted:In NG+ you can buy support ranks you unlocked in your previous run using renown, that's the easiest way to do it. Cyril is chapter 5
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# ? Aug 28, 2019 21:55 |
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I wish there was any reason for any of the house leaders to use a sword because the Lord class's sword animations are hilarious and I love them. Zurai posted:There are, actually, they're just all low-level trash battalions. There are both Bandit and Thief battalions, IIRC (Bandit for 100% certain, I'd have to check on Thief). Oh yeah, I forget about those. I guess I mean I also want them to have more "thief" or "assassin" style effects, like traps or smoke screens or stuff like that. Actually a smoke screen gambit that causes a temporary localized fog of war that only affects enemies would be sweet, I can already think of ways to use that to protect squishy units in bad positions and stuff. Harrow fucked around with this message at 22:12 on Aug 28, 2019 |
# ? Aug 28, 2019 21:56 |
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Harrow posted:I wish there was any reason for any of the house leaders to use a sword because the Lord class's sword animations are hilarious and I love them. They are really good. Kinda stylized fencing animations. I love them.
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# ? Aug 28, 2019 22:26 |
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https://twitter.com/ic21_desu/status/1166710769079087104 https://twitter.com/ScruffyTurtles/status/1166575972709273600 https://twitter.com/jivke/status/1165379081346531328
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# ? Aug 28, 2019 22:49 |
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I now really want to see a meet up between Hubert, Tharja, and Henry.
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# ? Aug 28, 2019 22:57 |
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Zore posted:Faires are free with every Advanced/Master classes and don't count towards your personal limit. Plus you need to get to S+ for them if you want to put them in another class which is at the rear end end of the game if you hit it at all. Ditto for range and movement. Aegis and Pavise are also free with a bunch of classes and item. I am pretty sure Faires stack? Range/Movement are also S/A+, which is actually before timeskip on some characters. What class has Aegis and Pavise for free? Monster fights don't really seem like the dangerous fights to me, though they are a pain with mages.
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# ? Aug 28, 2019 23:02 |
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The golems in the later half of Eagles are pretty scary compared to normal beasts maybe Crest beasts just have bad scaling?
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# ? Aug 28, 2019 23:14 |
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Yeah the robots and mechs generally did high double digit damage to my Edelgard, an armored lord with high enough speed to get everyone but Petra.
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# ? Aug 28, 2019 23:17 |
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The golem enemies are pretty nasty, yeah. They can be a serious threat when there's more than one of them or they're surrounded by other units.
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# ? Aug 28, 2019 23:19 |
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The robots have high damage and more importantly have decent crit, which is scary. The golems have high magic damage and very high hit which is also a pain. They also have 3 range so you can't cheese them too much until you get S rank magic skill / Thyrsus / Caduceus / Bowknights / Longbows, and even then they have anti-mag barrier.
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# ? Aug 28, 2019 23:20 |
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Tae posted:Yeah the robots and mechs generally did high double digit damage to my Edelgard, an armored lord with high enough speed to get everyone but Petra. To be fair, the golems all do magic damage. Granted Edelgard is no slouch when it comes to res either, but still.
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# ? Aug 28, 2019 23:22 |
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As you get toward the end of Golden Deer there's a merchant NPC who's super excited for Claude's regime change only because it will bring deregulation and more money for him it's really funny to me for some reason
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# ? Aug 29, 2019 00:02 |
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Carlosologist posted:As you get toward the end of Golden Deer there's a merchant NPC who's super excited for Claude's regime change only because it will bring deregulation and more money for him but yeah, I could totally see Claude/Byleth running the country on the founding principles of "hey don't be racist" and not knowing how the gently caress to regulate the economy at all
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# ? Aug 29, 2019 00:06 |
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Carlosologist posted:As you get toward the end of Golden Deer there's a merchant NPC who's super excited for Claude's regime change only because it will bring deregulation and more money for him This guy owns, I am enthralled with this merchant's merchant drama In Blue Lions he just gave me this whole spiel on taxes There's another NPC that same month who talks about how Firdyiad was kind ofa poo poo hole with ramapnt disease and Cornelia was all "hey, public works are important" so I'm guessing the merchant's just taking the piss here. Though there seems to be the implication that she was responsible for the disease since they just "miraculously" disappeared once she came to town and she's part of the slithers so I think the assumption is she really did spike taxes and using it to be a poo poo.
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# ? Aug 29, 2019 00:15 |
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a unified fodlan would presumably mean no tariffs on trade between the three former countries come to think of it of course someone has to maintain the roads and get merchants to give back to the society making them rich, though i believe in the leicester alliance merchants wield bigger clout than they do in the other countries; it's no accident that two of the commoners in the golden deer class are from merchant families Jerry Manderbilt fucked around with this message at 00:24 on Aug 29, 2019 |
# ? Aug 29, 2019 00:18 |
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it makes a broader point that a guy like that is so memorable for worldbuilding purposes
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# ? Aug 29, 2019 00:18 |
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I wonder if bringing back the old-school "rescue" command would help bridge the gap between mounted/flying units and infantry in the late-game. If a flier or mounted unit could pick up an infantry unit and deposit them somewhere else it might help mitigate the gap in cross-map mobility.
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# ? Aug 29, 2019 00:21 |
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Harrow posted:I wonder if bringing back the old-school "rescue" command would help bridge the gap between mounted/flying units and infantry in the late-game. If a flier or mounted unit could pick up an infantry unit and deposit them somewhere else it might help mitigate the gap in cross-map mobility. rannum posted:Let cavs rescue people so they have a more distinct niche Blaziken386 fucked around with this message at 00:41 on Aug 29, 2019 |
# ? Aug 29, 2019 00:33 |
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Let cavs rescue people so they have a more distinct niche
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# ? Aug 29, 2019 00:39 |
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also when you rescue people as cavs they should show up in battle sitting behind you on the horse
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# ? Aug 29, 2019 00:41 |
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Right now I am staring at the Wyvern Lord/Great Knight gain modifiers in utter disbelief. Great Knight has the advantage in: HP: +5 Mag: +5 Wyvern Lord has the advantage in: Str: +5 Speed: +20 (wtf) Res: +5 Great Knights don't even has a str growth advantage over Falcon Knights. internal screaming intensifies There is no practical reason to be a Great Knight unless you are deathly afraid of bows or maybe if a character has a disadvantage in the flying skill. And even then no. ChrisBTY fucked around with this message at 01:00 on Aug 29, 2019 |
# ? Aug 29, 2019 00:57 |
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# ? Jun 3, 2024 09:59 |
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i guess caspar can fill the punchman slot while dedue is still out also i'm literally about to do his and mercedes' paralogue
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# ? Aug 29, 2019 01:06 |