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an AI posing as one of those really off-beat DJs. Have it get weirder and weirder as time goes on and see how long it takes them to start asking questions.
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# ? Aug 29, 2019 02:50 |
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# ? Jun 8, 2024 19:08 |
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kidkissinger posted:I think i'm going with Syntech - Biological Optimization and Reconstruction Group. Yay, I half win! I would just say the suffix in the training videos and official intros - as in "We're Syntech, a B.O.R.G." so it's more an industry descriptor rather than part of the brand. ILL Machina fucked around with this message at 03:22 on Aug 29, 2019 |
# ? Aug 29, 2019 03:10 |
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A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell.
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# ? Aug 29, 2019 03:12 |
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kidkissinger posted:My players in my earth-based post-apocalypse game just found this van Steal ideas from fallout of course. An evangelist/Alex Jones type on one station. A grungy/rebel pirate radio station. A news station is always fun. A repeating SOS with instructions. Propaganda radio for a faction (could be too similar to the religious station maybe).
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# ? Aug 29, 2019 03:14 |
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Plutonis posted:A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell. I need caaandy.
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# ? Aug 29, 2019 03:20 |
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Plutonis posted:A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell. https://twitter.com/pisscop/status/67709754859995136
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# ? Aug 29, 2019 03:21 |
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Existence 2.0 is a fantastic fallout 3 mod with a lugubrious AI philosophically musing over terrifying dark ambient music, just d/l the mod and you can extract the files.
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# ? Aug 29, 2019 03:21 |
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kidkissinger posted:My players in my earth-based post-apocalypse game just found this van A street preacher type whose signal is nothing but semi-unhinged rants about how humanity brought this doom upon themselves by accepting such Evils-with-a-capital-E as socialism and deviancy and football and shopping malls and clean-shaven men. If the PCs can stand listening to him long enough he starts naming specific locations as "dens of debauchery" that invariably turn out to contain valuable salvage. If they make a habit of this, somewhere around the third salvage trip the preacher will start describing "demons and antichrists" that look like the PCs. They will never, ever find him or his transmitter. A Gregorian-style chant that is in no language the PCs recognize. A station broadcasting three pre-apocalypse pop songs on a loop. The names of the groups performing the songs are the access code to a secure shelter; the locking mechanism is broken on the inside of the shelter, so the people inside can't just open the door and leave, and this is the best they can do for a "someone please come open the doors and save us we're running out of food" signal. A computerized voice broadcasting coded instructions to agents ("The chair is against the wall. King's Bishop to Queen's Pawn Four, check."). These agents are all long dead. The transmitter is kept running by a group of cannibals, who prey on the scavenger groups that invariably come looking for the signal's source. Whalesong. A small settlement found the tape archives of the local pre-apocalypse baseball team, and have been broadcasting them in the belief that this must be some sort of Old World religious doctrine. Everyone in the settlement carries a bat and a baseball glove, and they are all named after baseball players. They have no idea how to play baseball and the version they've managed to reconstruct looks suspiciously like rugby-if-everyone-had-baseball-bats-and-used-them-on-each-other. Someone trying to recreate NPR, giving news updates and holding panel discussions with locals. Unfortunately the guy lives in a tiny farming hamlet so the 'news' tends to run along the lines of "Greg Powell's cow gave an unusual amount of milk today. Panel, your thoughts?" Everyone else in town goes along with it because he's the guy who controls the local clean water source and anyone who refuses to participate gets cut off.
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# ? Aug 29, 2019 04:36 |
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kidkissinger posted:My players in my earth-based post-apocalypse game just found this van Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.
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# ? Aug 29, 2019 05:45 |
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Keeshhound posted:Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.
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# ? Aug 29, 2019 06:04 |
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Plan on the PCs making it their life's mission to help them meet in person.
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# ? Aug 29, 2019 07:25 |
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Keeshhound posted:Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio. The PCs must find something new for the AIs to do before they get to The Campaign For North Africa.
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# ? Aug 29, 2019 08:16 |
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1. Station that only plays Rush 2. AM Coast to Coast style conspiracy/paranormal show. All of it turns out to be true and live quest hooks. 3. A cult formed around the "hidden meaning" of Tool songs that worships Maynard (the lead singer) and plays their songs as a call to prayer. 4. White noise. At a specific point in the campaign it will play Overture of 1812 exactly one time and at the end of the song the signal will go dead. That was the Go Signal for a listening AI to do something bad. Whether the AI survived or not to hear the signal, or whether they find the station and trigger the Overture is up to you. 5. Morse code repeating multiple GPS coordinates. Each location is a government built fallout shelter. Whether anyone made it in time or whether anything nefarious cracked the code first is up to you. Start having it broadcast after a certain point in the game.
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# ? Aug 29, 2019 12:39 |
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the station that only plays rush also only plays 2112 because, you see, it is a rush in numbers station
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# ? Aug 29, 2019 13:35 |
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Djeser posted:the station that only plays rush also only plays 2112
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# ? Aug 29, 2019 14:54 |
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Dameius posted:2. AM Coast to Coast style conspiracy/paranormal show. All of it turns out to be true and live quest hooks. This right here is inspired
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# ? Aug 29, 2019 15:06 |
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hhhat posted:This right here is inspired I like this. I already wrote that every conspiracy theory is true in my campaign notes a la Deus Ex
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# ? Aug 29, 2019 15:09 |
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Someone who has gotten trapped in an old shelter. They have enough food and water to last their lifetime, as well as a lot of books. They are however intensely lonely, and have taken to essentially live streaming their daily, mundane life. If found, the door can be opened from the outside, and the person will be intensely grateful. Some of the books are useful, and contain further plot hooks
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# ? Aug 29, 2019 15:38 |
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Keeshhound posted:Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio. And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too. When the party eventually recoils from it's suggestions it pauses, then says to them the same phrase it always said at the start of it's board game matches (ex: "well then, let's begin...") because if you're not it's pieces, then your enemy pieces. Now it wants to kill them. Jack B Nimble fucked around with this message at 17:10 on Aug 29, 2019 |
# ? Aug 29, 2019 17:07 |
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Jack B Nimble posted:And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too. Do this.
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# ? Aug 29, 2019 17:15 |
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Jack B Nimble posted:And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too. hyeahhhahhhhhhhhhhhhhhhhhhhhhh
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# ? Aug 29, 2019 17:55 |
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I think i'm going to make it so that they can build a device to lock on to a radio signal's location. (maybe a set of three radio antennae to allow them to triangulate the signal? the optimal locations for each of these could provide a session worth of play on their own). The signals that give explicit locations will be immediately accessible, while the ones requiring a homing device will take some more time, allowing me to build them up a little more.
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# ? Aug 29, 2019 18:02 |
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Aww, just let the AIs be good and friends and not evil and monstrous
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# ? Aug 29, 2019 18:17 |
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Okay we've got it, let's just install one antenna on top of the pile of burning tires, another on top of the junkers' crane, and the third on the old nuke plant's cooling tower.
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# ? Aug 29, 2019 18:28 |
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Leraika posted:Aww, just let the AIs be good and friends and not evil and monstrous They're both legitimate angles, but I do prefer the version where they're largely uninterested in the outside world because, really, why would they care? The humans asked them to do a job, they did that job and now they can enjoy their retirement.
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# ? Aug 29, 2019 18:50 |
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Bonus points if the AI is just a gigantic animated paper clip
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# ? Aug 29, 2019 19:19 |
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drat, there's gonna be a lot of AIs in my setting now. So far they've had an Alexa-sounding voice booming out at them from behind a bunker's blast doors. It requires mechanical and electrical parts for "maintenance" and is willing to provide rations in exchange. When the players offered items it opened its doors and allowed them to place the items on a rail-cart inside its airlock. They step outside, the doors close and open and voila, a rail-cart full of rations. It does not answer when asked about any human occupants of the bunker. Then they have the obligatory Ray Bradbury butler robot. And now they get to meet another half dozen deranged AIs PLUS the cyborgs roaming the wasteland in search of other humans to assimilate.
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# ? Aug 29, 2019 19:25 |
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How recent is your setting's apocalypse?
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# ? Aug 29, 2019 19:29 |
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Keeshhound posted:How recent is your setting's apocalypse? Setting is our own earth. Timeline diverges after the Cuban missile crisis. Basically the Cold War never stopped escalating until 2042 when the bombs dropped. It's now 2092 and people are emerging from the bunkers/shelters/sewers. They are the second generation born in the shelters and the first to leave them. Edit: location is north of Moab, near the Utah/Colorado border. Moab is a much bigger city in this setting due to it being a center for weapons development. punishedkissinger fucked around with this message at 19:33 on Aug 29, 2019 |
# ? Aug 29, 2019 19:30 |
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In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it.
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# ? Aug 29, 2019 19:35 |
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Keeshhound posted:In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it. God drat that is a good idea.
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# ? Aug 29, 2019 19:39 |
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Keeshhound posted:In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it. this is great and would tie into the kessler syndrome that is happening already. the sky is basically constantly lit by streaks of fire as debris reenters, but maybe i could have them be able to pick out the lights from the station as it whizzes past. I like the idea that there are still people off-planet who are alive, maybe the moon/mars bases are still intact. edit: yall are brilliant and inspiring to collaborate with punishedkissinger fucked around with this message at 19:45 on Aug 29, 2019 |
# ? Aug 29, 2019 19:42 |
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kidkissinger posted:this is great and would tie into the kessler syndrome that is happening already. the sky is basically constantly lit by streaks of fire as debris reenters, but maybe i could have them be able to pick out the lights from the station as it whizzes past. I like the idea that there are still people off-planet who are alive, maybe the moon/mars bases are still intact. You could also combine it with Hattie Masters idea; if people have spent that long in space (and possibly even had a second generation) on whatever stupid future tech self-reliant space stations were built, they probably wouldn't be suited to returning to life in a gravity well, but they could be a source of info/slightly more esoteric quests. You could even reference Apollo 13: "Hey, one of our air recirculators broke down. We're not on any danger, but we can't access the observation windows while we wait for the manufactory to print a replacement. Can any of you think of a way to make a work around out of [random scrap] to let us use an older segment's filters? If you do, we'll do a scan of your surroundings next pass and let you know what we find."
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# ? Aug 29, 2019 19:58 |
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Keeshhound posted:You could also combine it with Hattie Masters idea; if people have spent that long in space (and possibly even had a second generation) on whatever stupid future tech self-reliant space stations were built, they probably wouldn't be suited to returning to life in a gravity well, but they could be a source of info/slightly more esoteric quests. This gets close to re-enacting The 100 tho, and that's how you get Clarkes
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# ? Aug 29, 2019 21:03 |
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Azhais posted:This gets close to re-enacting The 100 tho, and that's how you get Clarkes Individually, I understand these words I think
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# ? Aug 29, 2019 23:26 |
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kidkissinger posted:Individually, I understand these words I think It's a (good) CW show reference.
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# ? Aug 29, 2019 23:34 |
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kidkissinger posted:Individually, I understand these words I think https://en.wikipedia.org/wiki/The_100_(TV_series) quote:The setting is 97 years after a devastating nuclear apocalypse wipes out almost all life on Earth. Thousands of people live in a space station orbiting Earth, which they call the Ark, constructed of connecting space stations and spacecraft. Three generations have been born in space, bringing the population of the Ark beyond carrying capacity. The future is jeopardized by over-population. 100 juvenile detainees are sent to Earth in a last attempt to determine whether it is habitable. They discover that some survived the apocalypse: the Grounders, who live in clans locked in a power struggle; the Reapers, another group of Grounders who have been turned into cannibals by the Mountain Men; and the Mountain Men, who live in Mount Weather, descended from those who locked themselves away before the apocalypse. Under the leadership of Bellamy and Clarke, the 100 attempt to survive the harsh surface conditions, battle hostile Grounders and establish communication with the Ark. So as to avoid spoiling anything, let's just say Clarke makes some interesting decisions in her efforts to keep her people safe.
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# ? Aug 29, 2019 23:36 |
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What are some neat cures for a disease in a fantasy world with renaissance era tech? Dealing with an outbreak of a disease in my game that basically makes good ol' fashioned zombies but it only seems to target sailors. It's low-fantasy, so the disease is a little magical in nature. One of my players is an apothecary so I want to make sure he has some stuff to do.
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# ? Aug 30, 2019 01:32 |
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Elderbean posted:What are some neat cures for a disease in a fantasy world with renaissance era tech? Dealing with an outbreak of a disease in my game that basically makes good ol' fashioned zombies but it only seems to target sailors. It's low-fantasy, so the disease is a little magical in nature. One of my players is an apothecary so I want to make sure he has some stuff to do. Could make it Magic Scurvy, I guess, and make the cure some sort of vitamin c potion.
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# ? Aug 30, 2019 01:42 |
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# ? Jun 8, 2024 19:08 |
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Tropical parasite that needs to be killed with a LOT of alcohol. The problem is that these sailors are all draftees for the state navy which doesn't pay them enough/allow them to get properly wasted. The apothecary can get around this by precisely poisoning them; too much and they die, but too little and the parasites might survive but go dormant for a few months until the party is off on business somewhere else.
Keeshhound fucked around with this message at 01:51 on Aug 30, 2019 |
# ? Aug 30, 2019 01:49 |