My second fort is cursed. I saw a evil mountain next to a good forest and decided that would be fun, but now wagons just immediately explode on entering the map (but drop all their junk) and I have three barons from people who inherited it from other sites. The loathesome slime rain doesn't seem to actually hurt the dwarves at all, but it does make them get horrorified randomly later and make them think they're injured from time to time. I think I am going to, uh, pocket that one.
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# ? Aug 26, 2019 20:59 |
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# ? May 31, 2024 12:42 |
My favorite fort I ever made was a shoreline volcano where I built my fort on the sea and made obsidian islands by pouring lava into the sea. I wish there was an easy way to find weird embarks like that. I also miss random surface lava pools.
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# ? Aug 26, 2019 21:30 |
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I almost only exclusively make forts on sites straddling good and evil biomes gotta have that variety but sometimes I just go for a good ol' Terrifying glacier
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# ? Aug 26, 2019 23:23 |
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Sankis posted:My favorite fort I ever made was a shoreline volcano where I built my fort on the sea and made obsidian islands by pouring lava into the sea. I wish there was an easy way to find weird embarks like that. They're still around if you really hunt hard for them.
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# ? Aug 26, 2019 23:30 |
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I miss the old chasms, pits and volcanoes. Much easier to find interesting embarks when those were on the map.
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# ? Aug 27, 2019 00:18 |
https://www.dropbox.com/s/mv9fh18wfewc3zk/cool%20volcano%20pillar%20backup.zip?dl=0 here's a cool surfaceish lava tube embark. Also the world it's on is kinda nuts and the metals on the map are fun.
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# ? Aug 27, 2019 00:43 |
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I really wish Toady would spend a few minutes making volcanos / lava tubes not perfectly straight cylinders carved into the ground with no concern for the surrounding terrain.
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# ? Aug 27, 2019 02:18 |
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oh now you've done it, now toady is researching and implementing the entirety of tectonic shifting into the game
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# ? Aug 27, 2019 02:19 |
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Sankis posted:I wish there was an easy way to find weird embarks like that.
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# ? Aug 27, 2019 05:57 |
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The secret to getting volcanoes in geologically improbable locations is to go into the Volcanism Mesh Size settings and make it so that the game only generates minimum and maximum volcanic zones. Screenshot since it's hard to describe exactly what I'm talking about otherwise:
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# ? Aug 27, 2019 06:02 |
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Does that have the same effect for savagery?
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# ? Aug 27, 2019 12:34 |
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I want an evil volcano next to a serene beach with a waterfall and river running into the sea
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# ? Aug 27, 2019 13:09 |
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Shibawanko posted:I want an evil volcano next to a serene beach with a waterfall and river running into the sea ah yes, the 'winter heating the room with my CPU' embark That does sound rad, though. Mermaids and Sunshine and Fire Imps and Syndrome Rain. Refreshing.
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# ? Aug 27, 2019 13:41 |
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Shady Amish Terror posted:ah yes, the 'winter heating the room with my CPU' embark Magma Mermen
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# ? Aug 27, 2019 15:51 |
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Siljmonster posted:Does that have the same effect for savagery? I don't think it works quite as cleanly as volcanoes, at least. I still got areas that were marked "Wilderness" when I tried it, so I assume there's some kind of blending or recalculating that applies to savagery but not to actual magma tubes / volcanoes.
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# ? Aug 27, 2019 19:14 |
you'll get a gently caress ton of rejections and a fair amount of your volcanos will be spent up in the middle of mountain ranges, unfortunately. still gets you a bunch, but you'll have to take a while before you get a working one savagery will probably get you more rejections as civs don't like appearing in savage areas.
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# ? Aug 27, 2019 21:14 |
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Anyone found a cenote in-game? I might jump in again to test out my new machine and I'm looking for something scenic to build my fort around.
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# ? Aug 27, 2019 23:06 |
I mean that's basically a cavern you can search for extreme cliffs but outside of caverns I don't think anything spawns in with a "roof" overhead and stuff like that
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# ? Aug 27, 2019 23:49 |
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Cenotes don't have roofs because they collapsed. I don't think there's anything like that naturally in DF, but you can find a lake in a cavern and strip mine everything above it.
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# ? Aug 27, 2019 23:53 |
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Xand_Man posted:Anyone found a cenote in-game? I might jump in again to test out my new machine and I'm looking for something scenic to build my fort around. I get the impression that erosion softens the edges of whatever holes it makes. You can however mess with the cave generation settings enough that you have a nice big hole, like, one layer below the ground. I've been surprised with how quickly I've bumped into stuff like that after tweaking with some knobs.
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# ? Aug 28, 2019 08:51 |
For some reason I keep getting clothed, sentient, mountain goats as scholars and such.
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# ? Aug 28, 2019 22:16 |
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Probably related to the bug that kept giving me horse soldiers during human invasions.
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# ? Aug 28, 2019 22:21 |
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Please crosspost that to the game glitches thread.
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# ? Aug 28, 2019 22:21 |
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Goats are people too ya know!
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# ? Aug 28, 2019 22:22 |
Tuxedo Catfish posted:horse soldiers did they have weapons?
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# ? Aug 28, 2019 22:32 |
Angry Diplomat posted:Please crosspost that to the game glitches thread. Linkie? Didn't know there was one.
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# ? Aug 28, 2019 22:33 |
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Jazerus posted:did they have weapons? Nope. They had soldier-like AI and weren't mounts, but they didn't have weapons or uniforms.
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# ? Aug 28, 2019 22:38 |
Have you been modding? This looks like the typical effect of duplicated RAWs.
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# ? Aug 28, 2019 23:48 |
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Yes to modding, but I also check my error logs whenever something weird happens and per that article duplicated creature raws always throw an error at startup; the only error I had in that save was a missing reference to Giant Cave Spider egg materials.
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# ? Aug 28, 2019 23:53 |
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Yooper posted:Linkie? Didn't know there was one. https://forums.somethingawful.com/showthread.php?threadid=3493510&perpage=40
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# ? Aug 29, 2019 00:59 |
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Speaking of goats - Is anyone having issues with animal persons as citizens? My mountain goat man keeps going into starvation and hardly ever seems to eat for whatever reason.
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# ? Aug 29, 2019 10:02 |
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Dante posted:Speaking of goats - Is anyone having issues with animal persons as citizens? My mountain goat man keeps going into starvation and hardly ever seems to eat for whatever reason. Gotta give them a pasture, something green to look forward too
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# ? Aug 29, 2019 10:34 |
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Yooper posted:
I kept reading that and failing to understand what was strange about it because animal people can do all that. So it's literally a mountain goat, not a mountain goat person?
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# ? Aug 29, 2019 16:07 |
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Can you get plump helmet men scholars visiting your tavern to drink plump helmet beer. I always picture plump helmet men as the mushroom guys from Secret of Mana Has anyone here ever managed to capture ocean creatures and use them for stuff? I've never really seriously tried a seaside embark. Is it possible to somehow capture sea creatures alive and then use them in, say, a shark pool for your prisoners? Shibawanko fucked around with this message at 07:14 on Aug 30, 2019 |
# ? Aug 30, 2019 07:06 |
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Yes, but IIRC it's extremely annoying. The infamous Mermaid Bone Harvesting Operation involved having to specifically get the mermaids over a cagetrap, but not in too deep of water, without managing to air-drown them, which was a not insignificant engineering challenge. Slightly easier would be to use amphibious creatures for it, saltwater crocodiles, giant crabs, etc, because you could at least theoretically catch them on land.
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# ? Aug 30, 2019 07:40 |
Rocko Bonaparte posted:I kept reading that and failing to understand what was strange about it because animal people can do all that. So it's literally a mountain goat, not a mountain goat person? It was just a mountain goat, not a mountain goat man. Had it been a mountain goat man I'd have named him William.
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# ? Aug 30, 2019 12:07 |
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Yooper posted:It was just a mountain goat, not a mountain goat man. Had it been a mountain goat man I'd have named him William. Well, people always joked that the AI would become sentient at some point. Guess starting with philosopher-scientist mountain goat's is as good a place as any.
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# ? Aug 30, 2019 12:15 |
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Hey all. I've got a couple questions if that's okay. I've got very little personal experience with DF outside of Boatmurdered and a couple other retellings of the goings-on(and Gnomoria, the abandoned, extremely basic knockoff of DF), and was recently recommended Kruggsmash on youtube who has excellent DF LP's that he expertly edits and includes really great drawings of the goings-on, artifacts, characters, etc. I just finished up the Monsterkiller playthrough, and wanted to ask even if it destroys the illusion(since the final episode is largely done in drawings and has a "unique" ending since I at least know the fortress doesn't really work the way he set it up to work in the storyline he had), is there a clearly-defined reason for the fall of his fortress? It seemed like things were going very well and then abruptly everyone started getting depressed/sad/enraged and he couldn't seem to do anything to fix it? Was there a specific reason for the collapse or is it eventually just simply impossible to keep the dwarfs happy? I THINK the trigger point might've been when he forgot to turn off the Ballista Crew and wound up obliterating half a dozen dwarves who were cleaning up the recent goblin siege with ballista bolts or maybe the one he suggested it might be, keeping that giant fire-breathing skinless bat Forgotten Beast in a big room with a viewing window that dwarves could see it from, not sure if that would actually cause it or not though. He already had a "pet" Giant Weevil Forgotten Beast in a cell smack dab in the middle of the fortress and it didn't seem to cause any stress. Also, another question, have they given any indication of a release date for the steam version of DF? That looks intriguing, I didn't even know it was a thing until the other day. Will they be adding like, mouse UI at all or will it just be the same keyboard-only stuff just with a fresh visual coat of paint?
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# ? Aug 31, 2019 10:18 |
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Captain Invictus posted:I THINK the trigger point might've been when he forgot to turn off the Ballista Crew and wound up obliterating half a dozen dwarves who were cleaning up the recent goblin siege with ballista bolts it was probably this dwarves who lose friends and relatives can become very stressed very rapidly. a dwarf who is very stressed can sometimes flip out and start fights and break things. if a dwarf who is a legendary warrior that has dedicated themselves to the art of combat flips out and starts a fight with someone who is fat and makes cheese for a living(or vice versa), the cheesemaker tends to die violently, as well as anyone who comes to the cheesemaker's aid. Now all the people who were friends or relatives of the cheeseman are now also incredibly upset and can also begin starting fights with people, some of whom may die and set off EVEN MORE people. Now everyone is fighting everyone else.This is called a Tantrum Spiral, and is a fairly standard end for a fortress.
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# ? Aug 31, 2019 11:54 |
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# ? May 31, 2024 12:42 |
Captain Invictus posted:Hey all. I've got a couple questions if that's okay. I've got very little personal experience with DF outside of Boatmurdered and a couple other retellings of the goings-on(and Gnomoria, the abandoned, extremely basic knockoff of DF), and was recently recommended Kruggsmash on youtube who has excellent DF LP's that he expertly edits and includes really great drawings of the goings-on, artifacts, characters, etc. I just finished up the Monsterkiller playthrough, and wanted to ask even if it destroys the illusion(since the final episode is largely done in drawings and has a "unique" ending since I at least know the fortress doesn't really work the way he set it up to work in the storyline he had), is there a clearly-defined reason for the fall of his fortress? It seemed like things were going very well and then abruptly everyone started getting depressed/sad/enraged and he couldn't seem to do anything to fix it? Was there a specific reason for the collapse or is it eventually just simply impossible to keep the dwarfs happy? I THINK the trigger point might've been when he forgot to turn off the Ballista Crew and wound up obliterating half a dozen dwarves who were cleaning up the recent goblin siege with ballista bolts or maybe the one he suggested it might be, keeping that giant fire-breathing skinless bat Forgotten Beast in a big room with a viewing window that dwarves could see it from, not sure if that would actually cause it or not though. He already had a "pet" Giant Weevil Forgotten Beast in a cell smack dab in the middle of the fortress and it didn't seem to cause any stress. One bad thing leads to the next. Rarely is the giant or the siege the cause of my fortress death but that terrible spiral into everyone tantruming. Now they won't clean up corpses, cook, help the wounded, so one by one my fort is slipping into depression and madness. Temples and libraries really have helped but if anything it's just prolonging the inevitable.
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# ? Aug 31, 2019 12:18 |