Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
an AI posing as one of those really off-beat DJs.

Have it get weirder and weirder as time goes on and see how long it takes them to start asking questions.

Adbot
ADBOT LOVES YOU

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!

kidkissinger posted:

I think i'm going with Syntech - Biological Optimization and Reconstruction Group.

They'll fit right in with my setting's other companies, Versalife (obviously bioetch) and CryOsiris Industries (Cryonics).

Yay, I half win! I would just say the suffix in the training videos and official intros - as in "We're Syntech, a B.O.R.G." so it's more an industry descriptor rather than part of the brand.

ILL Machina fucked around with this message at 03:22 on Aug 29, 2019

Plutonis
Mar 25, 2011

A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell.

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!

kidkissinger posted:

My players in my earth-based post-apocalypse game just found this van



It has a CB radio, the first radio the party has come across since they stumbled out from their shelters into the wasteland. I want to have a bunch of possible signals they could pick up to provide a bunch of adventure hooks.

So far I have:

1. A group of cannibals posing as the government to lure victims in
2. A numbers station broadcasted by a Russian paratrooper company
3. Just music

Any other good ideas?

Steal ideas from fallout of course. An evangelist/Alex Jones type on one station. A grungy/rebel pirate radio station. A news station is always fun. A repeating SOS with instructions. Propaganda radio for a faction (could be too similar to the religious station maybe).

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!

Plutonis posted:

A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell.

I need caaandy.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Plutonis posted:

A horrible rap song about candy that instructs people to go to an abandoned wharf where a giant spider wants to imprison people to power its drill to hell.

https://twitter.com/pisscop/status/67709754859995136

sebmojo
Oct 23, 2010


Legit Cyberpunk









Existence 2.0 is a fantastic fallout 3 mod with a lugubrious AI philosophically musing over terrifying dark ambient music, just d/l the mod and you can extract the files.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

kidkissinger posted:

My players in my earth-based post-apocalypse game just found this van



It has a CB radio, the first radio the party has come across since they stumbled out from their shelters into the wasteland. I want to have a bunch of possible signals they could pick up to provide a bunch of adventure hooks.

So far I have:

1. A group of cannibals posing as the government to lure victims in
2. A numbers station broadcasted by a Russian paratrooper company
3. Just music

Any other good ideas?

A street preacher type whose signal is nothing but semi-unhinged rants about how humanity brought this doom upon themselves by accepting such Evils-with-a-capital-E as socialism and deviancy and football and shopping malls and clean-shaven men. If the PCs can stand listening to him long enough he starts naming specific locations as "dens of debauchery" that invariably turn out to contain valuable salvage. If they make a habit of this, somewhere around the third salvage trip the preacher will start describing "demons and antichrists" that look like the PCs. They will never, ever find him or his transmitter.

A Gregorian-style chant that is in no language the PCs recognize.

A station broadcasting three pre-apocalypse pop songs on a loop. The names of the groups performing the songs are the access code to a secure shelter; the locking mechanism is broken on the inside of the shelter, so the people inside can't just open the door and leave, and this is the best they can do for a "someone please come open the doors and save us we're running out of food" signal.

A computerized voice broadcasting coded instructions to agents ("The chair is against the wall. King's Bishop to Queen's Pawn Four, check."). These agents are all long dead. The transmitter is kept running by a group of cannibals, who prey on the scavenger groups that invariably come looking for the signal's source.

Whalesong.

A small settlement found the tape archives of the local pre-apocalypse baseball team, and have been broadcasting them in the belief that this must be some sort of Old World religious doctrine. Everyone in the settlement carries a bat and a baseball glove, and they are all named after baseball players. They have no idea how to play baseball and the version they've managed to reconstruct looks suspiciously like rugby-if-everyone-had-baseball-bats-and-used-them-on-each-other.

Someone trying to recreate NPR, giving news updates and holding panel discussions with locals. Unfortunately the guy lives in a tiny farming hamlet so the 'news' tends to run along the lines of "Greg Powell's cow gave an unusual amount of milk today. Panel, your thoughts?" Everyone else in town goes along with it because he's the guy who controls the local clean water source and anyone who refuses to participate gets cut off.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

kidkissinger posted:

My players in my earth-based post-apocalypse game just found this van



It has a CB radio, the first radio the party has come across since they stumbled out from their shelters into the wasteland. I want to have a bunch of possible signals they could pick up to provide a bunch of adventure hooks.

So far I have:

1. A group of cannibals posing as the government to lure victims in
2. A numbers station broadcasted by a Russian paratrooper company
3. Just music

Any other good ideas?

Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!

Keeshhound posted:

Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.

:kimchi:

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Plan on the PCs making it their life's mission to help them meet in person.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Keeshhound posted:

Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.

The PCs must find something new for the AIs to do before they get to The Campaign For North Africa.

Dameius
Apr 3, 2006
1. Station that only plays Rush
2. AM Coast to Coast style conspiracy/paranormal show. All of it turns out to be true and live quest hooks.
3. A cult formed around the "hidden meaning" of Tool songs that worships Maynard (the lead singer) and plays their songs as a call to prayer.
4. White noise. At a specific point in the campaign it will play Overture of 1812 exactly one time and at the end of the song the signal will go dead. That was the Go Signal for a listening AI to do something bad. Whether the AI survived or not to hear the signal, or whether they find the station and trigger the Overture is up to you.
5. Morse code repeating multiple GPS coordinates. Each location is a government built fallout shelter. Whether anyone made it in time or whether anything nefarious cracked the code first is up to you. Start having it broadcast after a certain point in the game.

Djeser
Mar 22, 2013


it's crow time again

the station that only plays rush also only plays 2112

because, you see, it is a rush in numbers station

punishedkissinger
Sep 20, 2017

Djeser posted:

the station that only plays rush also only plays 2112

because, you see, it is a rush in numbers station

hhhat
Apr 29, 2008

Dameius posted:

2. AM Coast to Coast style conspiracy/paranormal show. All of it turns out to be true and live quest hooks.

This right here is inspired

punishedkissinger
Sep 20, 2017

hhhat posted:

This right here is inspired

I like this. I already wrote that every conspiracy theory is true in my campaign notes a la Deus Ex

Hattie Masters
Aug 29, 2012

COMICS CRIMINAL
Grimey Drawer
Someone who has gotten trapped in an old shelter. They have enough food and water to last their lifetime, as well as a lot of books. They are however intensely lonely, and have taken to essentially live streaming their daily, mundane life.

If found, the door can be opened from the outside, and the person will be intensely grateful. Some of the books are useful, and contain further plot hooks

Jack B Nimble
Dec 25, 2007


Soiled Meat

Keeshhound posted:

Two radio stations, each reading off one half of the notation of various board games (so if chess, one is reading the moves for white, the other black, etc.). If they chase one of the stations down, they will discover it's at the base of a military AI that has befriended it's opposite on the other side of the world, and they are now entertaining themselves by playing every board game they know of over the radio.

And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too.

When the party eventually recoils from it's suggestions it pauses, then says to them the same phrase it always said at the start of it's board game matches (ex: "well then, let's begin...") because if you're not it's pieces, then your enemy pieces. Now it wants to kill them.

Jack B Nimble fucked around with this message at 17:10 on Aug 29, 2019

Dameius
Apr 3, 2006

Jack B Nimble posted:

And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too.

When the party eventually recoils from it's suggestions it pauses, then says to them the same phrase it always said at the start of it's board game matches (ex: "well then, let's begin...") because if you're not it's pieces, then your enemy pieces. Now it wants to kill them.

Do this.

punishedkissinger
Sep 20, 2017

Jack B Nimble posted:

And once the party unearths it, it should ask them about the world and their goals, then start to offer very helpful advice which slowly becomes more sinister, because now they're just another board game to it, and it's going to win this new game too.

When the party eventually recoils from it's suggestions it pauses, then says to them the same phrase it always said at the start of it's board game matches (ex: "well then, let's begin...") because if you're not it's pieces, then your enemy pieces. Now it wants to kill them.

hyeahhhahhhhhhhhhhhhhhhhhhhhhh

:getin:

punishedkissinger
Sep 20, 2017

I think i'm going to make it so that they can build a device to lock on to a radio signal's location. (maybe a set of three radio antennae to allow them to triangulate the signal? the optimal locations for each of these could provide a session worth of play on their own). The signals that give explicit locations will be immediately accessible, while the ones requiring a homing device will take some more time, allowing me to build them up a little more.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Aww, just let the AIs be good and friends and not evil and monstrous :smith:

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Okay we've got it, let's just install one antenna on top of the pile of burning tires, another on top of the junkers' crane, and the third on the old nuke plant's cooling tower.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Leraika posted:

Aww, just let the AIs be good and friends and not evil and monstrous :smith:

They're both legitimate angles, but I do prefer the version where they're largely uninterested in the outside world because, really, why would they care? The humans asked them to do a job, they did that job and now they can enjoy their retirement.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Bonus points if the AI is just a gigantic animated paper clip

punishedkissinger
Sep 20, 2017

drat, there's gonna be a lot of AIs in my setting now.

So far they've had an Alexa-sounding voice booming out at them from behind a bunker's blast doors. It requires mechanical and electrical parts for "maintenance" and is willing to provide rations in exchange. When the players offered items it opened its doors and allowed them to place the items on a rail-cart inside its airlock. They step outside, the doors close and open and voila, a rail-cart full of rations. It does not answer when asked about any human occupants of the bunker.

Then they have the obligatory Ray Bradbury butler robot.

And now they get to meet another half dozen deranged AIs PLUS the cyborgs roaming the wasteland in search of other humans to assimilate.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
How recent is your setting's apocalypse?

punishedkissinger
Sep 20, 2017

Keeshhound posted:

How recent is your setting's apocalypse?

Setting is our own earth. Timeline diverges after the Cuban missile crisis. Basically the Cold War never stopped escalating until 2042 when the bombs dropped. It's now 2092 and people are emerging from the bunkers/shelters/sewers. They are the second generation born in the shelters and the first to leave them.

Edit: location is north of Moab, near the Utah/Colorado border. Moab is a much bigger city in this setting due to it being a center for weapons development.

punishedkissinger fucked around with this message at 19:33 on Aug 29, 2019

Keeshhound
Jan 14, 2010

Mad Duck Swagger
In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it.

Dameius
Apr 3, 2006

Keeshhound posted:

In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it.

God drat that is a good idea.

punishedkissinger
Sep 20, 2017

Keeshhound posted:

In that case, you could also have an sos radio station that can only be briefly heard every hour and a half. Your choice if there's anyone still alive behind it.

this is great and would tie into the kessler syndrome that is happening already. the sky is basically constantly lit by streaks of fire as debris reenters, but maybe i could have them be able to pick out the lights from the station as it whizzes past. I like the idea that there are still people off-planet who are alive, maybe the moon/mars bases are still intact.


edit: yall are brilliant and inspiring to collaborate with

punishedkissinger fucked around with this message at 19:45 on Aug 29, 2019

Keeshhound
Jan 14, 2010

Mad Duck Swagger

kidkissinger posted:

this is great and would tie into the kessler syndrome that is happening already. the sky is basically constantly lit by streaks of fire as debris reenters, but maybe i could have them be able to pick out the lights from the station as it whizzes past. I like the idea that there are still people off-planet who are alive, maybe the moon/mars bases are still intact.


edit: yall are brilliant and inspiring to collaborate with

You could also combine it with Hattie Masters idea; if people have spent that long in space (and possibly even had a second generation) on whatever stupid future tech self-reliant space stations were built, they probably wouldn't be suited to returning to life in a gravity well, but they could be a source of info/slightly more esoteric quests.

You could even reference Apollo 13: "Hey, one of our air recirculators broke down. We're not on any danger, but we can't access the observation windows while we wait for the manufactory to print a replacement. Can any of you think of a way to make a work around out of [random scrap] to let us use an older segment's filters? If you do, we'll do a scan of your surroundings next pass and let you know what we find."

Azhais
Feb 5, 2007
Switchblade Switcharoo

Keeshhound posted:

You could also combine it with Hattie Masters idea; if people have spent that long in space (and possibly even had a second generation) on whatever stupid future tech self-reliant space stations were built, they probably wouldn't be suited to returning to life in a gravity well, but they could be a source of info/slightly more esoteric quests.

You could even reference Apollo 13: "Hey, one of our air recirculators broke down. We're not on any danger, but we can't access the observation windows while we wait for the manufactory to print a replacement. Can any of you think of a way to make a work around out of [random scrap] to let us use an older segment's filters? If you do, we'll do a scan of your surroundings next pass and let you know what we find."

This gets close to re-enacting The 100 tho, and that's how you get Clarkes

punishedkissinger
Sep 20, 2017

Azhais posted:

This gets close to re-enacting The 100 tho, and that's how you get Clarkes

Individually, I understand these words I think

ILL Machina
Mar 25, 2004

:italy: Glory to Italia! :italy:

Ayy!! This text is-a the color of marinara! Ohhhh!! Dat's amore!!

kidkissinger posted:

Individually, I understand these words I think

It's a (good) CW show reference.

Azhais
Feb 5, 2007
Switchblade Switcharoo

kidkissinger posted:

Individually, I understand these words I think

https://en.wikipedia.org/wiki/The_100_(TV_series)

quote:

The setting is 97 years after a devastating nuclear apocalypse wipes out almost all life on Earth. Thousands of people live in a space station orbiting Earth, which they call the Ark, constructed of connecting space stations and spacecraft. Three generations have been born in space, bringing the population of the Ark beyond carrying capacity. The future is jeopardized by over-population. 100 juvenile detainees are sent to Earth in a last attempt to determine whether it is habitable. They discover that some survived the apocalypse: the Grounders, who live in clans locked in a power struggle; the Reapers, another group of Grounders who have been turned into cannibals by the Mountain Men; and the Mountain Men, who live in Mount Weather, descended from those who locked themselves away before the apocalypse. Under the leadership of Bellamy and Clarke, the 100 attempt to survive the harsh surface conditions, battle hostile Grounders and establish communication with the Ark.

So as to avoid spoiling anything, let's just say Clarke makes some interesting decisions in her efforts to keep her people safe.

Elderbean
Jun 10, 2013


What are some neat cures for a disease in a fantasy world with renaissance era tech? Dealing with an outbreak of a disease in my game that basically makes good ol' fashioned zombies but it only seems to target sailors. It's low-fantasy, so the disease is a little magical in nature. One of my players is an apothecary so I want to make sure he has some stuff to do.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Elderbean posted:

What are some neat cures for a disease in a fantasy world with renaissance era tech? Dealing with an outbreak of a disease in my game that basically makes good ol' fashioned zombies but it only seems to target sailors. It's low-fantasy, so the disease is a little magical in nature. One of my players is an apothecary so I want to make sure he has some stuff to do.

Could make it Magic Scurvy, I guess, and make the cure some sort of vitamin c potion.

Adbot
ADBOT LOVES YOU

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Tropical parasite that needs to be killed with a LOT of alcohol. The problem is that these sailors are all draftees for the state navy which doesn't pay them enough/allow them to get properly wasted. The apothecary can get around this by precisely poisoning them; too much and they die, but too little and the parasites might survive but go dormant for a few months until the party is off on business somewhere else.

Keeshhound fucked around with this message at 01:51 on Aug 30, 2019

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply