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Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Hav posted:

I'm getting old, and therefore had to google 'Peacock Party'.

I used to just call it "Thursday."


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mjotto
Nov 8, 2017
But due to playing Start Citizen, it now is Mondays?

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

mjotto posted:

But due to playing Start Citizen, it now is Mondays?

What is "play," really?

HoneyBakedMAN
Oct 26, 2007
Sliced for babewiches
How the gently caress does a restaraunt run out of potatoes?

Pixelate
Jan 6, 2018

"You win by having fun"

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

They make Aegis brand vodka out of them?

Dementropy
Aug 23, 2010



HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

Glad you asked! Find out during our Kartoffel-Al event next month! Tickets to be announced.*

*Seats may be limited, but you'll find out later.

Dementropy fucked around with this message at 02:36 on Aug 29, 2019

Pixelate
Jan 6, 2018

"You win by having fun"

Rotten Red Rod posted:

Ahahahhaha "We have been feature locked for a while" in 2016 hahahahha

No wonder they don't talk to the press anymore.

Oh lord that's beautiful

Dementropy
Aug 23, 2010



BoredGamer: Star Citizen Aegis Concierge Event Summary

Excerpts:

quote:

Everyone that I have talked to really enjoyed the event and said it was worth the trip.

There were a lot of chats with devs from various backers as well as some additional info conveyed at the event I want to summarize too. Let’s start with some of the bigger news, Server Side Object Container Streaming & some info from Chris Roberts:

SSOCS is being targeted for Alpha 3.8 (for the end of 2019) but there is certainly the possibility it would get pushed to 2020. Alpha 3.8 might see some other features slip, this is going to be based on other tasks being completed like SSOCS and the most likely thing I believe they are talking about is microTech slipping if it’s not ready.

quote:

There was some other interesting discussions about evocati leaks and the fact they can actually limit and hamper some of the testing that CIG could plan otherwise.

There was some deeper info about Cinematics & SQ42 – Star Citizen & Squadron will have more animations than other games, in SQ42 most of the characters animations will come directly from the appropriate actor and their mocap. Around 5% of the animations would be more standard or hand keyed animations, like holding weapons in FPS combat.

They are really trying to push the boundaries with immersion and characters looking real by unifying the actor doing the voice, mocap & body scan all tailored for their character rather than splitting it up to other actors for the animations, stunts or voices. A lot of the A list actors did there own stunts for SQ it seems.

They had to get some of the actors used to the type of mocap they were recording as there was no terrain or scenery BUT apparently it all worked out well.

There is around 11 – 13 hours of mocap in game and a play time well over that of a typical shooter.

quote:

They also mentioned that there is a cool video coming up soon (within a week or 2 it sounds like) that backers will love.

The Devs at the event all seemed extremely enthusiastic and loved they work.

They love coming to events be they official ones or fan ones or bar citizens.

Though some people said Erin Roberts looked a bit knackered as he had potentially been at GamesCom and multiple Bar Citizen’s over the last few days. I’ve met Erin a few times and he is a good, incredibly hard working bloke.

Quavers
Feb 26, 2016

You clearly don't understand game development

No mention of potatoes. Even BoredGamer didn't get any :negative:

BumbleOne
Jul 1, 2018

by Fluffdaddy

SPERMCUBE.ORG posted:

Hmmm
I suspect that "peacock" may be some sort of euphemism.

great username/post combo

reignofevil
Nov 7, 2008

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

Obviously you know nothing about dinner meal development the potatoes had to be culled so we could make way for vodka-container streaming.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



The potatoes on the menu were only placeholders.

TheDeadlyShoe
Feb 14, 2014

they wern't potatos, they were tier 0 french fries

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Quavers posted:

:trustme: "Around 57 minutes in Chris Roberts pops up to talk about Squadron 42 specifically. There’s more than 60 missions in there, 340 speaking characters, 1,255 pages of dialogue – it’s big, is the general message, as large as any triple-A production with cast quality to rival Hollywood. This is also when he announces the delay, pointing out the scope of the campaign has grown significantly since announcement. They were planning to show off a mission at CitizenCon that was fully finished – most are still at “grey box or better” as Roberts put it, where they know where everything is going and the balance is done but not all the effects are in – but they didn’t quite get it finished."


I notice there's not one word spoken about the gameplay...

"340 characters" "1255 pages of dialogue" "cast quality to rival Hollywood"

That's how you poorly hype a film, not a game.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

When I heard that I assumed it was because the thumb running the event didn't want servers distracting/disrupting his amazing sales pitch presentation.

Toxic Mental
Jun 1, 2019

lol remember this

https://www.youtube.com/watch?v=z3HBr0AwG6A

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Lol at the twitter poster in this thread [goon] that's liking porn on their Virtual account. Can't wait for someone to be at work and have to explain to their Captain why you're friends with that person.

:yikes:

Tokamak
Dec 22, 2004

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

This is the most believable part of the trip report.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

quote:

They are really trying to push the boundaries with immersion and characters looking real by unifying the actor doing the voice, mocap & body scan all tailored for their character rather than splitting it up to other actors for the animations, stunts or voices.

That's not what immersion means. That's called "watching a movie" and it's the exact opposite of immersion.

tak
Jan 31, 2003

lol demowned
Grimey Drawer
Lmao

1200 loving pages of dialog

How could that ever possibly be a good thing

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

I'm the guy in the back on the right side flipping the bird 50 seconds in. (I am also the identical guy on the left side)

Those must have been made by Turbulent, I haven't seen CIG make anything like this since.

I said come in!
Jun 22, 2004

An outrageous single player campaign is what was originally promised with this poo poo show from the beginning. I wanted a next-gen Wing Commander, which means 1200 pages of dialog actually makes sense. Will never get that now though.

tak
Jan 31, 2003

lol demowned
Grimey Drawer

I said come in! posted:

An outrageous single player campaign is what was originally promised with this poo poo show from the beginning. I wanted a next-gen Wing Commander, which means 1200 pages of dialog actually makes sense. Will never get that now though.

Wow wing commander must have been pretty bad then huh

I said come in!
Jun 22, 2004

tak posted:

Wow wing commander must have been pretty bad then huh

Chris Roberts actually wasn't that involved in Wing Commander. The series for sure hasn't aged well, but it was really good back in the day. I pretty much got my Wing Commander spiritual successor, it's called Rebel Galaxy Outlaw.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
I'm gonna preorder Immersion Lake and Pusher's new album Brain Plus Word Salad Surgery

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Rotten Red Rod
Mar 5, 2002

I said come in! posted:

Chris Roberts actually wasn't that involved in Wing Commander. The series for sure hasn't aged well, but it was really good back in the day. I pretty much got my Wing Commander spiritual successor, it's called Rebel Galaxy Outlaw.

Most of my knowledge comes from the Sunk Cost Galaxy series, but I believe he was the main force behind all of the first one, wasn't very involved in the second, and for the third and fourth he concentrated entirely on directing the FMV sections and left the game portion to others.

He clearly always wanted to make movies more than games and still does.

I said come in!
Jun 22, 2004

As we saw with the Wing Commander movie, he isnt good at either.

Rotten Red Rod
Mar 5, 2002

I mean, were the Wing Commander FMVs any good either? Or were they just novel? I never played those games, but I'm going to assume the quality of the movie was pretty much predicted by those.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Rotten Red Rod posted:

I mean, were the Wing Commander FMVs any good either? Or were they just novel? I never played those games, but I'm going to assume the quality of the movie was pretty much predicted by those.

They were uh. Pretty bad. They were pretty squarely aimed at kids, and they resonated well enough. But they're poorly paced, poorly written, moderately well acted, and they've aged like crap.

https://www.youtube.com/watch?v=RpxItq_r7to

Them tiger puppets man

TheDeadlyShoe
Feb 14, 2014

p sure that *intro* cost more than every freespace cutscene put together.

https://www.youtube.com/watch?v=j8SETZjtXXg

a fistful of polygons, one voice actor, and a script that doesnt suck

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Sarsapariller posted:

They were uh. Pretty bad. They were pretty squarely aimed at kids, and they resonated well enough. But they're poorly paced, poorly written, moderately well acted, and they've aged like crap.

https://www.youtube.com/watch?v=RpxItq_r7to

Them tiger puppets man

Most notably to me is that Star Citizen's story is exactly the same as Wing Commander's. Beat for beat, the only thing he changed was the alien names. Even the planned spaceship upgrades are basically identical. And WC wasn't even a new story, Chris largely stole it from Larry Niven's Man-Kzin Wars in the first place.

Stop me if you've heard this one before: there's a race of aliens with a noble warrior culture, and they hate us! For some reason they are engaging us in a series of planet-hopping wars, like islands in the Pacific in WW2. Also for some reason we operate fighters and carriers exactly like that same campaign in WW2. Also also also, our brave military is super cool and good and rugged and handsome but they lose every battle because the enemy is just super duplicitous, but then it comes down to a lone fighter jock and he manages to turn back the tide! Only to be betrayed from within by *gasp* an evil admiral! Exiled from home and forced to fight on two fronts, he wins a stalemate in the war and is marked as a figure of great respect among his enemies.

Sprinkle with some or all of the following:
* A secret jump route that runs STRAIGHT TO EARTH OMG
* An alien superweapon that must be stopped
* A human superweapon that must either be built, defended, or destroyed, depending on which arc of the campaign you are in
* A sidekick from the savage alien warrior race who works alongside you
* Evil warrior-race politicians who subvert everything noble and good about the species and must be murdered
* Lots of Top Gun references because the US Navy is just the loving coolest thing of all time holy poo poo
* A sense of military tactics and technology that has not evolved since 1945

trucutru
Jul 9, 2003

by Fluffdaddy

Sarsapariller posted:

Most notably to me is that Star Citizen's story is exactly the same as Wing Commander's. Beat for beat, the only thing he changed was the alien names. Even the planned spaceship upgrades are basically identical. And WC wasn't even a new story, Chris largely stole it from Larry Niven's Man-Kzin Wars in the first place.
totop me if you've heard this one before: there's a race of aliens with a noble warrior culture, and they hate us! For some reason they are engaging us in a series of planet-hopping wars, like islands in the Pacific in WW2. Also for some reason we operate fighters and carriers exactly like that same campaign in WW2. Also also also, our brave military is super cool and good and rugged and handsome but they lose every battle because the enemy is just super duplicitous, but then it comes down to a lone fighter jock and he manages to turn back the tide! Only to be betrayed from within by *gasp* an evil admiral! Exiled from home and forced to fight on two fronts, he wins a stalemate in the war and is marked as a figure of great respect among his enemies.

Sprinkle with some or all of the following:
* A secret jump route that runs STRAIGHT TO EARTH OMG
* An alien superweapon that must be stopped
* A human superweapon that must either be built, defended, or destroyed, depending on which arc of the campaign you are in
* A sidekick from the savage alien warrior race who works alongside you
* Evil warrior-race politicians who subvert everything noble and good about the species and must be murdered
* Lots of Top Gun references because the US Navy is just the loving coolest thing of all time holy poo poo
* A sense of military tactics and technology that has not evolved since 1945

Well, you have convinced me. I just bought 3 $1000+ dollar ships, but now I need to buy the game.

MedicineHut
Feb 25, 2016

Rotten Red Rod posted:

Jeez, they literally only need to sell ships to an audience of 600 people and get funding forever. They have NO need to finish the game.

I am not sure if Bovisco is still doing his sales comparison charts but for this one I would think close to a million is actually not too bad indeed.

Assuming CIG is not just loving making this poo poo up.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Rotten Red Rod posted:

I mean, were the Wing Commander FMVs any good either? Or were they just novel? I never played those games, but I'm going to assume the quality of the movie was pretty much predicted by those.

They're comedy good, but honestly FMV from that time was only comedy good and mainly stood out for the same reason that the term "multimedia" exists. I remember being blown away by pixelated videos the size of a playing card being shown on my computer screen and having a big production value (relatively) video in WC3 almost made it worth the literal 15-minute load times on my 486.

While all the attention gets paid to the hollywood actors/budget on WC3+4, that was only because he finally could. WC1+2 featured plenty of barely-interactive talking and cutscenes that would have certainly been done the same had the tech and money existed at the time. The crobbler was desperately trying to make movies even when you had giant pixels and 256 colors and had to buy a secondary set of floppies to get voiced lines. One of the periphery things about SC that has always tickled me is that "I identify as a captial-G Gamer" types are following a messiah who doesn't give a poo poo about video games and just sees their chosen medium as an easy stepping stone to get (back) into movies.

Shaman Tank Spec
Dec 26, 2003

*blep*



luetm posted:

Hmm... I'm a dev, but line of business, not games. So grain of salt and all that.

If they were only making SQ42, yes they wouldn't need a server and thus no SSOCS. I guess their reasoning is to use the same tech stack for both games to reduce waste. You are on a server, but your own one, hosted by you.

This has the advantage of coop being quite trivial to implement, but also makes the SP package quite loaded. As an example, I played Freelancer like that. Worked great.

However, the scale of things makes me sceptical. CR wants MMO scale. As an analogy, that sounds like if Blizzard would make you run your own private server for a few on rail single player missions. Letting complex servers like this run on a gaming machine with good knows what else on it must be a challenge on it's own. Probably will have to make a special version of this server for the SP.

--> in the end coding a stand alone SP with asset reuse would probably have been smarter, but without coop. But the plan doesn't seem as off the charts bonkers to me as it seems to you apparently.

My 2 cents...

I'm a dev too, but in academics (for a few more months) with games on the side as a hobby, so it's not like I'm king poo poo of game dev mountain either.

Honestly, in any sane universe they would have just laser focused on SQ42 from the start. Used that to make the basic gameplay fun as hell, get the flight model nailed on etc. They can also use that project to start building assets, to start building lore, start building the universe. Then when SQ42 is done, start to build Star Citizen by reusing the flight model etc. Doing it the other way around ("we're building an MMO, and the single player is a gimped version of that running on your local machine!") is just insane, and it's extremely loving telling that 8 years on they still haven't even gotten the flight model to a decent place.

Dooguk
Oct 11, 2016

Pillbug

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

Take another look at the photograph of the diners.

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

what the gently caress

AbstractNapper
Jun 5, 2011

I can help

Der Shovel posted:

I'm a dev too, but in academics (for a few more months) with games on the side as a hobby, so it's not like I'm king poo poo of game dev mountain either.

Honestly, in any sane universe they would have just laser focused on SQ42 from the start. Used that to make the basic gameplay fun as hell, get the flight model nailed on etc. They can also use that project to start building assets, to start building lore, start building the universe. Then when SQ42 is done, start to build Star Citizen by reusing the flight model etc. Doing it the other way around ("we're building an MMO, and the single player is a gimped version of that running on your local machine!") is just insane, and it's extremely loving telling that 8 years on they still haven't even gotten the flight model to a decent place.

I mean they obviously spend zero time on s design document to work with and for years their laser focus was on outputting cool cutscenes in order to sell jpegs to gullible people and figuring new "stretch goals" and features to promise to keep the hype going. Their whole development is backwards, and not in the way that "hey maybe a top-down approach could also work?" but in an intended "dazzle the PC Master race dolts with detailed models and seemingly innovative development terms (see bad use of compiling, refactoring, pipe lines, feature locked), figure out the rest later".

Yeah, no wonder their roadmaps read as a spaghetti nightmare from day one --which they published years into development and quite obviously not the first one they ever made, but one that was composed by a person who only barely knew what the gently caress their were doing.

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Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...



lmao

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