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Shaman Tank Spec
Dec 26, 2003

*blep*



AbstractNapper posted:

I mean they obviously spend zero time on s design document to work with and for years their laser focus was on outputting cool cutscenes in order to sell jpegs to gullible people and figuring new "stretch goals" and features to promise to keep the hype going. Their whole development is backwards, and not in the way that "hey maybe a top-down approach could also work?" but in an intended "dazzle the PC Master race dolts with detailed models and seemingly innovative development terms (see bad use of compiling, refactoring, pipe lines, feature locked), figure out the rest later".

Precisely. The funny thing about the cultists complaining about people not understanding game development is that accepting CIG's way of doing things illustrates how little THEY understand about game or software development. Anyone who has ever made even a simple game project understands how rear end-backwards their way of development is.

Honestly, I think they backed themselves into a corner. If I had to make an educated guess I'd say Chris Roberts, years divorced from doing any actual development work, massively underestimated the complexity of making a game in TYOOL 2011, let alone something like Star Citizen.

One of the key problems in making games is that on paper things seem super easy. When you write something down or talk it through with your co-devs, it all makes sense, it's all logical, it all works and it doesn't seem that complicated. Then when you actually start to plan it out or execute it, you start to discover all the problems you didn't consider, all the ways it doesn't really interact with the rest of your game that well, and it turns out to be a lot more complex than you thought. This is probably an experience any game dev, amateur or professional, will identify with.

I would also imagine that if you're approaching game dev with little experience, it's kinda easy to fall into a trap of thinking "OK if we make these realistic systems that simulate real life in space, then it will all just work because real life works too". Like imagine you were making a car driving simulator. You just model all the components of the car one by one in your game engine, and you'll have a very realistic simulator of driving a car, right? Well, no. Even if that was true, it still doesn't give you a fun game. And once that realization started to sink in, they were several years in and had promised the sky and the moon to their cultist backers, and were staring down a mountain of engineering debt that would take years and years to chip down into even a bad game.

They're completely and 100% hosed. And because the foundations of this project are rotten to the core, SQ42 is completely and 100% hosed as well. They really should have just completely stopped work on Star Citizen years ago, and started fresh with SQ42, but of course they can't do that because their gigantic dev teams need the constant steady income of cash from new ships and new gameplay mechanics to stay alive.

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Baxta
Feb 18, 2004

Needs More Pirate

Der Shovel posted:

Precisely. The funny thing about the cultists complaining about people not understanding game development is that accepting CIG's way of doing things illustrates how little THEY understand about game or software development. Anyone who has ever made even a simple game project understands how rear end-backwards their way of development is.

Honestly, I think they backed themselves into a corner. If I had to make an educated guess I'd say Chris Roberts, years divorced from doing any actual development work, massively underestimated the complexity of making a game in TYOOL 2011, let alone something like Star Citizen.

One of the key problems in making games is that on paper things seem super easy. When you write something down or talk it through with your co-devs, it all makes sense, it's all logical, it all works and it doesn't seem that complicated. Then when you actually start to plan it out or execute it, you start to discover all the problems you didn't consider, all the ways it doesn't really interact with the rest of your game that well, and it turns out to be a lot more complex than you thought. This is probably an experience any game dev, amateur or professional, will identify with.

I would also imagine that if you're approaching game dev with little experience, it's kinda easy to fall into a trap of thinking "OK if we make these realistic systems that simulate real life in space, then it will all just work because real life works too". Like imagine you were making a car driving simulator. You just model all the components of the car one by one in your game engine, and you'll have a very realistic simulator of driving a car, right? Well, no. Even if that was true, it still doesn't give you a fun game. And once that realization started to sink in, they were several years in and had promised the sky and the moon to their cultist backers, and were staring down a mountain of engineering debt that would take years and years to chip down into even a bad game.

They're completely and 100% hosed. And because the foundations of this project are rotten to the core, SQ42 is completely and 100% hosed as well. They really should have just completely stopped work on Star Citizen years ago, and started fresh with SQ42, but of course they can't do that because their gigantic dev teams need the constant steady income of cash from new ships and new gameplay mechanics to stay alive.

I can almost guarantee with the CIG explanation that SQ42 needs "SSOCS" that SQ42 was never actually started. Just assets that were pumped into SC , mocap filiming and dialogue.

Numeron
Mar 23, 2012

A whole new world in
the palm of my hand.
Im a dev. A server running on a client machine isnt as totally stupid as it sounds, its just a matter of terminology - perhaps simulation (server) and view (client) are better words. The view can then be "smart", such that it may do some simulation prediction to smooth out network lag and jitter, but it cant run alone. To play single player the simulation and view can work much more closely amd dont need network to talk but to save pointless extra work they'll still be separate.

So in that sense its fine to have a "server" running on the client, but of course this is SC where the clients are all known to be authoritative over the server in many more ways than it should (ie. None). I can only imagine a rube-goldberg mess where the client simulation updates the server only to be updated again in turn for no good reason

Numeron
Mar 23, 2012

A whole new world in
the palm of my hand.
And of course their local single player server will be on a totally separate process to tje game client and open to the network

Kosumo
Apr 9, 2016

Der Shovel posted:

Precisely. The funny thing about the cultists complaining about people not understanding game development is that accepting CIG's way of doing things illustrates how little THEY understand about game or software development. Anyone who has ever made even a simple game project understands how rear end-backwards their way of development is.

Honestly, I think they backed themselves into a corner. If I had to make an educated guess I'd say Chris Roberts, years divorced from doing any actual development work, massively underestimated the complexity of making a game in TYOOL 2011, let alone something like Star Citizen.

One of the key problems in making games is that on paper things seem super easy. When you write something down or talk it through with your co-devs, it all makes sense, it's all logical, it all works and it doesn't seem that complicated. Then when you actually start to plan it out or execute it, you start to discover all the problems you didn't consider, all the ways it doesn't really interact with the rest of your game that well, and it turns out to be a lot more complex than you thought. This is probably an experience any game dev, amateur or professional, will identify with.

I would also imagine that if you're approaching game dev with little experience, it's kinda easy to fall into a trap of thinking "OK if we make these realistic systems that simulate real life in space, then it will all just work because real life works too". Like imagine you were making a car driving simulator. You just model all the components of the car one by one in your game engine, and you'll have a very realistic simulator of driving a car, right? Well, no. Even if that was true, it still doesn't give you a fun game. And once that realization started to sink in, they were several years in and had promised the sky and the moon to their cultist backers, and were staring down a mountain of engineering debt that would take years and years to chip down into even a bad game.

They're completely and 100% hosed. And because the foundations of this project are rotten to the core, SQ42 is completely and 100% hosed as well. They really should have just completely stopped work on Star Citizen years ago, and started fresh with SQ42, but of course they can't do that because their gigantic dev teams need the constant steady income of cash from new ships and new gameplay mechanics to stay alive.

Derek, your Derek Smart alt is not very alt.

AbstractNapper
Jun 5, 2011

I can help
Any process or program that listen for connections in a specified port and does something when those are established is essentially a server on your machine. It's normal for games with multiplayer modes (online or co-op) to integrate such modules, and also too many programs that may run on your PC (in the background or not) are "servers", like a file server, ssh server, DBMS, auth, etc.

Now, SSOCS on that kind of server process is nonsensical. Is this what they've said? I am losing track with all of their stupidity.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

HoneyBakedMAN posted:

How the gently caress does a restaraunt run out of potatoes?

– Look, people had paid a lot to come to this event, and you have to give them value for money and not waste it on potatoes.
– But they paid for potat…
– Shut up, “value for money” means giving Chris' handlers hazard pay as he's let loose in free-promise environment, and they're going to need a lot of very stiff drinks to calm their nerves.

Baxta
Feb 18, 2004

Needs More Pirate

AbstractNapper posted:

Any process or program that listen for connections in a specified port and does something when those are established is essentially a server on your machine. It's normal for games with multiplayer modes (online or co-op) to integrate such modules, and also too many programs that may run on your PC (in the background or not) are "servers", like a file server, ssh server, DBMS, auth, etc.

Now, SSOCS on that kind of server process is nonsensical. Is this what they've said? I am losing track with all of their stupidity.

This is what I mean. There could be a server linked to the single player game to do updates, anti cheat etc but I can almost guarantee they didn't make the single player game client based. The used their current SC architecture and assets are passing it off as a single player game. I assume in the SQ projected story, you go from the story missions straight into PU but no, you cant just launch the multiplayer module, CR demands the single player flow straight in

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Rotten Red Rod posted:

Most of my knowledge comes from the Sunk Cost Galaxy series, but I believe he was the main force behind all of the first one, wasn't very involved in the second, and for the third and fourth he concentrated entirely on directing the FMV sections and left the game portion to others.

He clearly always wanted to make movies more than games and still does.

Absolutely. I think I've posted it to this thread before, but there's an interview with an old games mag around the time that WC... III? came out that advises of the fact that he essentially left the game part of it up to others and basically didn't touch it.


e: here we are:

Breetai posted:

SO I was thumbing through an old computer magazine last night, and lo and behold I found an article about the Stimperor Chris Roberts himself! The whole thing's quite interesting, but there's one thing that I noticed.

Remember how when Chris sat down to play his game a few years ago and it didn't look like he knew what the gently caress he was doing, down to snapping irritably about how he hated the chat interface? And people wondered why if the game was his baby he looked like a grandma trying to check her emails for the first time as he pawed and the controls?








Whole article here. Apologies for quality, the scan needs refactoring:







P.S.: Mark Hamill confirmed for cuck:



Breetai fucked around with this message at 11:03 on Aug 29, 2019

Bofast
Feb 21, 2011

Grimey Drawer

Zazz Razzamatazz posted:

I notice there's not one word spoken about the gameplay...

"340 characters" "1255 pages of dialogue" "cast quality to rival Hollywood"

That's how you poorly hype a film, not a game.

Who says there will be gameplay?

Jobbo_Fett posted:

Lol at the twitter poster in this thread [goon] that's liking porn on their Virtual account. Can't wait for someone to be at work and have to explain to their Captain why you're friends with that person.

:yikes:

I'm not sure how to parse this sentence. What would even constitute a virtual account in this context?

Bofast
Feb 21, 2011

Grimey Drawer

Sarsapariller posted:

Most notably to me is that Star Citizen's story is exactly the same as Wing Commander's. Beat for beat, the only thing he changed was the alien names. Even the planned spaceship upgrades are basically identical. And WC wasn't even a new story, Chris largely stole it from Larry Niven's Man-Kzin Wars in the first place.

Stop me if you've heard this one before: there's a race of aliens with a noble warrior culture, and they hate us! For some reason they are engaging us in a series of planet-hopping wars, like islands in the Pacific in WW2. Also for some reason we operate fighters and carriers exactly like that same campaign in WW2. Also also also, our brave military is super cool and good and rugged and handsome but they lose every battle because the enemy is just super duplicitous, but then it comes down to a lone fighter jock and he manages to turn back the tide! Only to be betrayed from within by *gasp* an evil admiral! Exiled from home and forced to fight on two fronts, he wins a stalemate in the war and is marked as a figure of great respect among his enemies.

Sprinkle with some or all of the following:
* A secret jump route that runs STRAIGHT TO EARTH OMG
* An alien superweapon that must be stopped
* A human superweapon that must either be built, defended, or destroyed, depending on which arc of the campaign you are in
* A sidekick from the savage alien warrior race who works alongside you
* Evil warrior-race politicians who subvert everything noble and good about the species and must be murdered
* Lots of Top Gun references because the US Navy is just the loving coolest thing of all time holy poo poo
* A sense of military tactics and technology that has not evolved since 1945

If he was going to rip off Niven, he could at least have ripped off more interesting elements like using fusion engines as weaponry or ringworlds or whatnot.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Zazz Razzamatazz posted:

I notice there's not one word spoken about the gameplay...

"340 characters" "1255 pages of dialogue" "cast quality to rival Hollywood"

That's how you poorly hype a film, not a game.

It's not even how you poorly hype a film, since it suggests that the film will be 20 hours of dialogue, never mind the actual non-dialogue bits inbetween. I'd be surprised to hear that even two full season of [random Aaron Sorkin show] has that many pages of dialogue…

…and what would the odds be that CRobber follows the standard script format, rather than just free-flow it and cram twice as much gibberish in the same page space?

Bofast
Feb 21, 2011

Grimey Drawer

Baxta posted:

I can almost guarantee with the CIG explanation that SQ42 needs "SSOCS" that SQ42 was never actually started. Just assets that were pumped into SC , mocap filiming and dialogue.

It's a more likely explanation than the "oh, it was practically done but not good enough so we had to scrap it and start over" excuse.

Rugganovich
Apr 29, 2017

I bet the hoe cost less than $90.

I can get a fibreglass handled one for $21, hah.
https://www.bunnings.com.au/trojan-fibreglass-handle-pick-hoe_p0101389

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

Rugganovich posted:

I bet the hoe cost less than $90.

I can get a fibreglass handled one for $21, hah.
https://www.bunnings.com.au/trojan-fibreglass-handle-pick-hoe_p0101389

but this hoe jpeg comes with a hot dog!

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=3pU-pbuECGY

Spot the Vulture/Venture about 30 seconds in :v:

Quavers fucked around with this message at 12:32 on Aug 29, 2019

Rugganovich
Apr 29, 2017

Grubby Hobo posted:

That's fair, but delivering bread and potatoes in sufficient quantities is not the hard part of that. On the other hand, it may be that the restaurant was just not used to dealing with people who could put away that much bread and potatoes.

Where I come from there's an old saying, "Give a man a potatoe and feed him for a day, teach him how to hoe and he can feed himself for a lifetime"

skeletors_condom
Jul 21, 2017

Sarsapariller posted:

Most notably to me is that Star Citizen's story is exactly the same as Wing Commander's. Beat for beat, the only thing he changed was the alien names. Even the planned spaceship upgrades are basically identical. And WC wasn't even a new story, Chris largely stole it from Larry Niven's Man-Kzin Wars in the first place.

Stop me if you've heard this one before: there's a race of aliens with a noble warrior culture, and they hate us! For some reason they are engaging us in a series of planet-hopping wars, like islands in the Pacific in WW2. Also for some reason we operate fighters and carriers exactly like that same campaign in WW2. Also also also, our brave military is super cool and good and rugged and handsome but they lose every battle because the enemy is just super duplicitous, but then it comes down to a lone fighter jock and he manages to turn back the tide! Only to be betrayed from within by *gasp* an evil admiral! Exiled from home and forced to fight on two fronts, he wins a stalemate in the war and is marked as a figure of great respect among his enemies.

Sprinkle with some or all of the following:
* A secret jump route that runs STRAIGHT TO EARTH OMG
* An alien superweapon that must be stopped
* A human superweapon that must either be built, defended, or destroyed, depending on which arc of the campaign you are in
* A sidekick from the savage alien warrior race who works alongside you
* Evil warrior-race politicians who subvert everything noble and good about the species and must be murdered
* Lots of Top Gun references because the US Navy is just the loving coolest thing of all time holy poo poo
* A sense of military tactics and technology that has not evolved since 1945

You can also see how SC's UI was influenced by Wing Commander the movie:





Many other things too like the character design, the overall "serious business" tone, the superficiality of the aliens.



This is somewhat of a contrarian take, but IMO Wing Commander (the movie) could have been a lot better if it didn't take itself so seriously. A homage/subtle parody would have been much more enduring. Crobo wouldn't even have to change all that much. Imagine if the infamous bulldozer scene (https://www.youtube.com/watch?v=p9WFw56Mv1w) was done with just a little bit of ironic comedy?

A fusion of WW2 in the pacific and Top Gun set in space when done in a moderately self-depreciating style with a decent dose of self-awareness could have made for a good movie. Maybe not a summer blockbuster, but that's not the end all of cinema.

I would even say I enjoy watching WC as it is. Although I approach it as a corny space b-movie (something along the lines of Stuart Gordon's Space Truckers). I also get a nice kick of nostalgia from seeing Freddie Prinze Jr. and Matthew Lillard (remember Hackers?) and Saffron Burrows (I thought she was super hot when I was growing up and now she is almost 50, how time flies...).

skeletors_condom fucked around with this message at 13:47 on Aug 29, 2019

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


I suddenly feel an urgent need to post my quasar rant again. :argh:

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Der Shovel posted:

Honestly, I think they backed themselves into a corner.

:discourse:

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...

skeletors_condom posted:

You can also see how SC's UI was influenced by Wing Commander the movie:





Many other things too like the character design, the overall "serious business" tone, the superficiality of the aliens.



This is somewhat of a contrarian take, but IMO Wing Commander (the movie) could have been a lot better if it didn't take itself so seriously. A homage/subtle parody would have been much more enduring. Crobo wouldn't even have to change all that much. Imagine if the infamous bulldozer scene (https://www.youtube.com/watch?v=p9WFw56Mv1w) was done with just a little bit of ironic comedy?

A fusion of WW2 in the pacific and Top Gun set in space when done in a moderately self-depreciating style with a decent dose of self-awareness could have made for a good movie. Maybe not a summer blockbuster, but that's not the end all of cinema.

I would even say I enjoy watching WC as it is. Although I approach it as a corny space b-movie (something along the lines of Stuart Gordon's Space Truckers). I also get a nice kick of nostalgia from seeing Freddie Prinze Jr. and Matthew Lillard (remember Hackers?) and Saffron Burrows (I though she was super hot when I was growing up and now she is almost 50, how time flies...).

did it have prosthetic lion dudes

Rotten Red Rod
Mar 5, 2002

AbstractNapper posted:


Now, SSOCS on that kind of server process is nonsensical. Is this what they've said? I am losing track with all of their stupidity.

All CIG has said, in a 2nd hand off the cuff comment, is that SSOCS is needed for SQ42 to be finished. Everything else is fanboys rationalizing why.

colonelwest
Jun 30, 2018

skeletors_condom posted:


I would even say I enjoy watching WC as it is. Although I approach it as a corny space b-movie (something along the lines of Stuart Gordon's Space Truckers). I also get a nice kick of nostalgia from seeing Freddie Prinze Jr. and Matthew Lillard (remember Hackers?) and Saffron Burrows (I though she was super hot when I was growing up and now she is almost 50, how time flies...).

Yeah I actually think the Wing Commander movie is a charmingly bad sci-if B-movie. It’s all of Chris’ dumb WWII in space tropes meets Beverly Hills 90210 vapid young adult drama, all played completely straight. It crosses over into “so bad it’s good” territory for me. It would make for a great MST3K episode.

Kind of like Battlefield Earth, it could have been a great comedy with just a few tweaks to the script. But you’d need the biting satire of someone like Paul Verhoeven, instead of Chris who doesn’t have a shred of self-awareness.

Rugganovich
Apr 29, 2017

Scruffpuff posted:

What is "play," really?

A pun?

Beexoffel
Oct 4, 2015

Herald of the Stimpire
:gary:

Zazz Razzamatazz posted:

So when this is all done, if Netflix made a documentary about it- what would it be called?

:gary: Indiana Croberts and the Raiders of the Lost Parp? :yarg:
:yarg:

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Dooguk posted:

Take another look at the photograph of the diners.

Erin is lucky they didn't start looking at him after the potatoes finished.

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=c3iavF3qz1g

It's all coming true :laugh:

Sarsapariller
Aug 14, 2015

Occasional vampire queen


I wonder if Rexzilla knows that his life is literally a carbon copy of one of the worst movies every made

Rotten Red Rod
Mar 5, 2002

Sarsapariller posted:

I wonder if Rexzilla knows that his life is literally a carbon copy of one of the worst movies every made

Rexilla is probably one of those people who loves Starship Troopers because of how badass and cool the federation soldiers are.

Quavers
Feb 26, 2016

You clearly don't understand game development

Rotten Red Rod posted:

Rexilla is probably one of those people who loves Starship Troopers because of how badass and cool the federation soldiers are.

Join today!

https://www.youtube.com/watch?v=eCVXFYgCQm4

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Bofast posted:

I'm not sure how to parse this sentence. What would even constitute a virtual account in this context?

It's very important that everyone follows me on Twitter because I have a lot of interesting and unique things to say that definitely haven't been said 100 times already about Star Citizen.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Virtual Captain posted:

It's very important that everyone follows me on Twitter because I have a lot of interesting and unique things to say that definitely haven't been said 100 times already about Star Citizen.

As long as no peacocking is involved.

skeletors_condom
Jul 21, 2017

colonelwest posted:

Yeah I actually think the Wing Commander movie is a charmingly bad sci-if B-movie. It’s all of Chris’ dumb WWII in space tropes meets Beverly Hills 90210 vapid young adult drama, all played completely straight. It crosses over into “so bad it’s good” territory for me. It would make for a great MST3K episode.

Kind of like Battlefield Earth, it could have been a great comedy with just a few tweaks to the script. But you’d need the biting satire of someone like Paul Verhoeven, instead of Chris who doesn’t have a shred of self-awareness.

Battlefield Earth is another movie that if you take at face value is horrible, but if you approach it as a satirical comedy it turns out to be pretty dope. Who doesn't like stone age people learning to fly fighter jets (that mysteriously function after hundreds of years) and organizing a rebellion against god like aliens in under two weeks? Or the comical stupidity of the evil aliens; they can beat earth's military in seven minutes, yet they can't implement asset tracking on their military hardware. :laugh: I love it.

Even the young adult drama component in WC could have been structured into a ironic, low key critique of teen idol culture with minor changes. The presence of all the trendy young adult stars would make it even better. But yeah, Crobo is not the right person for subtlety or sophistication. Everything is literal with him.

Kosumo
Apr 9, 2016

2018 - "Release the Kraken!" (Pay now)

2019 - No release of the Kraken, no discussion of the Kraken, what is a Kraken anyway?

Get a minelayer now! (Pay now, dream now)



Chris Roberts - scummy man.

I said come in!
Jun 22, 2004

Rotten Red Rod posted:

Rexilla is probably one of those people who loves Starship Troopers because of how badass and cool the federation soldiers are.

It wouldn't surprise me if he didn't connect that the movie is meant to be a parody of American military and service, and that if you liked the ideas presented in the film then you're the one it is making fun of.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

skeletors_condom posted:

Battlefield Earth is another movie that if you take at face value is horrible, but if you approach it as a satirical comedy it turns out to be pretty dope. Who doesn't like stone age people learning to fly fighter jets (that mysteriously function after hundreds of years) and organizing a rebellion against god like aliens in under two weeks? Or the comical stupidity of the evil aliens; they can beat earth's military in seven minutes, yet they can't implement asset tracking on their military hardware. :laugh: I love it.

Even the young adult drama component in WC could have been structured into a ironic, low key critique of teen idol culture with minor changes. The presence of all the trendy young adult stars would make it even better. But yeah, Crobo is not the right person for subtlety or sophistication. Everything is literal with him.

He couldn't even pull a Tommy Wiseau and claim it was all intentionally a comedy.

:trustme: Oh hai Ben!

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Kosumo posted:

2018 - "Release the Kraken!" (Pay now)

2019 - No release of the Kraken, no discussion of the Kraken, what is a Kraken anyway?

Get a minelayer now! (Pay now, dream now)



Chris Roberts - scummy man.

Chris Roberts - scammy man.

colonelwest
Jun 30, 2018

I said come in! posted:

It wouldn't surprise me if he didn't connect that the movie is meant to be a parody of American military and service, and that if you liked the ideas presented in the film then you're the one it is making fun of.

A lot of Citizens (and a lot people in general) seem to unironically love Starship Troopers, and have no idea that it’s a satirical dark comedy. I guess it’s fitting since Chris himself fetishizes certain aspects of fascism in his works.

Rex though is just professional putting on a show, he knows his audience.

Rotten Red Rod
Mar 5, 2002

colonelwest posted:

A lot of Citizens (and a lot people in general) seem to unironically love Starship Troopers, and have no idea that it’s a satirical dark comedy. I guess it’s fitting since Chris himself fetishizes certain aspects of fascism in his works.

Rex though is just professional putting on a show, he knows his audience.

In the SC future, planet-owning megacorps and a giant space empire inspired by the Romans rule the known universe.

They are the good guys.

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Enchanted Hat
Aug 18, 2013

Defeated in Diplomacy under suspicious circumstances
Are the Star Citizen human empire really supposed to be the good guys? All I remember about Star Citizen lore is that they're a militaristic autocracy that at some point genocided an entire race of sapient bird men. I just kind of naturally assumed that I was supposed to think that the empire was evil :psyduck:

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